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// Hyperbolic Rogue
// Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details
// implementation of the Hypersian Rug mode
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namespace hr {
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# if CAP_RUG
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# define TEXTURESIZE (texturesize)
# define HTEXTURESIZE (texturesize / 2)
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bool rug_failure = false ;
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namespace rug {
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bool in_crystal ( ) { return surface : : sh = = surface : : dsCrystal ; }
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bool computed = false ;
vector < rugpoint * > points ;
vector < triangle > triangles ;
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int when_enabled ;
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struct rug_exception { } ;
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bool fast_euclidean = true ;
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bool good_shape ;
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bool subdivide_first = false ;
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bool spatial_rug = false ;
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bool subdivide_further ( ) ;
void subdivide ( ) ;
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ld modelscale = 1 ;
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ld model_distance = 4 ;
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eGeometry gwhere = gEuclid ;
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# define USING_NATIVE_GEOMETRY dynamicval<eGeometry> gw(geometry, gwhere == gElliptic ? gSphere : gwhere)
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// hypersian rug datatypes and globals
//-------------------------------------
bool rugged = false ;
bool genrug = false ;
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int vertex_limit = 20000 ;
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bool renderonce = false ;
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int renderlate = 0 ;
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bool rendernogl = false ;
int texturesize = 1024 ;
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ld scale = 1 ;
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ld ruggo = 0 ;
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ld anticusp_factor = 1 ;
ld anticusp_dist ;
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ld err_zero = 1e-3 , err_zero_current , current_total_error ;
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int queueiter , qvalid , dt ;
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rugpoint * finger_center ;
ld finger_range = .1 ;
ld finger_force = 1 ;
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bool rug_perspective = ISANDROID ;
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// extra geometry functions
//--------------------------
// returns a matrix M
// such that inverse(M) * h1 = ( |h1|, 0, 0) and inverse(M) * h2 = ( .., .., 0)
transmatrix orthonormalize ( hyperpoint h1 , hyperpoint h2 ) {
using namespace hyperpoint_vec ;
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hyperpoint vec [ 3 ] = { h1 , h2 , h1 ^ h2 } ;
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for ( int i = 0 ; i < 3 ; i + + ) {
for ( int j = 0 ; j < i ; j + + ) vec [ i ] - = vec [ j ] * ( vec [ i ] | vec [ j ] ) ;
if ( zero3 ( vec [ i ] ) ) {
// 'random' direction
vec [ i ] = hpxyz ( 1.12 , 1.512 + i , 1.12904 + i ) ;
for ( int j = 0 ; j < i ; j + + ) vec [ i ] - = vec [ j ] * ( vec [ i ] | vec [ j ] ) ;
}
vec [ i ] / = hypot3 ( vec [ i ] ) ;
}
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transmatrix M ;
for ( int i = 0 ; i < 3 ; i + + ) for ( int j = 0 ; j < 3 ; j + + )
M [ i ] [ j ] = vec [ j ] [ i ] ;
return M ;
}
hyperpoint azeq_to_hyperboloid ( hyperpoint h ) {
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if ( abs ( h [ 2 ] ) > 1e-4 ) {
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println ( hlog , " Error: h[2] = " , h [ 2 ] ) ;
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rug_failure = true ;
}
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if ( euclid ) {
h [ 2 ] = 1 ;
return h ;
}
ld d = hypot ( h [ 0 ] , h [ 1 ] ) ;
if ( d = = 0 ) {
h [ 2 ] = 1 ;
return h ;
}
if ( sphere ) {
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ld d0 = d ? d : 1 ;
h [ 0 ] = sin ( d ) * h [ 0 ] / d0 ;
h [ 1 ] = sin ( d ) * h [ 1 ] / d0 ;
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h [ 2 ] = cos ( d ) ;
}
else {
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ld d0 = d ? d : 1 ;
h [ 0 ] = sinh ( d ) * h [ 0 ] / d0 ;
h [ 1 ] = sinh ( d ) * h [ 1 ] / d0 ;
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h [ 2 ] = cosh ( d ) ;
}
return h ;
}
hyperpoint hyperboloid_to_azeq ( hyperpoint h ) {
if ( euclid ) {
h [ 2 ] = 0 ;
return h ;
}
else {
ld d = hdist0 ( h ) ;
if ( d = = 0 ) { h [ 2 ] = 0 ; return h ; }
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ld d2 = hypot2 ( h ) ;
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if ( d2 = = 0 ) { h [ 2 ] = 0 ; return h ; }
h [ 0 ] = d * h [ 0 ] / d2 ;
h [ 1 ] = d * h [ 1 ] / d2 ;
h [ 2 ] = 0 ;
return h ;
}
}
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struct normalizer {
transmatrix M , Mi ;
dynamicval < eGeometry > gw ;
normalizer ( hyperpoint h1 , hyperpoint h2 ) : gw ( geometry , gwhere = = gElliptic ? gSphere : gwhere ) {
M = orthonormalize ( h1 , h2 ) ;
Mi = inverse ( M ) ;
}
hyperpoint operator ( ) ( hyperpoint h ) { return azeq_to_hyperboloid ( Mi * h ) ; }
hyperpoint operator [ ] ( hyperpoint h ) { return M * hyperboloid_to_azeq ( h ) ; }
} ;
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void push_point ( hyperpoint & h , int coord , ld val ) {
if ( fast_euclidean & & gwhere = = gEuclid )
h [ coord ] + = val ;
else if ( ! val ) return ;
else {
// if(zero3(h)) { h[0] = 1e-9; h[1] = 1e-10; h[2] = 1e-11; }
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normalizer n ( hpxyz ( coord = = 0 , coord = = 1 , coord = = 2 ) , h ) ;
hyperpoint f = n ( h ) ;
h = n [ xpush ( val ) * f ] ;
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}
}
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void push_all_points ( int coord , ld val ) {
if ( ! val ) return ;
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else for ( int i = 0 ; i < isize ( points ) ; i + + )
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push_point ( points [ i ] - > flat , coord , val ) ;
}
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// construct the graph
//---------------------
int hyprand ;
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rugpoint * addRugpoint ( hyperpoint h , double dist ) {
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rugpoint * m = new rugpoint ;
m - > h = h ;
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/*
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ld tz = vid . alpha + h [ 2 ] ;
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m - > x1 = ( 1 + h [ 0 ] / tz ) / 2 ;
m - > y1 = ( 1 + h [ 1 ] / tz ) / 2 ;
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*/
hyperpoint onscreen ;
applymodel ( m - > h , onscreen ) ;
m - > x1 = ( 1 + onscreen [ 0 ] * vid . scale ) / 2 ;
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m - > y1 = ( 1 - onscreen [ 1 ] * vid . scale ) / 2 ;
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m - > valid = false ;
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using namespace hyperpoint_vec ;
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if ( euwrap & & ! bounded ) {
hyperpoint h1 = eumove ( torusconfig : : sdx , torusconfig : : sdy ) * C0 ;
h1 / = sqhypot2 ( h1 ) ;
if ( nonorientable ) h1 / = 2 ;
m - > valid = good_shape = true ;
ld d = h1 [ 0 ] * h [ 1 ] - h1 [ 1 ] * h [ 0 ] ;
ld a = h [ 0 ] * h1 [ 0 ] + h [ 1 ] * h1 [ 1 ] ;
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m - > flat = hpxyz ( d * 2 * M_PI , sin ( a * 2 * M_PI ) , cos ( a * 2 * M_PI ) ) ;
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}
else if ( sphere ) {
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m - > valid = good_shape = true ;
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ld scale ;
if ( gwhere = = gEuclid ) {
scale = modelscale ;
}
else if ( gwhere = = gNormal ) {
// sinh(scale) = modelscale
scale = asinh ( modelscale ) ;
}
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else /* sphere/elliptic*/ {
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if ( modelscale > = 1 )
// do as good as we can...
