1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-12-25 01:20:31 +00:00
Commit Graph

1159 Commits

Author SHA1 Message Date
SquidDev
062977336a Handle missing file metadata on zip files
- Return EPOCH if a zip entry's creation/modification/access time is
   missing.
 - If a BasicFileAttributes.*Time method returns null, use 0 as our
   time. This shouldn't happen, but is a good sanity check.

Fixes #371
2020-04-10 14:43:42 +01:00
SquidDev
e52d98ad8b Make IDAssigner.getNextID synchronized
This should prevent race conditions when allocating IDs. Fixes #386.
2020-04-10 14:29:17 +01:00
Jonathan Coates
ef8da8054f
An initial stab at documentation generation (#360)
This adds documentation comments to many of CC's Lua APIs, and
a couple of the Java ones, through the use of stubs. We then
export these to HTML using illuaminate [1] and upload them to our
documentation site [2].

Uploads currently occur on pushes to master and any release/tag. The
site is entirely static - there is no way to switch between versions,
etc... but hopefully we can improve this in the future.

[1]: github.com/SquidDev/illuaminate/
[2]: https://tweaked.cc/
2020-04-10 10:27:53 +01:00
E. Kim
1ccd687c00
Create ko_kr.lang (#381) 2020-04-09 22:31:20 +01:00
Christian L.W
a8ce5a5b20
Add Danish translation (#395) 2020-04-09 22:30:20 +01:00
Jonathan Coates
68e6bc464b
Bump illuaminate version
For now, we just perform the minimal number of changes to get this
working. We'll switch to a more strict bracket handling system in the
future.
2020-04-09 22:15:06 +01:00
SquidDev
68762fe84c Switch FileMount to use Files.walkFileTree
This means we are already provided with file attributes, which halfs[^1]
the time taken to scan folders.

[^1]: This dropped the fastest scan time from ~1.3s to ~0.6. It's by no
means a perfect benchmark, but this is still an obvious improvement.
2020-04-09 22:06:53 +01:00
SquidDev
419f29321a Port most recipes to use generators
Closes #354
2020-02-08 23:26:05 +00:00
Jonathan Coates
0ffd5fcf85
Add fs.getCapacity and fs.attributes (#365)
- fs.getCapacity just returns the capacity of the current drive, if
   available. This will be nil on rom mounts.
 - fs.attributes returns an lfs like table of various file attributes.
   Currently, this contains:
    - access, modification, created: When this file was last accessed,
      modified and created. Time is measured in milliseconds since the
      epoch, same as os.epoch("utc") and what is accepted by os.date.
    - size: Same as fs.getSize
    - isDir: same as fs.isDir

Closes #262
2020-02-08 21:04:58 +00:00
Jonathan Coates
95fee95006
Fix spelling of Ctrl 2020-02-08 20:26:16 +00:00
SquidDev
79f42e35ce Add a timeout to websocket.receive
- Move timer handling to IAPIEnvironment, rather than OSAPI. This means
   the environment is reset on startup/shutdown, much like normal APIs.
 - Websocket.receive now accepts an optional timetout (much like
   rednet.receive). This starts a timer, and waits for it to complete.

Closes #201
2020-02-07 14:50:51 +00:00
SquidDev
be89fc25f9 Prevent copying folders inside themselves
- contains now performs a case-insensitive comparison. While this is a
   little dubious, it's required for systems like Windows, where foo and
   Foo are the same folder.
 - Impose a depth limit on copyRecursive. If there are any other cases
   where we may try to copy a folder into itself, this should prevent
   the computer entirely crashing.
2020-02-07 14:17:09 +00:00
Fatboychummy
8eae02c037
Fire mouse_up events in monitor.lua (#358)
We schedule a mouse_up event 0.1 seconds after receiving a
monitor_touch event.
2020-02-04 17:00:49 +00:00
SquidDev
649acbae1c Add back item frame rendering for printouts
Also fix a recipe loading issue, due to capitalisation of enums
2020-01-30 10:07:47 +00:00
SquidDev
05eada427b Add back custom block highlights
Also bump Forge version to enable this
2020-01-30 09:00:37 +00:00
SquidDev
03caf9d805 Fix a checkstyle warning 2020-01-29 16:52:37 +00:00
SquidDev
d6ea3aab1c Switch generation of resources over to data generators
See #354

 - Remove Lua script to generate recipes/advancements for coloured
   disks, turtle upgrades and pocket upgrades. Replacing them with Lua
   ones.
 - Generate most block drops via the data generator system. Aside from
   cables, they all follow one of two templates.
2020-01-29 16:41:26 +00:00
SquidDev
f3a330e330 Normalise enums to use SHOUTY_CASE
PascalCase is more .NET than Java
2020-01-28 22:28:48 +00:00
SquidDev
044d2b2b06 Some API cleanup
- Remove *Stream methods on IMount/IWritableMount, and make the channel
   ones the primary.
 - Fix location of AbstractTurtleUpgrade
 - Make IComputerAccess.getAvailablePeripheral and .getMainThreadMonitor
   mandatory.
 - IComputerAccess throws a specialised NotAttachedException
2020-01-28 22:23:43 +00:00
SquidDev
fb440b0d2e Update to 1.15
Most of the port is pretty simple. The main problems are regarding
changes to Minecraft's rendering system.

