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3d menu:: no more incorrect errors; change camera position right away in 2d3d
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@ -1292,9 +1292,9 @@ void show3D() {
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else if(rug::rugged && !rug::spatial_rug)
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dialog::addBreak(100);
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#endif
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else if(non_spatial_model())
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else if(GDIM == 2 && non_spatial_model())
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dialog::addInfo(XLAT("no 3D effects available in this projection"), 0xC00000);
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else if(!spatial_graphics)
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else if(GDIM == 2 && !spatial_graphics)
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dialog::addInfo(XLAT("set 3D monsters or walls in basic config first"));
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else if(invalid != "")
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dialog::addInfo(XLAT("error: "+invalid), 0xC00000);
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@ -1326,7 +1326,7 @@ void show3D() {
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else if(uni == 'c' && WDIM == 2)
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tc_camera = ticks,
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dialog::editNumber(geom3::camera, 0, 5, .1, 1, XLAT("Camera level above the plane"), ""),
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dialog::reaction = delayed_geo_reset,
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dialog::reaction = [] { if(GDIM == 2) need_reset_geometry = true; },
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dialog::extra_options = [] {
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dialog::addHelp(XLAT(
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"Camera is placed %1 absolute units above a plane P in a three-dimensional "
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