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scale = M_PI / 2 - 1e-3 , good_shape = false , m - > valid = false ;
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else scale = asin ( modelscale ) ;
}
m - > flat = h * scale ;
}
else if ( euclid & & gwhere = = gEuclid ) {
m - > flat = h * modelscale ;
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m - > valid = good_shape = true ;
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}
else if ( gwhere = = gNormal & & ( euclid | | ( hyperbolic & & modelscale > = 1 ) ) ) {
m - > valid = good_shape = true ;
ld d = hdist0 ( h ) ;
ld d0 = hypot2 ( h ) ; if ( ! d0 ) d0 = 1 ;
hyperpoint hpoint ;
bool orig_euclid = euclid ;
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USING_NATIVE_GEOMETRY ;
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if ( orig_euclid ) {
d * = modelscale ;
// point on a horocycle going through C0, in distance d along the horocycle
hpoint = hpxy ( d * d / 2 , d ) ;
}
else {
// radius of the equidistant
ld r = acosh ( modelscale ) ;
// point on an equdistant going through C0 in distance d along the guiding line
// hpoint = hpxy(cosh(r) * sinh(r) * (cosh(d) - 1), sinh(d) * cosh(r));
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hpoint = xpush ( r ) * ypush ( d ) * xpush0 ( - r ) ;
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hpoint [ 0 ] = - hpoint [ 0 ] ;
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}
ld hpdist = hdist0 ( hpoint ) ;
ld z = hypot2 ( hpoint ) ;
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if ( z = = 0 ) z = 1 ;
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m - > flat = hpxyz ( hpdist * h [ 0 ] / d0 * hpoint [ 1 ] / z , hpdist * h [ 1 ] / d0 * hpoint [ 1 ] / z , - hpdist * hpoint [ 0 ] / z ) ;
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}
else m - > flat = // hpxyz(h[0], h[1], sin(atan2(h[0], h[1]) * 3 + hyprand) * (h[2]-1) / 1000);
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hpxyz ( h [ 0 ] , h [ 1 ] , ( h [ 2 ] - .99 ) * ( rand ( ) % 1000 - rand ( ) % 1000 ) / 1000 ) ;
if ( rug_perspective )
push_point ( m - > flat , 2 , - model_distance ) ;
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// if(rug_perspective && gwhere == gEuclid) m->flat[2] -= 3;
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m - > inqueue = false ;
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m - > dist = dist ;
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points . push_back ( m ) ;
return m ;
}
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rugpoint * findRugpoint ( hyperpoint h ) {
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for ( int i = 0 ; i < isize ( points ) ; i + + )
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if ( intvalxyz ( points [ i ] - > h , h ) < 1e-5 ) return points [ i ] ;
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return NULL ;
}
rugpoint * findOrAddRugpoint ( hyperpoint h , double dist ) {
rugpoint * r = findRugpoint ( h ) ;
return r ? r : addRugpoint ( h , dist ) ;
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}
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void addNewEdge ( rugpoint * e1 , rugpoint * e2 , ld len = 1 ) {
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edge e ; e . len = len ;
e . target = e2 ; e1 - > edges . push_back ( e ) ;
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e . target = e1 ; e2 - > edges . push_back ( e ) ;
}
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bool edge_exists ( rugpoint * e1 , rugpoint * e2 ) {
for ( auto & e : e1 - > edges )
if ( e . target = = e2 )
return true ;
return false ;
}
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void addEdge ( rugpoint * e1 , rugpoint * e2 , ld len = 1 ) {
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if ( ! edge_exists ( e1 , e2 ) )
addNewEdge ( e1 , e2 , len ) ;
}
void add_anticusp_edge ( rugpoint * e1 , rugpoint * e2 , ld len = 1 ) {
for ( auto & e : e1 - > anticusp_edges )
if ( e . target = = e2 ) return ;
edge e ; e . len = len ;
e . target = e2 ; e1 - > anticusp_edges . push_back ( e ) ;
e . target = e1 ; e2 - > anticusp_edges . push_back ( e ) ;
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}
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void addTriangle ( rugpoint * t1 , rugpoint * t2 , rugpoint * t3 , ld len ) {
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addEdge ( t1 - > getglue ( ) , t2 - > getglue ( ) , len ) ;
addEdge ( t2 - > getglue ( ) , t3 - > getglue ( ) , len ) ;
addEdge ( t3 - > getglue ( ) , t1 - > getglue ( ) , len ) ;
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triangles . push_back ( triangle ( t1 , t2 , t3 ) ) ;
}
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map < pair < rugpoint * , rugpoint * > , rugpoint * > halves ;
rugpoint * findhalf ( rugpoint * r1 , rugpoint * r2 ) {
if ( r1 > r2 ) swap ( r1 , r2 ) ;
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return halves [ make_pair ( r1 , r2 ) ] ;
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}
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void addTriangle1 ( rugpoint * t1 , rugpoint * t2 , rugpoint * t3 ) {
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rugpoint * t12 = findhalf ( t1 , t2 ) ;
rugpoint * t23 = findhalf ( t2 , t3 ) ;
rugpoint * t31 = findhalf ( t3 , t1 ) ;
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addTriangle ( t1 , t12 , t31 ) ;
addTriangle ( t12 , t2 , t23 ) ;
addTriangle ( t23 , t3 , t31 ) ;
addTriangle ( t23 , t31 , t12 ) ;
}
bool psort ( rugpoint * a , rugpoint * b ) {
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return hdist0 ( a - > h ) < hdist0 ( b - > h ) ;
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}
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void sort_rug_points ( ) {
sort ( points . begin ( ) , points . end ( ) , psort ) ;
}
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void calcLengths ( ) {
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for ( auto p : points )
for ( auto & edge : p - > edges )
edge . len = hdist ( p - > h , edge . target - > h ) * modelscale ;
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}
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void calcparam_rug ( ) {
auto cd = current_display ;
cd - > xtop = cd - > ytop = 0 ;
cd - > xsize = cd - > ysize = TEXTURESIZE ;
cd - > xcenter = cd - > ycenter = cd - > scrsize = HTEXTURESIZE ;
cd - > radius = cd - > scrsize * vid . scale ;
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}
void buildTorusRug ( ) {
using namespace torusconfig ;
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calcparam_rug ( ) ;
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struct toruspoint {
int x , y ;
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toruspoint ( ) { x = y = getqty ( ) ; }
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toruspoint ( int _x , int _y ) : x ( _x ) , y ( _y ) { }
int d2 ( ) {
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return x * x + ( euclid6 ? x * y : 0 ) + y * y ;
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}
} ;
vector < toruspoint > zeropoints ;
vector < toruspoint > tps ( qty ) ;
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auto & mode = tmodes [ torus_mode ] ;
bool single = mode . flags & TF_SINGLE ;
bool klein = mode . flags & TF_KLEIN ;
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pair < toruspoint , toruspoint > solution ;
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if ( single ) {
for ( int ax = - qty ; ax < qty ; ax + + )
for ( int ay = - qty ; ay < qty ; ay + + ) {
int v = ( ax * dx + ay * dy ) % qty ;
if ( v < 0 ) v + = qty ;
toruspoint tp ( ax , ay ) ;
if ( tps [ v ] . d2 ( ) > tp . d2 ( ) ) tps [ v ] = tp ;
if ( v = = 0 )
zeropoints . emplace_back ( ax , ay ) ;
}
ld bestsol = 1e12 ;
for ( auto p1 : zeropoints )
for ( auto p2 : zeropoints ) {
int det = p1 . x * p2 . y - p2 . x * p1 . y ;
if ( det < 0 ) continue ;
if ( det ! = qty & & det ! = - qty ) continue ;
ld quality = ld ( p1 . d2 ( ) ) * p2 . d2 ( ) ;
if ( quality < bestsol * 3 )
if ( quality < bestsol )
bestsol = quality , solution . first = p1 , solution . second = p2 ;
}
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if ( solution . first . d2 ( ) > solution . second . d2 ( ) )
swap ( solution . first , solution . second ) ;
}
else {
if ( klein )
solution . first = toruspoint ( 2 * sdx , 0 ) ;
else
solution . first = toruspoint ( sdx , 0 ) ;
if ( mode . flags & TF_WEIRD )
solution . second = toruspoint ( sdy / 2 , sdy ) ;
else
solution . second = toruspoint ( 0 , sdy ) ;
if ( solution . first . d2 ( ) > solution . second . d2 ( ) )
swap ( solution . first , solution . second ) ;
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}
ld factor = sqrt ( ld ( solution . second . d2 ( ) ) / solution . first . d2 ( ) ) ;
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ld xfactor = 0 , yfactor = 0 ;
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println ( hlog , " factor = " , factor ) ;
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if ( factor < = 2.05 ) factor = 2.2 ;
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factor - = 1 ;
// 22,1
// 7,-17
// transmatrix z1 = {{{22,7,0}, {1,-17,0}, {0,0,1}}};
transmatrix z1 = { { { ( ld ) solution . first . x , ( ld ) solution . second . x , 0 } , { ( ld ) solution . first . y , ( ld ) solution . second . y , 0 } , { 0 , 0 , 1 } } } ;
transmatrix z2 = inverse ( z1 ) ;
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if ( gwhere = = gSphere ) {
hyperpoint xh = z2 * hpxyz ( 1 , 0 , 0 ) ;
hyperpoint yh = z2 * hpxyz ( 0 , 1 , 0 ) ;
// hypot(xh[0], factor * xh[1]) == hypot(yh[0], factor * yh[1])
// xh[0]*xh[0] - yh[0] * yh[0] = factor * factor * (yh[1] * yh[1] - (xh[1] * xh[1])
ld factor2 = ( xh [ 0 ] * xh [ 0 ] - yh [ 0 ] * yh [ 0 ] ) / ( yh [ 1 ] * yh [ 1 ] - xh [ 1 ] * xh [ 1 ] ) ;
ld factor = sqrt ( factor2 ) ;
xfactor = sqrt ( 1 / ( 1 + factor2 ) ) ;
yfactor = xfactor * factor ;
ld xscale = hypot ( xfactor * xh [ 0 ] * 2 * M_PI , yfactor * xh [ 1 ] * 2 * M_PI ) ;
ld yscale = hypot ( xfactor * yh [ 0 ] * 2 * M_PI , yfactor * yh [ 1 ] * 2 * M_PI ) ;
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println ( hlog , " xh = " , xh ) ;
println ( hlog , " yh = " , yh ) ;
println ( hlog , " factor = " , make_tuple ( xfactor , yfactor , factor ) ) ;
println ( hlog , " scales = " , make_tuple ( xscale , yscale ) ) ;
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modelscale = xscale / crossf ;
}
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map < pair < int , int > , rugpoint * > glues ;
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auto addToruspoint = [ & ] ( ld x , ld y ) {
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auto r = addRugpoint ( C0 , 0 ) ;
hyperpoint onscreen ;
applymodel ( tC0 ( eumove ( x , y ) ) , onscreen ) ;
// take point (1,0)
// apply eumove(1,0)
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// multiply by current_display->radius (= HTEXTURESIZE * rugzoom)
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// add 1, divide by texturesize
r - > x1 = onscreen [ 0 ] ;
r - > y1 = onscreen [ 1 ] ;
hyperpoint h1 = hpxyz ( x , y , 0 ) ;
hyperpoint h2 = z2 * h1 ;
double alpha = - h2 [ 0 ] * 2 * M_PI ;
double beta = - h2 [ 1 ] * 2 * M_PI ;
// r->flat = {alpha, beta, 0};
double sc = ( factor + 1 ) / 4 ;
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if ( gwhere = = gSphere ) {
ld ax = alpha + 1.124651 , bx = beta + 1.214893 ;
ld x = xfactor * sin ( ax ) , y = xfactor * cos ( ax ) , z = yfactor * sin ( bx ) , t = yfactor * cos ( bx ) ;
ld d = acos ( t ) / sqrt ( x * x + y * y + z * z ) ;
r - > flat = r - > h = hpxyz ( x * d , y * d , z * d ) ;
}
else
r - > flat = r - > h = hpxyz ( ( factor + cos ( alpha ) ) * cos ( beta ) * sc , ( factor + cos ( alpha ) ) * sin ( beta ) * sc , - sin ( alpha ) * sc ) ;
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r - > valid = true ;
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static const int X = 100003 ; // a prime
auto gluefun = [ ] ( ld z ) { return int ( frac ( z + .5 / X ) * X ) ; } ;
auto p = make_pair ( gluefun ( h2 [ 0 ] ) , gluefun ( h2 [ 1 ] ) ) ;
