Use correct render type for turtles

This fixes them not rendering particles when broken. Particle rendering
is a little janky right now, as it uses the whole texture - we should
probably split up the texture into smaller images. Fixes #315
This commit is contained in:
SquidDev
2019-11-23 13:24:36 +00:00
parent c4d18aa9ca
commit 3c8c0d78ef
@@ -58,7 +58,7 @@ public class BlockTurtle extends BlockComputerBase
@Deprecated
public EnumBlockRenderType getRenderType( IBlockState state )
{
return EnumBlockRenderType.INVISIBLE;
return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
}
@Override