 - Remove several rendering tweaks until Forge's compatibility it
   brought up-to-date
    - Map rendering for pocket computers and printouts
    - Item frame rendering for printouts
    - Custom block outlines for monitors and cables/wired modems
    - Custom breaking progress for cables/wired modems

 - Turtle "Dinnerbone" rendering is currently broken, as normals are not
   correctly transformed.

 - Rewrite FixedWidthFontRenderer to to the buffer in a single sweep.
   In order to do this, the term_font now also bundles a "background"
   section, which is just a blank region of the screen.

 - Render monitors using a VBO instead of a call list. I haven't
   compared performance yet, but it manages to render a 6x5 array of
   _static_ monitors at almost 60fps, which seems pretty reasonable.
2020-01-24 09:12:29 +00:00
SquidDev
0de5969ec1 Lint whitespace during CI 2020-01-23 15:12:12 +00:00
magiczocker10
3f98b2785e Fix turtle texture layout (#350) 2020-01-23 15:08:11 +00:00
Jonathan Coates
798868427e
Use a Wadler style pretty printer in the Lua REPL (#334)
- Add a cc.pretty module, which provides a Wadler style pretty printer [1].

 - The cc.pretty.pretty function converts an arbitrary object into a
   pretty-printed document. This can then be printed to the screen with
   cc.pretty.{write, print} or converted to a string with cc.pretty.render.

 - Convert the Lua REPL to use the pretty printer rather than
   textutils.serialise.

[1]: http://homepages.inf.ed.ac.uk/wadler/papers/prettier/prettier.pdf
2020-01-17 22:51:36 +00:00
Jonathan Coates
1db3a14c54
Eta-reduce several calls to pcall 2020-01-15 09:29:11 +00:00
SquidDev
bf6d017ad1 Merge branch 'master' into mc-1.14.x 2020-01-14 08:52:59 +00:00
SquidDev
8b1773dd60 Fix peripheral.getMethods returning {}
I don't even know how this snuck past.

Closes #346
2020-01-14 08:45:08 +00:00
SquidDev
a706300598 Update changelog/version 2020-01-13 15:10:32 +00:00
SquidDev
2541c3c5e6 Licenses, again 2020-01-13 15:08:09 +00:00
SquidDev
41a1b99f7d Merge branch 'master' into mc-1.14.x 2020-01-13 15:05:50 +00:00
SquidDev
1862a439e2 Correctly offset scroll cursor positions
Fixes #330
2020-01-13 14:59:56 +00:00
SquidDev
018ecfbaa0 ▲ version 2020-01-13 13:43:38 +00:00
SquidDev
4c8fd4fc35 Allow returning collections and arrays from Java
Closes #344
2020-01-13 13:20:15 +00:00
Oliver Marks
35c1b10224 Anonymized GPS (#341)
GPS requests are now sent and received on CHANNEL_GPS by default
instead. This means it should not be possible to distinguish
computers (and thus locate them) via their GPS requests.
2020-01-08 17:07:01 +00:00
SquidDev
c1c01bef7c Fix argument index in expect call 2020-01-01 09:55:44 +00:00
SquidDev
a48c3d0ba8 A couple of io fixes
- Use expect within io.write before calling the handle's write
   function. Closes #338
 - Coerce to string in write before doing any writing. Fixes #339
2020-01-01 09:01:00 +00:00
SquidDev
93a9ebc4f6 Happy new year 2020-01-01 00:09:18 +00:00
Oliver Marks
393e628721 More MOTDs (#333) 2019-12-30 16:26:57 +00:00
Jonathan Coates
0bcd28e58c
Fix incorrect module names 2019-12-29 19:47:52 +00:00
SquidDev
42f5389fb8 Make Lua's "exit" function a little prettier
"exit" now has a custom __tostring method, which prints an explanation
message. This is very similar to how Python achives the same
functionality:

    lua> exit
    Call exit() to exit
    lua> exit()
    > Actually leaves the REPL
2019-12-29 18:51:39 +00:00
Jacob
041cfe91b4 wilcards > wildcards (#331) 2019-12-29 06:12:55 +00:00
SquidDev
0f82a4589b Fix complaints 2019-12-24 19:31:14 +00:00
SquidDev
4320a4f851 Update CT integration
Sadly we have to disable -Werror, as the annotation class files are not
available on maven, so this produces a warning.
2019-12-24 19:16:06 +00:00
SquidDev
037cbabb32 Merge branch 'master' into mc-1.14.x
Unfortunately we can't apply the config changes due to backwards
compatibility. This'll be something we may need to PR into Forge.

CraftTweaker support still needs to be added.
2019-12-23 22:34:30 +00:00
SquidDev
0dde859582 Bump version 2019-12-23 22:10:32 +00:00
SquidDev
e59c043fb6 Fix a couple of comments to use the new config names 2019-12-23 21:34:03 +00:00
SquidDev
ae928c4397 Make http domain configuration a little clearer 2019-12-23 18:59:36 +00:00
SquidDev
4d18234714 Use a fake network handler too
It appears that WB opens containers manually, and thus all of our stubs
network stubs are entirely ignored. Thus the only solution here is to
stub out the whole network handler code.