auto & r2 = glues [ p ] ;
if ( r2 ) r - > glueto ( r2 ) ; else r2 = r ;
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return r ;
} ;
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int rugmax = ( int ) sqrt ( vertex_limit / qty ) ;
if ( rugmax < 1 ) rugmax = 1 ;
if ( rugmax > 16 ) rugmax = 16 ;
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ld rmd = rugmax ;
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for ( int leaf = 0 ; leaf < ( klein ? 2 : 1 ) ; leaf + + )
for ( int i = 0 ; i < getqty ( ) ; i + + ) {
int x , y ;
if ( single ) {
x = tps [ i ] . x ;
y = tps [ i ] . y ;
}
else {
x = i % sdx ;
y = i / sdx ;
if ( x > sdx / 2 ) x - = sdx ;
if ( y > sdy / 2 ) y - = sdy ;
if ( leaf ) {
x + = sdx ;
if ( x > sdx ) x - = 2 * sdx ;
}
}
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rugpoint * rugarr [ 32 ] [ 32 ] ;
for ( int yy = 0 ; yy < = rugmax ; yy + + )
for ( int xx = 0 ; xx < = rugmax ; xx + + )
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rugarr [ yy ] [ xx ] = addToruspoint ( x + xx / rmd , y + ( yy - xx ) / rmd ) ;
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for ( int yy = 0 ; yy < rugmax ; yy + + )
for ( int xx = 0 ; xx < rugmax ; xx + + )
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addTriangle ( rugarr [ yy ] [ xx ] , rugarr [ yy + 1 ] [ xx ] , rugarr [ yy + 1 ] [ xx + 1 ] , modelscale / rugmax ) ,
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addTriangle ( rugarr [ yy ] [ xx + 1 ] , rugarr [ yy ] [ xx ] , rugarr [ yy + 1 ] [ xx + 1 ] , modelscale / rugmax ) ;
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}
double maxz = 0 ;
for ( auto p : points )
maxz = max ( maxz , max ( abs ( p - > x1 ) , abs ( p - > y1 ) ) ) ;
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// maxz * rugzoom * current_display->radius == current_display->radius
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vid . scale = 1 / maxz ;
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for ( auto p : points )
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p - > x1 = ( current_display - > xcenter + current_display - > radius * vid . scale * p - > x1 ) / vid . xres ,
p - > y1 = ( current_display - > ycenter - current_display - > radius * vid . scale * p - > y1 ) / vid . yres ;
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qvalid = 0 ;
for ( auto p : points ) if ( ! p - > glue ) qvalid + + ;
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println ( hlog , " qvalid = " , qvalid ) ;
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if ( rug_perspective )
push_all_points ( 2 , - model_distance ) ;
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return ;
}
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void verify ( ) {
vector < ld > ratios ;
for ( auto m : points )
for ( auto & e : m - > edges ) {
auto m2 = e . target ;
ld l = e . len ;
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normalizer n ( m - > flat , m2 - > flat ) ;
hyperpoint h1 = n ( m - > flat ) ;
hyperpoint h2 = n ( m2 - > flat ) ;
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ld l0 = hdist ( h1 , h2 ) ;
ratios . push_back ( l0 / l ) ;
}
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println ( hlog , " Length verification: " ) ;
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sort ( ratios . begin ( ) , ratios . end ( ) ) ;
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for ( int i = 0 ; i < isize ( ratios ) ; i + = isize ( ratios ) / 10 )
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println ( hlog , ratios [ i ] ) ;
println ( hlog ) ;
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}
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void comp ( cell * & minimum , cell * next ) {
int nc = next - > cpdist , mc = minimum - > cpdist ;
if ( tie ( nc , next ) < tie ( mc , minimum ) )
minimum = next ;
}
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void buildRug ( ) {
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need_mouseh = true ;
good_shape = false ;
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if ( fulltorus ) {
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good_shape = true ;
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buildTorusRug ( ) ;
return ;
}
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celllister cl ( centerover . at ? centerover . at : cwt . at , get_sightrange ( ) , vertex_limit , NULL ) ;
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map < cell * , rugpoint * > vptr ;
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for ( int i = 0 ; i < isize ( cl . lst ) ; i + + )
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vptr [ cl . lst [ i ] ] = addRugpoint ( ggmatrix ( cl . lst [ i ] ) * C0 , cl . dists [ i ] ) ;
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for ( auto & p : vptr ) {
cell * c = p . first ;
rugpoint * v = p . second ;
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if ( archimedean | | euwrap ) {
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rugpoint * p [ MAX_EDGE + 1 ] ;
for ( int j = 0 ; j < c - > type ; j + + ) p [ j ] = findOrAddRugpoint ( ggmatrix ( c ) * get_corner_position ( c , j ) , v - > dist ) ;
for ( int j = 0 ; j < c - > type ; j + + ) addTriangle ( v , p [ j ] , p [ ( j + 1 ) % c - > type ] ) ;
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if ( euwrap & & nonorientable ) {
transmatrix T = ggmatrix ( c ) * eumove ( torusconfig : : sdx , torusconfig : : sdy ) ;
rugpoint * Tv = addRugpoint ( T * C0 , 0 ) ;
for ( int j = 0 ; j < c - > type ; j + + ) p [ j ] = findOrAddRugpoint ( T * get_corner_position ( c , j ) , v - > dist ) ;
for ( int j = 0 ; j < c - > type ; j + + ) addTriangle ( Tv , p [ j ] , p [ ( j + 1 ) % c - > type ] ) ;
}
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}
else for ( int j = 0 ; j < c - > type ; j + + ) try {
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cell * c2 = c - > move ( j ) ;
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rugpoint * w = vptr . at ( c2 ) ;
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// if(v<w) addEdge(v, w);
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cell * c3 = c - > modmove ( j + 1 ) ;
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rugpoint * w2 = vptr . at ( c3 ) ;
if ( a4 ) {
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cell * c4 = ( cellwalker ( c , j ) + wstep - 1 ) . cpeek ( ) ;
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cell * cm = c ; comp ( cm , c ) ; comp ( cm , c2 ) ; comp ( cm , c3 ) ; comp ( cm , c4 ) ;
if ( cm = = c | | cm = = c4 )
addTriangle ( v , w , w2 ) ;
}
else if ( v > w & & v > w2 )
addTriangle ( v , w , w2 ) ;
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}
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catch ( out_of_range & ) { }
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}
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println ( hlog , " vertices = " , isize ( points ) , " triangles= " , isize ( triangles ) ) ;
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if ( subdivide_first )
for ( int i = 0 ; i < 20 & & subdivide_further ( ) ; i + + )
subdivide ( ) ;
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sort_rug_points ( ) ;
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calcLengths ( ) ;
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verify ( ) ;
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for ( auto p : points ) if ( p - > valid ) qvalid + + ;
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}
// rug physics
queue < rugpoint * > pqueue ;
void enqueue ( rugpoint * m ) {
if ( m - > inqueue ) return ;
pqueue . push ( m ) ;
m - > inqueue = true ;
}
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bool force_euclidean ( rugpoint & m1 , rugpoint & m2 , double rd , bool is_anticusp = false , double d1 = 1 , double d2 = 1 ) {
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if ( ! m1 . valid | | ! m2 . valid ) return false ;
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// double rd = hdist(m1.h, m2.h) * xd;
// if(rd > rdz +1e-6 || rd< rdz-1e-6) printf("%lf %lf\n", rd, rdz);
double t = 0 ;
for ( int i = 0 ; i < 3 ; i + + ) t + = ( m1 . flat [ i ] - m2 . flat [ i ] ) * ( m1 . flat [ i ] - m2 . flat [ i ] ) ;
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if ( is_anticusp & & t > rd * rd ) return false ;
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t = sqrt ( t ) ;
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/* printf("%s ", display(m1.flat));
printf ( " %s " , display ( m2 . flat ) ) ;
printf ( " %lf/%lf \n " , t , rd ) ; */
current_total_error + = ( t - rd ) * ( t - rd ) ;
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bool nonzero = abs ( t - rd ) > err_zero_current ;
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double force = ( t - rd ) / t / 2 ; // 20.0;
for ( int i = 0 ; i < 3 ; i + + ) {
double di = ( m2 . flat [ i ] - m1 . flat [ i ] ) * force ;
m1 . flat [ i ] + = di * d1 ;
m2 . flat [ i ] - = di * d2 ;
if ( nonzero & & d2 > 0 ) enqueue ( & m2 ) ;
}
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return nonzero ;
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}
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bool force ( rugpoint & m1 , rugpoint & m2 , double rd , bool is_anticusp = false , double d1 = 1 , double d2 = 1 ) {
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if ( ! m1 . valid | | ! m2 . valid ) return false ;
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if ( gwhere = = gEuclid & & fast_euclidean ) {
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return force_euclidean ( m1 , m2 , rd , is_anticusp , d1 , d2 ) ;
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}
// double rd = hdist(m1.h, m2.h) * xd;
// if(rd > rdz +1e-6 || rd< rdz-1e-6) printf("%lf %lf\n", rd, rdz);
using namespace hyperpoint_vec ;
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normalizer n ( m1 . flat , m2 . flat ) ;
hyperpoint f1 = n ( m1 . flat ) ;
hyperpoint f2 = n ( m2 . flat ) ;
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ld t = hdist ( f1 , f2 ) ;
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if ( is_anticusp & & t > rd ) return false ;
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current_total_error + = ( t - rd ) * ( t - rd ) ;
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bool nonzero = abs ( t - rd ) > err_zero_current ;
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double forcev = ( t - rd ) / 2 ; // 20.0;
transmatrix T = gpushxto0 ( f1 ) ;
transmatrix T1 = spintox ( T * f2 ) * T ;
transmatrix iT1 = inverse ( T1 ) ;
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for ( int i = 0 ; i < 3 ; i + + ) if ( std : : isnan ( m1 . flat [ i ] ) ) {
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addMessage ( " Failed! " ) ;
throw rug_exception ( ) ;
}
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f1 = iT1 * xpush0 ( d1 * forcev ) ;
f2 = iT1 * xpush0 ( t - d2 * forcev ) ;
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m1 . flat = n [ f1 ] ;
m2 . flat = n [ f2 ] ;
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if ( nonzero & & d2 > 0 ) enqueue ( & m2 ) ;
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return nonzero ;
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}
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vector < pair < ld , rugpoint * > > preset_points ;
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void preset ( rugpoint * m ) {
int q = 0 ;
hyperpoint h ;
for ( int i = 0 ; i < 3 ; i + + ) h [ i ] = 0 ;
using namespace hyperpoint_vec ;
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preset_points . clear ( ) ;
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for ( int j = 0 ; j < isize ( m - > edges ) ; j + + )
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for ( int k = 0 ; k < j ; k + + ) {
rugpoint * a = m - > edges [ j ] . target ;
rugpoint * b = m - > edges [ k ] . target ;
if ( ! a - > valid ) continue ;
if ( ! b - > valid ) continue ;
double blen = - 1 ;
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for ( int j2 = 0 ; j2 < isize ( a - > edges ) ; j2 + + )
