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// Hyperbolic Rogue -- screenshots and animations
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// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
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/** \file screenshot.cpp
* \ brief screenshots , SVG format , animations , start animations
*/
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# include "hyper.h"
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namespace hr {
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bool hide_hud = true ;
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# if HDR
namespace shot { void default_screenshot_content ( ) ; }
# endif
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// svg renderer
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EX namespace svg {
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# if !CAP_SVG
EX always_false in ;
# endif
# if CAP_SVG
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# if ISWEB
shstream f ;
# else
fhstream f ;
# endif
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EX bool in = false ;
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ld cta ( color_t col ) {
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// col >>= 24;
col & = 0xFF ;
return col / 255.0 ;
}
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bool invisible ( color_t col ) { return ( col & 0xFF ) = = 0 ; }
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void fixgamma ( unsigned int & color ) {
unsigned char * c = ( unsigned char * ) ( & color ) ;
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for ( int i = 1 ; i < 4 ; i + + ) c [ i ] = 255 * pow ( float ( c [ i ] / 255.0 ) , float ( shot : : gamma ) ) ;
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}
int svgsize ;
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EX int divby = 10 ;
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const char * coord ( int val ) {
static char buf [ 10 ] [ 20 ] ;
static int id ;
id + + ; id % = 10 ;
if ( divby = = 1 ) {
sprintf ( buf [ id ] , " %d " , val ) ; return buf [ id ] ;
}
else if ( divby < = 10 ) {
sprintf ( buf [ id ] , " %.1f " , val * 1. / divby ) ; return buf [ id ] ;
}
else {
sprintf ( buf [ id ] , " %.2f " , val * 1. / divby ) ; return buf [ id ] ;
}
}
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char * stylestr ( color_t fill , color_t stroke , ld width = 1 ) {
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fixgamma ( fill ) ;
fixgamma ( stroke ) ;
static char buf [ 600 ] ;
// printf("fill = %08X stroke = %08x\n", fill, stroke);
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if ( stroke = = 0xFF00FF & & false ) {
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stroke = 0x000000FF ;
if ( fill = = 0x332a22ff ) fill = 0x000000FF ;
else if ( fill = = 0x686868FF ) fill = 0x000000FF ;
else if ( fill = = 0xd0d0d0FF ) fill = 0x000000FF ;
else fill = 0xFFFFFFFF ;
}
sprintf ( buf , " style= \" stroke:#%06x;stroke-opacity:%.3 " PLDF " ;stroke-width:% " PLDF " px;fill:#%06x;fill-opacity:%.3 " PLDF " \" " ,
( stroke > > 8 ) & 0xFFFFFF , cta ( stroke ) ,
width / divby ,
( fill > > 8 ) & 0xFFFFFF , cta ( fill )
) ;
return buf ;
}
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EX void circle ( int x , int y , int size , color_t col , color_t fillcol , double linewidth ) {
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if ( ! invisible ( col ) | | ! invisible ( fillcol ) ) {
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if ( pconf . stretch = = 1 )
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println ( f , " <circle cx=' " , coord ( x ) , " ' cy=' " , coord ( y ) , " ' r=' " , coord ( size ) , " ' " , stylestr ( fillcol , col , linewidth ) , " /> " ) ;
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else
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println ( f , " <ellipse cx=' " , coord ( x ) , " ' cy=' " , coord ( y ) , " ' rx=' " , coord ( size ) , " ' ry=' " , coord ( size * pconf . stretch ) , " ' " , stylestr ( fillcol , col ) , " /> " ) ;
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}
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}
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EX string link ;
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void startstring ( ) {
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if ( link ! = " " ) print ( f , " <a xlink:href= \" " , link , " \" xlink:show= \" replace \" > " ) ;
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}
void stopstring ( ) {
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if ( link ! = " " ) print ( f , " </a> " ) ;
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}
string font = " Times " ;
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ld text_width_multiplier = 1 / 40. ;
int min_text = 3 ;
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EX void text ( int x , int y , int size , const string & str , bool frame , color_t col , int align ) {
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if ( size < min_text ) return ;
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double dfc = ( x - current_display - > xcenter ) * ( x - current_display - > xcenter ) +
( y - current_display - > ycenter ) * ( y - current_display - > ycenter ) ;
dfc / = current_display - > radius ;
dfc / = current_display - > radius ;
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// 0 = center, 1 = edge
dfc = 1 - dfc ;
col = 0xFF + ( col < < 8 ) ;
bool uselatex = font = = " latex " ;
if ( ! invisible ( col ) ) {
startstring ( ) ;
string str2 = " " ;
for ( int i = 0 ; i < ( int ) str . size ( ) ; i + + )
if ( str [ i ] = = ' & ' )
str2 + = " & " ;
else if ( str [ i ] = = ' < ' )
str2 + = " < " ;
else if ( str [ i ] = = ' > ' )
str2 + = " > " ;
else if ( uselatex & & str [ i ] = = ' # ' )
str2 + = " \\ # " ;
else str2 + = str [ i ] ;
if ( uselatex ) str2 = string ( " \\ myfont{ " ) + coord ( size ) + " }{ " + str2 + " } " ;
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print ( f , " <text x=' " , coord ( x ) , " ' y=' " , coord ( y + size * .4 ) , " ' text-anchor=' " , align = = 8 ? " middle " :
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align < 8 ? " start " :
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" end " , " ' " ) ;
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if ( ! uselatex )
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print ( f , " font-family=' " , font , " ' font-size=' " , coord ( size ) , " ' " ) ;
print ( f ,
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stylestr ( col , frame ? 0x0000000FF : 0 , ( 1 < < get_sightrange ( ) ) * dfc * text_width_multiplier ) ,
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" > " , str2 , " </text> " ) ;
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stopstring ( ) ;
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println ( f ) ;
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}
}
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EX void polygon ( int * polyx , int * polyy , int polyi , color_t col , color_t outline , double linewidth ) {
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if ( invisible ( col ) & & invisible ( outline ) ) return ;
if ( polyi < 2 ) return ;
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startstring ( ) ;
for ( int i = 0 ; i < polyi ; i + + ) {
if ( i = = 0 )
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print ( f , " <path d= \" M " ) ;
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else
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print ( f , " L " ) ;
print ( f , coord ( polyx [ i ] ) , " " , coord ( polyy [ i ] ) ) ;
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}
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print ( f , " \" " , stylestr ( col , outline , ( hyperbolic ? current_display - > radius : current_display - > scrsize ) * linewidth / 256 ) , " /> " ) ;
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stopstring ( ) ;
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println ( f ) ;
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}
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EX void render ( const string & fname , const function < void ( ) > & what IS ( shot : : default_screenshot_content ) ) {
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dynamicval < bool > v2 ( in , true ) ;
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dynamicval < bool > v3 ( vid . usingGL , false ) ;
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# if ISWEB
f . s = " " ;
# else
f . f = fopen ( fname . c_str ( ) , " wt " ) ;
# endif
println ( f , " <svg xmlns= \" http://www.w3.org/2000/svg \" xmlns:xlink= \" http://www.w3.org/1999/xlink \" width= \" " , coord ( vid . xres ) , " \" height= \" " , coord ( vid . yres ) , " \" > " ) ;
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if ( ! shot : : transparent )
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println ( f , " <rect width= \" " , coord ( vid . xres ) , " \" height= \" " , coord ( vid . yres ) , " \" " , stylestr ( ( backcolor < < 8 ) | 0xFF , 0 , 0 ) , " /> " ) ;
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what ( ) ;
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println ( f , " </svg> " ) ;
# if ISWEB
EM_ASM_ ( {
var x = window . open ( ) ;
x . document . open ( ) ;
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x . document . write ( UTF8ToString ( $ 0 ) ) ;
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x . document . close ( ) ;
} , f . s . c_str ( ) ) ;
# else
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fclose ( f . f ) ; f . f = NULL ;
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# endif
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}
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# if CAP_COMMANDLINE && CAP_SHOT
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int read_args ( ) {
using namespace arg ;
if ( argis ( " -svgsize " ) ) {
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shift ( ) ; sscanf ( argcs ( ) , " %d/%d " , & shot : : shoty , & svg : : divby ) ;
if ( shot : : shotformat = = - 1 ) shot : : shotformat = 0 ;
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}
else if ( argis ( " -svgfont " ) ) {
shift ( ) ; svg : : font = args ( ) ;
// note: use '-svgfont latex' to produce text output as: \myfont{size}{text}
// (this is helpful with Inkscape's PDF+TeX output feature; define \myfont yourself)
}
else if ( argis ( " -svggamma " ) ) {
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shift_arg_formula ( shot : : gamma ) ;
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}
else if ( argis ( " -svgshot " ) ) {
PHASE ( 3 ) ; shift ( ) ; start_game ( ) ;
printf ( " saving SVG screenshot to %s \n " , argcs ( ) ) ;
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shot : : format = shot : : screenshot_format : : svg ;
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shot : : take ( argcs ( ) ) ;
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}
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else if ( argis ( " -svgtwm " ) ) {
shift_arg_formula ( svg : : text_width_multiplier ) ;
}
else if ( argis ( " -svgmt " ) ) {
shift ( ) ; svg : : min_text = argi ( ) ;
}
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else return 1 ;
return 0 ;
}
auto ah = addHook ( hooks_args , 0 , read_args ) ;
# endif
# endif
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EX }
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/** wrl renderer */
EX namespace wrl {
# if !CAP_WRL
EX always_false in ;
# endif
# if CAP_WRL
EX bool in ;
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EX bool print ;
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EX bool textures = true ;
