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always checkTide
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@@ -2856,8 +2856,6 @@ void celldrawer::draw() {
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cells_drawn++;
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checkTide(c);
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#if CAP_TEXTURE
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if(texture::saving) {
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texture::config.apply(c, V, 0xFFFFFFFF);
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@@ -2882,7 +2880,7 @@ void celldrawer::draw() {
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if(callhandlers(false, hooks_drawcell, c, V)) return;
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if(history::on || inHighQual || WDIM == 3 || shmup::on || sightrange_bonus > gamerange_bonus || !playermoved) checkTide(c);
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checkTide(c);
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if(1) {
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