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fixed tides in shmup and when scrolling
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@@ -2855,7 +2855,7 @@ void celldrawer::draw() {
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if(callhandlers(false, hooks_drawcell, c, V)) return;
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if(history::on || inHighQual || WDIM == 3 || sightrange_bonus > gamerange_bonus) checkTide(c);
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if(history::on || inHighQual || WDIM == 3 || shmup::on || sightrange_bonus > gamerange_bonus || !playermoved) checkTide(c);
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if(1) {
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