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Use correct render type for turtles
This fixes them not rendering particles when broken. Particle rendering is a little janky right now, as it uses the whole texture - we should probably split up the texture into smaller images. Fixes #315
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@ -58,7 +58,7 @@ public class BlockTurtle extends BlockComputerBase
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@Deprecated
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public EnumBlockRenderType getRenderType( IBlockState state )
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{
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return EnumBlockRenderType.INVISIBLE;
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return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
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}
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@Override
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