Thankfully this is simple enough - we do the same for Plethora and 1.14.

Fixes #328
2019-12-23 17:17:32 +00:00
JakobDev
d254c6464b Add more MOTD messages again (#241) 2019-12-23 14:43:48 +00:00
Jonathan Coates
3a5d50e572
Basic Minetweaker support (#327)
This provides the following methods:

 - dan200.computercraft.turtle.removeUpgrade(id: String)
 - dan200.computercraft.turtle.removeUpgrade(stack: IItemStack)
 - dan200.computercraft.turtle.addTool(id: String, craftItem: IItemStack[, toolItem: IItemStack][, kind: string])

While it's pretty minimal, it should allow for a reasonable amount of
functionality.

Closes #327 and #97.
2019-12-18 15:29:24 +00:00
Jonathan Coates
03b6d2f1ab
Replace string.len with # 2019-12-10 18:55:11 +00:00
Jared Allard
b0397ed3c5 Add support for HTTP PATCH and TRACE (#324) 2019-12-08 17:10:58 +00:00
Jonathan Coates
fa70ebcac2
Fix spacing on all of the rom (#323) 2019-12-07 10:33:47 +00:00
SquidDev
86e0330100 Lint bios and the rom (#321)
We now use illuaminate[1]'s linting facilities to check the rom and
bios.lua for a couple of common bugs and other problems.

Right now this doesn't detect any especially important bugs, though it
has caught lots of small things (unused variables, some noisy code). In
the future, the linter will grow in scope and features, which should
allow us to be stricter and catch most issues.

As a fun aside, we started off with ~150 bugs, and illuaminate was able
to fix all but 30 of them, which is pretty neat.

[1]: https://github.com/SquidDev/illuaminate
2019-12-03 23:26:13 +00:00
SquidDev
92567b4d7e Merge branch 'master' into mc-1.14.x 2019-11-29 20:23:56 +00:00
SquidDev
0ae70fed13 Correctly implement mouse movement within read
Note to self: if you're going to modify the rom, make sure you test on a
computer which doesn't overwrite the rom with something else.
2019-11-29 20:15:58 +00:00
SquidDev
3b7300543a Correctly invalidate the ROM mount cache
Before it would remain the same across world reloads, and thus would be
out-of-date after leaving the first world. This architecture technically
allows for running multiple servers at once, though that's not going to
matter that soon.
2019-11-26 18:16:49 +00:00
SquidDev
642351af1a Merge branch 'master' into mc-1.14.x 2019-11-25 09:15:20 +00:00
SquidDev
121802a683 Bump version 2019-11-25 08:58:36 +00:00
SquidDev
08cf55e55f Correct implementation of clamp
That's what I get for inlining definitions.
2019-11-23 14:36:43 +00:00
SquidDev
3c8c0d78ef Use correct render type for turtles
This fixes them not rendering particles when broken. Particle rendering
is a little janky right now, as it uses the whole texture - we should
probably split up the texture into smaller images. Fixes #315
2019-11-23 13:24:36 +00:00
SquidDev
c4d18aa9ca Allow navigating read's input using the mouse 2019-11-23 13:21:07 +00:00
SquidDev
2d4a87adc9 Fix the eye height for turtle fake players
This was causing the eye height of the turtle to be above it when
placing down, causing all sorts of funkiness. Fixes #297
2019-11-23 13:05:26 +00:00
SquidDev
bedac71e3d Add a fake network handler to the TurtleFakePlayer
This should fix several issues (see #304, etc...). I'll try to get round
to PRing this into Forge at some point, though on the other hand this is
/super/ ugly.
2019-11-23 12:12:02 +00:00
SquidDev
ee4e42e730 Dont' remove treasure disks from JEI
This shouldn't matter either way - we don't expose it in the creative
menu, and there's no recipes for it. This should shut up a log message
though. Fixes #305.
2019-11-23 11:23:25 +00:00
SquidDev
0de75f05dd Make parameter name a bit nicer
Woops
2019-11-23 11:17:03 +00:00
SquidDev
be6dd21e54 Make monitors "properly" solid blocks
This fixes monitor rendering underwater (closes #314). By default,
isSolid returns true if the render layer is SOLID. As we use CUTOUT due
to our funky TE rendering, we need to override this to return true
anyway.

This will cause some side effects, as monitors now blocking light
propagation, but I don't think that's the end of the world.
2019-11-23 10:31:55 +00:00
SquidDev
927ddb0bde Remove Charset and MCMP integration for now
It's not clear if either of these are coming back soon, and it should be
fairly simple to add them back when needed.
2019-11-23 10:14:32 +00:00
SquidDev
a8fadabaf1 Correct spelling in error message 2019-11-23 09:59:37 +00:00
SquidDev
44d0f78c1b Bump versions 2019-11-23 09:58:54 +00:00
SquidDev
38f9a015ca Wrap all remaining uses of Grgit
This allows you to build from a zip folder of CC:T. Fixes #307. Also fix
the build, woops.
2019-10-30 17:07:29 +00:00
SquidDev
c311cdc6f5 Make our Javadoc validation a little stricter
I'm not sure there's much utility in this, but still feels worth doing.
2019-10-27 15:16:47 +00:00
SquidDev
a93e0f3284 Expose ArgumentHelper in the public API
This is sufficiently useful a class, that it's worthwhile exposing it.
Hopefully we can slowly encourage other mods to migrate to it (well, at
least in 1.14), and so make error messages more consistent.

