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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-06-16 10:09:55 +00:00

Remove synchronized from turtle inventory code

These should never be called off the server thread, so this doesn't make
much difference.
This commit is contained in:
SquidDev 2019-08-01 14:09:57 +01:00
parent 2f96283286
commit 75e2845c01
4 changed files with 59 additions and 97 deletions

View File

@ -145,7 +145,9 @@ public interface ITurtleAccess
GameProfile getOwningPlayer();
/**
* Get the inventory of this turtle
* Get the inventory of this turtle.
*
* Note: this inventory should only be accessed and modified on the server thread.
*
* @return This turtle's inventory
* @see #getItemHandler()
@ -156,6 +158,8 @@ public interface ITurtleAccess
/**
* Get the inventory of this turtle as an {@link IItemHandlerModifiable}.
*
* Note: this inventory should only be accessed and modified on the server thread.
*
* @return This turtle's inventory
* @see #getInventory()
* @see IItemHandlerModifiable

View File

@ -33,7 +33,7 @@ public int refuel( @Nonnull ITurtleAccess turtle, @Nonnull ItemStack currentStac
int fuelSpaceLeft = turtle.getFuelLimit() - turtle.getFuelLevel();
int fuelPerItem = getFuelPerItem( turtle.getItemHandler().getStackInSlot( slot ) );
int fuelItemLimit = (int) Math.ceil( fuelSpaceLeft / (double) fuelPerItem );
if ( limit > fuelItemLimit ) limit = fuelItemLimit;
if( limit > fuelItemLimit ) limit = fuelItemLimit;
ItemStack stack = turtle.getItemHandler().extractItem( slot, limit, false );
int fuelToGive = fuelPerItem * stack.getCount();

View File

@ -334,9 +334,11 @@ public Object[] callMethod( @Nonnull ILuaContext context, int method, @Nonnull O
return tryCommand( context, new TurtleInspectCommand( InteractDirection.Up ) );
case 40: // inspectDown
return tryCommand( context, new TurtleInspectCommand( InteractDirection.Down ) );
case 41:
case 41: // getItemDetail
{
// getItemDetail
// FIXME: There's a race condition here if the stack is being modified (mutating NBT, etc...)
// on another thread. The obvious solution is to move this into a command, but some programs rely
// on this having a 0-tick delay.
int slot = parseOptionalSlotNumber( args, 0, m_turtle.getSelectedSlot() );
ItemStack stack = m_turtle.getInventory().getStackInSlot( slot );
if( stack.isEmpty() ) return new Object[] { null };

