hyperrogue/rug.cpp

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// Hyperbolic Rogue - Hypersian Rug mode
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// Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details
/** \file rug.cpp
* \brief Hypersian Rug mode
*
* See also surface.cpp for constant curvature surfaces.
*/
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#include "hyper.h"
namespace hr {
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#if CAP_RUG
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#define TEXTURESIZE (texturesize)
#define HTEXTURESIZE (texturesize/2)
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EX bool rug_failure = false;
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EX namespace rug {
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EX ld lwidth = 2;
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EX bool in_crystal() { return surface::sh == surface::dsCrystal; }
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bool computed = false;
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#if HDR
struct edge {
struct rugpoint *target;
ld len;
};
struct dexp_data {
hyperpoint params;
hyperpoint cont;
ld remaining_distance;
};
struct rugpoint {
double x1, y1;
bool valid;
bool inqueue;
double dist;
hyperpoint h; // point in the represented space
hyperpoint native; // point in the native space
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hyperpoint precompute;
vector<edge> edges;
vector<edge> anticusp_edges;
// Find-Union algorithm
rugpoint *glue;
rugpoint *getglue() {
return glue ? (glue = glue->getglue()) : this;
}
hyperpoint& gluenative() {
return glue->native;
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}
rugpoint() { glue = NULL; }
void glueto(rugpoint *x) {
x = x->getglue();
auto y = getglue();
if(x != y) y->glue = x;
}
int dexp_id;
dexp_data surface_point;
};
struct triangle {
rugpoint *m[3];
triangle(rugpoint *m1, rugpoint *m2, rugpoint *m3) {
m[0] = m1; m[1] = m2; m[2] = m3;
}
};
#endif
EX vector<rugpoint*> points;
EX vector<triangle> triangles;
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int when_enabled;
struct rug_exception { };
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EX bool fast_euclidean = true;
EX bool good_shape;
EX bool subdivide_first = false;
EX bool spatial_rug = false;
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EX bool subdivide_further();
EX void subdivide();
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EX ld modelscale = 1;
EX ld model_distance = 4;
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const eGeometry rgHyperbolic = gSpace534;
const eGeometry rgEuclid = gCubeTiling;
const eGeometry rgSphere = gCell120;
const eGeometry rgElliptic = gECell120;
EX eGeometry gwhere = rgEuclid;
#define USING_NATIVE_GEOMETRY dynamicval<eGeometry> gw(geometry, hr::rug::gwhere)
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// hypersian rug datatypes and globals
//-------------------------------------
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EX bool rugged = false;
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bool genrug = false;
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EX int vertex_limit = 20000;
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EX bool renderonce = false;
EX int renderlate = 0;
EX bool rendernogl = false;
EX int texturesize = 1024;
EX ld scale = 1;
EX ld ruggo = 0;
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EX ld anticusp_factor = 1;
EX ld anticusp_dist;
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EX ld err_zero = 1e-3, err_zero_current, current_total_error;
EX int queueiter, qvalid, dt;
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EX rugpoint *finger_center;
EX ld finger_range = .1;
EX ld finger_force = 1;
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// EX eModel rug_model = mdEquidistant;
EX bool rug_perspective = false;
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void push_point(hyperpoint& h, int coord, ld val) {
USING_NATIVE_GEOMETRY;
if(fast_euclidean && euclid)
h[coord] += val;
else if(!val) return;
else {
h = cpush(coord, val) * h;
}
}
EX void push_all_points(int coord, ld val) {
if(!val) return;
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else for(int i=0; i<isize(points); i++)
push_point(points[i]->native, coord, val);
}
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// construct the graph
//---------------------
int hyprand;
bool rug_euclid() { USING_NATIVE_GEOMETRY; return euclid; }
bool rug_hyperbolic() { USING_NATIVE_GEOMETRY; return hyperbolic; }
bool rug_sphere() { USING_NATIVE_GEOMETRY; return sphere; }
bool rug_elliptic() { USING_NATIVE_GEOMETRY; return elliptic; }
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EX rugpoint *addRugpoint(hyperpoint h, double dist) {
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rugpoint *m = new rugpoint;
m->h = h;
/*
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ld tz = vid.alpha+h[2];
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m->x1 = (1 + h[0] / tz) / 2;
m->y1 = (1 + h[1] / tz) / 2;
*/
hyperpoint onscreen;
applymodel(m->h, onscreen);
m->x1 = (1 + onscreen[0] * vid.scale) / 2;
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m->y1 = (1 - onscreen[1] * vid.scale) / 2;
m->valid = false;
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if(euclid && quotient && !bounded) {
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hyperpoint h1 = inverse(models::euclidean_spin) * eumove(euc::eu.user_axes[1]) * C0;
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h1 /= sqhypot_d(2, h1);
if(nonorientable) h1 /= 2;
m->valid = good_shape = true;
ld d = h1[0] * h[1] - h1[1] * h[0];
ld a = h[0] * h1[0] + h[1] * h1[1];
// m->flat = modelscale * hpxyz(d * 2 * M_PI, sin(a * 2 * M_PI), cos(a * 2 * M_PI));
USING_NATIVE_GEOMETRY;
hyperpoint hpoint = ypush(modelscale) * xpush0(modelscale * d * 2 * M_PI);
ld hpdist = hdist0(hpoint);
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ld z = hypot_d(2, hpoint);
if(z==0) z = 1;
hpoint = hpoint * hpdist / z;
m->native = point31(hpoint[0], hpoint[1] * sin(a*2*M_PI), hpoint[1]*cos(a*2*M_PI));
}
else if(sphere) {
m->valid = good_shape = true;
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ld scale;
USING_NATIVE_GEOMETRY;
if(euclid) {
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scale = modelscale;
}
else if(hyperbolic) {
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// sinh(scale) = modelscale
scale = asinh(modelscale);
}
else if(sphere) {
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if(modelscale >= 1)
// do as good as we can...