Also:
 - Add Javadoc for all public methods
 - Clarify the method names a little (getNumber -> getDouble,
   getReal -> getFiniteDouble).
 - Make the *Table methods return a Map<?,?> instead of
   Map<Object, Object>.
2019-10-27 14:29:07 +00:00
SquidDev
3ea2d6a0a8 Merge branch 'master' into mc-1.14.x 2019-10-04 19:56:49 +01:00
SquidDev
c802290437 Bump version 2019-10-04 19:52:02 +01:00
SquidDev
f7781defe5 Merge branch 'master' into mc-1.14.x 2019-10-04 19:44:34 +01:00
SquidDev
418420523a Proxy the current turtle's inventory
Previously we were just returning the current tile. However, if someone
was holding a reference to this inventory (such as a GUI), then it'd be
outdated and invalid once the turtle had moved.

This caused a couple of issues:
 - turtle_inventory events would not be fired when moving items in the
   turtle GUI.
 - As of 75e2845c01, turtles would no
   longer share their inventory state after moving. Thus, removing items
   from a GUI using an invalid inventory would move them from an old
   tile, duplicating the items.

Fixes #298, fixes #300
2019-10-04 16:53:48 +01:00
SquidDev
d342a1f368 Prevent wired modems dropping on block change
Fixes #303
2019-10-01 20:06:38 +01:00
SquidDev
81f85361d5 Move Lua files to the correct location
I really need to fix this.
2019-10-01 19:43:03 +01:00
SquidDev
f1621b30ec Remove redundant imports 2019-10-01 19:15:13 +01:00
SquidDev
d4f6a594b6 Merge branch 'master' into mc-1.14.x 2019-10-01 18:58:40 +01:00
SquidDev
ff5ba5c131 Update GUI code to be compatible with 1.14.4
Not quite sure when this changed, but I'm fairly sure isMouseOver wasn't
a thing when I wrote this. Or I'm a plonker. Both are possible.

Also fixes mouse dragging not being handled in turtles.

Fixes #299
2019-10-01 18:53:46 +01:00
SquidDev
4243f30308 Bump Forge version 2019-10-01 18:53:38 +01:00
Wendelstein7
db31a53bba
Fixed turtle property category
Likely was a leftover from copy pasting and a tired programmer.
2019-09-30 15:15:22 +02:00
SquidDev
79cd8b4da5 Also return the number of affected entities
Closes #293. Doesn't really solve anything there aside from exposing the
number, but sadly there's not really anything obvious I can do on my end
- the command API just doesn't expose anything else.
2019-09-15 18:48:51 +01:00
Jonathan Coates
8e4d311cd9
Refactor shell completion into a separate module (#281)
- Adds cc.completions module, with a couple of helper functions for
   working with the more general completion functionality (i.e. that
   provided by read).
 - Adds cc.shell.completions module, which provides shell-specific
   completion functions.
 - Add a "program completion builder", which allows you to write stuff
   like this:

       shell.setCompletionFunction( "rom/programs/redstone.lua", 
         completion.build(
           { completion.choice, { "probe", "set ", "pulse " } },
           completion.side) )

Closes #232
2019-09-15 18:48:40 +01:00
SquidDev
9bd8c86a94 Change event priority to HIGHEST
See the comments in a802f25dd6 -
effectively we want to make sure we arrive before any other thing which
may capture items (some magnet mods, etc...).
2019-09-15 16:42:21 +01:00
SquidDev
49c37857d4 Window.reposition now allow changing the redirect buffer
See #270
2019-09-13 20:55:20 +01:00
parly
1e7f1c98fc Fix os.time() and os.day() behavior 2019-08-19 23:04:57 +09:00
SquidDev
a802f25dd6 Do not listen to block/entity drop events
It appears several mods inject their own drops on the LOWEST priority,
meaning that we capture the existing drops, and the other mod will clear
the (now empty) drop list and add its own, resulting in dupe bugs.

While I'd argue it's somewhat dubious doing this on the LOWEST priority,
it's not a battle I'm prepared to fight. For now, we just remove the
block/entity drop handlers, and handle all drop logic when entities are
spawned.

Fixes #288
2019-08-19 10:33:53 +01:00
SquidDev
f1d6d21d6d Add back texture registration hook
I totally forgot to do this when Forge re-added this functionality.