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EX ld rug_width = .01 ;
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fhstream f ;
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string filename ;
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string coord ( ld val ) {
char buf [ 100 ] ;
snprintf ( buf , 100 , " %f " , val ) ;
return buf ;
}
string coord ( const hyperpoint & v , int q ) {
char buf [ 100 ] ;
if ( q = = 3 ) snprintf ( buf , 100 , " %f, %f, %f " , v [ 0 ] , v [ 1 ] , v [ 2 ] ) ;
if ( q = = 2 ) snprintf ( buf , 100 , " %f, %f " , v [ 0 ] , v [ 1 ] ) ;
return buf ;
}
string color ( color_t col , ld v ) {
char buf [ 100 ] ;
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ld cols [ 4 ] ;
for ( int i = 0 ; i < 4 ; i + + ) {
cols [ i ] = part ( col , i ) ;
cols [ i ] / = 255 ;
cols [ i ] = pow ( cols [ i ] , shot : : gamma ) * shot : : fade * v ;
}
snprintf ( buf , 100 , " %.3f %.3f %.3f " , cols [ 3 ] , cols [ 2 ] , cols [ 1 ] ) ;
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return buf ;
}
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typedef unsigned long long hashtype ;
hashtype hash ( ld x ) { return hashtype ( x * 1000000 + .5 ) ; }
hashtype hash ( hyperpoint h ) {
return hash ( h [ 0 ] ) + 7 * hash ( h [ 1 ] ) + 13 * hash ( h [ 2 ] ) ;
}
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EX void fatten ( vector < hyperpoint > & data , vector < glvertex > & tdata ) {
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map < hashtype , hyperpoint > normals ;
for ( int i = 0 ; i < isize ( data ) ; i + + )
normals [ hash ( data [ i ] ) ] = Hypc ;
for ( int i = 0 ; i < isize ( data ) ; i + + ) {
int j = i % 3 ? i - 1 : i + 2 ;
int k = j % 3 ? j - 1 : j + 2 ;
hyperpoint normal = ( data [ j ] - data [ i ] ) ^ ( data [ k ] - data [ i ] ) ;
normal [ 3 ] = 0 ;
if ( sqhypot_d ( 3 , normal ) < 1e-6 ) {
println ( hlog , " bug " , tie ( data [ i ] , data [ j ] , data [ k ] ) ) ;
}
normal / = hypot_d ( 3 , normal ) ;
auto & res = normals [ hash ( data [ i ] ) ] ;
ld q = res [ 3 ] ;
if ( ( res | normal ) < 0 ) res - = normal ;
else res + = normal ;
res [ 3 ] = q + 1 ;
}
for ( auto & p : normals ) {
auto w = hypot_d ( 3 , p . second ) ;
if ( w = = 0 ) println ( hlog , " width is 0, " , p . second , " appeared " , p . second [ 3 ] , " times " ) ;
if ( isnan ( w ) ) println ( hlog , " width is NAN, " , p . second , " appeared " , p . second [ 3 ] , " times " ) ;
p . second = p . second * ( rug_width / w ) ;
}
vector < hyperpoint > data2 ;
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vector < glvertex > tdata2 ;
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for ( int i = 0 ; i < isize ( data ) ; i + = 3 ) {
auto a = data [ i ] , b = data [ i + 1 ] , c = data [ i + 2 ] ;
hyperpoint normal = ( b - a ) ^ ( c - a ) ;
auto na = normals [ hash ( a ) ] ;
auto nb = normals [ hash ( b ) ] ;
auto nc = normals [ hash ( c ) ] ;
if ( ( normal | na ) > 0 ) na = - na ;
if ( ( normal | nb ) > 0 ) nb = - nb ;
if ( ( normal | nc ) > 0 ) nc = - nc ;
bool bad = false ;
for ( int i = 0 ; i < 3 ; i + + ) {
if ( isnan ( na [ i ] ) | | isnan ( nb [ i ] ) | | isnan ( nc [ i ] ) ) bad = true ;
}
if ( bad ) {
println ( hlog , " bad vertex " ) ;
continue ;
}
data2 . push_back ( a + na ) ; data2 . push_back ( b + nb ) ; data2 . push_back ( c + nc ) ;
data2 . push_back ( b + nb ) ; data2 . push_back ( a + na ) ; data2 . push_back ( a - na ) ;
data2 . push_back ( b + nb ) ; data2 . push_back ( a - na ) ; data2 . push_back ( b - nb ) ;
data2 . push_back ( c + nc ) ; data2 . push_back ( b + nb ) ; data2 . push_back ( b - nb ) ;
data2 . push_back ( c + nc ) ; data2 . push_back ( b - nb ) ; data2 . push_back ( c - nc ) ;
data2 . push_back ( a + na ) ; data2 . push_back ( c + nc ) ; data2 . push_back ( c - nc ) ;
data2 . push_back ( a + na ) ; data2 . push_back ( c - nc ) ; data2 . push_back ( a - na ) ;
data2 . push_back ( b - nb ) ; data2 . push_back ( a - na ) ; data2 . push_back ( c - nc ) ;
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if ( isize ( tdata ) ) {
auto ta = tdata [ i ] , tb = tdata [ i + 1 ] , tc = tdata [ i + 2 ] ;
for ( auto p : { ta , tb , tc , tb , ta , ta , tb , ta , tb , tc , tb , tb , tc , tb , tc , ta , tc , tc , ta , tc , ta , tb , ta , tc } )
tdata2 . push_back ( p ) ;
}
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}
data = data2 ;
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tdata = tdata2 ;
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}
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bool used_rug ;
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map < pair < color_t , glvertex > , int > texture_position ;
map < color_t , int > gradient_position ;
pair < color_t , glvertex > texid ( dqi_poly & p ) {
return make_pair ( p . color , p . tinf - > tvertices [ 0 ] ) ;
}
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/** 0 = no/unknown/disabled texture, 1 = rug, 2 = gradient, 3 = floor texture */
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EX int texture_type ( dqi_poly & p ) {
if ( ! p . tinf ) return 0 ;
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if ( ! CAP_PNG ) return 0 ;
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if ( ! textures ) return 0 ;
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if ( p . tinf = = & rug : : tinf ) return 1 ;
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# if MAXMDIM >= 4
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if ( p . tinf - > texture_id = = ( int ) floor_textures - > renderedTexture )
return ( p . tinf - > tvertices [ 0 ] [ 0 ] = = 0 ) ? 2 : 3 ;
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# endif
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return 0 ;
}
EX void prepare ( dqi_poly & p ) {
if ( print & & ! ( p . flags & POLY_PRINTABLE ) ) return ;
if ( ! ( p . flags & POLY_TRIANGLES ) ) return ;
int tt = texture_type ( p ) ;
if ( tt = = 2 ) gradient_position [ p . color ] = 0 ;
if ( tt = = 3 ) texture_position [ texid ( p ) ] = 0 ;
}
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# if MAXMDIM >= 4
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int fts_int , fts , fts_row ;
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# endif
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map < string , pair < vector < hyperpoint > , vector < glvertex > > > all_data ;
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EX void polygon ( dqi_poly & p ) {
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if ( print & & ! ( p . flags & POLY_PRINTABLE ) ) return ;
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if ( ! ( p . flags & POLY_TRIANGLES ) ) return ;
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int tt = texture_type ( p ) ;
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vector < hyperpoint > data ;
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vector < glvertex > tdata ;
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for ( int i = 0 ; i < p . cnt ; i + + ) {
glvertex v = p . tab [ 0 ] [ p . offset + i ] ;
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data . push_back ( glhr : : gltopoint ( v ) ) ;
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if ( p . tinf )
tdata . push_back ( p . tinf - > tvertices [ p . offset_texture + i ] ) ;
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}
for ( auto & d : data ) {
hyperpoint h ;
h = p . V * d ;
applymodel ( h , d ) ;
}
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if ( print & & ( p . flags & POLY_FAT ) ) {
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fatten ( data , tdata ) ;
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p . cnt = isize ( data ) ;
}
else if ( print ) {
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hyperpoint ctr1 ;
applymodel ( p . V * p . intester , ctr1 ) ;
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println ( hlog , " intester = " , p . intester ) ;
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ld sdet = 0 ;
if ( 1 ) {
dynamicval < eGeometry > g ( geometry , gEuclid ) ;
for ( int i = 0 ; i < p . cnt ; i + = 3 ) {
transmatrix T ;
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T [ 0 ] = data [ i ] - ctr1 ;
T [ 1 ] = data [ i + 1 ] - ctr1 ;
T [ 2 ] = data [ i + 2 ] - ctr1 ;
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sdet + = det ( T ) ;
}
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println ( hlog , " sdet = " , sdet ) ;
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if ( sdet > 0 )
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for ( int i = 0 ; i < p . cnt ; i + = 3 ) {
swap ( data [ i + 1 ] , data [ i + 2 ] ) ;
if ( ! tdata . empty ( ) )
swap ( tdata [ i + 1 ] , tdata [ i + 2 ] ) ;
}
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}
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}
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shstream app ;
println ( app , " material Material { " ) ;
if ( ! tt ) println ( app , " diffuseColor " , color ( p . color , .8 ) ) ;
if ( part ( p . color , 0 ) ! = 255 ) println ( app , " transparency " , ( 255 - part ( p . color , 0 ) ) / 255. ) ;
println ( app , " } " ) ;
if ( tt = = 1 ) {
println ( f , " texture ImageTexture { " ) ;
println ( app , " url \" " , filename , " -rug.png \" " ) ;
println ( app , " } " ) ;
used_rug = true ;
}
if ( tt = = 2 | | tt = = 3 ) {
println ( app , " texture ImageTexture { " ) ;
println ( app , " url \" " , filename , " -floors.png \" " ) ;
println ( app , " } " ) ;
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}
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auto & ad = all_data [ app . s ] ;
for ( auto & d : data ) ad . first . push_back ( d ) ;
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# if MAXMDIM >= 4
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if ( tt = = 2 ) {
ld x = ( fts - .5 - gradient_position [ p . color ] ) / fts ;
for ( auto & d : tdata ) d [ 0 ] = x ;
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}
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if ( tt = = 3 ) {
int tp = texture_position [ texid ( p ) ] ;
auto xy = make_array < int > ( tp % fts_row , tp / fts_row ) ;
auto zero = p . tinf - > tvertices [ 0 ] ;
ld sca = FLOORTEXTURESIZE * 1. / fts_int ;
for ( auto & d : tdata )
for ( int c : { 0 , 1 } )
d [ c ] = ( ( d [ c ] - zero [ c ] ) * sca + xy [ c ] + .5 ) * fts_int / fts ;
}
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# endif
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for ( auto & d : tdata ) ad . second . push_back ( d ) ;
}
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EX void render ( ) {
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# if MAXMDIM >= 4
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for ( auto & p : ptds ) {
auto p2 = dynamic_cast < dqi_poly * > ( & * p ) ;
if ( p2 )
prepare ( * p2 ) ;
}
int tps = 0 ;
for ( auto & p : texture_position ) p . second = tps + + ;
int gps = 0 ;
for ( auto & p : gradient_position ) p . second = gps + + ;
fts_int = floor_texture_square_size * FLOORTEXTURESIZE + 4 ;
fts = 64 ;
while ( fts < gps | | ( fts - gps ) / fts_int * fts / fts_int < tps )
fts * = 2 ;
fts_row = ( fts - gps ) / fts_int ;
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# endif
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for ( auto & p : ptds ) {
auto p2 = dynamic_cast < dqi_poly * > ( & * p ) ;
if ( p2 )
polygon ( * p2 ) ;
}
}
EX void take ( const string & fname , const function < void ( ) > & what IS ( shot : : default_screenshot_content ) ) {
dynamicval < bool > v2 ( in , true ) ;
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dynamicval < bool > v3 ( noshadow , true ) ;
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filename = fname ;
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ptds . clear ( ) ;