scale = M_PI / 2 - 1e-3, good_shape = false, m->valid = false;
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else scale = asin(modelscale);
}
else
scale = 1;
m->native = h * scale;
m->native = hpxy3(m->native[0], m->native[1], m->native[2]);
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}
else if(euclid && rug_euclid()) {
m->native = h * modelscale;
m->native[2] = 0;
m->native[3] = 1;
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m->valid = good_shape = true;
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}
else if(rug_hyperbolic() && euclid) {
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m->valid = good_shape = true;
USING_NATIVE_GEOMETRY;
m->native = tC0(parabolic13(h[0]*modelscale, h[1]*modelscale));
}
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else if(rug_hyperbolic() && hyperbolic && modelscale >= 1) {
m->valid = good_shape = true;
// radius of the equidistant
ld r = acosh(modelscale);
h[3] = h[2]; h[2] = 0;
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USING_NATIVE_GEOMETRY;
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m->native = rgpushxto0(h) * cpush0(2, r);
}
else {
m->native = h;
ld hd = h[LDIM];
for(int d=GDIM; d<4; d++) {
m->native[d] = (hd - .99) * (rand() % 1000 - rand() % 1000) / 1000;
}
USING_NATIVE_GEOMETRY;
if(euclid)
m->native[3] = 1;
else
m->native = normalize(m->native);
}
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if(rug_perspective)
push_point(m->native, 2, -model_distance);
// if(rug_perspective && gwhere == gEuclid) m->native[2] -= 3;
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m->inqueue = false;
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m->dist = dist;
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points.push_back(m);
return m;
}
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EX rugpoint *findRugpoint(hyperpoint h) {
USING_NATIVE_GEOMETRY;
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for(int i=0; i<isize(points); i++)
if(geo_dist_q(points[i]->h, h) < 1e-5) return points[i];
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return NULL;
}
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EX rugpoint *findOrAddRugpoint(hyperpoint h, double dist) {
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rugpoint *r = findRugpoint(h);
return r ? r : addRugpoint(h, dist);
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}
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void addNewEdge(rugpoint *e1, rugpoint *e2, ld len = 1) {
edge e; e.len = len;
e.target = e2; e1->edges.push_back(e);
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e.target = e1; e2->edges.push_back(e);
}
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EX bool edge_exists(rugpoint *e1, rugpoint *e2) {
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for(auto& e: e1->edges)
if(e.target == e2)
return true;
return false;
}
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void addEdge(rugpoint *e1, rugpoint *e2, ld len = 1) {
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if(!edge_exists(e1, e2))
addNewEdge(e1, e2, len);
}
void add_anticusp_edge(rugpoint *e1, rugpoint *e2, ld len = 1) {
for(auto& e: e1->anticusp_edges)
if(e.target == e2) return;
edge e; e.len = len;
e.target = e2; e1->anticusp_edges.push_back(e);
e.target = e1; e2->anticusp_edges.push_back(e);
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}
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EX void addTriangle(rugpoint *t1, rugpoint *t2, rugpoint *t3, ld len IS(1)) {
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addEdge(t1->getglue(), t2->getglue(), len);
addEdge(t2->getglue(), t3->getglue(), len);
addEdge(t3->getglue(), t1->getglue(), len);
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triangles.push_back(triangle(t1,t2,t3));
}
map<pair<rugpoint*, rugpoint*>, rugpoint*> halves;
rugpoint* findhalf(rugpoint *r1, rugpoint *r2) {
if(r1 > r2) swap(r1, r2);
return halves[make_pair(r1,r2)];
}
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void addTriangle1(rugpoint *t1, rugpoint *t2, rugpoint *t3) {
rugpoint *t12 = findhalf(t1, t2);
rugpoint *t23 = findhalf(t2, t3);
rugpoint *t31 = findhalf(t3, t1);
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addTriangle(t1, t12, t31);
addTriangle(t12, t2, t23);
addTriangle(t23, t3, t31);
addTriangle(t23, t31, t12);
}
bool psort(rugpoint *a, rugpoint *b) {
return hdist0(a->h) < hdist0(b->h);
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}
EX void sort_rug_points() {
sort(points.begin(), points.end(), psort);
}
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void calcLengths() {
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for(auto p: points)
for(auto& edge: p->edges)
edge.len = geo_dist_q(p->h, edge.target->h) * modelscale;
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}
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EX void calcparam_rug() {
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auto cd = current_display;
cd->xtop = cd->ytop = 0;
cd->xsize = cd->ysize = TEXTURESIZE;
cd->xcenter = cd->ycenter = cd->scrsize = HTEXTURESIZE;
cd->radius = cd->scrsize * vid.scale;
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}
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EX void buildTorusRug() {
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calcparam_rug();
models::configure();
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auto p1 = to_loc(euc::eu.user_axes[0]);
auto p2 = to_loc(euc::eu.user_axes[1]);
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hyperpoint xh = euc::eumove(p1)*C0-C0;
hyperpoint yh = euc::eumove(p2)*C0-C0;
if(nonorientable) yh *= 2;
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bool flipped = false; // sqhypot_d(2, xh) < sqhypot_d(2, yh);
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if(flipped) swap(xh, yh);
cell *gs = currentmap->gamestart();
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ld xfactor, yfactor;
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ld factor2 = sqhypot_d(2, xh) / sqhypot_d(2, yh);
ld factor = sqrt(factor2);
yfactor = sqrt(1/(1+factor2));
xfactor = factor * yfactor;
transmatrix T = build_matrix(xh, yh, C0, C03);
transmatrix iT = inverse(T);
if(gwhere == gSphere)
modelscale = hypot_d(2, xh) * xfactor * 2 * M_PI;
map<pair<int, int>, rugpoint*> glues;
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ld mx = 0;
for(int i=0; i<1000; i++)
mx = max(mx, hypot(xfactor, yfactor * sin(i)) / (1-yfactor * cos(i)));
println(hlog, "mx = ", mx);
auto addToruspoint = [&] (hyperpoint h) {
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auto r = addRugpoint(C0, 0);
hyperpoint onscreen;
hyperpoint h1 = gmatrix[gs] * T * h;
applymodel(h1, onscreen);
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r->x1 = onscreen[0];
r->y1 = onscreen[1];
double alpha = -h[0] * 2 * M_PI;
double beta = h[1] * 2 * M_PI;
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ld ax = alpha + 1.124651, bx = beta + 1.214893;
ld x = xfactor * sin(ax), y = xfactor * cos(ax), z = yfactor * sin(bx), t = yfactor * cos(bx);
if(1) {
hyperpoint hp = hyperpoint(x, y, z, t);
USING_NATIVE_GEOMETRY;
/* spherical coordinates are already good, otherwise... */
if(!sphere) {
/* stereographic projection to get Euclidean conformal torus */
hp[3] += 1;
hp /= hp[3];
hp /= mx;
hp[3] = 1;
}
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/* ... in H^3, use inverse Poincare to get hyperbolic conformal torus */
if(hyperbolic)
hp = perspective_to_space(hp, 1, gcHyperbolic);
}
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r->valid = true;
static const int X = 100003; // a prime
auto gluefun = [] (ld z) { return int(frac(z + .5/X) * X); };
auto p = make_pair(gluefun(h[0]), gluefun(h[1]));
auto& r2 = glues[p];
if(r2) r->glueto(r2); else r2 = r;
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return r;
};
int rugmax = (int) sqrt(vertex_limit / isize(currentmap->allcells()));
if(rugmax < 1) rugmax = 1;
if(rugmax > 16) rugmax = 16;
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ld rmd = rugmax;
hyperpoint sx = iT * (currentmap->adj(gs, 0)*C0-C0)/rmd;
hyperpoint sy = iT * (currentmap->adj(gs, 1)*C0-C0)/rmd;
for(int leaf=0; leaf<(nonorientable ? 2 : 1); leaf++)
for(cell *c: currentmap->allcells()) {
hyperpoint h = iT * calc_relative_matrix(c, gs, C0) * C0;
if(leaf) h[flipped ? 0 : 1] += .5;
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rugpoint *rugarr[32][32];
for(int yy=0; yy<=rugmax; yy++)
for(int xx=0; xx<=rugmax; xx++)
rugarr[yy][xx] = addToruspoint(h+xx*sx+yy*sy);
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for(int yy=0; yy<rugmax; yy++)
for(int xx=0; xx<rugmax; xx++)
addTriangle(rugarr[yy][xx], rugarr[yy+1][xx], rugarr[yy+1][xx+1], modelscale/rugmax),
addTriangle(rugarr[yy][xx+1], rugarr[yy][xx], rugarr[yy+1][xx+1], modelscale/rugmax);
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}
double maxz = 0;
for(auto p: points)
maxz = max(maxz, max(abs(p->x1), abs(p->y1)));
if(1) vid.scale = 1 / maxz;
if(1) for(auto p: points)
p->x1 = (1 + vid.scale * p->x1)/2,
p->y1 = (1 - vid.scale * p->y1)/2;
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qvalid = 0;
for(auto p: points) if(!p->glue) qvalid++;
println(hlog, "qvalid = ", qvalid);
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if(rug_perspective)
push_all_points(2, -model_distance);
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return;
}
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EX void verify() {
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vector<ld> ratios;
for(auto m: points)
for(auto& e: m->edges) {
auto m2 = e.target;
ld l = e.len;
USING_NATIVE_GEOMETRY;
ld l0 = geo_dist_q(m->native, m2->native);
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ratios.push_back(l0 / l);
}
println(hlog, "Length verification:");
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sort(ratios.begin(), ratios.end());
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for(int i=0; i<isize(ratios); i += isize(ratios) / 10)