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if ( a - > edges [ j2 ] . target = = b ) blen = a - > edges [ j2 ] . len ;
if ( blen < = 0 ) continue ;
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for ( int j2 = 0 ; j2 < isize ( a - > edges ) ; j2 + + )
for ( int k2 = 0 ; k2 < isize ( b - > edges ) ; k2 + + )
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if ( a - > edges [ j2 ] . target = = b - > edges [ k2 ] . target & & a - > edges [ j2 ] . target ! = m ) {
rugpoint * c = a - > edges [ j2 ] . target ;
if ( ! c - > valid ) continue ;
double a1 = m - > edges [ j ] . len / blen ;
double a2 = m - > edges [ k ] . len / blen ;
double c1 = a - > edges [ j2 ] . len / blen ;
double c2 = b - > edges [ k2 ] . len / blen ;
double cz = ( c1 * c1 - c2 * c2 + 1 ) / 2 ;
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double ch = sqrt ( c1 * c1 - cz * cz + 1e-10 ) ;
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double az = ( a1 * a1 - a2 * a2 + 1 ) / 2 ;
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double ah = sqrt ( a1 * a1 - az * az + 1e-10 ) ;
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// c->h = a->h + (b->h-a->h) * cz + ch * ort
hyperpoint ort = ( c - > flat - a - > flat - cz * ( b - > flat - a - > flat ) ) / ch ;
// m->h = a->h + (b->h-a->h) * az - ah * ort
hyperpoint res = a - > flat + ( b - > flat - a - > flat ) * az - ah * ort ;
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h + = res ;
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preset_points . emplace_back ( hypot ( blen * ( ah + ch ) , blen * ( az - cz ) ) , c ) ;
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q + + ;
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// printf("A %lf %lf %lf %lf C %lf %lf %lf %lf\n", a1, a2, az, ah, c1, c2, cz, ch);
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}
}
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if ( q > 0 ) m - > flat = h / q ;
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// printf("preset (%d) -> %s\n", q, display(m->flat));
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if ( std : : isnan ( m - > flat [ 0 ] ) | | std : : isnan ( m - > flat [ 1 ] ) | | std : : isnan ( m - > flat [ 2 ] ) )
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throw rug_exception ( ) ;
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}
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ld sse ( hyperpoint h ) {
ld sse = 0 ;
for ( auto & p : preset_points ) {
ld l = p . first ;
normalizer n ( h , p . second - > flat ) ;
hyperpoint h1 = n ( h ) ;
hyperpoint h2 = n ( p . second - > flat ) ;
ld l0 = hdist ( h1 , h2 ) ;
sse + = ( l0 - l ) * ( l0 - l ) ;
}
return sse ;
}
void optimize ( rugpoint * m , bool do_preset ) {
if ( do_preset ) {
preset ( m ) ;
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// int ed0 = isize(preset_points);
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for ( auto & e : m - > edges ) if ( e . target - > valid )
preset_points . emplace_back ( e . len , e . target ) ;
if ( gwhere > = gSphere ) {
ld cur = sse ( m - > flat ) ;
for ( int it = 0 ; it < 500 ; it + + ) {
ld ex = exp ( - it / 60 ) ;
again :
hyperpoint last = m - > flat ;
switch ( it % 6 ) {
case 0 : m - > flat [ 0 ] + = ex ; break ;
case 1 : m - > flat [ 0 ] - = ex ; break ;
case 2 : m - > flat [ 1 ] + = ex ; break ;
case 3 : m - > flat [ 1 ] - = ex ; break ;
case 4 : m - > flat [ 2 ] + = ex ; break ;
case 5 : m - > flat [ 2 ] - = ex ; break ;
}
ld now = sse ( m - > flat ) ;
if ( now < cur ) { cur = now ; ex * = 1.2 ; goto again ; }
else m - > flat = last ;
}
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// printf("edges = [%d] %d sse = %lf\n",ed0, isize(preset_points), cur);
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}
}
for ( int it = 0 ; it < 50 ; it + + )
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for ( int j = 0 ; j < isize ( m - > edges ) ; j + + )
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force ( * m , * m - > edges [ j ] . target , m - > edges [ j ] . len , false , 1 , 0 ) ;
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}
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int divides = 0 ;
bool stop = false ;
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bool subdivide_further ( ) {
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if ( fulltorus ) return false ;
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return isize ( points ) * 4 < vertex_limit ;
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}
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void subdivide ( ) {
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int N = isize ( points ) ;
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// if(euclid && gwhere == gEuclid) return;
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if ( ! subdivide_further ( ) ) {
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if ( euclid & & ! bounded & & gwhere = = gEuclid ) {
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println ( hlog , " Euclidean -- full precision " ) ;
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stop = true ;
}
else {
err_zero_current / = 2 ;
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println ( hlog , " increasing precision to " , err_zero_current ) ;
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for ( auto p : points ) enqueue ( p ) ;
}
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return ;
}
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println ( hlog , " subdivide " , make_pair ( N , isize ( triangles ) ) ) ;
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need_mouseh = true ;
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divides + + ;
vector < triangle > otriangles = triangles ;
triangles . clear ( ) ;
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halves . clear ( ) ;
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// subdivide edges
for ( int i = 0 ; i < N ; i + + ) {
rugpoint * m = points [ i ] ;
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for ( int j = 0 ; j < isize ( m - > edges ) ; j + + ) {
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rugpoint * m2 = m - > edges [ j ] . target ;
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if ( m2 < m ) continue ;
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rugpoint * mm = addRugpoint ( mid ( m - > h , m2 - > h ) , ( m - > dist + m2 - > dist ) / 2 ) ;
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halves [ make_pair ( m , m2 ) ] = mm ;
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if ( ! good_shape ) {
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using namespace hyperpoint_vec ;
normalizer n ( m - > flat , m2 - > flat ) ;
hyperpoint h1 = n ( m - > flat ) ;
hyperpoint h2 = n ( m2 - > flat ) ;
mm - > flat = n [ mid ( h1 , h2 ) ] ;
}
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mm - > valid = m - > valid & & m2 - > valid ;
if ( mm - > valid ) qvalid + + ;
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mm - > inqueue = false ; enqueue ( mm ) ;
}
m - > edges . clear ( ) ;
}
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for ( int i = 0 ; i < isize ( otriangles ) ; i + + )
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addTriangle1 ( otriangles [ i ] . m [ 0 ] , otriangles [ i ] . m [ 1 ] , otriangles [ i ] . m [ 2 ] ) ;
calcLengths ( ) ;
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println ( hlog , " result " , make_tuple ( isize ( points ) , isize ( triangles ) ) ) ;
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}
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ld slow_modeldist ( const hyperpoint & h1 , const hyperpoint & h2 ) {
normalizer n ( h1 , h2 ) ;
hyperpoint f1 = n ( h1 ) ;
hyperpoint f2 = n ( h2 ) ;
return hdist ( f1 , f2 ) ;
}
typedef array < ld , 4 > hyperpoint4 ;
hyperpoint4 azeq_to_4 ( const hyperpoint & h ) {
array < ld , 4 > res ;
ld rad = hypot3 ( h ) ;
res [ 3 ] = cos ( rad ) ;
ld sr = sin ( rad ) / rad ;
for ( int j = 0 ; j < 3 ; j + + ) res [ j ] = h [ j ] * sr ;
return res ;
}
ld modeldist ( const hyperpoint & h1 , const hyperpoint & h2 ) {
if ( gwhere = = gSphere ) {
hyperpoint4 coord [ 2 ] = { azeq_to_4 ( h1 ) , azeq_to_4 ( h2 ) } ;
ld edist = 0 ;
for ( int j = 0 ; j < 4 ; j + + ) edist + = sqr ( coord [ 0 ] [ j ] - coord [ 1 ] [ j ] ) ;
return 2 * asin ( sqrt ( edist ) / 2 ) ;
}
return slow_modeldist ( h1 , h2 ) ;
}
typedef long long bincode ;
const bincode sY = ( 1 < < 16 ) ;
const bincode sZ = sY * sY ;
const bincode sT = sY * sY * sY ;
bincode acd_bin ( ld x ) {
return ( int ) floor ( x / anticusp_dist + .5 ) ;
}
bincode get_bincode ( hyperpoint h ) {
switch ( ginf [ gwhere ] . cclass ) {
case gcEuclid :
return acd_bin ( h [ 0 ] ) + acd_bin ( h [ 1 ] ) * sY + acd_bin ( h [ 2 ] ) * sZ ;
case gcHyperbolic :
return acd_bin ( hypot3 ( h ) ) ;
case gcSphere : {
auto p = azeq_to_4 ( h ) ;
return acd_bin ( p [ 0 ] ) + acd_bin ( p [ 1 ] ) * sY + acd_bin ( p [ 2 ] ) * sZ + acd_bin ( p [ 3 ] ) * sT ;
}
}
return 0 ;
}
void generate_deltas ( vector < bincode > & target , int dim , bincode offset ) {
if ( dim = = 0 ) {
if ( offset > 0 ) target . push_back ( offset ) ;
}
else {
generate_deltas ( target , dim - 1 , offset * sY ) ;
generate_deltas ( target , dim - 1 , offset * sY + 1 ) ;
generate_deltas ( target , dim - 1 , offset * sY - 1 ) ;
}
}
int detect_cusp_at ( rugpoint * p , rugpoint * q ) {
if ( hdist ( p - > h , q - > h ) * modelscale < = anticusp_dist )
return 0 ;
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else if ( modeldist ( p - > flat , q - > flat ) > anticusp_dist - err_zero_current )
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return 1 ;
else {
add_anticusp_edge ( p , q ) ;
enqueue ( p ) ;
enqueue ( q ) ;
return 2 ;
}
}
int detect_cusps ( ) {
ld max_edge_length = 0 ;
for ( auto p : points )
for ( auto e : p - > edges )
max_edge_length = max ( max_edge_length , e . len ) ;
anticusp_dist = anticusp_factor * max_edge_length ;
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array < int , 3 > stats = { 0 , 0 , 0 } ;
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map < bincode , vector < rugpoint * > > code_to_point ;
for ( auto p : points ) if ( p - > valid )
code_to_point [ get_bincode ( p - > flat ) ] . push_back ( p ) ;
vector < bincode > deltas ;
generate_deltas ( deltas , gwhere = = gEuclid ? 3 : gwhere = = gNormal ? 1 : 4 , 0 ) ;
for ( auto b : code_to_point ) {
bincode at = b . first ;
for ( auto p : b . second )
for ( auto q : b . second )
if ( p < q ) stats [ detect_cusp_at ( p , q ) ] + + ;
for ( bincode bc : deltas )
if ( code_to_point . count ( at + bc ) )
for ( auto p : b . second )
for ( auto q : code_to_point [ at + bc ] )
stats [ detect_cusp_at ( p , q ) ] + + ;
}
/* printf("testing\n");
int stats2 [ 3 ] = { 0 , 0 , 0 } ;
for ( auto p : points ) if ( p - > valid )
for ( auto q : points ) if ( q - > valid ) if ( p < q ) {
stats2 [ detect_cusp_at ( p , q ) ] + + ;
}
printf ( " cusp stats: %d/%d/%d | %d/%d/%d \n " , stats [ 0 ] , stats [ 1 ] , stats [ 2 ] , stats2 [ 0 ] , stats2 [ 1 ] , stats2 [ 2 ] ) ; */
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println ( hlog , " cusp stats: " , stats ) ;
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return stats [ 2 ] ;
}
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void addNewPoints ( ) {
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if ( anticusp_factor & & detect_cusps ( ) )
return ;
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if ( euwrap | | qvalid = = isize ( points ) ) {
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subdivide ( ) ;
return ;
}
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double dist = hdist0 ( points [ qvalid ] - > h ) + .1e-6 ;
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int oqvalid = qvalid ;
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for ( int i = 0 ; i < isize ( points ) ; i + + ) {
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rugpoint & m = * points [ i ] ;
bool wasvalid = m . valid ;
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m . valid = wasvalid | | sphere | | hdist0 ( m . h ) < = dist ;
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if ( m . valid & & ! wasvalid ) {