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all_data . clear ( ) ;
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what ( ) ;
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f . f = fopen ( fname . c_str ( ) , " wt " ) ;
println ( f , " #VRML V2.0 utf8 " ) ;
println ( f , " WorldInfo { title \" 3D model exported from HyperRogue \" info [ \" 3D models exported from HyperRogue are public domain \" ] } " ) ;
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for ( auto & p : all_data ) {
const string & app = p . first ;
auto & data = p . second . first ;
auto & tdata = p . second . second ;
println ( f , " Shape { " ) ;
println ( f , " appearance Appearance { " ) ;
println ( f , app ) ;
println ( f , " } " ) ;
// println(f, "# V = ", p.V);
println ( f , " geometry IndexedFaceSet { " ) ;
println ( f , " coord Coordinate { " ) ;
println ( f , " point [ " ) ;
for ( auto & d : data ) println ( f , " " , coord ( d , 3 ) , " , " ) ;
println ( f , " ] " ) ;
println ( f , " } " ) ;
if ( ! tdata . empty ( ) ) {
println ( f , " texCoord TextureCoordinate { " ) ;
println ( f , " point [ " ) ;
for ( auto & d : tdata )
println ( f , " " , coord ( glhr : : gltopoint ( d ) , 2 ) , " , " ) ;
println ( f , " ] " ) ;
println ( f , " } " ) ;
}
println ( f , " coordIndex [ " ) ;
for ( int i = 0 ; i < isize ( data ) ; i + = 3 ) {
println ( f , " " , i , " " , i + 1 , " " , i + 2 , " -1, " ) ;
}
println ( f , " ] " ) ;
if ( print )
println ( f , " creaseAngle 0.0 convex FALSE solid TRUE ccw FALSE " ) ;
else
println ( f , " creaseAngle 0.0 convex FALSE solid FALSE " ) ;
println ( f , " } " ) ;
println ( f , " } " ) ;
}
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# if CAP_PNG
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if ( used_rug ) {
resetbuffer rb ;
rug : : glbuf - > enable ( ) ;
SDL_Surface * s = rug : : glbuf - > render ( ) ;
dynamicval < int > dx ( shot : : shotx , rug : : texturesize ) ;
dynamicval < int > dy ( shot : : shoty , rug : : texturesize ) ;
shot : : postprocess ( filename + " -rug.png " , s , s ) ;
}
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# if MAXMDIM >= 4
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if ( isize ( texture_position ) | | isize ( gradient_position ) ) {
SDL_Surface * s = shot : : empty_surface ( fts , fts , false ) ;
for ( auto & p : gradient_position ) {
int x = fts - p . second - 1 ;
for ( int y = 0 ; y < fts ; y + + ) {
qpixel ( s , x , fts - y - 1 ) = gradient ( 0 , p . first , 0 , y , fts - 1 ) > > 8 ;
part ( qpixel ( s , x , y ) , 3 ) = 0xFF ;
}
}
SDL_Surface * floor = floor_textures - > render ( ) ;
for ( auto & p : texture_position ) {
int nx = p . second % fts_row ;
int ny = p . second / fts_row ;
color_t col = p . first . first ;
int xs = p . first . second [ 0 ] * FLOORTEXTURESIZE - fts_int / 2 ;
int ys = p . first . second [ 1 ] * FLOORTEXTURESIZE - fts_int / 2 ;
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swap ( xs , ys ) ; // I do not understand why
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for ( int y = 0 ; y < fts_int ; y + + )
for ( int x = 0 ; x < fts_int ; x + + ) {
auto & tgt = qpixel ( s , nx * fts_int + x , fts - 1 - ( ny * fts_int + y ) ) ;
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auto & src = qpixel ( floor , xs + x , FLOORTEXTURESIZE - 1 - ( ys + y ) ) ;
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for ( int p = 0 ; p < 3 ; p + + )
part ( tgt , p ) = ( part ( src , p ) * part ( col , p + 1 ) + 127 ) / 255 ;
part ( tgt , 3 ) = 0xFF ;
}
}
IMAGESAVE ( s , ( filename + " -floors.png " ) . c_str ( ) ) ;
SDL_FreeSurface ( s ) ;
}
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# endif
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# endif
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fclose ( f . f ) ;
f . f = nullptr ;
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}
# endif
EX }
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# if CAP_PNG
void IMAGESAVE ( SDL_Surface * s , const char * fname ) {
SDL_Surface * s2 = SDL_PNGFormatAlpha ( s ) ;
SDL_SavePNG ( s2 , fname ) ;
SDL_FreeSurface ( s2 ) ;
}
# endif
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# if CAP_SHOT
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EX namespace shot {
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purehookset hooks_hqshot ;
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# if HDR
enum screenshot_format { png , svg , wrl } ;
# endif
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EX int shotx = 2000 ;
EX int shoty = 2000 ;
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EX screenshot_format format ;
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EX bool transparent = true ;
EX ld gamma = 1 ;
EX int shotformat = - 1 ;
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EX string caption ;
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EX ld fade = 1 ;
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void set_shotx ( ) {
if ( shotformat = = - 1 ) return ;
shotx = shoty ;
if ( shotformat = = 1 ) shotx = shotx * 4 / 3 ;
if ( shotformat = = 2 ) shotx = shotx * 16 / 9 ;
if ( shotformat = = 3 ) {
shotx = shotx * 22 / 16 ;
while ( shotx & 15 ) shotx + + ;
}
}
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# if CAP_SDL
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EX int shot_aa = 1 ;
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# endif
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EX void default_screenshot_content ( ) {
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# if CAP_RUG
if ( rug : : rugged ) {
if ( rug : : in_crystal ( ) ) rug : : physics ( ) ;
rug : : drawRugScene ( ) ;
}
else
# endif
drawfullmap ( ) ;
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if ( caption ! = " " )
displayfr ( vid . xres / 2 , vid . fsize + vid . fsize / 4 , 3 , vid . fsize * 2 , caption , forecolor , 8 ) ;
callhooks ( hooks_hqshot ) ;
drawStats ( ) ;
}
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EX SDL_Surface * empty_surface ( int x , int y , bool alpha ) {
return SDL_CreateRGBSurface ( SDL_SWSURFACE , x , y , 32 , 0xFF < < 16 , 0xFF < < 8 , 0xFF , ( alpha ) ? ( 0xFF < < 24 ) : 0 ) ;
}
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# if CAP_PNG
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EX void postprocess ( string fname , SDL_Surface * sdark , SDL_Surface * sbright ) {
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if ( gamma = = 1 & & shot_aa = = 1 & & sdark = = sbright ) {
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IMAGESAVE ( sdark , fname . c_str ( ) ) ;
return ;
}
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SDL_Surface * sout = empty_surface ( shotx , shoty , sdark ! = sbright ) ;
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for ( int y = 0 ; y < shoty ; y + + )
for ( int x = 0 ; x < shotx ; x + + ) {
int val [ 2 ] [ 4 ] ;
for ( int a = 0 ; a < 2 ; a + + ) for ( int b = 0 ; b < 3 ; b + + ) val [ a ] [ b ] = 0 ;
for ( int ax = 0 ; ax < shot_aa ; ax + + ) for ( int ay = 0 ; ay < shot_aa ; ay + + )
for ( int b = 0 ; b < 2 ; b + + ) for ( int p = 0 ; p < 3 ; p + + )
val [ b ] [ p ] + = part ( qpixel ( ( b ? sbright : sdark ) , x * shot_aa + ax , y * shot_aa + ay ) , p ) ;
int transparent = 0 ;
int maxval = 255 * 3 * shot_aa * shot_aa ;
for ( int p = 0 ; p < 3 ; p + + ) transparent + = val [ 1 ] [ p ] - val [ 0 ] [ p ] ;
color_t & pix = qpixel ( sout , x , y ) ;
pix = 0 ;
part ( pix , 3 ) = 255 - ( 255 * transparent + ( maxval / 2 ) ) / maxval ;
if ( transparent < maxval ) for ( int p = 0 ; p < 3 ; p + + ) {
ld v = ( val [ 0 ] [ p ] * 3. / maxval ) / ( 1 - transparent * 1. / maxval ) ;
v = pow ( v , gamma ) * fade ;
v * = 255 ;
if ( v > 255 ) v = 255 ;
part ( pix , p ) = v ;
}
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}
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IMAGESAVE ( sout , fname . c_str ( ) ) ;
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SDL_FreeSurface ( sout ) ;
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}
# endif
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EX purehookset hooks_take ;
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# if CAP_PNG
void render_png ( string fname , const function < void ( ) > & what ) {
resetbuffer rb ;
renderbuffer glbuf ( vid . xres , vid . yres , vid . usingGL ) ;
glbuf . enable ( ) ;
current_display - > set_viewport ( 0 ) ;
dynamicval < color_t > v8 ( backcolor , transparent ? 0xFF000000 : backcolor ) ;
# if CAP_RUG
if ( rug : : rugged & & ! rug : : renderonce ) rug : : prepareTexture ( ) ;
# endif
glbuf . clear ( backcolor ) ;
what ( ) ;
SDL_Surface * sdark = glbuf . render ( ) ;
if ( transparent ) {
renderbuffer glbuf1 ( vid . xres , vid . yres , vid . usingGL ) ;
backcolor = 0xFFFFFFFF ;
# if CAP_RUG
if ( rug : : rugged & & ! rug : : renderonce ) rug : : prepareTexture ( ) ;
# endif
glbuf1 . enable ( ) ;
glbuf1 . clear ( backcolor ) ;
current_display - > set_viewport ( 0 ) ;
what ( ) ;
postprocess ( fname , sdark , glbuf1 . render ( ) ) ;
}
else postprocess ( fname , sdark , sdark ) ;
}
# endif
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EX void take ( string fname , const function < void ( ) > & what IS ( default_screenshot_content ) ) {
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if ( cheater ) doOvergenerate ( ) ;
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# if CAP_SVG
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int multiplier = ( format = = screenshot_format : : svg ) ? svg : : divby : shot_aa ;
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# else
int multiplier = shot_aa ;
# endif
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dynamicval < videopar > v ( vid , vid ) ;
dynamicval < bool > v2 ( inHighQual , true ) ;
dynamicval < bool > v6 ( auraNOGL , true ) ;
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dynamicval < bool > vn ( nohud , nohud | | hide_hud ) ;
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vid . smart_range_detail * = multiplier ;
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darken = 0 ;
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set_shotx ( ) ;
vid . xres = shotx * multiplier ;
vid . yres = shoty * multiplier ;
calcparam ( ) ;
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models : : configure ( ) ;
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callhooks ( hooks_take ) ;
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switch ( format ) {
case screenshot_format : : wrl :
# if CAP_WRL
wrl : : take ( fname ) ;
# endif
return ;
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case screenshot_format : : svg :
# if CAP_SVG
svg : : render ( fname , what ) ;
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# endif
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return ;
case screenshot_format : : png :
# if CAP_PNG
render_png ( fname , what ) ;
# endif
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return ;
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}
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}
# if CAP_COMMANDLINE
int png_read_args ( ) {
using namespace arg ;
if ( argis ( " -pngshot " ) ) {
PHASE ( 3 ) ; shift ( ) ; start_game ( ) ;
printf ( " saving PNG screenshot to %s \n " , argcs ( ) ) ;
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format = screenshot_format : : png ;
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shot : : take ( argcs ( ) ) ;
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}
else if ( argis ( " -pngsize " ) ) {
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shift ( ) ; shoty = argi ( ) ; if ( shotformat = = - 1 ) shotformat = 0 ;
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}
else if ( argis ( " -pngformat " ) ) {