println(hlog, ratios[i]);
println(hlog);
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}
void comp(cell*& minimum, cell *next) {
int nc = next->cpdist, mc = minimum->cpdist;
if(tie(nc, next) < tie(mc, minimum))
minimum = next;
}
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EX void buildRug() {
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need_mouseh = true;
good_shape = false;
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if(euclid && bounded) {
good_shape = true;
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buildTorusRug();
return;
}
celllister cl(centerover ? centerover : cwt.at, get_sightrange(), vertex_limit, NULL);
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map<cell*, rugpoint *> vptr;
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for(int i=0; i<isize(cl.lst); i++)
vptr[cl.lst[i]] = addRugpoint(ggmatrix(cl.lst[i])*C0, cl.dists[i]);
for(auto& p: vptr) {
cell *c = p.first;
rugpoint *v = p.second;
if(arcm::in() || (euclid && quotient)) {
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vector<rugpoint*> p(c->type+1);
for(int j=0; j<c->type; j++) p[j] = findOrAddRugpoint(ggmatrix(c) * get_corner_position(c, j), v->dist);
for(int j=0; j<c->type; j++) addTriangle(v, p[j], p[(j+1) % c->type]);
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if((euclid && quotient) && nonorientable) {
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transmatrix T = ggmatrix(c) * eumove(euc::eu.user_axes[1]);
rugpoint *Tv = addRugpoint(T * C0, 0);
for(int j=0; j<c->type; j++) p[j] = findOrAddRugpoint(T * get_corner_position(c, j), v->dist);
for(int j=0; j<c->type; j++) addTriangle(Tv, p[j], p[(j+1) % c->type]);
}
}
else for(int j=0; j<c->type; j++) try {
cell *c2 = c->move(j);
rugpoint *w = vptr.at(c2);
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// if(v<w) addEdge(v, w);
cell *c3 = c->modmove(j+1);
rugpoint *w2 = vptr.at(c3);
if(a4) {
cell *c4 = (cellwalker(c,j) + wstep - 1).cpeek();
cell *cm = c; comp(cm, c); comp(cm, c2); comp(cm, c3); comp(cm, c4);
if(cm == c || cm == c4)
addTriangle(v, w, w2);
}
else if(v > w && v > w2)
addTriangle(v, w, w2);
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}
catch(out_of_range&) {}
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}
println(hlog, "vertices = ", isize(points), " triangles= ", isize(triangles));
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if(subdivide_first)
for(int i=0; i<20 && subdivide_further(); i++)
subdivide();
sort_rug_points();
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calcLengths();
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verify();
for(auto p: points) if(p->valid) qvalid++;
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}
// rug physics
queue<rugpoint*> pqueue;
EX void enqueue(rugpoint *m) {
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if(m->inqueue) return;
pqueue.push(m);
m->inqueue = true;
}
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bool force_euclidean(rugpoint& m1, rugpoint& m2, double rd, bool is_anticusp = false, double d1=1, double d2=1) {
if(!m1.valid || !m2.valid) return false;
USING_NATIVE_GEOMETRY;
// double rd = geo_dist_q(m1.h, m2.h) * xd;
double t = sqhypot_d(3, m1.native - m2.native);
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if(is_anticusp && t > rd*rd) return false;
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t = sqrt(t);
current_total_error += (t-rd) * (t-rd);
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bool nonzero = abs(t-rd) > err_zero_current;
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double force = (t - rd) / t / 2; // 20.0;
for(int i=0; i<3; i++) {
double di = (m2.native[i] - m1.native[i]) * force;
m1.native[i] += di * d1;
m2.native[i] -= di * d2;
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if(nonzero && d2>0) enqueue(&m2);
}
return nonzero;
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}
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bool force(rugpoint& m1, rugpoint& m2, double rd, bool is_anticusp=false, double d1=1, double d2=1) {
if(!m1.valid || !m2.valid) return false;
if(rug_euclid() && fast_euclidean) {
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return force_euclidean(m1, m2, rd, is_anticusp, d1, d2);
}
USING_NATIVE_GEOMETRY;
ld t = geo_dist_q(m1.native, m2.native);
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if(is_anticusp && t > rd) return false;
current_total_error += (t-rd) * (t-rd);
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bool nonzero = abs(t-rd) > err_zero_current;
double forcev = (t - rd) / 2; // 20.0;
println(hlog, normalize(m1.native) - m1.native);
println(hlog, normalize(m1.native) - m2.native);
transmatrix T = gpushxto0(m1.native);
transmatrix T1 = spintox(T * m2.native) * T;
transmatrix iT1 = inverse(T1);
println(hlog, sqhypot_d(4, iT1 * C0 - m1.native));
println(hlog, sqhypot_d(4, iT1 * xpush0(t) - m1.native));
for(int i=0; i<MDIM; i++) if(std::isnan(m1.native[i])) {
addMessage("Failed!");
throw rug_exception();
}
exit(4);
print(hlog, tie(m1.native, m2.native));
m1.native = iT1 * xpush0(d1*forcev);
m2.native = iT1 * xpush0(t-d2*forcev);
println(hlog, " -> ", tie(m1.native, m2.native));
if(nonzero && d2>0) enqueue(&m2);
return nonzero;
}
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vector<pair<ld, rugpoint*> > preset_points;
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EX void preset(rugpoint *m) {
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if(GDIM == 3) return;
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int q = 0;
USING_NATIVE_GEOMETRY;
hyperpoint h = Hypc;
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preset_points.clear();
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for(int j=0; j<isize(m->edges); j++)
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for(int k=0; k<j; k++) {
rugpoint *a = m->edges[j].target;
rugpoint *b = m->edges[k].target;
if(!a->valid) continue;
if(!b->valid) continue;
double blen = -1;
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for(int j2=0; j2<isize(a->edges); j2++)
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if(a->edges[j2].target == b) blen = a->edges[j2].len;
if(blen <= 0) continue;
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for(int j2=0; j2<isize(a->edges); j2++)
for(int k2=0; k2<isize(b->edges); k2++)
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if(a->edges[j2].target == b->edges[k2].target && a->edges[j2].target != m) {
rugpoint *c = a->edges[j2].target;
if(!c->valid) continue;
double a1 = m->edges[j].len/blen;
double a2 = m->edges[k].len/blen;
double c1 = a->edges[j2].len/blen;
double c2 = b->edges[k2].len/blen;
double cz = (c1*c1-c2*c2+1) / 2;
double ch = sqrt(c1*c1 - cz*cz + 1e-10);
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double az = (a1*a1-a2*a2+1) / 2;
double ah = sqrt(a1*a1 - az*az + 1e-10);
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// c->h = a->h + (b->h-a->h) * cz + ch * ort
hyperpoint ort = (c->native - a->native - cz * (b->native-a->native)) / ch;
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// m->h = a->h + (b->h-a->h) * az - ah * ort
hyperpoint res = a->native + (b->native-a->native) * az - ah * ort;
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h += res;
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preset_points.emplace_back(hypot(blen * (ah+ch), blen * (az-cz)), c);
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q++;
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}
}
if(q>0) m->native = normalize(h);
// printf("preset (%d) -> %s\n", q, display(m->native));
if(std::isnan(m->native[0]) || std::isnan(m->native[1]) || std::isnan(m->native[2]))
throw rug_exception();
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}
ld sse(const hyperpoint& h) {
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ld sse = 0;
for(auto& p: preset_points) {
ld l = p.first;
USING_NATIVE_GEOMETRY;
ld l0 = geo_dist_q(h, p.second->native);
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sse += (l0-l) * (l0-l);
}
return sse;
}
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EX void optimize(rugpoint *m, bool do_preset) {
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if(do_preset) {
preset(m);
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// int ed0 = isize(preset_points);
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for(auto& e: m->edges) if(e.target->valid)
preset_points.emplace_back(e.len, e.target);
if(!rug_euclid()) {
ld cur = sse(m->native);
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for(int it=0; it<500; it++) {
ld ex = exp(-it/60);
again:
hyperpoint last = m->native;
USING_NATIVE_GEOMETRY;
m->native = rgpushxto0(m->native) * cpush0((it/2)%3, (it&1)?ex:-ex);
ld now = sse(m->native);
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if(now < cur) { cur = now; ex *= 1.2; goto again; }
else m->native = last;
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}
}
}
for(int it=0; it<50; it++)
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for(int j=0; j<isize(m->edges); j++)
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force(*m, *m->edges[j].target, m->edges[j].len, false, 1, 0);
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}
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int divides = 0;
bool stop = false;
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EX bool subdivide_further() {
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if(euclid && bounded) return false;
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if(GDIM == 3) return false;
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return isize(points) * 4 < vertex_limit;
}
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EX void subdivide() {
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int N = isize(points);
// if(euclid && gwhere == gEuclid) return;
if(!subdivide_further()) {
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if(euclid && !bounded && gwhere == gEuclid) {
println(hlog, "Euclidean -- full precision");