Fixes #285
2019-08-18 16:12:16 +01:00
Lignum
1c46949da7
Available 2019-08-15 07:37:02 +02:00
SquidDev
07a56454a0 Bumpity bumpity bump 2019-08-09 09:38:30 +01:00
SquidDev
a0e72d02c8 Bump Forge version 2019-08-06 08:33:39 +01:00
SquidDev
46d78af068 Fix changelog being out-of-sync 2019-08-04 11:05:44 +01:00
SquidDev
08d22fd3df Fix changelog being out-of-sync 2019-08-04 11:05:14 +01:00
SquidDev
e6c691a8f8 Fix rom's location
This isn't going to get annoying or anything
2019-08-04 11:02:07 +01:00
SquidDev
4b0e5c445c Merge branch 'master' into mc-1.14.x 2019-08-04 10:57:20 +01:00
SquidDev
eb5cff1045 Alright, let's do this one last time 2019-08-04 09:27:48 +01:00
SquidDev
35c7792aa2 Limit the titles of printed pages
Just enforce the same restrictions as we do for computer/disk labels.
2019-08-04 08:59:44 +01:00
SquidDev
75e2845c01 Remove synchronized from turtle inventory code
These should never be called off the server thread, so this doesn't make
much difference.
2019-08-01 14:09:57 +01:00
SquidDev
2f96283286 Make disk drives thread-safe 2019-08-01 13:48:03 +01:00
SquidDev
cbe6e9b5f5 Make printers thread-safe 2019-08-01 13:48:03 +01:00
SquidDev
2ab79cf474 Version bumps 'n stuff 2019-07-30 15:48:05 +01:00
SquidDev
5eeb320b60 Include all mods within a resource mount
This is the behaviour on 1.14 already, so it makes sense to backport to
1.12.

Any mod may now insert files into assets/computercraft/lua/rom, and
they'll be automatically added to the default ROM mount. This allows
other mods to easily register new programs or autorun files.

See #242
2019-07-30 15:20:08 +01:00
SquidDev
93310850d2 Use the "cc" module namespace instead of "craftos"
This is what we actually discussed in the issue, and I failed to
remember.
2019-07-27 11:34:59 +01:00
powerboat9
a2880b12ca Do not refuel beyond the turtle limit (#274) 2019-07-24 08:15:02 +01:00
SquidDev
cef2657048 Fix turtles being replaced by leaves
And logs. Well, hopefully at least.

Fixes #278
2019-07-21 10:28:22 +01:00
SquidDev
ccd85eb055 Bump Forge version 2019-07-21 09:41:58 +01:00
powerboat9
303b57779a Fix turtles harvesting blocks when they shouldn't (#276)
harvestBlock should only be called when removedByPlayer and canHarvestBlock
return true, otherwise we run the risk of causing dupe bugs.

See #273.
2019-07-17 09:23:14 +01:00
SquidDev
4ae77261fa Petty changes because I'm petty 2019-07-13 08:29:28 +01:00
liquid
4b7d843b78 Removed term.getLine 2019-07-13 01:45:16 -05:00
liquid
1c28df65c3 Fixed style errors 2019-07-12 23:56:49 -05:00
liquid
85b740f484 Added term.getLine and window.getLine 2019-07-12 22:54:37 -05:00
SquidDev
f9929cb27d Fix the signature of loadfile
Lua 5.2+ uses loadfile(filename, mode, env), not loadfile(filename,
env). While this is a minor incompatibility, it'd be nice to be
consistent as much as possible.

We try to handle the incorrect case too, as obviously we don't want to
break existing programs.
2019-07-12 22:04:28 +01:00
SquidDev
bafab1ac07
Expose expect as a module (#267)
This moves expect from the bios into a new craftos.expect module,
removing the internal _G["~expect"] definition. Apparently people were
using this irrespective of the "don't use this" comment, so we need to
find another solution.

While this does introduce some ugliness (having to load the module in
weird ways for programs, duplicating the expect function in memory), it
does allow people to use the function in a supported way, and removes
the global ugliness.
2019-07-09 08:04:49 +01:00
JakobDev
e05c262468 Add more tests (#253)
I'm not entirely sure how useful all of these will be yet - still
trying to work out what/when to test things, but hopefully this'll
be a useful datapoint.
2019-07-08 09:24:05 +01:00
SquidDev
9d51c4c340 Use world-specific collider entity
This is equally an ugly hack, but means we're at least not constructing
entities with null worlds any more.

Ideally we could always use the turtle entity, but this will require a
bit more of a refactor.

Fixes #265
2019-07-05 22:09:42 +01:00
SquidDev
18068effec Use reflection to get the record's sound
getSound is client side only - I could have sworn it became shared at
some point, but that may have been reverted again (or I imagined it).

Fixes #263
2019-07-05 21:51:54 +01:00
SquidDev
7a3f7d3bba I'm a muppet
Even worse, I enabled branch protection for some reason, and so can't
force push and pretend this never happened.
2019-06-29 15:49:14 +01:00
SquidDev
95aa48c456 Allow running expectations against stubbed functions
Co-authored-by: hydraz <urn@semi.works>
2019-06-29 15:37:41 +01:00
SquidDev
6ea8ca991b Bump Forge to 1.14.3
Guess it's time for another release?
2019-06-26 08:25:32 +01:00
SquidDev
f1e551b960 Bump Forge version
Turtle models now work (though texture registration is still broken).
2019-06-23 15:30:29 +01:00
SquidDev
772c54ec74 Copy the item stack before merging
Otherwise we would mutate the stack, and so the current mount was
considered empty. Closes #240 (though would be nice to improve this).
2019-06-21 22:00:21 +01:00
SquidDev
13cb789c18 Fix "can deploy" check being entirely incorrect
Closes #258
2019-06-21 21:51:22 +01:00
SquidDev
42220c4268 Fix several other client-only methods 2019-06-21 21:32:15 +01:00
SquidDev
3052506e2e Reload configs from the file 2019-06-21 21:32:02 +01:00
SquidDev
0741daa7eb Fix usage of a client-only method
Should probably run forge-lint on this at some point, but it's a good
start.