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shift ( ) ; shotformat = argi ( ) ;
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}
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else if ( argis ( " -shotxy " ) ) {
shift ( ) ; shotformat = - 1 ; shotx = argi ( ) ; shift ( ) ; shoty = argi ( ) ;
}
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else if ( argis ( " -shott " ) ) {
shift ( ) ; shot : : transparent = argi ( ) ;
}
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else if ( argis ( " -shotaa " ) ) {
shift ( ) ; shot_aa = argi ( ) ;
}
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# if CAP_WRL
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else if ( argis ( " -modelshot " ) ) {
PHASE ( 3 ) ; shift ( ) ; start_game ( ) ;
printf ( " saving WRL model to %s \n " , argcs ( ) ) ;
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shot : : format = screenshot_format : : wrl ; wrl : : print = false ;
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shot : : take ( argcs ( ) ) ;
}
else if ( argis ( " -printshot " ) ) {
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PHASE ( 3 ) ; shift ( ) ; start_game ( ) ;
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printf ( " saving 3D printable model to %s \n " , argcs ( ) ) ;
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shot : : format = screenshot_format : : wrl ; wrl : : print = true ;
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shot : : take ( argcs ( ) ) ;
}
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# endif
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else return 1 ;
return 0 ;
}
auto ah_png = addHook ( hooks_args , 0 , png_read_args ) ;
# endif
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EX string format_name ( ) {
if ( format = = screenshot_format : : svg ) return " SVG " ;
if ( format = = screenshot_format : : wrl ) return " WRL " ;
if ( format = = screenshot_format : : png ) return " PNG " ;
return " ? " ;
}
EX string format_extension ( ) {
if ( format = = screenshot_format : : svg ) return " .svg " ;
if ( format = = screenshot_format : : wrl ) return " .wrl " ;
if ( format = = screenshot_format : : png ) return " .png " ;
return " ? " ;
}
EX void choose_screenshot_format ( ) {
cmode = sm : : SIDE ;
gamescreen ( 0 ) ;
dialog : : init ( XLAT ( " screenshots " ) , iinf [ itPalace ] . color , 150 , 100 ) ;
# if CAP_PNG
dialog : : addItem ( XLAT ( " PNG " ) , ' p ' ) ;
dialog : : add_action ( [ ] { format = screenshot_format : : png ; popScreen ( ) ; } ) ;
# endif
# if CAP_SVG
dialog : : addItem ( XLAT ( " SVG " ) , ' s ' ) ;
dialog : : add_action ( [ ] { format = screenshot_format : : svg ; popScreen ( ) ; } ) ;
# endif
# if CAP_WRL
dialog : : addItem ( XLAT ( " WRL " ) , ' w ' ) ;
dialog : : add_action ( [ ] { format = screenshot_format : : wrl ; popScreen ( ) ; } ) ;
# endif
dialog : : addBack ( ) ;
dialog : : display ( ) ;
}
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EX void menu ( ) {
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cmode = sm : : SIDE ;
gamescreen ( 0 ) ;
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if ( format = = screenshot_format : : svg & & ! CAP_SVG )
format = screenshot_format : : png ;
if ( format = = screenshot_format : : png & & ! CAP_PNG )
format = screenshot_format : : svg ;
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dialog : : init ( XLAT ( " screenshots " ) , iinf [ itPalace ] . color , 150 , 100 ) ;
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dialog : : addSelItem ( XLAT ( " format " ) , format_name ( ) , ' f ' ) ;
dialog : : add_action_push ( choose_screenshot_format ) ;
bool dowrl = format = = screenshot_format : : wrl ;
if ( ! dowrl ) {
dialog : : addSelItem ( XLAT ( " pixels (X) " ) , its ( shotx ) , ' x ' ) ;
dialog : : add_action ( [ ] { shotformat = - 1 ; dialog : : editNumber ( shotx , 500 , 8000 , 100 , 2000 , XLAT ( " pixels (X) " ) , " " ) ; } ) ;
dialog : : addSelItem ( XLAT ( " pixels (Y) " ) , its ( shoty ) , ' y ' ) ;
dialog : : add_action ( [ ] { shotformat = - 1 ; dialog : : editNumber ( shoty , 500 , 8000 , 100 , 2000 , XLAT ( " pixels (Y) " ) , " " ) ; } ) ;
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}
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switch ( format ) {
case screenshot_format : : svg : {
# if CAP_SVG
using namespace svg ;
dialog : : addSelItem ( XLAT ( " precision " ) , " 1/ " + its ( divby ) , ' p ' ) ;
dialog : : add_action ( [ ] { divby * = 10 ; if ( divby > 1000000 ) divby = 1 ; } ) ;
# endif
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if ( models : : is_3d ( vpconf ) | | rug : : rugged ) {
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dialog : : addInfo ( " SVG screenshots do not work in this 3D mode " , 0xFF0000 ) ;
if ( GDIM = = 2 & & ! rug : : rugged ) {
dialog : : addSelItem ( XLAT ( " projection " ) , current_proj_name ( ) , ' 1 ' ) ;
dialog : : add_action_push ( models : : model_menu ) ;
}
# if CAP_WRL
else {
dialog : : addItem ( XLAT ( " WRL " ) , ' w ' ) ;
dialog : : add_action ( [ ] { format = screenshot_format : : wrl ; } ) ;
}
# endif
}
# if CAP_TEXTURE
if ( texture : : config . tstate = = texture : : tsActive )
dialog : : addInfo ( " SVG screenshots do not work with textures " , 0xFF0000 ) ;
# endif
break ;
}
case screenshot_format : : png : {
# if CAP_PNG
dialog : : addSelItem ( XLAT ( " supersampling " ) , its ( shot_aa ) , ' s ' ) ;
dialog : : add_action ( [ ] { shot_aa * = 2 ; if ( shot_aa > 16 ) shot_aa = 1 ; } ) ;
# endif
break ;
}
case screenshot_format : : wrl : {
# if CAP_WRL
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if ( ! models : : is_3d ( vpconf ) & & ! rug : : rugged ) {
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dialog : : addInfo ( " this format is for 3D projections " , 0xFF0000 ) ;
if ( GDIM = = 2 ) {
dialog : : addItem ( XLAT ( " hypersian rug mode " ) , ' u ' ) ;
dialog : : add_action_push ( rug : : show ) ;
}
}
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else if ( rug : : rugged ? rug : : perspective ( ) : models : : is_perspective ( vpconf . model ) ) {
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dialog : : addInfo ( " this does not work well in perspective projections " , 0xFF8000 ) ;
dialog : : addSelItem ( XLAT ( " projection " ) , current_proj_name ( ) , ' 1 ' ) ;
dialog : : add_action_push ( models : : model_menu ) ;
}
dialog : : addBoolItem_action ( " generate a model for 3D printing " , wrl : : print , ' p ' ) ;
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# if CAP_PNG
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dialog : : addBoolItem_action ( " use textures " , wrl : : textures , ' u ' ) ;
# endif
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# endif
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}
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}
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if ( ! dowrl ) dialog : : addBoolItem_action ( XLAT ( " transparent " ) , transparent , ' t ' ) ;
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dialog : : addSelItem ( XLAT ( " gamma " ) , fts ( gamma ) , ' g ' ) ;
dialog : : add_action ( [ ] { dialog : : editNumber ( gamma , 0 , 2 , .1 , .5 , XLAT ( " gamma " ) , " higher value = darker " ) ; } ) ;
dialog : : addSelItem ( XLAT ( " brightness " ) , fts ( fade ) , ' b ' ) ;
dialog : : add_action ( [ ] { dialog : : editNumber ( fade , 0 , 2 , .1 , 1 , XLAT ( " brightness " ) , " higher value = lighter " ) ; } ) ;
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if ( ! dowrl ) dialog : : addBoolItem_action ( XLAT ( " disable the HUD " ) , hide_hud , ' h ' ) ;
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dialog : : addBoolItem_action_neg ( XLAT ( " hide the player " ) , mapeditor : : drawplayer , ' H ' ) ;
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# if CAP_WRL
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if ( dowrl & & wrl : : print ) dialog : : lastItem ( ) . value = XLAT ( " N/A " ) ;
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# endif
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if ( WDIM = = 2 ) {
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dialog : : addItem ( XLAT ( " centering " ) , ' C ' ) ;
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dialog : : add_action ( [ ] {
dialog : : editNumber ( vid . fixed_facing_dir , 0 , 360 , 15 , 90 , XLAT ( " centering " ) ,
XLAT ( " You can pick the angle. Note: the direction the PC is facing matters. " ) ) ;
dialog : : reaction = fullcenter ;
dialog : : extra_options = [ ] ( ) {
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dialog : : addBoolItem ( XLAT ( " rotate PC " ) , centering = = eCentering : : face , ' R ' ) ;
dialog : : add_action ( [ ] {
flipplayer = false ;
cwt + + ;
mirror : : act ( 1 , mirror : : SPINSINGLE ) ;
cwt . at - > mondir + + ;
cwt . at - > mondir % = cwt . at - > type ;
fullcenter ( ) ;
} ) ;
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dialog : : addBoolItem ( XLAT ( " face " ) , centering = = eCentering : : face , ' F ' ) ;
dialog : : add_action ( [ ] { centering = eCentering : : face ; fullcenter ( ) ; } ) ;
dialog : : addBoolItem ( XLAT ( " edge " ) , centering = = eCentering : : edge , ' E ' ) ;
dialog : : add_action ( [ ] { centering = eCentering : : edge ; fullcenter ( ) ; } ) ;
dialog : : addBoolItem ( XLAT ( " vertex " ) , centering = = eCentering : : vertex , ' V ' ) ;
dialog : : add_action ( [ ] { centering = eCentering : : vertex ; fullcenter ( ) ; } ) ;
} ;
} ) ;
}
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dialog : : addItem ( XLAT ( " colors & aura " ) , ' c ' ) ;
dialog : : add_action_push ( show_color_dialog ) ;
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menuitem_sightrange ( ' r ' ) ;
dialog : : addBreak ( 100 ) ;
dialog : : addItem ( XLAT ( " take screenshot " ) , ' z ' ) ;
dialog : : add_action ( [ ] ( ) {
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# if ISWEB
shot : : take ( " new window " ) ;
# else
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static string pngfile = " hqshot.png " ;
static string svgfile = " svgshot.svg " ;
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static string wrlfile = " model.wrl " ;
string & file =
format = = screenshot_format : : png ? pngfile :
format = = screenshot_format : : svg ? svgfile :
wrlfile ;
dialog : : openFileDialog ( file , XLAT ( " screenshot " ) , format_extension ( ) , [ & file ] ( ) {
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dynamicval < int > cgl ( vid . cells_generated_limit , 9999999 ) ;
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shot : : take ( file ) ;
return true ;
} ) ;
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# endif
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} ) ;
dialog : : addBack ( ) ;
dialog : : display ( ) ;
}
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EX }
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# endif
# if CAP_ANIMATIONS
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EX namespace anims {
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# if HDR
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enum eMovementAnimation {
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maNone , maTranslation , maRotation , maCircle , maParabolic , maTranslationRotation
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} ;
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# endif
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EX eMovementAnimation ma ;
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EX ld shift_angle , movement_angle ;
EX ld normal_angle = 90 ;
EX ld period = 10000 ;
EX int noframes = 30 ;
EX ld cycle_length = 2 * M_PI ;
EX ld parabolic_length = 1 ;
EX ld skiprope_rotation ;