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stop = true;
}
else {
err_zero_current /= 2;
println(hlog, "increasing precision to ", err_zero_current);
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for(auto p: points) enqueue(p);
}
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return;
}
println(hlog, "subdivide ", make_pair(N, isize(triangles)));
need_mouseh = true;
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divides++;
vector<triangle> otriangles = triangles;
triangles.clear();
halves.clear();
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// subdivide edges
for(int i=0; i<N; i++) {
rugpoint *m = points[i];
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for(int j=0; j<isize(m->edges); j++) {
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rugpoint *m2 = m->edges[j].target;
if(m2 < m) continue;
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rugpoint *mm = addRugpoint(mid(m->h, m2->h), (m->dist+m2->dist)/2);
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halves[make_pair(m, m2)] = mm;
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if(!good_shape) {
USING_NATIVE_GEOMETRY;
mm->native = mid(m->native, m2->native);
println(hlog, "mid of ", m->native, " and ", m2->native, " is ", mm->native);
}
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mm->valid = m->valid && m2->valid;
if(mm->valid) qvalid++;
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mm->inqueue = false; enqueue(mm);
}
m->edges.clear();
}
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for(int i=0; i<isize(otriangles); i++)
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addTriangle1(otriangles[i].m[0], otriangles[i].m[1], otriangles[i].m[2]);
calcLengths();
println(hlog, "result ", make_tuple(isize(points), isize(triangles)));
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}
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EX ld modeldist(const hyperpoint& h1, const hyperpoint& h2) {
USING_NATIVE_GEOMETRY;
return geo_dist_q(h1, h2);
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}
typedef long long bincode;
const bincode sY = (1<<16);
const bincode sZ = sY * sY;
const bincode sT = sY * sY * sY;
bincode acd_bin(ld x) {
return (int) floor(x / anticusp_dist + .5);
}
bincode get_bincode(hyperpoint h) {
switch(ginf[gwhere].cclass) {
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case gcEuclid: case gcSolNIH: case gcNil: case gcProduct: case gcSL2:
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return acd_bin(h[0]) + acd_bin(h[1]) * sY + acd_bin(h[2]) * sZ;
case gcHyperbolic:
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return acd_bin(hypot_d(3, h));
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case gcSphere: {
return acd_bin(h[0]) + acd_bin(h[1]) * sY + acd_bin(h[2]) * sZ + acd_bin(h[3]) * sT;
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}
}
return 0;
}
void generate_deltas(vector<bincode>& target, int dim, bincode offset) {
if(dim == 0) {
if(offset > 0) target.push_back(offset);
}
else {
generate_deltas(target, dim-1, offset * sY);
generate_deltas(target, dim-1, offset * sY + 1);
generate_deltas(target, dim-1, offset * sY - 1);
}
}
int detect_cusp_at(rugpoint *p, rugpoint *q) {
if(hdist(p->h, q->h) * modelscale <= anticusp_dist)
return 0;
else if(modeldist(p->native, q->native) > anticusp_dist - err_zero_current)
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return 1;
else {
add_anticusp_edge(p, q);
enqueue(p);
enqueue(q);
return 2;
}
}
int detect_cusps() {
ld max_edge_length = 0;
for(auto p: points)
for(auto e: p->edges)
max_edge_length = max(max_edge_length, e.len);
anticusp_dist = anticusp_factor * max_edge_length;
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array<int, 3> stats = {{0,0,0}};
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map<bincode, vector<rugpoint*> > code_to_point;
for(auto p: points) if(p->valid)
code_to_point[get_bincode(p->native)].push_back(p);
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vector<bincode> deltas;
generate_deltas(deltas, gwhere == gEuclid ? 3 : gwhere == gNormal ? 1 : 4, 0);
for(auto b: code_to_point) {
bincode at = b.first;
for(auto p: b.second)
for(auto q: b.second)
if(p < q) stats[detect_cusp_at(p, q)]++;
for(bincode bc: deltas)
if(code_to_point.count(at + bc))
for(auto p: b.second)
for(auto q: code_to_point[at+bc])
stats[detect_cusp_at(p, q)]++;
}
/* printf("testing\n");
int stats2[3] = {0,0,0};
for(auto p: points) if(p->valid)
for(auto q: points) if(q->valid) if(p<q) {
stats2[detect_cusp_at(p, q)]++;
}
printf("cusp stats: %d/%d/%d | %d/%d/%d\n", stats[0], stats[1], stats[2], stats2[0], stats2[1], stats2[2]); */
println(hlog, "cusp stats: ", stats);
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return stats[2];
}
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EX void addNewPoints() {
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if(anticusp_factor && detect_cusps())
return;
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if((euclid && quotient) || qvalid == isize(points)) {
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subdivide();
return;
}
ld dist = hdist0(points[qvalid]->h) + .1e-6;
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int oqvalid = qvalid;
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for(int i=0; i<isize(points); i++) {
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rugpoint& m = *points[i];
bool wasvalid = m.valid;
m.valid = wasvalid || sphere || hdist0(m.h) <= dist;
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if(m.valid && !wasvalid) {
qvalid++;
need_mouseh = true;
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if(!good_shape) optimize(&m, i > 7);
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enqueue(&m);
}
}
if(qvalid != oqvalid) { println(hlog, "adding new points ", make_tuple(oqvalid, qvalid, isize(points), dist, dt, queueiter)); }
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}
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EX void physics() {
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#if CAP_CRYSTAL
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if(in_crystal()) {
crystal::build_rugdata();
return;
}
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#endif
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if(good_shape) return;
auto t = SDL_GetTicks();
current_total_error = 0;
while(SDL_GetTicks() < t + 5 && !stop)
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for(int it=0; it<50 && !stop; it++)
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if(pqueue.empty()) addNewPoints();
else {
queueiter++;
rugpoint *m = pqueue.front();
pqueue.pop();
m->inqueue = false;
bool moved = false;
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for(auto& e: m->edges)
moved = force(*m, *e.target, e.len) || moved;
for(auto& e: m->anticusp_edges)
moved = force(*m, *e.target, anticusp_dist, true) || moved;
if(moved) enqueue(m), need_mouseh = true;
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}
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}
// drawing the Rug
//-----------------
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bool use_precompute;
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extern int besti;
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#if CAP_ODS
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/* these functions are for the ODS projection, used in VR videos */
bool project_ods(hyperpoint h, hyperpoint& h1, hyperpoint& h2, bool eye) {
USING_NATIVE_GEOMETRY;
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return ods::project(h, h1, h2, eye);
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// printf("%10.5lf %10.5lf %10.5lf ", azeq[0], azeq[1], azeq[2]);
// printf(" => %10.5lf %10.5lf %10.5lf %10.5lf", x, y, z, t);
// printf("\n");
return true;
}
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#endif
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vector<glhr::ct_vertex> ct_array;
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vector<glhr::ct_vertex> cp_array;
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void drawTriangle(triangle& t) {
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int num = t.m[2] ? 3 : 2;
for(int i=0; i<num; i++) {
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if(!t.m[i]->valid) return;
// if(t.m[i]->dist >= get_sightrange()+.51) return;
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}
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dt++;
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#if CAP_ODS
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if(vid.stereo_mode == sODS) {
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hyperpoint pts[3];
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// not implemented
if(num == 2) return;
for(int i=0; i<num; i++)
pts[i] = t.m[i]->getglue()->native;
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hyperpoint hc = (pts[1] - pts[0]) ^ (pts[2] - pts[0]);
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double hch = hypot_d(3, hc);
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ld col = (2 + hc[0]/hch) / 3;
bool natsph = among(gwhere, gSphere, gElliptic);
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bool ok = true;
array<hyperpoint, 6> h;
for(int eye=0; eye<2; eye++) {
if(true) {
for(int i=0; i<3; i++)
ok = ok && project_ods(pts[i], h[i], h[i+3], eye);
if(!ok) return;
for(int i=0; i<6; i++) {
// let Delta be from 0 to 2PI
if(h[i][2]<0) h[i][2] += 2 * M_PI;
// Theta is from -PI/2 to PI/2. Let it be from 0 to PI
h[i][1] += (eye?-1:1) * M_PI/2;
}
}
else {
for(int i=0; i<6; i++)
h[i][0] = -h[i][0],
h[i][1] = -h[i][1],
h[i][2] = 2*M_PI-h[i][2];
}
if(natsph) {
if(raddif(h[4][0], h[0][0]) < raddif(h[1][0], h[0][0]))
swap(h[1], h[4]);
if(raddif(h[5][0], h[0][0]) < raddif(h[2][0], h[0][0]))
swap(h[5], h[2]);
}
else {
if(h[0][2] < 0) swap(h[0], h[3]);
if(h[1][2] < 0) swap(h[1], h[4]);
if(h[2][2] < 0) swap(h[2], h[5]);
}
