Zeno Rogue
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fa06306ef9
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2D3D:: display Rose waves
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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73a742119d
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3D: Roses (items) did not appear
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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fbbe37a4c4
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hall ceiling fixup: disable in other models
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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f08c33a8e2
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3D:: added missing eyes and faces in drawMimic
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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5436265311
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2D3D:: Mirror Land ceiling draws halffloors correctly
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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0f783f86aa
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2D3D: fixed item colors in minimap
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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8eb3fa65e2
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2D3D:: skies and ceilings
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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04a7e560a2
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2D3D:: fixed Vineyard
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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46443b3d6d
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drawcell_in_radar factored out
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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cdb85d5edf
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improved dog leg animation
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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fc7100bbf1
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3D:: animation for all birds; fixed a crash on Butterfly drawing
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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dc92ff2eda
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2D3D:: draw stun stars on the correct level
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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a12b4f451e
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2D3D:: Orb of Storms particles
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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22d5a2b578
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3D: add items to radar even if user-shaped or hidden
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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969cc76f6d
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fixed some issues with 'cells_generated_limit'
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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8c2b717223
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monster orientation is now modelled in non-orientable geometries
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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66b73648d5
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2D3D:: in elliptic, draw only the correct orientation
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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b9fa90cafb
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2D3D:: better radar in Euclidean
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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dec0d191a8
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2d3d:: better radar in sphere, also better sin/cos in general
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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1769f65ddb
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2D3D:: gravity particles
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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3e7b29a188
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3D:: fixed how elliptic geometry works
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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e2ef8932fa
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3D:: disabled backwall optimization in sphere
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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276c47d7ff
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2D3D:: fixed radar in Euclidean
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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d6b81ed816
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do not display HiddenFromSight items on radar
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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d2c20fee22
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redone spinEdge so that fixed_yz works in gravity lands
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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47ffff2e1d
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fixed skulls' eyes in 2D
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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740cc5fbb6
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2D3D:: wall shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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653e0cd442
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3D:: walls on radar only in 2D3D
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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866b3075a4
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3D:: disabled backwall optimization in quotient spaces
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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f88de70a79
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3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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175c061ab4
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2d3d:: shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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b63f8a3c4d
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3D:: disabled the Thumper animation
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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df3e21b310
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debug cleanup
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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402b6aa0ad
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improved armor models; head lower; configurable human eye color
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2019-09-12 22:49:59 +02:00 |
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Zeno Rogue
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5d9ff8b625
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3d:: redone ratling head
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2019-09-12 22:49:59 +02:00 |
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Zeno Rogue
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de0f4d0685
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3d:: Princess hair darker to make it stand out better in 3d
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2019-09-12 22:49:59 +02:00 |
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Zeno Rogue
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5c65ba9a7f
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2d3d:: ASCII mini-map replaces the radar
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2019-09-12 22:49:58 +02:00 |
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Zeno Rogue
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dea2073714
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2d3d:: smaller cones for fires/bonfires/buoys/thumpers
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2019-09-12 22:49:58 +02:00 |
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Zeno Rogue
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f3e0e099c1
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3d:: humanoid eyes (except the player)
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2019-09-12 22:49:57 +02:00 |
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Zeno Rogue
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9a21401b9c
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item/monster icons in 3d
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
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d994c92ab6
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fixed centering in racing
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2019-09-12 22:49:53 +02:00 |
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Zeno Rogue
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0c3b26c997
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2d3d:: gridline used by linepatterns
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2019-09-12 22:49:52 +02:00 |
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Zeno Rogue
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53e8006e75
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2D3D:: fixed leg movement
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2019-09-12 22:49:52 +02:00 |
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Zeno Rogue
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44194bd354
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centering/TPP/camera cleanup
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2019-09-12 22:49:50 +02:00 |
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Zeno Rogue
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d5dc3f2176
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refactored grid, and made it display nicely in 2d3d
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2019-09-12 22:49:46 +02:00 |
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Zeno Rogue
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bb63fcdcda
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refactored first_cell_to_draw so that it is changed in one place
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2019-09-12 22:49:46 +02:00 |
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Zeno Rogue
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216cd868af
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3d optimization:: do not draw back walls (not only in horo)
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2019-09-12 22:49:45 +02:00 |
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Zeno Rogue
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029b0e9d6c
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3d: fixed transparent walls between lands
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2019-09-12 22:49:45 +02:00 |
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Zeno Rogue
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7ce12ef63b
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factored 'addradar' function
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2019-09-12 22:49:44 +02:00 |
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Zeno Rogue
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22ce25c396
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export ptick
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2019-09-12 22:49:43 +02:00 |
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