@@ -1268,7 +1268,7 @@ void drawRugScene() {
glDisable(GL_BLEND);
glhr::switch_mode(glhr::gmLightFog);
glEnable(GL_DEPTH_TEST);
glhr::set_depthtest(true);
glDepthFunc(GL_LESS);
for(int ed=stereo::active() && stereo::mode != stereo::sODS ? -1 : 0; ed < 2; ed += 2) {
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