Fixes #255
2019-06-21 21:02:09 +01:00
SquidDev
b4aa554279 Do not fetch the current block within onLoad
The chunk has not been fully loaded when onLoad is called, which means
we try to load it again, and so the server deadlocks.
2019-06-21 20:57:38 +01:00
SquidDev
8fe2abe0ae Forward tab key directly to the terminal
Fixes #256
2019-06-21 20:31:28 +01:00
SquidDev
904a168d5c Fix incorrect explosion check
We should block explosions if the turtle is advanced /or/ if it's from
a fireball or entity, not if both.

Fixes #257
2019-06-21 18:53:28 +01:00
SquidDev
68542aca3a Fix cable breaking rendering
Texture locations have changed a little
2019-06-15 09:19:41 +01:00
SquidDev
594bc4203c Fix block drops for computers and turtles 2019-06-15 09:07:31 +01:00
SquidDev
57318b022d Merge branch 'master' into mc-1.14.x 2019-06-15 08:00:20 +01:00
SquidDev
761159aa93 Bump Forge version 2019-06-15 07:40:27 +01:00
SquidDev
29dce26bf6 Clean up checkstyle warning
Fixes #251, closes #252
2019-06-14 20:55:32 +01:00
JakobDev
717ab69093 Add a few Checks (#248)
- Add some basic tests for several built-in programs.
 - Preserve the state of the shell between tests
2019-06-14 08:15:12 +01:00
SquidDev
138a2cf08f Merge branches 'copycheck' and 'renamefix' 2019-06-13 08:03:35 +01:00
JakobDev
81daf82647 Add Checks to copy.lua 2019-06-13 08:03:01 +01:00
JakobDev
f3798bfb63 Improve rename.lua's argument validation 2019-06-13 08:00:06 +01:00
SquidDev
bc07dfad2e Make sure all writeDescription methods are pure
We don't want to be firing block updates or anything from here! That
runs the ricks of causing CMEs and the like.

Fixes #245
2019-06-12 21:03:11 +01:00
SquidDev
8dd1c2a6cc Finish off containers, somewhat fix block drops
- Add Forge's "name" field to the loot tables. This doesn't resolve all
   our missing loot providers, but it's a start.
 - Add back GUIs for pocket computers, printouts, view computer, etc...
2019-06-12 08:40:20 +01:00
SquidDev
d10b657a54 Initial work on GUIs
Needs a bit of a cleanup, but it's a start!
2019-06-11 21:03:40 +01:00
SquidDev
f90da739eb And bump Forge again 2019-06-09 10:15:53 +01:00
SquidDev
d9cadf64e8 Get the build working I guess? 2019-06-09 09:07:31 +01:00
SquidDev
15d4a55cd8 Bump mappings and Forge versions
Things are shaping up nicely!
2019-06-09 08:58:49 +01:00
JakobDev
309cbdb8be Add wget run (#218)
Equivalent to `pastebin run`, but allows running arbitrary URLs
instead.

Is this a little questionable? Yes - people shouldn't be downloading
and running code from the internet. But hey, people do that already,
so we might as well make it convenient.
2019-06-08 14:49:42 +01:00
SquidDev
39a9ad0ce7 Initial update to 1.14
So very little works, but it compiles and runs.

Things to resolve over the next few days:
 - Horrible mappings (should largely be resolved by tomorrow).
 - Cannot send extra data over containers - we'll have to see what Forge
   does here.
 - Turtle models are broken
 - No block drops yet - this will largely be cherry-picking whatever I
   did on Fabric.
 - Weird inventory desyncs (items don't show up initially when
   interacting with a CC inventory).
 - Probably lots of other things.
2019-06-08 13:36:31 +01:00
SquidDev
0f3c44c926 Merge branch 'master' into mc-1.13.x 2019-06-08 08:21:08 +01:00
SquidDev
a0e7c4a74c Add a little bit of source code checking to Gradle
- Adds a CheckStyle configuration which is pretty similar to CC's
   existing one.
 - Add the Gradle license plugin.
 - Ensure the existing source code is compatible with these additional
   checks.

See #239
2019-06-08 00:28:03 +01:00
Lignum
7d428030df Fix some warnings (#235)
Remove some unused code and fix a bunch of warnings
2019-06-07 14:35:17 +01:00
JakobDev
00c395f689 Add Check to delete.lua (#236) 2019-06-06 16:43:48 +01:00
SquidDev
d8e1c73d26 Ensure files cannot be closed multiple times
Also fix an NPE if we try to close them twice.

Fixes #230
2019-06-04 21:34:19 +01:00
SquidDev
ffa4cc241b Add a test utility for capturing program output
- Make mcfly's stubbing system a little more fault-tolerant.
 - Add a small utility function which redirects print, printError and
   write to capture their output, rather than printing to the terminal.
   This can then be matched against in order to determine a program's
   output.
   It's a little flakey - you can't use it multiple times in an it
   block, etc... but it's a nice feature.
 - Add a small couple of tests to delete as a proof-of-concept.
2019-06-03 20:33:09 +01:00
SquidDev
6f1b740c8f Un-localise paths in mount error messages
This is probably a little more complex than it needs to be, as we try to
handle the mounts as well (which generally don't error).

