Zeno Rogue
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79f36c6f49
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2d3d:: fixed displaying other selves in shmup
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
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221ba3f01d
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racing:: disabled rotation with mouse in 2D3D
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2019-09-12 22:49:55 +02:00 |
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Zeno Rogue
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7669633fbf
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no godir change if no movement (just in case)
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2019-09-12 22:49:55 +02:00 |
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Zeno Rogue
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5fbdeaa89d
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2d3d:: inertia movement now takes rotation into account
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2019-09-12 22:49:48 +02:00 |
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Zeno Rogue
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6ba308cac5
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2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing)
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2019-09-12 22:49:47 +02:00 |
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Zeno Rogue
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7ce12ef63b
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factored 'addradar' function
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2019-09-12 22:49:44 +02:00 |
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Zeno Rogue
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360f95ce43
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2d3d:: adjusted shmup to reversed Z
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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db51c896ae
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2d3d:: shmup
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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6253c6c3e3
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redone gravity in shmup
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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6e26508a77
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replaced some instances of double to ld, so that everything compiles when ld is redefined to float
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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d4ce6c36aa
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horo_distance used in virtualRebase
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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9fdaa8840c
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moved shmup::loadConfig to legacy too
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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f98448464a
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renamed shmup::safety to delayed_safety to prevent confusion
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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10a82c544b
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3d:: make monster facing correct, based on FACEUP/FACESIDE
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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dd9f7d0275
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3d:: rebalanced Asteroids, fixed shots not being displayed at their actual locations
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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f9db5b3863
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fixed some uninitialized variable warnings
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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e61c684bca
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removed the redundant copy of master_relative in shmup
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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27581ff8b0
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virtualRebase now used in all quotient geometries
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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54a32441a7
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restructured menus
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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55492e229b
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Asteroids in 3D
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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6d87b282c3
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fix cpid crash
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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5356eba11c
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Asteroids
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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378d21b509
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findbaseAround for all binary tilings
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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51ae22363d
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3d:: limit distance between players
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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d121e7ff93
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3d:: shmup:: monsters better at avoiding obstacles
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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c57679c79f
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3d:: mimics (mirrors not generated correctly yet)
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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10223d33b9
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3d:: sword
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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14ea73be06
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choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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d9b90d8a8e
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3D:: two-player uses split screen
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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1f4afeeeb4
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3d:: orb targetting in shmup (in noshmup it already worked)
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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55c31ec645
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3d:: refactored the hide_player function
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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adaed6be7c
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3d:: boats are drawn
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2019-09-12 22:38:43 +02:00 |
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?
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266b55eea2
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monsters move slower in 3D
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2019-09-12 22:38:42 +02:00 |
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?
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7d46acb1b8
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3d:: more precise findbaseAround in binary3
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2019-09-12 22:38:42 +02:00 |
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?
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676abdf03b
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used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup
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2019-09-12 22:38:42 +02:00 |
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?
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c0b4ffc343
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3d:: fixed key names in shmup3, also playermoved changed correctly
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2019-09-12 22:38:42 +02:00 |
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?
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0d795e60bf
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3d::racing:: 3d racing (partial)
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2019-09-12 22:38:42 +02:00 |
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?
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168b3fb11d
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3D:: smooth TPP; display player or not correctly
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2019-09-12 22:38:42 +02:00 |
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?
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3188fb2e68
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3D:: wasd keys (by default) now work as usual, plus mouse for aiming
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2019-09-12 22:38:40 +02:00 |
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?
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71f02d5dc2
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3d:: mouse aiming
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2019-09-12 22:38:40 +02:00 |
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?
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a88a03e26e
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3D:: key names for 3D actions in shmup
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2019-09-12 22:38:40 +02:00 |
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?
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6808c4e926
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smooth_scrolling now configurable
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2019-09-12 22:38:40 +02:00 |
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?
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29afe683c3
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better keyboard panning
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2019-09-12 22:38:40 +02:00 |
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?
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f68ff9de73
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3d:: improved rotation speed
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2019-09-12 22:38:40 +02:00 |
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?
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bba0e5138e
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3d:: shmup mode now works as a fps
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2019-09-12 22:38:40 +02:00 |
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?
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d08e58f404
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3d:: 2D/3D is now selectable at runtime
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2019-09-12 22:38:40 +02:00 |
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?
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e73d2f2f22
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some work on 3D view
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2019-09-12 22:38:39 +02:00 |
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?
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a3eb161235
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added CAP_SHAPES: poly system works, but no shapes are used
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2019-09-12 22:38:39 +02:00 |
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?
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99aa7e420b
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CAP_POLY part 1
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2019-09-12 22:38:39 +02:00 |
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?
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31037574f5
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CAP_COMPLEX2 first
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2019-09-12 22:38:39 +02:00 |
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