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Fix incorrect explosion check
We should block explosions if the turtle is advanced /or/ if it's from a fireball or entity, not if both. Fixes #257
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@ -218,7 +218,7 @@ public class BlockTurtle extends BlockComputerBase
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@Deprecated
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public float getExplosionResistance( Entity exploder )
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{
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if( getFamily() == ComputerFamily.Advanced && (exploder instanceof EntityLivingBase || exploder instanceof EntityFireball) )
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if( getFamily() == ComputerFamily.Advanced || exploder instanceof EntityLivingBase || exploder instanceof EntityFireball )
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{
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return 2000;
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}
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