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int lastticks , bak_turncount ;
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EX ld rug_rotation1 , rug_rotation2 , ballangle_rotation , env_ocean , env_volcano ;
EX bool env_shmup ;
EX ld rug_angle ;
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cell * rotation_center ;
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transmatrix rotation_center_View ;
color_t circle_display_color = 0x00FF00FF ;
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EX ld circle_radius = acosh ( 2. ) ;
EX ld circle_spins = 1 ;
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EX void moved ( ) {
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optimizeview ( ) ;
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if ( cheater | | autocheat ) {
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if ( hyperbolic & & memory_saving_mode & & centerover & & gmatrix . size ( ) & & cwt . at ! = centerover & & ! quotient ) {
if ( isNeighbor ( cwt . at , centerover ) ) {
cwt . spin = neighborId ( centerover , cwt . at ) ;
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flipplayer = true ;
}
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animateMovement ( match ( cwt . at , centerover ) , LAYER_SMALL ) ;
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cwt . at = centerover ;
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save_memory ( ) ;
return ;
}
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setdist ( centerover , 7 - getDistLimit ( ) - genrange_bonus , NULL ) ;
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}
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playermoved = false ;
}
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struct animated_parameter {
ld * value ;
ld last ;
string formula ;
reaction_t reaction ;
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} ;
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vector < animated_parameter > aps ;
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EX void deanimate ( ld & x ) {
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for ( int i = 0 ; i < isize ( aps ) ; i + + )
if ( aps [ i ] . value = = & x )
aps . erase ( aps . begin ( ) + ( i - - ) ) ;
}
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EX void get_parameter_animation ( ld & x , string & s ) {
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for ( auto & ap : aps )
if ( ap . value = = & x & & ap . last = = x )
s = ap . formula ;
}
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EX void animate_parameter ( ld & x , string f , const reaction_t & r ) {
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deanimate ( x ) ;
aps . emplace_back ( animated_parameter { & x , x , f , r } ) ;
}
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int ap_changes ;
void apply_animated_parameters ( ) {
ap_changes = 0 ;
for ( auto & ap : aps ) {
if ( * ap . value ! = ap . last ) continue ;
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try {
* ap . value = parseld ( ap . formula ) ;
}
catch ( hr_parse_exception & ) {
continue ;
}
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if ( * ap . value ! = ap . last ) {
if ( ap . reaction ) ap . reaction ( ) ;
ap_changes + + ;
ap . last = * ap . value ;
}
}
}
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bool needs_highqual ;
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bool joukowsky_anim ;
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EX void reflect_view ( ) {
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if ( centerover ) {
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transmatrix T = Id ;
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cell * mbase = centerover ;
cell * c = centerover ;
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if ( shmup : : reflect ( c , mbase , T ) )
View = inverse ( T ) * View ;
}
}
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bool clearup ;
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EX purehookset hooks_anim ;
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EX void apply ( ) {
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int t = ticks - lastticks ;
lastticks = ticks ;
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callhooks ( hooks_anim ) ;
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switch ( ma ) {
case maTranslation :
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if ( history : : on ) {
history : : phase = ( isize ( history : : v ) - 1 ) * ticks * 1. / period ;
history : : movetophase ( ) ;
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}
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else if ( centerover ) {
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reflect_view ( ) ;
if ( ( hyperbolic & & ! quotient & &
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( centerover - > land ! = cwt . at - > land | | memory_saving_mode ) & & among ( centerover - > land , laHaunted , laIvoryTower , laDungeon , laEndorian ) & & centerover - > landparam > = 10
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) ) {
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if ( memory_saving_mode ) {
activateSafety ( laIce ) ;
return ;
}
else {
fullcenter ( ) ; View = spin ( rand ( ) % 1000 ) * View ;
}
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}
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shift_view (
cspin ( 0 , GDIM - 1 , movement_angle * degree ) * spin ( shift_angle * degree ) * xtangent ( cycle_length * t / period )
) ;
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moved ( ) ;
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if ( clearup ) {
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centerover - > wall = waNone ;
forCellEx ( c1 , centerover ) c1 - > wall = waNone ;
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}
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}
break ;
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case maRotation :
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if ( GDIM = = 3 ) {
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rotate_view ( spin ( - movement_angle * degree ) ) ;
rotate_view ( cspin ( 1 , 2 , normal_angle * degree ) ) ;
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}
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rotate_view ( spin ( 2 * M_PI * t / period ) ) ;
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if ( GDIM = = 3 ) {
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rotate_view ( cspin ( 2 , 1 , normal_angle * degree ) ) ;
rotate_view ( spin ( movement_angle * degree ) ) ;
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}
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break ;
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case maTranslationRotation :
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shift_view (
cspin ( 0 , GDIM - 1 , movement_angle * degree ) * spin ( shift_angle * degree ) * xtangent ( cycle_length * t / period )
) ;
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moved ( ) ;
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rotate_view ( cspin ( 0 , GDIM - 1 , 2 * M_PI * t / period ) ) ;
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if ( clearup ) {
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centerover - > wall = waNone ;
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}
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break ;
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# if CAP_BT
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case maParabolic :
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reflect_view ( ) ;
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View = ypush ( - shift_angle * degree ) * spin ( - movement_angle * degree ) * View ;
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if ( GDIM = = 2 )
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View = bt : : parabolic ( parabolic_length * t / period ) * View ;
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else
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View = bt : : parabolic3 ( parabolic_length * t / period , 0 ) * View ;
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View = spin ( movement_angle * degree ) * ypush ( shift_angle * degree ) * View ;
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moved ( ) ;
break ;
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# endif
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case maCircle : {
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centerover = rotation_center ;
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ld alpha = circle_spins * 2 * M_PI * ticks / period ;
View = spin ( - cos_auto ( circle_radius ) * alpha ) * xpush ( circle_radius ) * spin ( alpha ) * rotation_center_View ;
moved ( ) ;
break ;
}
default :
break ;
}
if ( env_ocean ) {
turncount + = env_ocean * ticks * tidalsize / period ;
calcTidalPhase ( ) ;
for ( auto & p : gmatrix ) if ( p . first - > land = = laOcean ) checkTide ( p . first ) ;
turncount - = ticks * tidalsize / period ;
}
if ( env_volcano ) {
bak_turncount = turncount ;
turncount + = env_volcano * ticks * 64 / period ;
for ( auto & p : gmatrix ) if ( p . first - > land = = laVolcano ) checkTide ( p . first ) ;
}
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# if CAP_RUG
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if ( rug : : rugged ) {
if ( rug_rotation1 ) {
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rug : : rugView = cspin ( 1 , 2 , - rug_angle * degree ) * cspin ( 0 , 2 , rug_rotation1 * 2 * M_PI * t / period ) * cspin ( 1 , 2 , rug_angle * degree ) * rug : : rugView ;
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}
if ( rug_rotation2 ) {
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rug : : rugView = rug : : rugView * cspin ( 0 , 1 , rug_rotation2 * 2 * M_PI * t / period ) ;
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}
}
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# endif
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pconf . skiprope + = skiprope_rotation * t * 2 * M_PI / period ;
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if ( ballangle_rotation ) {
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if ( models : : has_orientation ( vpconf . model ) )
vpconf . model_orientation + = ballangle_rotation * 360 * t / period ;
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else
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vpconf . ballangle + = ballangle_rotation * 360 * t / period ;
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}
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if ( joukowsky_anim ) {
ld t = ticks / period ;
t = t - floor ( t ) ;
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if ( pmodel = = mdBand ) {
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vpconf . model_transition = t * 4 - 1 ;
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}
else {
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vpconf . model_transition = t / 1.1 ;
vpconf . scale = ( 1 - vpconf . model_transition ) / 2. ;
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}
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}
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apply_animated_parameters ( ) ;
calcparam ( ) ;
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}
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EX void rollback ( ) {
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if ( env_volcano ) {
turncount = bak_turncount ;
}
}
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# if CAP_FILES && CAP_SHOT
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EX string animfile = " animation-%04d.png " ;
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int min_frame = 0 , max_frame = 999999 ;