View File

@ -43,19 +43,16 @@
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.Collections;
import static net.minecraftforge.items.CapabilityItemHandler.ITEM_HANDLER_CAPABILITY;
public class TileTurtle extends TileComputerBase implements ITurtleTile, DefaultInventory
{
// Statics
public static final int INVENTORY_SIZE = 16;
public static final int INVENTORY_WIDTH = 4;
public static final int INVENTORY_HEIGHT = 4;
// Members
enum MoveState
{
NOT_MOVED,
@ -63,12 +60,12 @@ enum MoveState
MOVED
}
private NonNullList<ItemStack> m_inventory;
private NonNullList<ItemStack> m_previousInventory;
private final NonNullList<ItemStack> m_inventory = NonNullList.withSize( INVENTORY_SIZE, ItemStack.EMPTY );
private final NonNullList<ItemStack> m_previousInventory = NonNullList.withSize( INVENTORY_SIZE, ItemStack.EMPTY );
private final IItemHandlerModifiable m_itemHandler = new InvWrapper( this );
private boolean m_inventoryChanged;
private TurtleBrain m_brain;
private MoveState m_moveState;
private boolean m_inventoryChanged = false;
private TurtleBrain m_brain = new TurtleBrain( this );
private MoveState m_moveState = MoveState.NOT_MOVED;
private ComputerFamily m_family;
public TileTurtle()
@ -78,15 +75,10 @@ public TileTurtle()
public TileTurtle( ComputerFamily family )
{
m_inventory = NonNullList.withSize( INVENTORY_SIZE, ItemStack.EMPTY );
m_previousInventory = NonNullList.withSize( INVENTORY_SIZE, ItemStack.EMPTY );
m_inventoryChanged = false;
m_brain = new TurtleBrain( this );
m_moveState = MoveState.NOT_MOVED;
m_family = family;
}
public boolean hasMoved()
private boolean hasMoved()
{
return m_moveState == MoveState.MOVED;
}
@ -224,18 +216,15 @@ public void update()
{
super.update();
m_brain.update();
synchronized( m_inventory )
if( !getWorld().isRemote && m_inventoryChanged )
{
if( !getWorld().isRemote && m_inventoryChanged )
{
ServerComputer computer = getServerComputer();
if( computer != null ) computer.queueEvent( "turtle_inventory" );
ServerComputer computer = getServerComputer();
if( computer != null ) computer.queueEvent( "turtle_inventory" );
m_inventoryChanged = false;
for( int n = 0; n < getSizeInventory(); n++ )
{
m_previousInventory.set( n, InventoryUtil.copyItem( getStackInSlot( n ) ) );
}
m_inventoryChanged = false;
for( int n = 0; n < getSizeInventory(); n++ )
{
m_previousInventory.set( n, InventoryUtil.copyItem( getStackInSlot( n ) ) );
}
}
}
@ -270,8 +259,8 @@ public void readFromNBT( NBTTagCompound nbt )
// Read inventory
NBTTagList nbttaglist = nbt.getTagList( "Items", Constants.NBT.TAG_COMPOUND );
m_inventory = NonNullList.withSize( INVENTORY_SIZE, ItemStack.EMPTY );
m_previousInventory = NonNullList.withSize( INVENTORY_SIZE, ItemStack.EMPTY );
m_inventory.clear();
m_previousInventory.clear();
for( int i = 0; i < nbttaglist.tagCount(); i++ )
{
NBTTagCompound tag = nbttaglist.getCompoundTagAt( i );
@ -382,7 +371,7 @@ public ComputerFamily getFamily()
return m_family;
}
public void setOwningPlayer( GameProfile player )
void setOwningPlayer( GameProfile player )
{
m_brain.setOwningPlayer( player );
markDirty();
@ -410,109 +399,76 @@ public boolean isEmpty()
@Override
public ItemStack getStackInSlot( int slot )
{
if( slot >= 0 && slot < INVENTORY_SIZE )
{
synchronized( m_inventory )
{
return m_inventory.get( slot );
}
}
return ItemStack.EMPTY;
return slot >= 0 && slot < INVENTORY_SIZE ? m_inventory.get( slot ) : ItemStack.EMPTY;
}
@Nonnull
@Override
public ItemStack removeStackFromSlot( int slot )
{
synchronized( m_inventory )
{
ItemStack result = getStackInSlot( slot );
setInventorySlotContents( slot, ItemStack.EMPTY );
return result;
}
ItemStack result = getStackInSlot( slot );
setInventorySlotContents( slot, ItemStack.EMPTY );
return result;
}
@Nonnull
@Override
public ItemStack decrStackSize( int slot, int count )
{
if( count == 0 )
if( count == 0 ) return ItemStack.EMPTY;
ItemStack stack = getStackInSlot( slot );
if( stack.isEmpty() ) return ItemStack.EMPTY;
if( stack.getCount() <= count )
{
return ItemStack.EMPTY;
setInventorySlotContents( slot, ItemStack.EMPTY );
return stack;
}
synchronized( m_inventory )
{
ItemStack stack = getStackInSlot( slot );
if( stack.isEmpty() )
{
return ItemStack.EMPTY;
}
if( stack.getCount() <= count )
{
setInventorySlotContents( slot, ItemStack.EMPTY );
return stack;
}
ItemStack part = stack.splitStack( count );
onInventoryDefinitelyChanged();
return part;
}
ItemStack part = stack.splitStack( count );
onInventoryDefinitelyChanged();
return part;
}
@Override
public void setInventorySlotContents( int i, @Nonnull ItemStack stack )
{
if( i >= 0 && i < INVENTORY_SIZE )
if( i >= 0 && i < INVENTORY_SIZE && !InventoryUtil.areItemsEqual( stack, m_inventory.get( i ) ) )
{
synchronized( m_inventory )
{
if( !InventoryUtil.areItemsEqual( stack, m_inventory.get( i ) ) )
{
m_inventory.set( i, stack );
onInventoryDefinitelyChanged();
}
}
m_inventory.set( i, stack );
onInventoryDefinitelyChanged();
}
}
@Override
public void clear()
{
synchronized( m_inventory )
boolean changed = false;
for( int i = 0; i < INVENTORY_SIZE; i++ )
{
boolean changed = false;
for( int i = 0; i < INVENTORY_SIZE; i++ )
if( !m_inventory.get( i ).isEmpty() )
{
if( !m_inventory.get( i ).isEmpty() )
{
m_inventory.set( i, ItemStack.EMPTY );
changed = true;
}
}
if( changed )
{
onInventoryDefinitelyChanged();
m_inventory.set( i, ItemStack.EMPTY );
changed = true;
}
}
if( changed ) onInventoryDefinitelyChanged();
}
@Override
public void markDirty()
{
super.markDirty();
synchronized( m_inventory )
if( !m_inventoryChanged )
{
if( !m_inventoryChanged )
for( int n = 0; n < getSizeInventory(); n++ )
{
for( int n = 0; n < getSizeInventory(); n++ )
if( !ItemStack.areItemStacksEqual( getStackInSlot( n ), m_previousInventory.get( n ) ) )
{
if( !ItemStack.areItemStacksEqual( getStackInSlot( n ), m_previousInventory.get( n ) ) )
{
m_inventoryChanged = true;
break;
}
m_inventoryChanged = true;
break;
}
}
}
@ -574,8 +530,8 @@ private boolean hasPeripheralUpgradeOnSide( ComputerSide side )
public void transferStateFrom( TileTurtle copy )
{
super.transferStateFrom( copy );
m_inventory = copy.m_inventory;
m_previousInventory = copy.m_previousInventory;
Collections.copy( m_inventory, copy.m_inventory );
Collections.copy( m_previousInventory, copy.m_previousInventory );
m_inventoryChanged = copy.m_inventoryChanged;
m_brain = copy.m_brain;
m_brain.setOwner( this );