Zeno Rogue
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1e6d221e0a
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fixed_facing_dir saved
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2019-11-14 00:42:36 +01:00 |
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Zeno Rogue
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3725b06d0b
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levellines feature
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2019-11-03 13:36:06 +01:00 |
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Zeno Rogue
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ffd1295d3a
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ray:: config hotkey
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2019-11-03 02:24:26 +01:00 |
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Zeno Rogue
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391f421b98
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reduce sightrange in gCrystal344 (assume raycasting)
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2019-10-26 15:33:28 +02:00 |
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Zeno Rogue
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bd7805e68d
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ray:: namespace and basic configurator
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2019-10-25 14:50:48 +02:00 |
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Zeno Rogue
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80a6c4a580
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no more weird acting on loadConfig when the file is empty
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2019-10-22 12:05:22 +02:00 |
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Zeno Rogue
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c527d4e613
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ODS in hyperbolic
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2019-10-21 22:42:27 +02:00 |
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Zeno Rogue
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5ba9788e53
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sightranges set for the new geometries
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2019-10-12 13:47:58 +02:00 |
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Zeno Rogue
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300fb6bcbd
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increased the default cell generation limit to 250
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2019-10-12 13:11:28 +02:00 |
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Zeno Rogue
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07abd6384a
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option 'permaside' (-pside) to permanently move the model to the left side
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2019-10-07 00:08:37 +02:00 |
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Zeno Rogue
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9850dd557e
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in 3D geometries, patterns may create walls
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2019-10-06 13:05:39 +02:00 |
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Zeno Rogue
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13ea55b233
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fisheye has parameter
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2019-10-05 12:32:16 +02:00 |
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Zeno Rogue
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d69cb4e946
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SolN manifold
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2019-10-03 20:10:48 +02:00 |
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Zeno Rogue
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a741446b7b
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better rendering of Solv into the glitchy region
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2019-09-26 13:23:44 +02:00 |
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Zeno Rogue
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8833251c8b
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added some missing CAP_SOLV guards
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2019-09-13 19:50:12 +02:00 |
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Zeno Rogue
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4d2a65c276
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fixed some text errors
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2019-09-13 18:13:39 +02:00 |
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Zeno Rogue
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a3d9711ec2
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more adjustments to disabled CAP_*
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2019-09-13 03:10:26 +02:00 |
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Zeno Rogue
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c1f9826dca
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fixed the 'heptagonal mode' option
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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8927f66968
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Y/Z rotation option visible in product
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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5ad1be2962
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crosshair option
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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3ba485d502
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rots::underlying_scale saved to config
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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e600c0af0a
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improved the rendering of S2xE rings
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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848eb8f48b
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export everything: modules compiled separately
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
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added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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3e715440cb
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slr:: awesome default range values
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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afac8bf24a
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fixup to shaders and everything
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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02269267c9
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slr:: drawing of looped images, better shader in general, special sightrange setting
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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1e6970ca28
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hybrid:: refactored the common parts of prod and sl2, also used them when applicable
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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136b931609
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PSL(2,R)
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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a03eb0d913
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fixed new geometry handling for Archimedean
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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2f954d0538
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nicer handling of WDIM, GDIM, MDIM, sig
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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0811f8f2d0
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product:: no crash on load when saved
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2019-09-12 22:50:14 +02:00 |
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Zeno Rogue
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e5fb06e6cd
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product:: HUD items displayed correctly
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2019-09-12 22:50:14 +02:00 |
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Zeno Rogue
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14b70224a8
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product:: changed plevel_factor default yet again
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2019-09-12 22:50:14 +02:00 |
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Zeno Rogue
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7920446969
|
smaller plevel_factor default
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2019-09-12 22:50:14 +02:00 |
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Zeno Rogue