Fixes #229
2019-06-03 19:58:16 +01:00
SquidDev
b6715bd812 Fix a couple of build failures 2019-06-02 18:36:34 +01:00
SquidDev
401bbf2e6a Fix turtle block placing failing 2019-06-02 17:25:49 +01:00
SquidDev
7467b7f88a Fix several deprecated warnings 2019-06-02 17:23:33 +01:00
SquidDev
c82d8a7c2a Merge branch 'master' into mc-1.13.x 2019-06-02 16:46:45 +01:00
SquidDev
6b81bcf334 Bump version 2019-06-02 16:20:15 +01:00
JakobDev
56434259c1 Add Checks for Turtle and Pocket programs (#226)
Error if turtle and pocket computers programs are not run on
their respective devices.
2019-06-01 12:48:33 +01:00
JakobDev
da7e4b9016 Add more MOTD messages. (#225) 2019-06-01 12:41:01 +01:00
SquidDev
d4b8650d21 Use select('#', ...) instead of ipairs on varargs
This means we don't discard any value after nil, meaning that
calls such as colors.combine(nil, 1, 2, 3) will error, rather
than returning 0.
2019-06-01 10:12:10 +01:00
SquidDev
17645a79f0 Fix type check on rednet.lookup
Fixes #224
2019-06-01 09:23:18 +01:00
SquidDev
43050426de Bump version
First time using the new changelog tooling, let's see how this goes.
2019-05-31 13:53:15 +01:00
SquidDev
c44c560f96 Update changelog and whatsnew
- Convert existing changelog over to use Markdown. This mostly involves
   wrapping code in backticks, and marking things as headers where
   appropriate.
 - Copy all of CC:T's release notes over to the changelog. This is
   somewhat more verbose than Dan's notes, but keeping them in sync
   seems reasonable (and allows for automation!).
2019-05-31 09:35:45 +01:00
SquidDev
e839ef54af Forbid mutating empty_json_array
It's definitely still possible (rawset), but should prevent people
accidentally trying to modify it when they shouldn't.
2019-05-30 20:01:09 +01:00
SquidDev
0cb659d78c Ensure require is usable within the REPL
As 'require' operates relative to the current program's directory,
rather than the current directory, it meant we were trying to load files
from /rom/programs.

This is never a good idea, so we add the current directory to the
package path, allowing you to use require as one'd expect.
2019-05-30 19:52:55 +01:00
hydraz
9048deeb95 Add a function for type-checking arguments (#207)
- Define an expect(index, actual_value, types...) helper function which
   takes an argument index, value and list of permissable types and
   ensures the value is of one of those types.
   If not, it will produce an error message with the expected and actual
   type, as well as the argument number and (if available) the function
   name.
 - Expose expect in the global scope as _G["~expect"], hopefully making
   it clear it is internal.
 - Replace most manual type checks with this helper method.
 - Write tests to ensure this argument validation works as expected

Also fix a couple of bugs exposed by this refactor and the subsequent
tests:
 - Make rednet checks a little more strict - rednet.close(false) is no
   longer valid.
 - Error when attempting to redirect the terminal to itself 
   (term.redirect(term)).
2019-05-30 19:36:28 +01:00
SquidDev
a48f1e310f
Add a custom renderer for monitor block highlights (#220)
This only renders the bounding box on non-screen edges of the monitor,
meaning you have an uninterrupted view of the screen when hovering
hover.

Closes #219
2019-05-30 07:51:35 +01:00
SquidDev
19aca001d7 A couple of stability improvements to ComputerThread
- Be more generous in what errors we catch, handling some of the more
   "recoverable" ones.
 - Should a runner crash, attempt to restart it.
2019-05-29 09:03:31 +01:00
SquidDev
114f913bf8
Rework rendering of in-hand pocket computers (#215)
Rendering an item worked in principle, but had several caveats:
 - The terminal did not fit well within the item's texture, so we had a
   rather large border.
 - The "correctness" of this was very tied to Minecraft's item rendering
   code. This changed a little in 1.13, causing problems like #208.

Instead we effectively reuse the computer GUI rendering code, though
also handling coloured pocket computers and rendering the modem light.

This fixes #208, and hopefully fixes #212.
2019-05-26 15:24:37 +01:00
SquidDev
b11beb508b Convert mkdir motd note to plural
*shrug*
2019-05-25 19:17:10 +01:00
SquidDev
af8d4da594 Ensure the test name is ASCII
Gradle really doesn't like unicode apparently
2019-05-25 18:11:14 +01:00
JakobDev
a81db2cda6 Allow multiple arguments for mkdir (#216) 2019-05-25 18:04:56 +01:00
SquidDev
bb138326df Use correct model for blinking pocket computers
Fixes #211211211211211211211211211211211211211211211211211211211211211
2019-05-25 09:28:15 +01:00
hydraz
5b0ce7410d Make delete delete many files (#210)
Actually, many *globs*. It additionally prints the glob if no files
matched it, since that's clearer.