qvalid + + ;
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need_mouseh = true ;
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if ( ! good_shape ) optimize ( & m , i > 7 ) ;
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enqueue ( & m ) ;
}
}
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if ( qvalid ! = oqvalid ) { println ( hlog , " adding new points " , make_tuple ( oqvalid , qvalid , isize ( points ) , dist , dt , queueiter ) ) ; }
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}
void physics ( ) {
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if ( in_crystal ( ) ) {
crystal : : build_rugdata ( ) ;
return ;
}
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if ( good_shape ) return ;
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auto t = SDL_GetTicks ( ) ;
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current_total_error = 0 ;
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while ( SDL_GetTicks ( ) < t + 5 & & ! stop )
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for ( int it = 0 ; it < 50 & & ! stop ; it + + )
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if ( pqueue . empty ( ) ) addNewPoints ( ) ;
else {
queueiter + + ;
rugpoint * m = pqueue . front ( ) ;
pqueue . pop ( ) ;
m - > inqueue = false ;
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bool moved = false ;
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for ( auto & e : m - > edges )
moved = force ( * m , * e . target , e . len ) | | moved ;
for ( auto & e : m - > anticusp_edges )
moved = force ( * m , * e . target , anticusp_dist , true ) | | moved ;
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if ( moved ) enqueue ( m ) , need_mouseh = true ;
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}
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}
// drawing the Rug
//-----------------
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bool use_precompute ;
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void getco ( rugpoint * m , hyperpoint & h , int & spherepoints ) {
using namespace hyperpoint_vec ;
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h = use_precompute ? m - > getglue ( ) - > precompute : m - > getglue ( ) - > flat ;
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if ( rug_perspective & & gwhere > = gSphere ) {
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if ( h [ 2 ] > 0 ) {
ld rad = hypot3 ( h ) ;
// turn M_PI to -M_PI
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// the only difference between sphere and elliptic is here:
// in elliptic, we subtract PI from the distance
ld rad_to = ( gwhere = = gSphere ? M_PI + M_PI : M_PI ) - rad ;
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ld r = - rad_to / rad ;
h * = r ;
spherepoints + + ;
}
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}
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}
extern int besti ;
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# if CAP_ODS
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/* these functions are for the ODS projection, used in VR videos */
void cyclefix ( ld & a , ld b ) {
if ( a > b + M_PI ) a - = 2 * M_PI ;
if ( a < b - M_PI ) a + = 2 * M_PI ;
}
ld raddif ( ld a , ld b ) {
ld d = a - b ;
if ( d < 0 ) d = - d ;
if ( d > 2 * M_PI ) d - = 2 * M_PI ;
if ( d > M_PI ) d = 2 * M_PI - d ;
return d ;
}
bool project_ods ( hyperpoint azeq , hyperpoint & h1 , hyperpoint & h2 , bool eye ) {
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USING_NATIVE_GEOMETRY ;
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ld tanalpha = tan_auto ( vid . ipd / 2 ) ;
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if ( eye ) tanalpha = - tanalpha ;
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if ( ! sphere ) tanalpha = - tanalpha ;
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using namespace hyperpoint_vec ;
ld d = hypot3 ( azeq ) ;
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ld sindbd = sin_auto ( d ) / d , cosd = cos_auto ( d ) ;
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ld x = azeq [ 0 ] * sindbd ;
ld y = azeq [ 2 ] * sindbd ;
ld z = azeq [ 1 ] * sindbd ;
ld t = cosd ;
// printf("%10.5lf %10.5lf %10.5lf ", azeq[0], azeq[1], azeq[2]);
// printf(" => %10.5lf %10.5lf %10.5lf %10.5lf", x, y, z, t);
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ld y02 = ( x * x + y * y - tanalpha * tanalpha * t * t ) ;
if ( y02 < 0 ) return false ;
ld y0 = sqrt ( y02 ) ;
ld theta = atan ( z / y0 ) ;
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for ( int i = 0 ; i < 2 ; i + + ) {
hyperpoint & h = ( i ? h1 : h2 ) ;
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if ( i = = 1 ) theta = - theta , y0 = - y0 ;
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ld x0 = t * tanalpha ;
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ld phi = atan2 ( y , x ) - atan2 ( y0 , x0 ) + M_PI ;
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ld delta = euclid ? hypot ( y0 , z ) : atan2_auto ( z / sin ( theta ) , t / cos_auto ( vid . ipd / 2 ) ) ;
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if ( euclid | | hyperbolic ) phi - = M_PI ;
if ( hyperbolic ) delta = - delta ;
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h [ 0 ] = phi ;
h [ 1 ] = theta ;
h [ 2 ] = delta ;
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if ( euclid | | hyperbolic ) h [ 1 ] = - theta ;
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// printf(" => %10.5lf %10.5lf %10.5lf", phi, theta, delta);
}
// printf("\n");
return true ;
}
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# endif
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vector < glhr : : ct_vertex > ct_array ;
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void drawTriangle ( triangle & t ) {
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using namespace hyperpoint_vec ;
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for ( int i : { 0 , 1 , 2 } ) {
if ( ! t . m [ i ] - > valid ) return ;
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// if(t.m[i]->dist >= get_sightrange()+.51) return;
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}
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dt + + ;
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# if CAP_ODS
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if ( vid . stereo_mode = = current_display - > sODS ) {
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hyperpoint pts [ 3 ] ;
for ( int i = 0 ; i < 3 ; i + + )
pts [ i ] = t . m [ i ] - > getglue ( ) - > flat ;
hyperpoint hc = ( pts [ 1 ] - pts [ 0 ] ) ^ ( pts [ 2 ] - pts [ 0 ] ) ;
double hch = hypot3 ( hc ) ;
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ld col = ( 2 + hc [ 0 ] / hch ) / 3 ;
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bool natsph = among ( gwhere , gSphere , gElliptic ) ;
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bool ok = true ;
array < hyperpoint , 6 > h ;
for ( int eye = 0 ; eye < 2 ; eye + + ) {
if ( true ) {
for ( int i = 0 ; i < 3 ; i + + )
ok = ok & & project_ods ( pts [ i ] , h [ i ] , h [ i + 3 ] , eye ) ;
if ( ! ok ) return ;
for ( int i = 0 ; i < 6 ; i + + ) {
// let Delta be from 0 to 2PI
if ( h [ i ] [ 2 ] < 0 ) h [ i ] [ 2 ] + = 2 * M_PI ;
// Theta is from -PI/2 to PI/2. Let it be from 0 to PI
h [ i ] [ 1 ] + = ( eye ? - 1 : 1 ) * M_PI / 2 ;
}
}
else {
for ( int i = 0 ; i < 6 ; i + + )
h [ i ] [ 0 ] = - h [ i ] [ 0 ] ,
h [ i ] [ 1 ] = - h [ i ] [ 1 ] ,
h [ i ] [ 2 ] = 2 * M_PI - h [ i ] [ 2 ] ;
}
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if ( natsph ) {
if ( raddif ( h [ 4 ] [ 0 ] , h [ 0 ] [ 0 ] ) < raddif ( h [ 1 ] [ 0 ] , h [ 0 ] [ 0 ] ) )
swap ( h [ 1 ] , h [ 4 ] ) ;
if ( raddif ( h [ 5 ] [ 0 ] , h [ 0 ] [ 0 ] ) < raddif ( h [ 2 ] [ 0 ] , h [ 0 ] [ 0 ] ) )
swap ( h [ 5 ] , h [ 2 ] ) ;
}
else {
if ( h [ 0 ] [ 2 ] < 0 ) swap ( h [ 0 ] , h [ 3 ] ) ;
if ( h [ 1 ] [ 2 ] < 0 ) swap ( h [ 1 ] , h [ 4 ] ) ;
if ( h [ 2 ] [ 2 ] < 0 ) swap ( h [ 2 ] , h [ 5 ] ) ;
}
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if ( abs ( h [ 1 ] [ 1 ] - h [ 0 ] [ 1 ] ) > M_PI / 2 ) return ;
if ( abs ( h [ 2 ] [ 1 ] - h [ 0 ] [ 1 ] ) > M_PI / 2 ) return ;
cyclefix ( h [ 1 ] [ 0 ] , h [ 0 ] [ 0 ] ) ;
cyclefix ( h [ 2 ] [ 0 ] , h [ 0 ] [ 0 ] ) ;
cyclefix ( h [ 4 ] [ 0 ] , h [ 3 ] [ 0 ] ) ;
cyclefix ( h [ 5 ] [ 0 ] , h [ 3 ] [ 0 ] ) ;
for ( int s : { 0 , 3 } ) {
int fst = 0 , lst = 0 ;
if ( h [ s + 1 ] [ 0 ] < - M_PI | | h [ s + 2 ] [ 0 ] < - M_PI ) lst + + ;
if ( h [ s + 1 ] [ 0 ] > + M_PI | | h [ s + 2 ] [ 0 ] > + M_PI ) fst - - ;
for ( int x = fst ; x < = lst ; x + + ) for ( int i = 0 ; i < 3 ; i + + ) {
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ct_array . emplace_back (
hpxyz ( h [ s + i ] [ 0 ] + 2 * M_PI * x , h [ s + i ] [ 1 ] , h [ s + i ] [ 2 ] ) ,
t . m [ i ] - > x1 , t . m [ i ] - > y1 ,
col ) ;
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}
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if ( ! natsph ) break ;
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}
}
return ;
}
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# endif
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int spherepoints = 0 ;
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array < hyperpoint , 3 > h ;
for ( int i : { 0 , 1 , 2 } ) getco ( t . m [ i ] , h [ i ] , spherepoints ) ;
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if ( spherepoints = = 1 | | spherepoints = = 2 ) return ;
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hyperpoint hc = ( h [ 1 ] - h [ 0 ] ) ^ ( h [ 2 ] - h [ 0 ] ) ;
double hch = hypot3 ( hc ) ;
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ld col = ( 2 + hc [ 0 ] / hch ) / 3 ;
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for ( int i : { 0 , 1 , 2 } )
ct_array . emplace_back ( h [ i ] , t . m [ i ] - > x1 , t . m [ i ] - > y1 , col ) ;
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}
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renderbuffer * glbuf ;
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void prepareTexture ( ) {
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resetbuffer rb ;
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dynamicval < eStereo > d ( vid . stereo_mode , sOFF ) ;
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calcparam_rug ( ) ;
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glbuf - > enable ( ) ;
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current_display - > set_viewport ( 0 ) ;
current_display - > set_projection ( 0 , true ) ;
current_display - > set_mask ( 0 ) ;
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glbuf - > clear ( 0 ) ;
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ptds . clear ( ) ;
drawthemap ( ) ;
if ( mousing & & ! renderonce ) {
for ( int i = 0 ; i < numplayers ( ) ; i + + ) if ( multi : : playerActive ( i ) )
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queueline ( tC0 ( ggmatrix ( playerpos ( i ) ) ) , mouseh , 0xFF00FF , 8 + vid . linequality ) ;
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}
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if ( finger_center ) {
transmatrix V = rgpushxto0 ( finger_center - > h ) ;
queuechr ( V , 0.5 , ' X ' , 0xFFFFFFFF , 2 ) ;
for ( int i = 0 ; i < 72 ; i + + )
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queueline ( V * xspinpush0 ( i * M_PI / 32 , finger_range ) , V * xspinpush0 ( ( i + 1 ) * M_PI / 32 , finger_range ) , 0xFFFFFFFF , vid . linequality ) ;
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}
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drawqueue ( ) ;
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calcparam ( ) ;
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rb . reset ( ) ;
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}
double xview , yview ;
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bool no_fog ;
ld lowrug = 1e-2 , hirug = 1e3 ;
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GLuint alternate_texture ;
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bool invert_depth ;
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void drawRugScene ( ) {