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ecfef817a9
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auto-adjusted plevel
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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f3dd779947
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no more crash when saving config in arcm
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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9dd131d00a
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args:: creaturescale and character selection
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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96bf478482
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renamed DIM to GDIM
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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df9c01f276
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models:: Collignon projection
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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8b1c7bffe4
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initial reformatting of comments for Doxygen
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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ad03115097
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further cleanup
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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5ea055b39e
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split namespace conformal into models and history
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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f723a8d419
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further cleanup, separated multi.cpp from shmup.cpp
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2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
05bd7a905c
|
more header cleanup
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2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
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e1194ff588
|
more header cleanup
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2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
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a423dbd2da
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more header cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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cb666fb24a
|
more header shifting
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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c2d56fb9bc
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autohdr.h applied in more files
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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6ab7535088
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sight range for Nil
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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e62a3c0d8e
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nilv:: geodesic sightrange
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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9350053c49
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renamed mdSolPerspective to mdGeodesic
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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4f27b12ca2
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nilv:: preliminary implementation
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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dc54135d5f
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radarrange configurable
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
|
4a8ec3b3c4
|
fixed key conflict in 3D menu
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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d4ad45c4da
|
also cells_drawn_limit displayed in add_cells_drawn
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
|
ea3e33f23d
|
noclipped cells displayed in add_cells_drawn
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
|
1528d63d29
|
arg:: -fov parameter
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
|
917fbac4a2
|
configurable Sol sight range, and glitch removal
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
|
598603c937
|
geodesics in Sol
|
2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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cf496e8940
|
kite-and-dart tiling
|
2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
|
a1e1240d33
|
creature_scale can now be changed in all geometries except standard non-cheater shmup
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
|
7baf97521c
|
linewidth multipliers for grid and ring
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2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
5476b33e94
|
fixed to work on OPENGL 1.0
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
|
a7e1418ffd
|
scaleSinh100, used in IPD config
|
2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
22b8a88e07
|
'scrolling by device rotation' no longer appears in 3D
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2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
e1731fce02
|
'back' button in mouse config
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2019-09-12 22:50:08 +02:00 |
|
Zeno Rogue
|
db988058de
|
added a separate option axes3 for highlighting forward, and in different location
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
|
dd212d756b
|
fixed the monster color in the minimap for Dragons etc
|
2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
|
52a3fcf86f
|
added explanation 'floors in 3D geometries' to tstep
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
|
9b721d25d6
|
eyecolor saved
|
2019-09-12 22:50:07 +02:00 |
|
Zeno Rogue
|
54df32589c
|
translation fixes
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
481aa198ad
|
CLI option: -tstep
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
609fc29119
|
memory settings saved; adjusted for the lack of get_new_handler on steam
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
9eae663fe3
|
3D:: better conformal::rotation system
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
06301d73fc
|
new memory handling
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2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
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d235540647
|
improved 3D settings: more adapted help text, added eye editing
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
01763d4f12
|
2D3D:: eye level
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
b1276e2184
|
removed the 2D info from the projection dialog in 3D
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
1c6e6bafb4
|
moved the parameters from geom3:: to videopar
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
d811ef85e7
|
larger sightrange limit in Euclidean
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
8295251cdc
|
multigame support, including dualmode
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
b6e303ec7d
|
MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
28f5b04b83
|
get_vernum()
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
ba91bea71c
|
charstyle format depending on vernum
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
f7d580fa9c
|
replaced fts variants with a single fts
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
63c843f30f
|
character config now shows the character in all settings
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
2d039c6e28
|
backward-compatible hread/hwrite of charstyle
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
df3e21b310
|
debug cleanup
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
402b6aa0ad
|
improved armor models; head lower; configurable human eye color
|
2019-09-12 22:49:59 +02:00 |
|
Zeno Rogue
|
44194bd354
|
centering/TPP/camera cleanup
|
2019-09-12 22:49:50 +02:00 |
|
Zeno Rogue
|
c1d002be6c
|
3d: set the default sight ranges for every 3D geometry so that the framerate on laptop is around 60 fps
|
2019-09-12 22:49:46 +02:00 |
|
Zeno Rogue
|
8388a448e7
|
3d:: an option to limit cell generation
|
2019-09-12 22:49:45 +02:00 |
|
Zeno Rogue
|
0dc552bac4
|
2d3d:: remove 3D options from the menu if not available
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
d07e6eb386
|
2d3d:: missing guards
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
f652e6139c
|
2D3D:: fixed Y/Z orientation
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
2736c89563
|
2d3d:: fog effect is now configurable
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
da49e6c8de
|
2d3d:: textures on sidewalls
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
80ce15ded9
|
3d menu:: no more incorrect errors; change camera position right away in 2d3d
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
2acfd99d17
|
refactored switch_* functions (fpp/tpp/always3)
|
2019-09-12 22:43:01 +02:00 |
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