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if(abs(h[1][1] - h[0][1]) > M_PI/2) return;
if(abs(h[2][1] - h[0][1]) > M_PI/2) return;
cyclefix(h[1][0], h[0][0]);
cyclefix(h[2][0], h[0][0]);
cyclefix(h[4][0], h[3][0]);
cyclefix(h[5][0], h[3][0]);
for(int s: {0, 3}) {
int fst = 0, lst = 0;
if(h[s+1][0] < -M_PI || h[s+2][0] < -M_PI) lst++;
if(h[s+1][0] > +M_PI || h[s+2][0] > +M_PI) fst--;
for(int x=fst; x<=lst; x++) for(int i=0; i<3; i++) {
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ct_array.emplace_back(
point31(h[s+i][0] + 2*M_PI*x, h[s+i][1], h[s+i][2]),
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t.m[i]->x1, t.m[i]->y1,
col);
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}
if(!natsph) break;
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}
}
return;
}
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#endif
int spherepoints = 0;
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array<hyperpoint,3> h;
for(int i=0; i<num; i++) {
h[i] = t.m[i]->native;
// todo if(rug_elliptic() && h[i][3] > 0) { h[i] = -h[i]; spherepoints++; }
}
if(spherepoints == 1 || spherepoints == 2) return;
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ld col = 1;
if(num == 3) {
hyperpoint hc = (h[1] - h[0]) ^ (h[2] - h[0]);
double hch = hypot_d(3, hc);
col = (2 + hc[0]/hch) / 3;
}
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for(int i=0; i<num; i++)
(num==3?ct_array:cp_array).emplace_back(h[i], t.m[i]->x1, t.m[i]->y1, col);
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}
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EX struct renderbuffer *glbuf;
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EX void prepareTexture() {
ensure_glbuf();
if(!glbuf) { rug::close(); return; }
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resetbuffer rb;
dynamicval<eStereo> d(vid.stereo_mode, sOFF);
dynamicval<ld> dl(levellines, 0);
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calcparam_rug();
models::configure();
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glbuf->enable();
glbuf->clear(0);
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ptds.clear();
#if CAP_QUEUE
draw_boundary(0);
draw_boundary(1);
draw_model_elements();
#endif
drawthemap();
if(mousing && !renderonce) {
for(int i=0; i<numplayers(); i++) if(multi::playerActive(i))
queueline(tC0(ggmatrix(playerpos(i))), mouseh, 0xFF00FF, 8 + vid.linequality);
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}
if(finger_center) {
transmatrix V = rgpushxto0(finger_center->h);
queuestr(V, 0.5, "X", 0xFFFFFFFF, 2);
for(int i=0; i<72; i++)
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queueline(V * xspinpush0(i*M_PI/32, finger_range), V * xspinpush0((i+1)*M_PI/32, finger_range), 0xFFFFFFFF, vid.linequality);
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}
drawqueue();
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calcparam();
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rb.reset();
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}
double xview, yview;
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EX bool no_fog;
EX ld lowrug = 1e-2;
EX ld hirug = 1e3;
EX GLuint alternate_texture;
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EX bool invert_depth;
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EX void drawRugScene() {
glbuf->use_as_texture();
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if(alternate_texture)
glBindTexture( GL_TEXTURE_2D, alternate_texture);
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if(backcolor == 0)
glClearColor(0.05f,0.05f,0.05f,1.0f);
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else
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glhr::colorClear(backcolor << 8 | 0xFF);
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#ifdef GLES_ONLY
glClearDepthf(invert_depth ? -1.0f : 1.0f);
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#else
glClearDepth(invert_depth ? -1.0f : 1.0f);
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#endif
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_BLEND);
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current_display->next_shader_flags = GF_VARCOLOR | GF_TEXTURE;
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glhr::set_depthtest(true);
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glhr::set_depthwrite(true);
glDepthFunc(invert_depth ? GL_GREATER : GL_LESS);
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for(int ed=current_display->stereo_active() && vid.stereo_mode != sODS ? -1 : 0; ed < 2; ed += 2) {
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use_precompute = false;
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ct_array.clear();
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cp_array.clear();
if(ed == 1 && vid.stereo_mode == sAnaglyph)
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glClear(GL_DEPTH_BUFFER_BIT);
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dynamicval<eModel> p(pmodel, mdManual);
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current_display->set_all(ed);
eyewidth_translate(ed);
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if(glhr::current_glprogram->uLevelLines != -1)
glUniform1f(glhr::current_glprogram->uLevelLines, levellines);
if(vid.stereo_mode == sODS) {
glhr::projection_multiply(glhr::ortho(M_PI, M_PI, 100)); // 2*M_PI));
}
else if(rug_perspective || current_display->stereo_active()) {
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xview = current_display->tanfov;
yview = current_display->tanfov * vid.yres / vid.xres;
glhr::projection_multiply(glhr::frustum(xview, yview, lowrug, hirug));
xview = -xview; yview = -yview;
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if(!rug_perspective)
glhr::projection_multiply(glhr::translate(0, 0, -model_distance));
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if(ed) {
if(gwhere == gEuclid)
glhr::projection_multiply(glhr::translate(vid.ipd*ed/2, 0, 0));
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else {
use_precompute = true;
for(auto p: points) {
p->precompute = p->native;
push_point(p->precompute, 0, vid.ipd*ed/2);
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}
}
}
}
else {
xview = current_display->tanfov * model_distance;
yview = current_display->tanfov * model_distance * vid.yres / vid.xres;
// glOrtho(-xview, xview, yview, -yview, -1000, 1000);
glhr::projection_multiply(glhr::ortho(xview, yview, -1000));
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}
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glhr::color2(0xFFFFFFFF);
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glhr::fog_max(
no_fog ? 1000 :
gwhere == gSphere && rug_perspective ? 10 :
gwhere == gElliptic && rug_perspective ? 4 :
100,
darkena(backcolor, 0, 0xFF)
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);
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GLERR("fog_max");
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for(int t=0; t<isize(triangles); t++)
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drawTriangle(triangles[t]);
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glhr::id_modelview();
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if(isize(ct_array) > 0) {
glhr::prepare(ct_array);
glDrawArrays(GL_TRIANGLES, 0, isize(ct_array));
}
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GLERR("rugz");
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if(isize(cp_array) > 0) {
glhr::prepare(cp_array);
glLineWidth(lwidth);
glDrawArrays(GL_LINES, 0, isize(cp_array));
}
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GLERR("rugt");
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current_display->set_mask(0);
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GLERR("afterrug");
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}
glEnable(GL_BLEND);
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if(rug_failure) {
rug::close();
rug::clear_model();
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rug::init();
}
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}
// organization
//--------------
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EX transmatrix currentrot;
EX void close_glbuf() {
delete glbuf;
glbuf = nullptr;
}
EX void ensure_glbuf() {
if(glbuf) return;
glbuf = new renderbuffer(TEXTURESIZE, TEXTURESIZE, vid.usingGL && !rendernogl);
if(!glbuf->valid) {
addMessage(XLAT("Failed to enable"));
close_glbuf();
return;
}
}
EX void reopen() {
if(rugged) return;
when_enabled = 0;
GLERR("before init");
ensure_glbuf();
if(!glbuf) { rugged = false; return; }
rugged = true;
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if(renderonce) prepareTexture();
if(!rugged) return;
}
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EX bool display_warning = true;
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EX void init_model() {
clear_model();
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genrug = true;
drawthemap();
genrug = false;
qvalid = 0; dt = 0; queueiter = 0;
err_zero_current = err_zero;
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#if CAP_CRYSTAL
if(cryst && surface::sh == surface::dsNone) {
surface::sh = surface::dsCrystal;
crystal::init_rotation();
good_shape = true;
return;
}
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#endif
try {
buildRug();
while(good_shape && subdivide_further()) subdivide();
currentrot = Id;
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bool valid = true;
for(rugpoint *r: points)
if(r->x1<0 || r->x1>1 || r->y1<0 || r->y1 > 1)
valid = false;
if(sphere && pmodel == mdDisk && vid.alpha > 1)
valid = false;
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if(display_warning && !valid)
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gotoHelp(
"Note: this mode is based on what you see on the screen -- but re-rendered in another way. "
"If not everything is shown on the screen (e.g., too zoomed in), the results will be incorrect "
"(though possibly interesting). "
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"Use a different projection to fix this."