Also move the ComputerTestDelegate's filesystem to be disk-based. This
is what actual computers use, and the MemoryMount is a little broken.
2019-05-25 09:02:42 +01:00
SquidDev
d5ea22d1a0 Jolly good job 2019-05-24 22:43:59 +01:00
SquidDev
210f3fa9e2 Add mostly standard compliant os.time/os.date
- os.time, when given a table, will act the same as PUC Lua - returning
   the seconds since the epoch. We preserve the previous string/nil
   behaviour though - os.epoch("local") is equivalent to PUC's
   os.time().

 - os.date will now act accept a string and (optional) time, returning
   an appropriate table.

Somewhat resolves the madness which was dan200/ComputerCraft#183, and
hopefully (though probably not) makes @Vexatos happy.
2019-05-24 22:33:56 +01:00
SquidDev
d661cfa88b Set the arg table within shell.run
This makes us a little more compatible with Lua
2019-05-24 18:42:19 +01:00
SquidDev
68bf3a71dc Lazilly instantiate the terminal packet
This means we don't create an NBT tag every tick if the screen is
updating, unless we actually need to.
2019-05-24 18:32:56 +01:00
Wilma456 (Jakob0815)
ad33acd7d1 Add MOTD (#175) 2019-05-13 16:54:19 +01:00
SquidDev
0ec3884e98 Handle websockets which close while receiving
This changes the previous behaviour a little, but hopefully is more
sane:

 - Only require the socket to be open when first calling receive. This
   means if it closes while receving, you won't get an error.

   This behaviour is still not perfect - the socket could have closed,
   but the event not reached the user yet, but it's better.

 - Listen to websocket_close events while receiving, and return null
   should it match ours.

See #201
2019-05-08 08:16:21 +01:00
SquidDev
7f2471d6b2 Fix list-like config options not reloading
Closes #199
2019-05-08 08:00:07 +01:00
xuyu0v0
e0660b1dab Create zh_cn.json 2019-05-06 21:47:43 +01:00
SquidDev
2182cfbeb7 Merge branch 'master' into mc-1.13.x 2019-05-06 21:32:56 +01:00
SquidDev
8fafec4915 Fix budget growing too much
We were using += instead of =, meaning the budget always grew,
rather than growing while there was still space. As a result, computers
were never correctly rate limited.

Further more, if a computer went into a deficit, we would continue to
increase the budget by a negative amount, exponentially decreasing until
overflowing!

Yes, this is a very embarrassing mistake. I'd been aware that rate
limiting wasn't working as expected for a while, I hadn't realised
the problem would be this stupid.
2019-05-01 17:24:30 +01:00
xuyu0v0
2f2ada4416 Create zh_cn.lang (#186) 2019-04-24 15:41:13 +01:00
SquidDev
2c027adb68 Fix advancements
Looks like these were never properly updated. Woops.
2019-04-24 12:15:03 +01:00
SquidDev
55d54fec63 Bump versions 2019-04-24 10:33:50 +01:00
SquidDev
220e4bd660 Merge branch 'master' into mc-1.13.x 2019-04-24 10:15:33 +01:00
SquidDev
7071cc972b Make redstone behaviour consistent with repeaters
This uses the same behaviour that repeaters and comparators do for
determining their input, meaning that redstone directly connected to the
computer is read (as you would expect).

It's worth noting that this is a shift from previous behaviour.
Therefore, it runs the (small) risk of breaking existing builds.
However, I believe it is more consistent with the expected behaviour.
2019-04-22 11:52:53 +01:00
SquidDev
6898f932a0 Remove redstone blocked checks
This has been returning false for almost 2 years (since
8abff95441). At this point, it's probably
worth just dropping it entirely.
2019-04-22 11:40:19 +01:00
SquidDev
2e0ef6385d Fix TurtleCompareCommand throwing exceptions
Originally introduced in 173ea72001, but
the underlying cause has been happening for much longer.

 - Fix order of method name parameters. Looks like this has been broken
   since 1.11. Woops.
 - Catch RuntimeExceptions too, as Forge converts checked into unchecked
   ones.

Fixes #179
2019-04-19 18:57:12 +01:00
SquidDev
f93da7ea51 Bump Cobalt version
I promise! The joys of using -SNAPSHOT I guess...

This will now correctly cause orphaned threads to be cleaned up,
reducing the risk of thread saturation.
2019-04-18 09:49:52 +01:00
SquidDev
3bf47b5290 Make refuelling a little more flexible
This removes the link between item size and refuel limit, meaning
working with other items (such as FE items) is a little easier.
2019-04-16 10:28:10 +01:00
SquidDev
9e9f199e55 Remove a couple of over-eager error logs 2019-04-16 10:08:12 +01:00
SquidDev
5a8a111857 You didn't see nothing 2019-04-15 18:33:59 +01:00
SquidDev
48ba247ab4 Create an IMultipartTile for all BlockPeripheral tiles
Fixes #176
2019-04-15 09:21:10 +01:00
SquidDev
362dbd97ac Correctly handle capability creation & invalidation
Also make cable part detection more consistent.
2019-04-09 17:29:23 +01:00
SquidDev
aa0e1883d1 Add check for if item/block registration has failed
If mod loading fails, we'll continue to load colour handlers. As
blocks/items have not been registered, then we'll throw an NPE.

See MinecraftForge/MinecraftForge#5682. Somewhat fixes #168.
2019-04-09 16:32:20 +01:00