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glbuf - > use_as_texture ( ) ;
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if ( alternate_texture )
glBindTexture ( GL_TEXTURE_2D , alternate_texture ) ;
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if ( backcolor = = 0 )
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glClearColor ( 0.05f , 0.05f , 0.05f , 1.0f ) ;
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else
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glhr : : colorClear ( backcolor < < 8 | 0xFF ) ;
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# ifdef GLES_ONLY
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glClearDepthf ( invert_depth ? - 1.0f : 1.0f ) ;
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# else
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glClearDepth ( invert_depth ? - 1.0f : 1.0f ) ;
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# endif
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glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
glDisable ( GL_BLEND ) ;
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glhr : : switch_mode ( glhr : : gmLightFog , glhr : : shader_projection : : standard ) ;
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glhr : : set_depthtest ( true ) ;
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glDepthFunc ( invert_depth ? GL_GREATER : GL_LESS ) ;
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for ( int ed = current_display - > stereo_active ( ) & & vid . stereo_mode ! = sODS ? - 1 : 0 ; ed < 2 ; ed + = 2 ) {
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use_precompute = false ;
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ct_array . clear ( ) ;
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current_display - > set_mask ( ed ) , current_display - > set_viewport ( ed ) ;
if ( ed = = 1 & & vid . stereo_mode = = sAnaglyph )
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glClear ( GL_DEPTH_BUFFER_BIT ) ;
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start_projection ( ed , true ) ;
eyewidth_translate ( ed ) ;
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if ( vid . stereo_mode = = sODS ) {
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glhr : : projection_multiply ( glhr : : ortho ( M_PI , M_PI , 100 ) ) ; // 2*M_PI));
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}
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else if ( rug_perspective | | current_display - > stereo_active ( ) ) {
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xview = current_display - > tanfov ;
yview = current_display - > tanfov * vid . yres / vid . xres ;
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glhr : : projection_multiply ( glhr : : frustum ( xview , yview , lowrug , hirug ) ) ;
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xview = - xview ; yview = - yview ;
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if ( ! rug_perspective )
glhr : : projection_multiply ( glhr : : translate ( 0 , 0 , - model_distance ) ) ;
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if ( ed ) {
if ( gwhere = = gEuclid )
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glhr : : projection_multiply ( glhr : : translate ( vid . ipd * ed / 2 , 0 , 0 ) ) ;
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else {
use_precompute = true ;
for ( auto p : points ) {
p - > precompute = p - > flat ;
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push_point ( p - > precompute , 0 , vid . ipd * ed / 2 ) ;
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}
}
}
}
else {
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xview = current_display - > tanfov * model_distance ;
yview = current_display - > tanfov * model_distance * vid . yres / vid . xres ;
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// glOrtho(-xview, xview, yview, -yview, -1000, 1000);
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glhr : : projection_multiply ( glhr : : ortho ( xview , yview , - 1000 ) ) ;
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}
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glhr : : color2 ( 0xFFFFFFFF ) ;
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glhr : : fog_max (
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no_fog ? 1000 :
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gwhere = = gSphere & & rug_perspective ? 10 :
gwhere = = gElliptic & & rug_perspective ? 4 :
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100
) ;
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for ( int t = 0 ; t < isize ( triangles ) ; t + + )
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drawTriangle ( triangles [ t ] ) ;
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glhr : : id_modelview ( ) ;
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glhr : : prepare ( ct_array ) ;
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glDrawArrays ( GL_TRIANGLES , 0 , isize ( ct_array ) ) ;
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current_display - > set_mask ( 0 ) ;
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}
glEnable ( GL_BLEND ) ;
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current_display - > set_mask ( 0 ) , current_display - > set_viewport ( 0 ) ;
current_display - > set_projection ( 0 , true ) ;
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if ( rug_failure ) {
rug : : close ( ) ;
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rug : : clear_model ( ) ;
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rug : : init ( ) ;
}
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}
// organization
//--------------
transmatrix currentrot ;
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void reopen ( ) {
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if ( rugged ) return ;
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when_enabled = ticks ;
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GLERR ( " before init " ) ;
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glbuf = new renderbuffer ( TEXTURESIZE , TEXTURESIZE , vid . usingGL & & ! rendernogl ) ;
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if ( ! glbuf - > valid ) {
addMessage ( XLAT ( " Failed to enable " ) ) ;
delete glbuf ;
return ;
}
rugged = true ;
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if ( renderonce ) prepareTexture ( ) ;
if ( ! rugged ) return ;
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}
void init_model ( ) {
clear_model ( ) ;
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genrug = true ;
drawthemap ( ) ;
genrug = false ;
qvalid = 0 ; dt = 0 ; queueiter = 0 ;
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err_zero_current = err_zero ;
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if ( geometry = = gCrystal & & surface : : sh = = surface : : dsNone ) {
surface : : sh = surface : : dsCrystal ;
crystal : : init_rotation ( ) ;
good_shape = true ;
return ;
}
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try {
buildRug ( ) ;
while ( good_shape & & subdivide_further ( ) ) subdivide ( ) ;
currentrot = Id ;
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bool valid = true ;
for ( rugpoint * r : points )
if ( r - > x1 < 0 | | r - > x1 > 1 | | r - > y1 < 0 | | r - > y1 > 1 )
valid = false ;
if ( sphere & & pmodel = = mdDisk & & vid . alpha > 1 )
valid = false ;
if ( ! valid )
gotoHelp (
" Note: this mode is based on what you see on the screen -- but re-rendered in another way. "
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" If not everything is shown on the screen (e.g., too zoomed in), the results will be incorrect "
" (though possibly interesting). "
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" Use a different projection to fix this. "
) ;
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}
catch ( rug_exception ) {
close ( ) ;
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clear_model ( ) ;
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}
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}
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void init ( ) {
reopen ( ) ;
if ( rugged ) init_model ( ) ;
}
void clear_model ( ) {
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triangles . clear ( ) ;
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for ( int i = 0 ; i < isize ( points ) ; i + + ) delete points [ i ] ;
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points . clear ( ) ;
pqueue = queue < rugpoint * > ( ) ;
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}
void close ( ) {
if ( ! rugged ) return ;
rugged = false ;
delete glbuf ;
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finger_center = NULL ;
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}
int lastticks ;
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ld protractor = 0 ;
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void apply_rotation ( const transmatrix & t ) {
if ( ! rug_perspective ) currentrot = t * currentrot ;
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if ( in_crystal ( ) ) crystal : : apply_rotation ( t ) ;
else for ( auto p : points ) p - > flat = t * p - > flat ;
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}
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void move_forward ( ld distance ) {
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if ( rug_perspective ) push_all_points ( 2 , distance ) ;
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else model_distance / = exp ( distance ) ;
}
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# define CAP_HOLDKEYS CAP_SDL // && !ISWEB)
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bool handlekeys ( int sym , int uni ) {
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if ( uni = = ' 1 ' ) {
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ld bdist = 1e12 ;
if ( finger_center )
finger_center = NULL ;
else {
for ( auto p : points ) {
ld cdist = hdist ( p - > getglue ( ) - > h , mouseh ) ;
if ( cdist < bdist )
bdist = cdist , finger_center = p - > getglue ( ) ;
}
}
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if ( renderonce ) renderlate + = 10 ;
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return true ;
}
else if ( uni = = ' 2 ' ) {
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if ( in_crystal ( ) )
crystal : : switch_z_coordinate ( ) ;
else
apply_rotation ( rotmatrix ( M_PI , 0 , 2 ) ) ;
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return true ;
}
else if ( uni = = ' 3 ' ) {
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if ( in_crystal ( ) )
crystal : : next_home_orientation ( ) ;
else
apply_rotation ( rotmatrix ( M_PI / 2 , 0 , 2 ) ) ;
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return true ;
}
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# if !CAP_HOLDKEYS
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else if ( uni = = SDLK_PAGEUP | | uni = = ' [ ' ) {
move_forward ( .1 ) ;
return true ;
}
else if ( uni = = SDLK_PAGEDOWN | | uni = = ' ] ' ) {
move_forward ( - .1 ) ;
return true ;
}
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else if ( uni = = SDLK_HOME ) { apply_rotation ( rotmatrix ( .1 , 0 , 1 ) ) ; return true ; }
else if ( uni = = SDLK_END ) { apply_rotation ( rotmatrix ( .1 , 1 , 0 ) ) ; return true ; }
else if ( uni = = SDLK_DOWN ) { apply_rotation ( rotmatrix ( .1 , 2 , 1 ) ) ; return true ; }
else if ( uni = = SDLK_UP ) { apply_rotation ( rotmatrix ( .1 , 1 , 2 ) ) ; return true ; }
else if ( uni = = SDLK_LEFT ) { apply_rotation ( rotmatrix ( .1 , 2 , 0 ) ) ; return true ; }
else if ( uni = = SDLK_RIGHT ) { apply_rotation ( rotmatrix ( .1 , 0 , 2 ) ) ; return true ; }
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# endif
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else return false ;
}
void finger_on ( int coord , ld val ) {
for ( auto p : points ) {
ld d = hdist ( finger_center - > h , p - > getglue ( ) - > h ) ;
push_point ( p - > flat , coord , val * finger_force * exp ( - sqr ( d / finger_range ) ) ) ;
}
enqueue ( finger_center ) , good_shape = false ;
}
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transmatrix last_orientation ;