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int numturns = 0 ;
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bool record_animation ( ) {
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lastticks = 0 ;
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ticks = 0 ;
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int oldturn = - 1 ;
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for ( int i = 0 ; i < noframes ; i + + ) {
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if ( i < min_frame | | i > max_frame ) continue ;
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printf ( " %d/%d \n " , i , noframes ) ;
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int newticks = i * period / noframes ;
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cmode = ( env_shmup ? sm : : NORMAL : 0 ) ;
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while ( ticks < newticks ) shmup : : turn ( 1 ) , ticks + + ;
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if ( cheater & & numturns ) {
int nturn = numturns * i / noframes ;
if ( nturn ! = oldturn ) monstersTurn ( ) ;
oldturn = nturn ;
}
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if ( playermoved ) centerpc ( INF ) , optimizeview ( ) ;
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dynamicval < bool > v2 ( inHighQual , true ) ;
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apply ( ) ;
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models : : configure ( ) ;
if ( history : : on ) {
ld len = ( isize ( history : : v ) - 1 ) + 2 * history : : extra_line_steps ;
history : : phase = len * i / ( noframes - 1 ) ;
if ( history : : lvspeed < 0 ) history : : phase = len - history : : phase ;
history : : phase - = history : : extra_line_steps ;
history : : movetophase ( ) ;
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}
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char buf [ 1000 ] ;
snprintf ( buf , 1000 , animfile . c_str ( ) , i ) ;
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shot : : take ( buf ) ;
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rollback ( ) ;
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}
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lastticks = ticks = SDL_GetTicks ( ) ;
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return true ;
}
# endif
void display_animation ( ) {
if ( ma = = maCircle & & ( circle_display_color & 0xFF ) ) {
for ( int s = 0 ; s < 10 ; s + + ) {
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if ( s = = 0 ) curvepoint ( ggmatrix ( rotation_center ) * xpush0 ( circle_radius - .1 ) ) ;
for ( int z = 0 ; z < 100 ; z + + ) curvepoint ( ggmatrix ( rotation_center ) * xspinpush0 ( ( z + s * 100 ) * 2 * M_PI / 1000. , circle_radius ) ) ;
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queuecurve ( circle_display_color , 0 , PPR : : LINE ) ;
}
if ( sphere ) for ( int s = 0 ; s < 10 ; s + + ) {
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if ( s = = 0 ) curvepoint ( centralsym * ggmatrix ( rotation_center ) * xpush0 ( circle_radius - .1 ) ) ;
for ( int z = 0 ; z < 100 ; z + + ) curvepoint ( centralsym * ggmatrix ( rotation_center ) * xspinpush0 ( ( z + s * 100 ) * 2 * M_PI / 1000. , circle_radius ) ) ;
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queuecurve ( circle_display_color , 0 , PPR : : LINE ) ;
}
}
}
void animator ( string caption , ld & param , char key ) {
dialog : : addBoolItem ( caption , param , key ) ;
if ( param ) dialog : : lastItem ( ) . value = fts ( param ) ;
dialog : : add_action ( [ & param , caption ] ( ) {
if ( param = = 0 ) {
param = 1 ;
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string s =
XLAT (
" The value of 1 means that the period of this animation equals the period set in the animation menu. "
" Larger values correspond to faster animations. " ) ;
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dialog : : editNumber ( param , 0 , 10 , 1 , 1 , caption , s ) ;
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}
else param = 0 ;
} ) ;
}
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EX ld a , b ;
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void list_animated_parameters ( ) {
dialog : : addHelp ( XLAT (
" Most parameters can be animated simply by using '..' in their editing dialog. "
" For example, the value of a parameter set to 0..1 will grow linearly from 0 to 1. "
" You can also use functions (e.g. cos(0..2*pi)) and refer to other parameters; "
" parameters 'a' and 'b' exist for this purpose. "
" See the list below for parameters which are currently animated (or changed). " ) ) ;
dialog : : addBreak ( 50 ) ;
for ( auto & ap : aps ) {
string what = " ? " ;
for ( auto & p : params ) if ( & p . second = = ap . value ) what = p . first ;
dialog : : addInfo ( what + " = " + ap . formula ) ;
}
dialog : : addBreak ( 50 ) ;
dialog : : addHelp ( parser_help ( ) ) ;
}
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ld animation_period ;
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EX void show ( ) {
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cmode = sm : : SIDE ; needs_highqual = false ;
animation_lcm = 1 ;
gamescreen ( 0 ) ;
animation_period = 2 * M_PI * animation_lcm / animation_factor ;
dialog : : init ( XLAT ( " animations " ) , iinf [ itPalace ] . color , 150 , 100 ) ;
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dialog : : addSelItem ( XLAT ( " period " ) , fts ( period ) + " ms " , ' p ' ) ;
dialog : : add_action ( [ ] ( ) { dialog : : editNumber ( period , 0 , 10000 , 1000 , 200 , XLAT ( " period " ) ,
XLAT ( " This is the period of the whole animation, though in some settings the animation can have a different period or be aperiodic. "
" Changing the value will make the whole animation slower or faster. "
) ) ; } ) ;
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if ( animation_lcm > 1 ) {
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dialog : : addSelItem ( XLAT ( " game animation period " ) , fts ( animation_period ) + " ms " , ' G ' ) ;
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dialog : : add_action ( [ ] ( ) {
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dialog : : editNumber ( animation_period , 0 , 10000 , 1000 , 1000 , XLAT ( " game animation period " ) ,
XLAT ( " Least common multiple of the animation periods of all the game objects on screen, such as rotating items. " )
) ;
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dialog : : reaction = [ ] ( ) { animation_factor = 2 * M_PI * animation_lcm / animation_period ; } ;
dialog : : extra_options = [ ] ( ) {
dialog : : addItem ( " default " , ' D ' ) ;
dialog : : add_action ( [ ] ( ) {
animation_factor = 1 ;
popScreen ( ) ;
} ) ;
} ;
} ) ;
}
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dialog : : addBoolItem_choice ( XLAT ( " no movement animation " ) , ma , maNone , ' 0 ' ) ;
dialog : : addBoolItem_choice ( XLAT ( " translation " ) , ma , maTranslation , ' 1 ' ) ;
dialog : : addBoolItem_choice ( XLAT ( " rotation " ) , ma , maRotation , ' 2 ' ) ;
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if ( hyperbolic ) {
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dialog : : addBoolItem_choice ( XLAT ( " parabolic " ) , ma , maParabolic , ' 3 ' ) ;
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}
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if ( among ( pmodel , mdJoukowsky , mdJoukowskyInverted ) ) {
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dialog : : addBoolItem_action ( XLAT ( " joukowsky_anim " ) , joukowsky_anim , ' j ' ) ;
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}
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if ( among ( pmodel , mdJoukowsky , mdJoukowskyInverted ) ) {
animator ( XLAT ( " Möbius transformations " ) , skiprope_rotation , ' S ' ) ;
}
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if ( ! prod ) {
dialog : : addBoolItem ( XLAT ( " circle " ) , ma = = maCircle , ' 4 ' ) ;
dialog : : add_action ( [ ] ( ) { ma = maCircle ;
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rotation_center = centerover ;
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rotation_center_View = View ;
} ) ;
}
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dialog : : addBoolItem_choice ( XLAT ( " translation " ) + " + " + XLAT ( " rotation " ) , ma , maTranslationRotation , ' 5 ' ) ;
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switch ( ma ) {
case maCircle : {
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animator ( XLAT ( " circle spins " ) , circle_spins , ' C ' ) ;
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dialog : : addSelItem ( XLAT ( " circle radius " ) , fts ( circle_radius ) , ' c ' ) ;
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dialog : : add_action ( [ ] ( ) {
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dialog : : editNumber ( circle_radius , 0 , 10 , 0.1 , acosh ( 1. ) , XLAT ( " circle radius " ) , " " ) ;
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dialog : : extra_options = [ ] ( ) {
if ( hyperbolic ) {
// area = 2pi (cosh(r)-1)
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dialog : : addSelItem ( XLAT ( " double spin " ) , fts ( acosh ( 2. ) ) , ' A ' ) ;
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dialog : : add_action ( [ ] ( ) { circle_radius = acosh ( 2. ) ; } ) ;
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dialog : : addSelItem ( XLAT ( " triple spin " ) , fts ( acosh ( 3. ) ) , ' B ' ) ;
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dialog : : add_action ( [ ] ( ) { circle_radius = acosh ( 3. ) ; } ) ;
}
if ( sphere ) {
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dialog : : addSelItem ( XLAT ( " double spin " ) , fts ( acos ( 1 / 2. ) ) , ' A ' ) ;
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dialog : : add_action ( [ ] ( ) { circle_radius = acos ( 1 / 2. ) ; } ) ;
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dialog : : addSelItem ( XLAT ( " triple spin " ) , fts ( acos ( 1 / 3. ) ) , ' B ' ) ;
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dialog : : add_action ( [ ] ( ) { circle_radius = acos ( 1 / 3. ) ; } ) ;
}
} ;
} ) ;
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dialog : : addColorItem ( XLAT ( " draw the circle " ) , circle_display_color , ' d ' ) ;
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dialog : : add_action ( [ ] ( ) {
dialog : : openColorDialog ( circle_display_color , NULL ) ;
} ) ;
dialog : : addBreak ( 100 ) ;
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break ;
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}
case maTranslation :
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case maTranslationRotation :
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case maParabolic : {
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if ( ma = = maTranslation & & history : : on )
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dialog : : addBreak ( 300 ) ;
else if ( ma = = maTranslation ) {
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dialog : : addSelItem ( XLAT ( " cycle length " ) , fts ( cycle_length ) , ' c ' ) ;
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dialog : : add_action ( [ ] ( ) {
dialog : : editNumber ( cycle_length , 0 , 10 , 0.1 , 2 * M_PI , " shift " , " " ) ;
dialog : : extra_options = [ ] ( ) {
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dialog : : addSelItem ( XLAT ( " full circle " ) , fts ( 2 * M_PI ) , ' A ' ) ;
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dialog : : add_action ( [ ] ( ) { cycle_length = 2 * M_PI ; } ) ;
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dialog : : addSelItem ( XLAT ( " Zebra period " ) , fts ( 2.898149445355172 ) , ' B ' ) ;
