removed optimization comments from Rug; good_shapes are now subdivided correctly

This commit is contained in:
Zeno Rogue 2017-12-29 14:35:18 +01:00
parent 9e45be592a
commit 9948b09b69
1 changed files with 12 additions and 9 deletions

21
rug.cpp
View File

@ -744,12 +744,12 @@ void preset(rugpoint *m) {
preset_points.emplace_back(hypot(blen * (ah+ch), blen * (az-cz)), c);
q++;
printf("A %lf %lf %lf %lf C %lf %lf %lf %lf\n", a1, a2, az, ah, c1, c2, cz, ch);
// printf("A %lf %lf %lf %lf C %lf %lf %lf %lf\n", a1, a2, az, ah, c1, c2, cz, ch);
}
}
if(q>0) m->flat = h/q;
printf("preset (%d) -> %s\n", q, display(m->flat));
// printf("preset (%d) -> %s\n", q, display(m->flat));
if(isnan(m->flat[0]) || isnan(m->flat[1]) || isnan(m->flat[2]))
throw rug_exception();
}
@ -793,7 +793,7 @@ void optimize(rugpoint *m, bool do_preset) {
if(now < cur) { cur = now; ex *= 1.2; goto again; }
else m->flat = last;
}
printf("edges = [%d] %d sse = %lf\n",ed0, size(preset_points), cur);
// printf("edges = [%d] %d sse = %lf\n",ed0, size(preset_points), cur);
}
}
for(int it=0; it<50; it++)
@ -839,11 +839,13 @@ void subdivide() {
if(m2 < m) continue;
rugpoint *mm = addRugpoint(mid(m->h, m2->h), (m->dist+m2->dist)/2);
halves[{m, m2}] = mm;
using namespace hyperpoint_vec;
normalizer n(m->flat, m2->flat);
hyperpoint h1 = n(m->flat);
hyperpoint h2 = n(m2->flat);
mm->flat = n[mid(h1, h2)];
if(!good_shape || (torus && !keep_shape)) {
using namespace hyperpoint_vec;
normalizer n(m->flat, m2->flat);
hyperpoint h1 = n(m->flat);
hyperpoint h2 = n(m2->flat);
mm->flat = n[mid(h1, h2)];
}
mm->valid = true; qvalid++;
mm->inqueue = false; enqueue(mm);
}
@ -1214,7 +1216,8 @@ void init() {
if(!valid)
gotoHelp(
"Note: this mode is based on what you see on the screen -- but re-rendered in another way. "
"If not everything is shown on the screen (e.g., too zoomed in), the results will be incorrect. "
"If not everything is shown on the screen (e.g., too zoomed in), the results will be incorrect "
"(though possibly interesting). "
"Use a different projection to fix this."
);
}