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	in grid mode, don't try to draw greatwall lines outside of normal geometry pure/bitruncated
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		| @@ -848,7 +848,7 @@ void celldrawer::draw_grid() { | ||||
|   int prec = grid_prec(); | ||||
|    | ||||
|   if(vid.grid && c->bardir != NODIR && c->bardir != NOBARRIERS && c->land != laHauntedWall && | ||||
|     c->barleft != NOWALLSEP_USED && GDIM == 2) { | ||||
|     c->barleft != NOWALLSEP_USED && GDIM == 2 && geometry == gNormal && (PURE || BITRUNCATED)) { | ||||
|     color_t col = darkena(0x505050, 0, 0xFF); | ||||
|     gridline(V, C0, tC0(cgi.heptmove[c->bardir]), col, prec+1); | ||||
|     gridline(V, C0, tC0(cgi.hexmove[c->bardir]), col, prec+1); | ||||
|   | ||||
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