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dialog : : add_action ( [ ] ( ) { cycle_length = 2.898149445355172 ; } ) ;
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dialog : : addSelItem ( XLAT ( " Bolza period " ) , fts ( 2 * 1.528571 ) , ' C ' ) ;
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dialog : : add_action ( [ ] ( ) { cycle_length = 2 * 1.528571 ; } ) ;
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} ;
} ) ;
}
else {
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dialog : : addSelItem ( XLAT ( " cells to go " ) , fts ( parabolic_length ) , ' c ' ) ;
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dialog : : add_action ( [ ] ( ) {
dialog : : editNumber ( parabolic_length , 0 , 10 , 1 , 1 , " cells to go " , " " ) ;
} ) ;
}
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dialog : : addSelItem ( XLAT ( " shift " ) , fts ( shift_angle ) + " ° " , ' C ' ) ;
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dialog : : add_action ( [ ] ( ) {
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dialog : : editNumber ( shift_angle , 0 , 90 , 15 , 0 , XLAT ( " shift " ) , " " ) ;
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} ) ;
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dialog : : addSelItem ( XLAT ( " movement angle " ) , fts ( movement_angle ) + " ° " , ' m ' ) ;
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dialog : : add_action ( [ ] ( ) {
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dialog : : editNumber ( movement_angle , 0 , 360 , 15 , 0 , XLAT ( " movement angle " ) , " " ) ;
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} ) ;
break ;
}
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case maRotation :
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if ( GDIM = = 3 ) {
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dialog : : addSelItem ( XLAT ( " angle to screen normal " ) , fts ( normal_angle ) + " ° " , ' C ' ) ;
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dialog : : add_action ( [ ] ( ) {
dialog : : editNumber ( normal_angle , 0 , 360 , 15 , 0 , XLAT ( " angle to screen normal " ) , " " ) ;
} ) ;
dialog : : addSelItem ( XLAT ( " movement angle " ) , fts ( movement_angle ) + " ° " , ' m ' ) ;
dialog : : add_action ( [ ] ( ) {
dialog : : editNumber ( movement_angle , 0 , 360 , 15 , 0 , XLAT ( " movement angle " ) , " " ) ;
} ) ;
dialog : : addBreak ( 100 ) ;
}
else
dialog : : addBreak ( 300 ) ;
break ;
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default : {
dialog : : addBreak ( 300 ) ;
}
}
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animator ( XLATN ( " Ocean " ) , env_ocean , ' o ' ) ;
animator ( XLATN ( " Volcanic Wasteland " ) , env_volcano , ' v ' ) ;
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if ( shmup : : on ) dialog : : addBoolItem_action ( XLAT ( " shmup action " ) , env_shmup , ' T ' ) ;
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if ( cheater ) {
dialog : : addSelItem ( XLAT ( " monster turns " ) , its ( numturns ) , ' n ' ) ;
dialog : : add_action ( [ ] {
dialog : : editNumber ( numturns , 0 , 100 , 1 , 0 , XLAT ( " monster turns " ) , XLAT ( " Number of turns to pass. Useful when simulating butterflies or cellular automata. " ) ) ;
} ) ;
}
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# if CAP_RUG
if ( rug : : rugged ) {
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animator ( XLAT ( " screen-relative rotation " ) , rug_rotation1 , ' r ' ) ;
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if ( rug_rotation1 ) {
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dialog : : addSelItem ( XLAT ( " angle " ) , fts ( rug_angle ) + " ° " , ' a ' ) ;
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dialog : : add_action ( [ ] ( ) {
dialog : : editNumber ( rug_angle , 0 , 360 , 15 , 0 , " Rug angle " , " " ) ;
} ) ;
}
else dialog : : addBreak ( 100 ) ;
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animator ( XLAT ( " model-relative rotation " ) , rug_rotation2 , ' r ' ) ;
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animator ( XLAT ( " automatic move speed " ) , rug : : ruggo , ' M ' ) ;
dialog : : add_action ( [ ] ( ) {
dialog : : editNumber ( rug : : ruggo , 0 , 10 , 1 , 1 , XLAT ( " automatic move speed " ) , XLAT ( " Move automatically without pressing any keys. " ) ) ;
if ( among ( rug : : gwhere , gSphere , gElliptic ) )
dialog : : extra_options = [ ] ( ) {
dialog : : addItem ( XLAT ( " synchronize " ) , ' S ' ) ;
dialog : : add_action ( [ ] ( ) { rug : : ruggo = 2 * M_PI * 1000 / period ; popScreen ( ) ; } ) ;
} ;
} ) ;
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}
# endif
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if ( models : : has_orientation ( vpconf . model ) )
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animator ( XLAT ( " model rotation " ) , ballangle_rotation , ' I ' ) ;
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else if ( among ( pmodel , mdHyperboloid , mdHemisphere , mdBall ) )
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animator ( XLAT ( " 3D rotation " ) , ballangle_rotation , ' 3 ' ) ;
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dialog : : addSelItem ( XLAT ( " animate parameters " ) , fts ( a ) , ' a ' ) ;
dialog : : add_action ( [ ] ( ) {
dialog : : editNumber ( a , - 100 , 100 , 1 , 0 , XLAT ( " animate parameters " ) , " " ) ;
dialog : : extra_options = list_animated_parameters ;
} ) ;
dialog : : addSelItem ( XLAT ( " animate parameters " ) , fts ( b ) , ' b ' ) ;
dialog : : add_action ( [ ] ( ) {
dialog : : editNumber ( b , - 100 , 100 , 1 , 0 , XLAT ( " animate parameters " ) , " " ) ;
dialog : : extra_options = list_animated_parameters ;
} ) ;
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dialog : : addBoolItem ( XLAT ( " history mode " ) , ( history : : on | | history : : includeHistory ) , ' h ' ) ;
dialog : : add_action_push ( history : : history_menu ) ;
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# if CAP_FILES && CAP_SHOT
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dialog : : addItem ( XLAT ( " shot settings " ) , ' s ' ) ;
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dialog : : add_action_push ( shot : : menu ) ;
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if ( needs_highqual )
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dialog : : addInfo ( XLAT ( " some parameters will only change in recorded animation " ) ) ;
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else
dialog : : addBreak ( 100 ) ;
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dialog : : addSelItem ( XLAT ( " frames to record " ) , its ( noframes ) , ' n ' ) ;
dialog : : add_action ( [ ] ( ) { dialog : : editNumber ( noframes , 0 , 300 , 30 , 5 , XLAT ( " frames to record " ) , " " ) ; } ) ;
dialog : : addSelItem ( XLAT ( " record to a file " ) , animfile , ' R ' ) ;
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dialog : : add_action ( [ ] ( ) {
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dialog : : openFileDialog ( animfile , XLAT ( " record to a file " ) ,
shot : : format_extension ( ) , record_animation ) ;
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} ) ;
# endif
dialog : : addBack ( ) ;
dialog : : display ( ) ;
}
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# if CAP_COMMANDLINE
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int readArgs ( ) {
using namespace arg ;
if ( 0 ) ;
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# if CAP_ANIMATIONS
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else if ( argis ( " -animmenu " ) ) {
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PHASE ( 3 ) ; showstartmenu = false ; pushScreen ( show ) ;
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}
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else if ( argis ( " -animperiod " ) ) {
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PHASEFROM ( 2 ) ; shift_arg_formula ( period ) ;
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}
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# if CAP_SHOT
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else if ( argis ( " -animrecordf " ) ) {
PHASEFROM ( 2 ) ; shift ( ) ; noframes = argi ( ) ;
shift ( ) ; animfile = args ( ) ;
}
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else if ( argis ( " -animrecord " ) | | argis ( " -animrec " ) ) {
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PHASE ( 3 ) ; shift ( ) ; noframes = argi ( ) ;
shift ( ) ; animfile = args ( ) ; record_animation ( ) ;
}
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else if ( argis ( " -record-only " ) ) {
PHASEFROM ( 2 ) ;
shift ( ) ; min_frame = argi ( ) ;
shift ( ) ; max_frame = argi ( ) ;
}
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# endif
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else if ( argis ( " -animcircle " ) ) {
PHASE ( 3 ) ; start_game ( ) ;
ma = maCircle ;
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rotation_center = centerover ;
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rotation_center_View = View ;
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shift_arg_formula ( circle_spins ) ;
shift_arg_formula ( circle_radius ) ;
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shift ( ) ; circle_display_color = arghex ( ) ;
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}
else if ( argis ( " -animmove " ) ) {
ma = maTranslation ;
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shift_arg_formula ( cycle_length ) ;
shift_arg_formula ( shift_angle ) ;
shift_arg_formula ( movement_angle ) ;
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}
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else if ( argis ( " -animmoverot " ) ) {
ma = maTranslationRotation ;
shift_arg_formula ( cycle_length ) ;
shift_arg_formula ( shift_angle ) ;
shift_arg_formula ( movement_angle ) ;
}
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else if ( argis ( " -wallopt " ) ) {
wallopt = true ;
}
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else if ( argis ( " -animpar " ) ) {
ma = maParabolic ;
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shift_arg_formula ( parabolic_length ) ;
shift_arg_formula ( shift_angle ) ;
shift_arg_formula ( movement_angle ) ;
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}
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else if ( argis ( " -animclear " ) ) { clearup = true ; }
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else if ( argis ( " -animrot " ) ) {
ma = maRotation ;
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if ( GDIM = = 3 ) {
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shift_arg_formula ( movement_angle ) ;
shift_arg_formula ( normal_angle ) ;
}
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}
else if ( argis ( " -animrug " ) ) {
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shift_arg_formula ( rug_rotation1 ) ;
shift_arg_formula ( rug_angle ) ;
shift_arg_formula ( rug_rotation2 ) ;
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}
else if ( argis ( " -animenv " ) ) {
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shift_arg_formula ( env_ocean ) ;
shift_arg_formula ( env_volcano ) ;
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}
else if ( argis ( " -animball " ) ) {
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shift_arg_formula ( ballangle_rotation ) ;
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}
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else if ( argis ( " -animj " ) ) {
shift ( ) ; joukowsky_anim = true ;
}
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# endif
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else return 1 ;
return 0 ;
}
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# endif
