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Revert Prairie colors b/c they're actually editable in-game.
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@ -88,7 +88,9 @@ inline void drawcell(cell *c, const shiftmatrix& V) {
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static constexpr int trapcol[4] = {0x904040, 0xA02020, 0xD00000, 0x303030};
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static constexpr int terracol[8] = {0xD000, 0xE25050, 0xD0D0D0, 0x606060, 0x303030, 0x181818, 0x0080, 0x8080};
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EX colortable prairie_colors = { 0x102030, 0x905010 };
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EX colortable prairie_colors = { 0x402000, 0x503000 };
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//EX colortable prairie_colors_low_cont = { 0x402000, 0x503000 };
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//EX colortable prairie_colors_high_cont = { 0x102030, 0x905010 };
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EX colortable mountain_colors = { 0x181008*2, 0x181008*4 };
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EX colortable tower_colors = { 0x202010, 0x404030 };
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EX colortable westwall_colors = { 0x211F6F, 0x413F8F };
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