Joseph C. Sible
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8f5a51d2cf
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Fix #145: add a shading cheat
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2025-08-18 22:25:02 -04:00 |
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Zeno Rogue
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4920d5debf
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debug_cellnames now renders bardir
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2025-08-18 17:22:00 +02:00 |
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Zeno Rogue
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56ee09fe1c
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Merge branch 'master' of https://github.com/zenorogue/hyperrogue
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2025-07-09 18:28:32 +02:00 |
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Zeno Rogue
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62fbc5c17b
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Merge pull request #407 from jlmjlm/contr1
Increase waRed contrast with EC floor when higher_contrast set
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2025-07-09 18:27:33 +02:00 |
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Zeno Rogue
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69840c6716
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removed thematic -- could not make it cool
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2025-07-09 09:42:38 +02:00 |
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Zeno Rogue
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48dd34baaf
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better graphical design of Crossroads VII
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2025-07-09 09:34:22 +02:00 |
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Zeno Rogue
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0381dc8c84
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new Crossroads variant: thematic crossroads
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2025-07-07 14:00:11 +02:00 |
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Zeno Rogue
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09272b7608
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new crossroads variant: Master Crossroads
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2025-07-07 12:15:47 +02:00 |
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Zeno Rogue
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26d99c1423
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new Crossroads variant: Crossroads VI (Cursed Crossroads)
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2025-07-07 11:49:25 +02:00 |
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Jacob Mandelson
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1511b6c9e6
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Remove unused WIP code.
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2025-06-22 13:25:41 -07:00 |
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Jacob Mandelson
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e88d57787c
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Change eclectic_red for higher_contrast if set.
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2025-06-22 13:23:34 -07:00 |
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Zeno Rogue
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ee8d2b0077
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Merge branch 'master' of https://github.com/zenorogue/hyperrogue
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2025-06-22 16:15:36 +02:00 |
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Zeno Rogue
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537a3b8779
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added some missing guards
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2025-06-22 15:41:43 +02:00 |
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Jacob Mandelson
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4d37090faa
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Re-enable Praire lane high contrast colors.
This is because the Prairie colors can't actually be saved in the
.ini config file, despite their being intended to.
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2025-06-22 00:05:49 -07:00 |
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Jacob Mandelson
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6f008503a8
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Revert Prairie colors b/c they're actually editable in-game.
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2025-06-22 00:05:34 -07:00 |
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Jacob Mandelson
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77ab546a10
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Only show graves in IF with default colors if higher_contrast is set.
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2025-06-22 00:05:34 -07:00 |
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Jacob Mandelson
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2012520e8f
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Only show trees in default colors in HW if higher_contrast is set.
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2025-06-22 00:05:22 -07:00 |
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Jacob Mandelson
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ac6226a994
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Increase contrast of Prairie bull lanes.
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2025-06-22 00:05:04 -07:00 |
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Jacob Mandelson
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0bbeb3de0f
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Don't recolor the graves in the Irradiated Field, either.
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2025-06-22 00:04:49 -07:00 |
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Jacob Mandelson
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e0aa0847ce
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Don't specially color the trees of the Haunted Woods.
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2025-06-21 23:56:11 -07:00 |
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Zeno Rogue
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905f88e8cb
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do not place sidewalls in 3D
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2025-06-07 17:00:43 +02:00 |
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Zeno Rogue
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711eb21d31
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fixed some rock level rendering issues
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2025-05-26 09:15:01 +02:00 |
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Zeno Rogue
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da6582c2ff
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fixed the rendering of explosive barrels (and crates)
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2025-05-26 08:54:10 +02:00 |
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Zeno Rogue
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ceee8af9ca
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fixed Camelot display
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2025-05-11 13:29:04 +02:00 |
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Zeno Rogue
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2ee3d11458
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fix halfvine sidewalls
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2025-04-29 17:57:29 +02:00 |
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Zeno Rogue
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23b8dc0aa9
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fixed tree rendering
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2025-04-29 17:57:29 +02:00 |
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Zeno Rogue
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f969b7c723
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fixup to big commit
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2025-03-17 00:28:35 +01:00 |
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Zeno Rogue
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7be40119d8
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fix to halfvines
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2025-03-17 00:28:28 +01:00 |
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Zeno Rogue
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a48dc9a856
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reworked wmspatial: consistent naming of geometry variables, priorities, and side parameters. Fixed some bugs with shallow water
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2025-03-16 23:34:55 +01:00 |
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Zeno Rogue
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64f68e636a
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festive lights
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2024-12-22 12:52:51 +01:00 |
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Zeno Rogue
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75247f9271
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spaceship in turn-based mode attack is graphically represented by shooting a tiny missile, not by bumping
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2024-10-12 10:40:27 +02:00 |
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Zeno Rogue
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1a1c7ae21d
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conformal product models
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2024-10-05 13:45:16 +02:00 |
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Zeno Rogue
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2d8397d289
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as_poly() to eliminate dynamic_cast<dqi_poly*>
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2024-10-05 13:11:23 +02:00 |
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Zeno Rogue
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ec96ad2718
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gmatrix now uses shiftmatrix_or_null which has an additional field if data is not yet computed -- this seems to fix some bugs in the new compilations of HyperRogue
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2024-07-17 11:16:01 +02:00 |
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Zeno Rogue
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f731fa88fb
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configurable colors in Prairie/Mountain/Ivory/Freefall/Yendorian stripes
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2024-07-09 21:38:45 +02:00 |
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Zeno Rogue
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9a33e63f53
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unflipped mine_zero_display
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2024-05-10 19:28:47 +02:00 |
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Zeno Rogue
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bc5e1d78c9
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always checkTide
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2024-05-09 20:44:25 +02:00 |
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Zeno Rogue
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215be1ea17
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Merge pull request #372 from jlmjlm/tidefix2
Check tide before drawing cells.
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2024-05-09 20:42:03 +02:00 |
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Zeno Rogue
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ba972ea8d8
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more settings for minefield graphics
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2024-05-09 10:44:37 +02:00 |
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Zeno Rogue
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962efb3152
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new linepattern 'wall highlight'
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2024-05-05 17:09:13 +02:00 |
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Jacob Mandelson
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b56d2d21bf
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Check tide before drawing cells.
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2024-04-22 15:48:08 -07:00 |
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Zeno Rogue
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445c240c79
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rosebushes now show up on the radar
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2024-03-24 20:02:31 +01:00 |
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Zeno Rogue
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007a111eab
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compass/Yendor targets now should be displayed in VR
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2024-03-24 11:14:05 +01:00 |
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Zeno Rogue
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6b723977dd
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in grid mode, don't try to draw greatwall lines outside of normal geometry pure/bitruncated
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2024-03-21 19:40:07 +01:00 |
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Zeno Rogue
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7bc2715a43
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debug_voronoi works in horo too
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2024-03-21 18:44:28 +01:00 |
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Zeno Rogue
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04c15fc9c6
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mapfontscale setting
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2024-03-21 18:44:19 +01:00 |
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Zeno Rogue
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86f5a040c9
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fixed dice hints over different heights
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2024-03-19 19:36:28 +01:00 |
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Zeno Rogue
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37b498203c
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item movement animations for Orb of Space and Curse of Repulsion
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2024-03-19 19:25:08 +01:00 |
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Zeno Rogue
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7ad46d8e80
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fixed tides in shmup and when scrolling
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2024-01-07 09:33:29 +01:00 |
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Zeno Rogue
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364a563423
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fixed the name displayed on mouseover for slime
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2023-12-22 01:14:41 +01:00 |
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