);
}
catch(rug_exception) {
close();
clear_model();
}
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}
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EX void init() {
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if(dual::state) return;
reopen();
if(rugged) init_model();
}
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EX void clear_model() {
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triangles.clear();
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for(int i=0; i<isize(points); i++) delete points[i];
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points.clear();
pqueue = queue<rugpoint*> ();
}
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EX void close() {
if(!rugged) return;
rugged = false;
close_glbuf();
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finger_center = NULL;
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}
int lastticks;
ld protractor = 0;
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EX void apply_rotation(const transmatrix& t) {
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if(!rug_perspective) currentrot = t * currentrot;
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#if CAP_CRYSTAL
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if(in_crystal()) crystal::apply_rotation(t);
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else
#endif
for(auto p: points) p->native = t * p->native;
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}
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EX void move_forward(ld distance) {
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if(rug_perspective) push_all_points(2, distance);
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else model_distance /= exp(distance);
}
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#define CAP_HOLDKEYS (CAP_SDL && !ISWEB)
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EX bool handlekeys(int sym, int uni) {
USING_NATIVE_GEOMETRY;
if(NUMBERKEY == '1') {
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ld bdist = 1e12;
if(finger_center)
finger_center = NULL;
else {
for(auto p: points) {
ld cdist = hdist(p->getglue()->h, mouseh);
if(cdist < bdist)
bdist = cdist, finger_center = p->getglue();
}
}
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if(renderonce) renderlate+=10;
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return true;
}
else if(NUMBERKEY == '2') {
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#if CAP_CRYSTAL
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if(in_crystal())
crystal::switch_z_coordinate();
else
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#endif
apply_rotation(cspin(0, 2, M_PI));
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return true;
}
else if(NUMBERKEY == '3') {
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#if CAP_CRYSTAL
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if(in_crystal())
crystal::flip_z();
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else
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#endif
apply_rotation(cspin(0, 2, M_PI/2));
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return true;
}
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#if CAP_CRYSTAL
else if(sym == SDLK_HOME && in_crystal()) {
crystal::next_home_orientation();
return true;
}
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#endif
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#if !CAP_HOLDKEYS
else if(sym == SDLK_PAGEUP || uni == '[') {
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move_forward(.1);
return true;
}
else if(sym == SDLK_PAGEDOWN || uni == ']') {
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move_forward(-.1);
return true;
}
else if(sym == SDLK_HOME) { apply_rotation(cspin(0, 1, .1)); return true; }
else if(sym == SDLK_END) { apply_rotation(cspin(1, 0, .1)); return true; }
else if(sym == SDLK_DOWN) { apply_rotation(cspin(2, 1, .1)); return true; }
else if(sym == SDLK_UP) { apply_rotation(cspin(1, 2, .1)); return true; }
else if(sym == SDLK_LEFT) { apply_rotation(cspin(2, 0, .1)); return true; }
else if(sym == SDLK_RIGHT) { apply_rotation(cspin(0, 2, .1)); return true; }
#endif
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else return false;
}
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EX void finger_on(int coord, ld val) {
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for(auto p: points) {
ld d = hdist(finger_center->h, p->getglue()->h);
push_point(p->native, coord, val * finger_force * exp( - sqr(d / finger_range)));
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}
enqueue(finger_center), good_shape = false;
}
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transmatrix last_orientation;
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EX ld ruggospeed = 1;
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EX void actDraw() {
try {
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if(!renderonce) prepareTexture();
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else if(renderlate) {
renderlate--;
prepareTexture();
}
// do not display button
else playerfound = true;
current_display->set_viewport(0);
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physics();
drawRugScene();
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#if CAP_ORIENTATION
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if(!when_enabled) ticks = when_enabled;
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if(ticks < when_enabled + 500)
last_orientation = getOrientation();
else {
transmatrix next_orientation = getOrientation();
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apply_rotation(inverse(next_orientation) * last_orientation);
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last_orientation = next_orientation;
}
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#endif
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int qm = 0;
double alpha = (ticks - lastticks) / 1000.0;
lastticks = ticks;
if(ruggo) move_forward(ruggo * alpha);
#if CAP_HOLDKEYS
Uint8 *keystate = SDL_GetKeyState(NULL);
if(keystate[SDLK_LALT]) alpha /= 10;
transmatrix t = Id;
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auto perform_finger = [=] () {
if(keystate[SDLK_HOME]) finger_range /= exp(alpha);
if(keystate[SDLK_END]) finger_range *= exp(alpha);
if(keystate[SDLK_LEFT]) finger_on(0, -alpha);
if(keystate[SDLK_RIGHT]) finger_on(0, alpha);
if(keystate[SDLK_UP]) finger_on(1, alpha);
if(keystate[SDLK_DOWN]) finger_on(1, -alpha);
if(keystate[SDLK_PAGEDOWN]) finger_on(2, -alpha);
if(keystate[SDLK_PAGEUP]) finger_on(2, +alpha);
};
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if(cmode & sm::NUMBER) {
}
else if(rug_perspective) {
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ld strafex = 0, strafey = 0, push = 0;
if(finger_center)
perform_finger();
else {
if(keystate[SDLK_HOME]) qm++, t = t * cspin(0, 1, alpha), protractor += alpha;
if(keystate[SDLK_END]) qm++, t = t * cspin(1, 0, alpha), protractor -= alpha;
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if(!keystate[SDLK_LSHIFT]) {
if(keystate[SDLK_DOWN]) qm++, t = t * cspin(2, 1, alpha), protractor += alpha;
if(keystate[SDLK_UP]) qm++, t = t * cspin(1, 2, alpha), protractor -= alpha;
if(keystate[SDLK_LEFT]) qm++, t = t * cspin(2, 0, alpha), protractor += alpha;
if(keystate[SDLK_RIGHT]) qm++, t = t * cspin(0, 2, alpha), protractor -= alpha;
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}
if(keystate[SDLK_PAGEDOWN]) push -= alpha;
if(keystate[SDLK_PAGEUP]) push += alpha;
if(keystate[SDLK_LSHIFT]) {
if(keystate[SDLK_LEFT]) strafex += alpha;
if(keystate[SDLK_RIGHT]) strafex -= alpha;
if(keystate[SDLK_UP]) strafey -= alpha;
if(keystate[SDLK_DOWN]) strafey += alpha;
}
}
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if(qm) {
if(keystate[SDLK_LCTRL])
push_all_points(2, +model_distance);
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apply_rotation(t);
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if(keystate[SDLK_LCTRL])
push_all_points(2, -model_distance);
}
model_distance -= push;
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push_all_points(2, push * ruggospeed);
push_all_points(0, strafex * ruggospeed);
push_all_points(1, strafey * ruggospeed);
}
else {
USING_NATIVE_GEOMETRY;
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if(finger_center)
perform_finger();
else {
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if(keystate[SDLK_HOME] && !in_crystal()) qm++, t = inverse(currentrot);
if(keystate[SDLK_END]) {
qm++;
if(in_crystal()) t = t * cspin(0, 1, alpha);
else t = currentrot * cspin(0, 1, alpha) * inverse(currentrot);
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}
if(keystate[SDLK_DOWN]) qm++, t = t * cspin(1, 2, alpha);
if(keystate[SDLK_UP]) qm++, t = t * cspin(2, 1, alpha);
if(keystate[SDLK_LEFT]) qm++, t = t * cspin(0, 2, alpha);
if(keystate[SDLK_RIGHT]) qm++, t = t * cspin(2, 0, alpha);
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if(keystate[SDLK_PAGEUP]) model_distance /= exp(alpha * ruggospeed);