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auto animhook = addHook ( hooks_frame , 100 , display_animation )
# if CAP_COMMANDLINE
+ addHook ( hooks_args , 100 , readArgs )
# endif
;
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EX bool any_animation ( ) {
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if ( history : : on ) return true ;
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if ( ma ) return true ;
if ( ballangle_rotation | | rug_rotation1 | | rug_rotation2 ) return true ;
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if ( ap_changes ) return true ;
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return false ;
}
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EX bool any_on ( ) {
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return any_animation ( ) | | history : : includeHistory ;
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}
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EX bool center_music ( ) {
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return among ( ma , maParabolic , maTranslation ) ;
}
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EX }
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# endif
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EX namespace startanims {
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int ticks_start = 0 ;
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# if HDR
struct startanim {
string name ;
reaction_t init ;
reaction_t render ;
} ;
const int EXPLORE_START_ANIMATION = 2003 ;
# endif
reaction_t exploration ;
void explorable ( reaction_t ee ) {
if ( displayButtonS ( 4 , vid . yres - 4 - vid . fsize / 2 , XLAT ( " explore this animation " ) , 0x202020 , 0 , vid . fsize / 2 ) )
getcstat = EXPLORE_START_ANIMATION ;
exploration = ee ;
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}
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void no_init ( ) { }
startanim null_animation { " " , no_init , [ ] { gamescreen ( 2 ) ; } } ;
startanim joukowsky { " Joukowsky transform " , no_init , [ ] {
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dynamicval < eModel > dm ( pmodel , mdJoukowskyInverted ) ;
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dynamicval < ld > dt ( pconf . model_orientation , ticks / 25. ) ;
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dynamicval < int > dv ( vid . use_smart_range , 2 ) ;
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dynamicval < ld > ds ( pconf . scale , 1 / 4. ) ;
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models : : configure ( ) ;
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dynamicval < color_t > dc ( ringcolor , 0 ) ;
gamescreen ( 2 ) ;
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explorable ( [ ] { pmodel = mdJoukowskyInverted ; pushScreen ( models : : model_menu ) ; } ) ;
} } ;
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startanim bandspin { " spinning in the band model " , no_init , [ ] {
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dynamicval < eModel > dm ( pmodel , mdBand ) ;
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dynamicval < ld > dt ( pconf . model_orientation , ticks / 25. ) ;
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dynamicval < int > dv ( vid . use_smart_range , 2 ) ;
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models : : configure ( ) ;
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gamescreen ( 2 ) ;
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explorable ( [ ] { pmodel = mdJoukowskyInverted ; pushScreen ( models : : model_menu ) ; } ) ;
} } ;
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startanim perspective { " projection distance " , no_init , [ ] {
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ld x = sin ( ticks / 1500. ) ;
x + = 1 ;
x / = 2 ;
x * = 1.5 ;
x = tan ( x ) ;
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dynamicval < ld > da ( pconf . alpha , x ) ;
dynamicval < ld > ds ( pconf . scale , ( 1 + x ) / 2 ) ;
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calcparam ( ) ;
gamescreen ( 2 ) ;
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explorable ( projectionDialog ) ;
} } ;
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startanim rug { " Hypersian Rug " , [ ] {
if ( ! CAP_RUG ) { pick ( ) ; return ; }
rug : : init ( ) , rug : : rugged = false ; } , [ ] {
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dynamicval < bool > b ( rug : : rugged , true ) ;
rug : : physics ( ) ;
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dynamicval < transmatrix > t ( rug : : rugView , cspin ( 1 , 2 , ticks / 3000. ) * rug : : rugView ) ;
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gamescreen ( 2 ) ;
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if ( ! rug : : rugged ) current = & null_animation ;
explorable ( [ ] { rug : : rugged = true ; pushScreen ( rug : : show ) ; } ) ;
} } ;
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startanim spin_around { " spinning around " , no_init , [ ] {
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dynamicval < ld > da ( pconf . alpha , 999 ) ;
dynamicval < ld > ds ( pconf . scale , 500 ) ;
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ld alpha = 2 * M_PI * ticks / 10000. ;
ld circle_radius = acosh ( 2. ) ;
dynamicval < transmatrix > dv ( View , spin ( - cos_auto ( circle_radius ) * alpha ) * xpush ( circle_radius ) * spin ( alpha ) * View ) ;
gamescreen ( 2 ) ;
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} } ;
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reaction_t add_to_frame ;
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# if CAP_STARTANIM
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void draw_ghost ( const transmatrix V , int id ) {
if ( id % 13 = = 0 ) {
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queuepoly ( V , cgi . shMiniGhost , 0xFFFF00C0 ) ;
queuepoly ( V , cgi . shMiniEyes , 0xFF ) ;
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}
else {
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queuepoly ( V , cgi . shMiniGhost , 0xFFFFFFC0 ) ;
queuepoly ( V , cgi . shMiniEyes , 0xFF ) ;
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}
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}
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startanim row_of_ghosts { " row of ghosts " , no_init , [ ] {
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dynamicval < reaction_t > r ( add_to_frame , [ ] {
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int t = ticks / 400 ;
ld mod = ( ticks - t * 400 ) / 400. ;
for ( int x = - 25 ; x < = 25 ; x + + )
for ( int y = - 25 ; y < = 25 ; y + + ) {
ld ay = ( y + mod ) / 5. ;
draw_ghost ( xpush ( x / 5. ) * spin ( M_PI / 2 ) * xpush ( ay ) , int ( y - t ) ) ;
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}
} ) ;
dynamicval < bool > rd ( mapeditor : : drawplayer , false ) ;
gamescreen ( 2 ) ;
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} } ;
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startanim army_of_ghosts { " army of ghosts " , no_init , [ ] {
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dynamicval < bool > rd ( mapeditor : : drawplayer , false ) ;
dynamicval < reaction_t > r ( add_to_frame , [ ] {
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int tt = ticks - ticks_start + 1200 ;
int t = tt / 400 ;
ld mod = ( tt - t * 400 ) / 400. ;
for ( int x = - 12 ; x < = 12 ; x + + ) {
ld ax = x / 4. ;
transmatrix T = spin ( - M_PI / 2 ) * xpush ( ax ) * spin ( M_PI / 2 ) ;
for ( int y = 0 ; ; y + + ) {
ld ay = ( mod - y ) / 4. ;
transmatrix U = spin ( M_PI / 2 ) * xpush ( ay / cosh ( ax ) ) * T ;
if ( ! in_smart_range ( U ) ) break ;
draw_ghost ( U , ( - y - t ) ) ;
if ( y ) {
ay = ( mod + y ) / 4. ;
transmatrix U = spin ( M_PI / 2 ) * xpush ( ay / cosh ( ax ) ) * T ;
draw_ghost ( U , ( y - t ) ) ;
}
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}
}
} ) ;
gamescreen ( 2 ) ;
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} } ;
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startanim ghost_spiral { " ghost spiral " , no_init , [ ] {
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dynamicval < reaction_t > r ( add_to_frame , [ ] {
ld t = ( ticks - ticks_start - 2000 ) / 150000. ;
for ( ld i = 3 ; i < = 40 ; i + + ) {
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draw_ghost ( spin ( t * i * 2 * M_PI ) * xpush ( asinh ( 15. / i ) ) * spin ( M_PI / 2 ) , 1 ) ;
}
} ) ;
gamescreen ( 2 ) ;
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} } ;
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startanim fib_ghosts { " Fibonacci ghosts " , no_init , [ ] {
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dynamicval < bool > rd ( mapeditor : : drawplayer , false ) ;
dynamicval < reaction_t > r ( add_to_frame , [ ] {
ld phase = ( ticks - ticks_start - 2000 ) / 1000. ;
for ( int i = 0 ; i < = 500 ; i + + ) {
ld step = M_PI * ( 3 - sqrt ( 5 ) ) ;
ld density = 0.01 ;
ld area = 1 + ( i + .5 ) * density ;
ld r = acosh ( area ) ;
ld length = sinh ( r ) ;
transmatrix T = spin ( i * step + phase / length ) * xpush ( r ) * spin ( M_PI / 2 ) ;
draw_ghost ( T , i ) ;
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}
} ) ;
gamescreen ( 2 ) ;
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} } ;
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startanim fpp { " first-person perspective " , no_init , [ ] {
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if ( MAXMDIM = = 3 ) { current = & null_animation ; return ; }
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geom3 : : switch_fpp ( ) ;
View = cspin ( 0 , 2 , ticks / 5000. ) * View ;
gamescreen ( 2 ) ;
View = cspin ( 0 , 2 , - ticks / 5000. ) * View ;
geom3 : : switch_fpp ( ) ;
} } ;
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// more start animations:
// - fly a ghost around center, in Gans model
// - triangle edges?
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EX startanim * current = & null_animation ;
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EX void pick ( ) {
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if ( ( ( gold ( ) > 0 | | tkills ( ) > 0 ) & & canmove ) | | geometry ! = gNormal | | ISWEB | | ISMOBILE | | vid . always3 | | pmodel | | rug : : rugged | | vid . wallmode < 2 | | vid . monmode < 2 | | glhr : : noshaders | | ! vid . usingGL ) {
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current = & null_animation ;
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return ;
}
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vector < startanim * > known = { & null_animation , & perspective , & joukowsky , & bandspin , & rug , & spin_around , & row_of_ghosts , & ghost_spiral , & army_of_ghosts , & fib_ghosts , & fpp } ;
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int id = rand ( ) % 11 ;
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current = known [ id ] ;
ticks_start = ticks ;
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current - > init ( ) ;
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}
auto sanimhook = addHook ( hooks_frame , 100 , [ ] ( ) { if ( add_to_frame ) add_to_frame ( ) ; } ) ;
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EX void display ( ) {
current - > render ( ) ;
int z = vid . fsize / 2 + 2 ;
if ( displayButtonS ( 4 , vid . yres - 4 - z * 3 , VER , 0x202020 , 0 , vid . fsize / 2 ) )
getcstat = SDLK_F5 ;
if ( displayButtonS ( 4 , vid . yres - 4 - z * 2 , XLAT ( current - > name ) , 0x202020 , 0 , vid . fsize / 2 ) )
getcstat = SDLK_F5 ;
}
EX void explore ( ) { exploration ( ) ; }
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# endif
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EX }
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}