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added explanation 'floors in 3D geometries' to tstep

This commit is contained in:
Zeno Rogue 2019-06-18 01:40:38 +02:00
parent 05b81b8c7d
commit 52a3fcf86f
3 changed files with 3 additions and 3 deletions

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@ -1255,7 +1255,7 @@ void add_edit_wall_quality(char c) {
"Controls the number of triangles used for wall surfaces. "
"Higher numbers reduce the performance. "
"This has a strong effect when the walls are curved indeed "
"(honeycombs based on horospheres, and projections other than native perspective), "
"(floors in 2D geometries, honeycombs based on horospheres, and projections other than native perspective), "
"but otherwise, usually it can be set to 1 without significant adverse effects other "
"than slightly incorrect texturing."
)

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@ -8151,7 +8151,7 @@ S(
"Controls the number of triangles used for wall surfaces. "
"Higher numbers reduce the performance. "
"This has a strong effect when the walls are curved indeed "
"(honeycombs based on horospheres, and projections other than native perspective), "
"(floors in 2D geometries, honeycombs based on horospheres, and projections other than native perspective), "
"but otherwise, usually it can be set to 1 without significant adverse effects other "
"than slightly incorrect texturing.",

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@ -7869,7 +7869,7 @@ S(
"Controls the number of triangles used for wall surfaces. "
"Higher numbers reduce the performance. "
"This has a strong effect when the walls are curved indeed "
"(honeycombs based on horospheres, and projections other than native perspective), "
"(floors in 2D geometries, honeycombs based on horospheres, and projections other than native perspective), "
"but otherwise, usually it can be set to 1 without significant adverse effects other "
"than slightly incorrect texturing.",