if(keystate[SDLK_PAGEDOWN]) model_distance *= exp(alpha * ruggospeed);
}
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if(qm) {
apply_rotation(t);
}
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}
#endif
}
catch(rug_exception) {
rug::close();
}
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}
int besti;
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static const ld RADAR_INF = 1e12;
ld radar_distance = RADAR_INF;
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EX hyperpoint gethyper(ld x, ld y) {
double mx = (x - current_display->xcenter)/vid.xres * 2 * xview;
double my = (current_display->ycenter - y)/vid.yres * 2 * yview;
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radar_distance = RADAR_INF;
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double rx1=0, ry1=0;
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bool found = false;
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for(int i=0; i<isize(triangles); i++) {
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auto r0 = triangles[i].m[0];
auto r1 = triangles[i].m[1];
auto r2 = triangles[i].m[2];
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if(!r2) continue;
if(!r0->valid || !r1->valid || !r2->valid) continue;
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hyperpoint p0, p1, p2;
bool error = false;
int spherepoints = 0;
if(1) {
USING_NATIVE_GEOMETRY;
// USING_RUG_PMODEL;
// dynamicval<eModel> m(pmodel, mdEquidistant);
if(elliptic && pmodel == mdDisk) {
int sp =
(r0->native[3] < 0) + (r1->native[3] < 0) + (r2->native[3] < 0);
if(sp == 1 || sp == 2) continue;
}
applymodel(r0->native, p0);
applymodel(r1->native, p1);
applymodel(r2->native, p2);
}
if(error || spherepoints == 1 || spherepoints == 2) continue;
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double dx1 = p1[0] - p0[0];
double dy1 = p1[1] - p0[1];
double dx2 = p2[0] - p0[0];
double dy2 = p2[1] - p0[1];
double dxm = mx - p0[0];
double dym = my - p0[1];
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// A (dx1,dy1) = (1,0)
// B (dx2,dy2) = (0,1)
double det = dx1*dy2 - dy1*dx2;
double tx = dxm * dy2 - dym * dx2;
double ty = -(dxm * dy1 - dym * dx1);
tx /= det; ty /= det;
if(tx >= 0 && ty >= 0 && tx+ty <= 1) {
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double rz1 = p0[2] * (1-tx-ty) + p1[2] * tx + p2[2] * ty;
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rz1 = -rz1; if(!rug_perspective) rz1 += model_distance;
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if(rz1 < radar_distance) {
radar_distance = rz1;
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rx1 = r0->x1 + (r1->x1 - r0->x1) * tx + (r2->x1 - r0->x1) * ty;
ry1 = r0->y1 + (r1->y1 - r0->y1) * tx + (r2->y1 - r0->y1) * ty;
}
found = true;
}
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}
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if(!found) return Hypc;
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double px = rx1 * TEXTURESIZE, py = (1-ry1) * TEXTURESIZE;
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calcparam_rug();
models::configure();
hyperpoint h = hr::gethyper(px, py);
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calcparam();
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return h;
}
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EX string makehelp() {
return
XLAT(
"In this mode, HyperRogue is played on a 3D model of a part of the hyperbolic plane, "
"similar to one you get from the 'paper model creator' or by hyperbolic crocheting.\n\n")
/*
"This requires some OpenGL extensions and may crash or not work correctly -- enabling "
"the 'render texture without OpenGL' options may be helpful in this case. Also the 'render once' option "
"will make the rendering faster, but the surface will be rendered only once, so "
"you won't be able to play a game on it.\n\n" */
#if !ISMOBILE
+ XLAT("Use arrow keys to rotate, Page Up/Down to zoom.")
+ "\n\n" +
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XLAT("In the perspective projection, you can use arrows to rotate the camera, Page Up/Down to go forward/backward, Shift+arrows to strafe, and Ctrl+arrows to rotate the model.")
#endif
;
}
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EX string geometry_name(eGeometry g) {
switch(g) {
case gNormal: return XLAT("hyperbolic");
case gEuclid: return XLAT("Euclidean");
case gSphere: return XLAT("spherical");
case gElliptic: return XLAT("elliptic");
default: return XLAT("unknown");
}
}
void change_texturesize() {
if(rugged) {
close();
reopen();
}
}
ld old_distance;
EX void rug_geometry_choice() {
cmode = sm::SIDE | sm::MAYDARK;
gamescreen(0);
dialog::init(XLAT("hypersian rug mode"), iinf[itPalace].color, 150, 100);
dialog::addBoolItem("Euclidean", rug_euclid(), 'a');
dialog::add_action([] { gwhere = rgEuclid; popScreen(); });
dialog::addBoolItem("hyperbolic", rug_hyperbolic(), 'b');
dialog::add_action([] { gwhere = rgHyperbolic; popScreen(); });
dialog::addBoolItem("spherical", rug_sphere() && !rug_elliptic(), 'c');
dialog::add_action([] { gwhere = rgSphere; popScreen(); });
dialog::addBoolItem("elliptic", rug_elliptic(), 'd');
dialog::add_action([] { gwhere = rgElliptic; popScreen(); });
dialog::addBack();
dialog::display();
}
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EX void show() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(0);
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dialog::init(XLAT("hypersian rug mode"), iinf[itPalace].color, 150, 100);
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dialog::addBoolItem(XLAT("enable the Hypersian Rug mode"), rug::rugged, 'u');
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dialog::addBoolItem(XLAT("render the texture only once"), (renderonce), 'o');
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#if CAP_SDL
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dialog::addBoolItem(XLAT("render texture without OpenGL"), (rendernogl), 'g');
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#else
rendernogl = false;
#endif
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dialog::addSelItem(XLAT("texture size"), its(texturesize)+"x"+its(texturesize), 's');
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dialog::addSelItem(XLAT("vertex limit"), its(vertex_limit), 'v');
if(rug::rugged)
dialog::lastItem().value += " (" + its(qvalid) + ")";
dialog::addSelItem(XLAT("model distance"), fts(model_distance), 'd');
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dialog::addBoolItem(XLAT("projection"), rug_perspective, 'p');
dialog::lastItem().value = XLAT(rug_perspective ? "perspective" :
rug_euclid() ? "orthogonal" : "azimuthal equidistant");
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if(!rug::rugged)
dialog::addSelItem(XLAT("native geometry"), geometry_name(gwhere), 'n');
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else
dialog::addSelItem(XLAT("radar"), radar_distance == RADAR_INF ? "" : fts(radar_distance, 4), 'r');
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dialog::addSelItem(XLAT("model scale factor"), fts(modelscale), 'm');
if(rug::rugged)
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dialog::addSelItem(XLAT("model iterations"), its(queueiter), 0);
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dialog::addItem(XLAT("stereo vision config"), 'f');
// dialog::addSelItem(XLAT("protractor"), fts(protractor * 180 / M_PI) + "°", 'f');
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if(!good_shape) {
dialog::addSelItem(XLAT("maximum error"), fts(err_zero), 'e');
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if(rug::rugged)
dialog::lastItem().value += " (" + fts(err_zero_current) + ")";
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}
dialog::addSelItem(XLAT("automatic move speed"), fts(ruggo), 'G');
dialog::addSelItem(XLAT("anti-crossing"), fts(anticusp_factor), 'A');
dialog::addBoolItem(XLAT("3D monsters/walls on the surface"), spatial_rug, 'S');
dialog::add_action([] () { spatial_rug = !spatial_rug; });
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edit_levellines('L');
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#if CAP_SURFACE
if(hyperbolic && rug_euclid())
dialog::addItem(XLAT("smooth surfaces"), 'c');
else
dialog::addBreak(100);
#endif
dialog::addBreak(50);
dialog::addHelp();
dialog::addBack();
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dialog::display();
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keyhandler = [] (int sym, int uni) {
dialog::handleNavigation(sym, uni);
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if(uni == 'h' || uni == SDLK_F1) gotoHelp(makehelp());
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else if(uni == 'u') {
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if(rug::rugged) rug::close();
else {
#if CAP_SURFACE
surface::sh = surface::dsNone;
#endif
rug::init();
}
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}
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else if(uni == 'R')
dialog::editNumber(finger_range, 0, 1, .01, .1, XLAT("finger range"),
XLAT("Press 1 to enable the finger mode.")