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ld ruggospeed = 1 ;
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void actDraw ( ) {
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try {
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if ( ! renderonce ) prepareTexture ( ) ;
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else if ( renderlate ) {
renderlate - - ;
prepareTexture ( ) ;
}
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// do not display button
else playerfound = true ;
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current_display - > set_viewport ( 0 ) ;
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physics ( ) ;
drawRugScene ( ) ;
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# if CAP_ORIENTATION
if ( ticks < when_enabled + 500 )
last_orientation = getOrientation ( ) ;
else {
transmatrix next_orientation = getOrientation ( ) ;
apply_rotation ( inverse ( last_orientation ) * next_orientation ) ;
last_orientation = next_orientation ;
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}
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# endif
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int qm = 0 ;
double alpha = ( ticks - lastticks ) / 1000.0 ;
lastticks = ticks ;
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if ( ruggo ) move_forward ( ruggo * alpha ) ;
# if CAP_HOLDKEYS
Uint8 * keystate = SDL_GetKeyState ( NULL ) ;
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if ( keystate [ SDLK_LALT ] ) alpha / = 10 ;
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transmatrix t = Id ;
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auto perform_finger = [ = ] ( ) {
if ( keystate [ SDLK_HOME ] ) finger_range / = exp ( alpha ) ;
if ( keystate [ SDLK_END ] ) finger_range * = exp ( alpha ) ;
if ( keystate [ SDLK_LEFT ] ) finger_on ( 0 , - alpha ) ;
if ( keystate [ SDLK_RIGHT ] ) finger_on ( 0 , alpha ) ;
if ( keystate [ SDLK_UP ] ) finger_on ( 1 , alpha ) ;
if ( keystate [ SDLK_DOWN ] ) finger_on ( 1 , - alpha ) ;
if ( keystate [ SDLK_PAGEDOWN ] ) finger_on ( 2 , - alpha ) ;
if ( keystate [ SDLK_PAGEUP ] ) finger_on ( 2 , + alpha ) ;
} ;
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if ( cmode & sm : : NUMBER ) {
}
else if ( rug_perspective ) {
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ld strafex = 0 , strafey = 0 , push = 0 ;
if ( finger_center )
perform_finger ( ) ;
else {
if ( keystate [ SDLK_HOME ] ) qm + + , t = t * rotmatrix ( alpha , 0 , 1 ) , protractor + = alpha ;
if ( keystate [ SDLK_END ] ) qm + + , t = t * rotmatrix ( alpha , 1 , 0 ) , protractor - = alpha ;
if ( ! keystate [ SDLK_LSHIFT ] ) {
if ( keystate [ SDLK_DOWN ] ) qm + + , t = t * rotmatrix ( alpha , 2 , 1 ) , protractor + = alpha ;
if ( keystate [ SDLK_UP ] ) qm + + , t = t * rotmatrix ( alpha , 1 , 2 ) , protractor - = alpha ;
if ( keystate [ SDLK_LEFT ] ) qm + + , t = t * rotmatrix ( alpha , 2 , 0 ) , protractor + = alpha ;
if ( keystate [ SDLK_RIGHT ] ) qm + + , t = t * rotmatrix ( alpha , 0 , 2 ) , protractor - = alpha ;
}
if ( keystate [ SDLK_PAGEDOWN ] ) push - = alpha ;
if ( keystate [ SDLK_PAGEUP ] ) push + = alpha ;
if ( keystate [ SDLK_LSHIFT ] ) {
if ( keystate [ SDLK_LEFT ] ) strafex + = alpha ;
if ( keystate [ SDLK_RIGHT ] ) strafex - = alpha ;
if ( keystate [ SDLK_UP ] ) strafey - = alpha ;
if ( keystate [ SDLK_DOWN ] ) strafey + = alpha ;
}
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}
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if ( qm ) {
if ( keystate [ SDLK_LCTRL ] )
push_all_points ( 2 , + model_distance ) ;
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apply_rotation ( t ) ;
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if ( keystate [ SDLK_LCTRL ] )
push_all_points ( 2 , - model_distance ) ;
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}
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model_distance - = push ;
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push_all_points ( 2 , push * ruggospeed ) ;
push_all_points ( 0 , strafex * ruggospeed ) ;
push_all_points ( 1 , strafey * ruggospeed ) ;
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}
else {
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if ( finger_center )
perform_finger ( ) ;
else {
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if ( keystate [ SDLK_HOME ] & & ! in_crystal ( ) ) qm + + , t = inverse ( currentrot ) ;
if ( keystate [ SDLK_END ] ) {
qm + + ;
if ( in_crystal ( ) ) t = t * rotmatrix ( alpha , 0 , 1 ) ;
else t = currentrot * rotmatrix ( alpha , 0 , 1 ) * inverse ( currentrot ) ;
}
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if ( keystate [ SDLK_DOWN ] ) qm + + , t = t * rotmatrix ( alpha , 1 , 2 ) ;
if ( keystate [ SDLK_UP ] ) qm + + , t = t * rotmatrix ( alpha , 2 , 1 ) ;
if ( keystate [ SDLK_LEFT ] ) qm + + , t = t * rotmatrix ( alpha , 0 , 2 ) ;
if ( keystate [ SDLK_RIGHT ] ) qm + + , t = t * rotmatrix ( alpha , 2 , 0 ) ;
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if ( keystate [ SDLK_PAGEUP ] ) model_distance / = exp ( alpha * ruggospeed ) ;
if ( keystate [ SDLK_PAGEDOWN ] ) model_distance * = exp ( alpha * ruggospeed ) ;
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}
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if ( qm ) {
apply_rotation ( t ) ;
}
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}
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# endif
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}
catch ( rug_exception ) {
rug : : close ( ) ;
}
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}
int besti ;
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void getco_pers ( rugpoint * r , hyperpoint & p , int & spherepoints , bool & error ) {
getco ( r , p , spherepoints ) ;
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if ( rug_perspective ) {
if ( p [ 2 ] > = 0 )
error = true ;
else {
p [ 0 ] / = p [ 2 ] ;
p [ 1 ] / = p [ 2 ] ;
}
}
}
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static const ld RADAR_INF = 1e12 ;
ld radar_distance = RADAR_INF ;
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hyperpoint gethyper ( ld x , ld y ) {
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double mx = ( x - current_display - > xcenter ) / vid . xres * 2 * xview ;
double my = ( current_display - > ycenter - y ) / vid . yres * 2 * yview ;
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radar_distance = RADAR_INF ;
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double rx1 = 0 , ry1 = 0 ;
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bool found = false ;
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for ( int i = 0 ; i < isize ( triangles ) ; i + + ) {
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auto r0 = triangles [ i ] . m [ 0 ] ;
auto r1 = triangles [ i ] . m [ 1 ] ;
auto r2 = triangles [ i ] . m [ 2 ] ;
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hyperpoint p0 , p1 , p2 ;
bool error = false ;
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int spherepoints = 0 ;
getco_pers ( r0 , p0 , spherepoints , error ) ;
getco_pers ( r1 , p1 , spherepoints , error ) ;
getco_pers ( r2 , p2 , spherepoints , error ) ;
if ( error | | spherepoints = = 1 | | spherepoints = = 2 ) continue ;
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double dx1 = p1 [ 0 ] - p0 [ 0 ] ;
double dy1 = p1 [ 1 ] - p0 [ 1 ] ;
double dx2 = p2 [ 0 ] - p0 [ 0 ] ;
double dy2 = p2 [ 1 ] - p0 [ 1 ] ;
double dxm = mx - p0 [ 0 ] ;
double dym = my - p0 [ 1 ] ;
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// A (dx1,dy1) = (1,0)
// B (dx2,dy2) = (0,1)
double det = dx1 * dy2 - dy1 * dx2 ;
double tx = dxm * dy2 - dym * dx2 ;
double ty = - ( dxm * dy1 - dym * dx1 ) ;
tx / = det ; ty / = det ;
if ( tx > = 0 & & ty > = 0 & & tx + ty < = 1 ) {
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double rz1 = p0 [ 2 ] * ( 1 - tx - ty ) + p1 [ 2 ] * tx + p2 [ 2 ] * ty ;
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rz1 = - rz1 ; if ( ! rug_perspective ) rz1 + = model_distance ;
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if ( rz1 < radar_distance ) {
radar_distance = rz1 ;
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rx1 = r0 - > x1 + ( r1 - > x1 - r0 - > x1 ) * tx + ( r2 - > x1 - r0 - > x1 ) * ty ;
ry1 = r0 - > y1 + ( r1 - > y1 - r0 - > y1 ) * tx + ( r2 - > y1 - r0 - > y1 ) * ty ;
}
found = true ;
}
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}
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if ( ! found ) return Hypc ;
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double px = rx1 * TEXTURESIZE , py = ( 1 - ry1 ) * TEXTURESIZE ;
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calcparam_rug ( ) ;
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hyperpoint h = hr : : gethyper ( px , py ) ;
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calcparam ( ) ;
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return h ;
}
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string makehelp ( ) {
return
XLAT (
" In this mode, HyperRogue is played on a 3D model of a part of the hyperbolic plane, "
" similar to one you get from the 'paper model creator' or by hyperbolic crocheting. \n \n " )
/*
" This requires some OpenGL extensions and may crash or not work correctly -- enabling "
" the 'render texture without OpenGL' options may be helpful in this case. Also the 'render once' option "
" will make the rendering faster, but the surface will be rendered only once, so "
" you won't be able to play a game on it. \n \n " */
# if !ISMOBILE
+ XLAT ( " Use arrow keys to rotate, Page Up/Down to zoom. " )
+ " \n \n " +
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XLAT ( " In the perspective projection, you can use arrows to rotate the camera, Page Up/Down to go forward/backward, Shift+arrows to strafe, and Ctrl+arrows to rotate the model. " )
# endif
;
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}
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void show ( ) {
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cmode = sm : : SIDE ;
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gamescreen ( 0 ) ;
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dialog : : init ( XLAT ( " hypersian rug mode " ) , iinf [ itPalace ] . color , 150 , 100 ) ;
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dialog : : addBoolItem ( XLAT ( " enable the Hypersian Rug mode " ) , rug : : rugged , ' u ' ) ;
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dialog : : addBoolItem ( XLAT ( " render the texture only once " ) , ( renderonce ) , ' o ' ) ;
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# if CAP_SDL
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dialog : : addBoolItem ( XLAT ( " render texture without OpenGL " ) , ( rendernogl ) , ' g ' ) ;
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# else
rendernogl = false ;
# endif
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dialog : : addSelItem ( XLAT ( " texture size " ) , its ( texturesize ) + " x " + its ( texturesize ) , ' s ' ) ;
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dialog : : addSelItem ( XLAT ( " vertex limit " ) , its ( vertex_limit ) , ' v ' ) ;
if ( rug : : rugged )
dialog : : lastItem ( ) . value + = " ( " + its ( qvalid ) + " ) " ;
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dialog : : addSelItem ( XLAT ( " model distance " ) , fts ( model_distance ) , ' d ' ) ;
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dialog : : addBoolItem ( XLAT ( " projection " ) , rug_perspective , ' p ' ) ;
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dialog : : lastItem ( ) . value = XLAT ( rug_perspective ? " perspective " :
gwhere = = gEuclid ? " orthogonal " : " azimuthal equidistant " ) ;
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if ( ! rug : : rugged )
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dialog : : addSelItem ( XLAT ( " native geometry " ) , XLAT ( gwhere ? ginf [ gwhere ] . name : " hyperbolic " ) , ' n ' ) ;
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else
dialog : : addSelItem ( XLAT ( " radar " ) , radar_distance = = RADAR_INF ? " ∞ " : fts4 ( radar_distance ) , ' r ' ) ;
