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fixed tides in shmup and when scrolling

This commit is contained in:
Zeno Rogue
2024-01-07 09:33:29 +01:00
parent 34ab44d1e1
commit 7ad46d8e80
2 changed files with 2 additions and 1 deletions

View File

@@ -2855,7 +2855,7 @@ void celldrawer::draw() {
if(callhandlers(false, hooks_drawcell, c, V)) return;
if(history::on || inHighQual || WDIM == 3 || sightrange_bonus > gamerange_bonus) checkTide(c);
if(history::on || inHighQual || WDIM == 3 || shmup::on || sightrange_bonus > gamerange_bonus || !playermoved) checkTide(c);
if(1) {