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);
else if(uni == 'F')
dialog::editNumber(finger_force, 0, 1, .01, .1, XLAT("finger force"),
XLAT("Press 1 to enable the finger force.")
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);
else if(uni == 'o')
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renderonce = !renderonce;
else if(uni == 'G') {
dialog::editNumber(ruggo, -1, 1, .1, 0, XLAT("automatic move speed"),
XLAT("Move automatically without pressing any keys.")
);
}
else if(uni == 'A') {
dialog::editNumber(anticusp_factor, 0, 1.5, .1, 0, XLAT("anti-crossing"),
XLAT("The anti-crossing algorithm prevents the model from crossing itself, "
"by preventing points which should not be close from being close. "
"The bigger number, the more sensitive it is, but the embedding is slower. Set 0 to disable.")
);
}
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else if(uni == 'v') {
dialog::editNumber(vertex_limit, 0, 50000, 500, 3000, ("vertex limit"),
XLAT("The more vertices, the more accurate the Hypersian Rug model is. "
"However, a number too high might make the model slow to compute and render.")
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);
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dialog::reaction = [] () { err_zero_current = err_zero; };
}
else if(uni == 'r')
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addMessage(XLAT("This just shows the 'z' coordinate of the selected point."));
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else if(uni == 'm') {
dialog::editNumber(modelscale, 0.1, 10, rugged ? .01 : .1, 1, XLAT("model scale factor"),
XLAT("This is relevant when the native geometry is not Euclidean. "
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"For example, if the native geometry is spherical, and scale < 1, a 2d sphere will be rendered as a subsphere; "
"if the native geometry is hyperbolic, and scale > 1, a hyperbolic plane will be rendered as an equidistant surface. ")
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);
dialog::scaleLog();
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if(rug::rugged) {
static bool adjust_points = true;
static bool camera_center = false;
static bool adjust_edges = true;
static bool adjust_distance = true;
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static ld last;
last = modelscale;
dialog::extra_options = [] () {
dialog::addBoolItem_action(XLAT("adjust points"), adjust_points, 'P');
if(adjust_points)
dialog::addBoolItem_action(XLAT("center on camera"), camera_center, 'C');
else
dialog::addBreak(100);
dialog::addBoolItem_action(XLAT("adjust edges"), adjust_edges, 'E');
dialog::addBoolItem_action(XLAT("adjust distance"), adjust_distance, 'D');
};
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dialog::reaction = [] () {
if(!last || !modelscale) return;
if(!camera_center) push_all_points(2, model_distance);
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for(auto p:points) {
if(adjust_edges) for(auto& e: p->edges) e.len *= modelscale / last;
if(adjust_points) p->native *= modelscale / last;
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enqueue(p);
}
if(adjust_distance) model_distance = model_distance * modelscale / last;
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last = modelscale;
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good_shape = false;
if(!camera_center) push_all_points(2, -model_distance);
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};
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}
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}
else if(uni == 'p') {
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rug_perspective = !rug_perspective;
if(rugged) {
if(rug_perspective)
push_all_points(2, -model_distance);
else
push_all_points(2, +model_distance);
}
}
else if(uni == 'd') {
dialog::editNumber(model_distance, -10, 10, .1, 1, XLAT("model distance"),
XLAT("In the perspective projection, this sets the distance from the camera to the center of the model. "
"In the orthogonal projection this just controls the scale.")
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);
old_distance = model_distance;
dialog::reaction = [] () {
if(rug::rugged && rug_perspective) {
push_all_points(2, old_distance - model_distance);
}
old_distance = model_distance;
};
}
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else if(uni == 'e') {
dialog::editNumber(err_zero, 1e-9, 1, .1, 1e-3, XLAT("maximum error"),
XLAT("New points are added when the current error in the model is smaller than this value.")
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);
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dialog::scaleLog();
dialog::reaction = [] () { err_zero_current = err_zero; };
}
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else if(uni == 'f')
pushScreen(showStereo);
else if(uni == 'n' && !rug::rugged)
pushScreen(rug_geometry_choice);
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else if(uni == 'g' && !rug::rugged && CAP_SDL)
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rendernogl = !rendernogl;
else if(uni == 's') {
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texturesize *= 2;
if(texturesize == 8192) texturesize = 64;
change_texturesize();
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}
#if CAP_SURFACE
else if(uni == 'c')
pushScreen(surface::show_surfaces);
#endif
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else if(handlekeys(sym, uni)) ;
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else if(doexiton(sym, uni)) popScreen();
};
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}
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EX void select() {
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if(dual::state) return;
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pushScreen(rug::show);
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}
#if CAP_COMMANDLINE
int rugArgs() {
using namespace arg;
if(0) ;
else if(argis("-rugmodelscale")) {
shift_arg_formula(modelscale);
}
else if(argis("-ruggeo")) {
shift(); gwhere = (eGeometry) argi();
if(gwhere == gEuclid) gwhere = rgEuclid;
if(gwhere == gSphere) gwhere = rgSphere;
if(gwhere == gNormal) gwhere = rgHyperbolic;
if(gwhere == gElliptic) gwhere = rgElliptic;
}
else if(argis("-rugpers")) {
rug_perspective = true;
}
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else if(argis("-rugonce")) {
renderonce = true;
}
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else if(argis("-rugdist")) {
shift_arg_formula(model_distance);
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}
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else if(argis("-ruglate")) {
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renderonce = true;
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renderlate += 10;
}
else if(argis("-rugmany")) {
renderonce = false;
}
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else if(argis("-ruglwidth")) {
shift_arg_formula(lwidth);
}
else if(argis("-rugauto")) {
shift_arg_formula(ruggo);
}
else if(argis("-rugorth")) {
rug_perspective = false;
}
else if(argis("-rugerr")) {
shift_arg_formula(err_zero);
}
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else if(argis("-rugtsize")) {
shift(); rug::texturesize = argi();
change_texturesize();
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}
else if(argis("-rugv")) {
shift(); vertex_limit = argi();
err_zero_current = err_zero;
}
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else if(argis("-rugon")) {
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start_game();
PHASE(3);
calcparam();
rug::init();
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}
else if(argis("-sdfoff")) {
subdivide_first = false;
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}
else if(argis("-sdfon")) {
subdivide_first = true;
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}
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else if(argis("-anticusp")) {
shift_arg_formula(anticusp_factor);
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}
else if(argis("-d:rug"))
launch_dialog(show);
else return 1;
return 0;
}
auto rug_hook =
addHook(hooks_args, 100, rugArgs);
#endif
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}
#else
// fake for mobile
namespace rug {
bool rugged = false;
bool renderonce = false;
bool rendernogl = true;
int texturesize = 512;
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ld scale = 1.0f;
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}
#endif
}