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dialog : : addSelItem ( XLAT ( " model scale factor " ) , fts ( modelscale ) , ' m ' ) ;
if ( rug : : rugged )
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dialog : : addSelItem ( XLAT ( " model iterations " ) , its ( queueiter ) , 0 ) ;
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dialog : : addItem ( XLAT ( " stereo vision config " ) , ' f ' ) ;
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// dialog::addSelItem(XLAT("protractor"), fts(protractor * 180 / M_PI) + "°", 'f');
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if ( ! good_shape ) {
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dialog : : addSelItem ( XLAT ( " maximum error " ) , ftsg ( err_zero ) , ' e ' ) ;
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if ( rug : : rugged )
dialog : : lastItem ( ) . value + = " ( " + ftsg ( err_zero_current ) + " ) " ;
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}
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dialog : : addSelItem ( XLAT ( " automatic move speed " ) , fts ( ruggo ) , ' G ' ) ;
dialog : : addSelItem ( XLAT ( " anti-crossing " ) , fts ( anticusp_factor ) , ' A ' ) ;
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dialog : : addBoolItem ( XLAT ( " 3D monsters/walls on the surface " ) , spatial_rug , ' S ' ) ;
dialog : : add_action ( [ ] ( ) { spatial_rug = ! spatial_rug ; } ) ;
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# if CAP_SURFACE
if ( hyperbolic ) {
if ( gwhere = = gEuclid )
dialog : : addItem ( XLAT ( " smooth surfaces " ) , ' c ' ) ;
else dialog : : addBreak ( 100 ) ;
}
# endif
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dialog : : addBreak ( 50 ) ;
dialog : : addHelp ( ) ;
dialog : : addBack ( ) ;
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dialog : : display ( ) ;
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keyhandler = [ ] ( int sym , int uni ) {
dialog : : handleNavigation ( sym , uni ) ;
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if ( uni = = ' h ' | | uni = = SDLK_F1 ) gotoHelp ( makehelp ( ) ) ;
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else if ( uni = = ' u ' ) {
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if ( rug : : rugged ) rug : : close ( ) ;
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else {
# if CAP_SURFACE
surface : : sh = surface : : dsNone ;
# endif
rug : : init ( ) ;
}
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}
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else if ( uni = = ' R ' )
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dialog : : editNumber ( finger_range , 0 , 1 , .01 , .1 , XLAT ( " finger range " ) ,
XLAT ( " Press 1 to enable the finger mode. " )
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) ;
else if ( uni = = ' F ' )
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dialog : : editNumber ( finger_force , 0 , 1 , .01 , .1 , XLAT ( " finger force " ) ,
XLAT ( " Press 1 to enable the finger force. " )
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) ;
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else if ( uni = = ' o ' )
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renderonce = ! renderonce ;
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else if ( uni = = ' G ' ) {
dialog : : editNumber ( ruggo , - 1 , 1 , .1 , 0 , XLAT ( " automatic move speed " ) ,
XLAT ( " Move automatically without pressing any keys. " )
) ;
}
else if ( uni = = ' A ' ) {
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dialog : : editNumber ( anticusp_factor , 0 , 1.5 , .1 , 0 , XLAT ( " anti-crossing " ) ,
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XLAT ( " The anti-crossing algorithm prevents the model from crossing itself, "
" by preventing points which should not be close from being close. "
" The bigger number, the more sensitive it is, but the embedding is slower. Set 0 to disable. " )
) ;
}
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else if ( uni = = ' v ' ) {
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dialog : : editNumber ( vertex_limit , 0 , 50000 , 500 , 3000 , ( " vertex limit " ) ,
XLAT ( " The more vertices, the more accurate the Hypersian Rug model is. "
" However, a number too high might make the model slow to compute and render. " )
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) ;
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dialog : : reaction = [ ] ( ) { err_zero_current = err_zero ; } ;
}
else if ( uni = = ' r ' )
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addMessage ( XLAT ( " This just shows the 'z' coordinate of the selected point. " ) ) ;
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else if ( uni = = ' m ' ) {
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dialog : : editNumber ( modelscale , 0.1 , 10 , rugged ? .001 : .1 , 1 , XLAT ( " model scale factor " ) ,
XLAT ( " This is relevant when the native geometry is not Euclidean. "
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" For example, if the native geometry is spherical, and scale < 1, a 2d sphere will be rendered as a subsphere; "
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" if the native geometry is hyperbolic, and scale > 1, a hyperbolic plane will be rendered as an equidistant surface. " )
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) ;
dialog : : scaleLog ( ) ;
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if ( rug : : rugged ) {
static ld last ;
last = modelscale ;
dialog : : reaction = [ ] ( ) {
for ( auto p : points ) {
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for ( auto & e : p - > edges ) e . len * = modelscale / last ;
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enqueue ( p ) ;
}
last = modelscale ;
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good_shape = false ;
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} ;
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}
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}
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else if ( uni = = ' p ' ) {
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rug_perspective = ! rug_perspective ;
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if ( rugged ) {
if ( rug_perspective )
push_all_points ( 2 , - model_distance ) ;
else
push_all_points ( 2 , + model_distance ) ;
}
}
else if ( uni = = ' d ' )
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dialog : : editNumber ( model_distance , - 10 , 10 , .1 , 1 , XLAT ( " model distance " ) ,
XLAT ( " In the perspective projection, this sets the distance from the camera to the center of the model. "
" In the orthogonal projection this just controls the scale. " )
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) ;
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else if ( uni = = ' e ' ) {
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dialog : : editNumber ( err_zero , 1e-9 , 1 , .1 , 1e-3 , XLAT ( " maximum error " ) ,
XLAT ( " New points are added when the current error in the model is smaller than this value. " )
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) ;
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dialog : : scaleLog ( ) ;
dialog : : reaction = [ ] ( ) { err_zero_current = err_zero ; } ;
}
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else if ( uni = = ' f ' )
pushScreen ( showStereo ) ;
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else if ( uni = = ' n ' & & ! rug : : rugged )
gwhere = eGeometry ( ( gwhere + 1 ) % 4 ) ;
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else if ( uni = = ' g ' & & ! rug : : rugged & & CAP_SDL )
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rendernogl = ! rendernogl ;
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else if ( uni = = ' s ' & & ! rug : : rugged ) {
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texturesize * = 2 ;
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if ( texturesize = = 8192 ) texturesize = 64 ;
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}
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# if CAP_SURFACE
else if ( uni = = ' c ' )
pushScreen ( surface : : show_surfaces ) ;
# endif
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else if ( handlekeys ( sym , uni ) ) ;
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else if ( doexiton ( sym , uni ) ) popScreen ( ) ;
} ;
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}
void select ( ) {
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pushScreen ( rug : : show ) ;
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}
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# if CAP_COMMANDLINE
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int rugArgs ( ) {
using namespace arg ;
if ( 0 ) ;
else if ( argis ( " -rugmodelscale " ) ) {
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shift_arg_formula ( modelscale ) ;
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}
else if ( argis ( " -ruggeo " ) ) {
shift ( ) ; gwhere = ( eGeometry ) argi ( ) ;
}
else if ( argis ( " -rugpers " ) ) {
rug_perspective = true ;
}
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else if ( argis ( " -rugonce " ) ) {
renderonce = true ;
}
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else if ( argis ( " -rugdist " ) ) {
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shift_arg_formula ( model_distance ) ;
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}
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else if ( argis ( " -ruglate " ) ) {
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renderonce = true ;
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renderlate + = 10 ;
}
else if ( argis ( " -rugmany " ) ) {
renderonce = false ;
}
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else if ( argis ( " -rugauto " ) ) {
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shift_arg_formula ( ruggo ) ;
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}
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else if ( argis ( " -rugorth " ) ) {
rug_perspective = false ;
}
else if ( argis ( " -rugerr " ) ) {
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shift_arg_formula ( err_zero ) ;
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}
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else if ( argis ( " -rugtsize " ) ) {
shift ( ) ; rug : : texturesize = argi ( ) ;
}
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else if ( argis ( " -rugv " ) ) {
shift ( ) ; vertex_limit = argi ( ) ;
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}
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else if ( argis ( " -rugon " ) ) {
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PHASE ( 3 ) ;
calcparam ( ) ;
rug : : init ( ) ;
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}
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else if ( argis ( " -sdfoff " ) ) {
subdivide_first = false ;
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}
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else if ( argis ( " -sdfon " ) ) {
subdivide_first = true ;
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}
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else if ( argis ( " -anticusp " ) ) {
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shift_arg_formula ( anticusp_factor ) ;
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}
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else if ( argis ( " -d:rug " ) )
launch_dialog ( show ) ;
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else return 1 ;
return 0 ;
}
auto rug_hook =
addHook ( hooks_args , 100 , rugArgs ) ;
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# endif
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}
# else
// fake for mobile
namespace rug {
bool rugged = false ;
bool renderonce = false ;
bool rendernogl = true ;
int texturesize = 512 ;
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ld scale = 1.0f ;
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}
# endif
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}