Zeno Rogue
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7fd199dd49
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reg3:: nice Zebra and Graveyard patterns
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2020-01-28 17:58:55 +01:00 |
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Zeno Rogue
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2e2eb4e212
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clearing:: reptilecheat now disables fruits and Foxes
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2020-01-02 16:56:13 +01:00 |
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Zeno Rogue
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e4b2453313
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arb:: patterns configuration
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2019-12-27 22:59:50 +01:00 |
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Zeno Rogue
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6c61162392
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merge
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2019-12-26 22:40:41 +01:00 |
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Zeno Rogue
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873c679c01
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strengthened the Clearing walls
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2019-12-26 09:40:07 +01:00 |
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Zeno Rogue
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9d88528939
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replaced TEMPLE_EACH with function temple_layer_size()
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2019-12-14 12:35:03 +01:00 |
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Zeno Rogue
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7f09bb6259
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replaced macro VALENCE with function valence()
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2019-12-14 12:31:20 +01:00 |
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Zeno Rogue
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769982040d
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renamed solnihv:: to sn:: and solnih to sn::in()
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2019-12-14 12:28:45 +01:00 |
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Zeno Rogue
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d5c8aebf16
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renamed binary:: to bt:: and binarytiling to bt::in()
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2019-12-14 12:05:01 +01:00 |
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Zeno Rogue
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f772f9b7fd
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replaced 'archimedean' with 'arcm::in()'
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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0a9ec78c18
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remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7)
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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Zeno Rogue
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e8a39e6663
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replaced euclid3:: with euc::
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2019-12-08 11:01:28 +01:00 |
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Zeno Rogue
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ddb5d07ff6
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cleanup in Euclidean
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2019-12-08 10:59:09 +01:00 |
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Zeno Rogue
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17cd694952
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improved CA simulator
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2019-12-07 11:12:46 +01:00 |
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Zeno Rogue
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f46967efb9
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removed assignment of gp::loc to tie as Clang does not like it
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2019-11-30 18:55:02 +01:00 |
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Zeno Rogue
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5add972bdd
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product:: using in_h2xe() and in_s2xe() more consistently
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2019-11-30 18:06:48 +01:00 |
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Zeno Rogue
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d63b14da5c
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PIU now works in the underlying map -- underlying geometry only is too fragile
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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2acf7b572c
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fixed Euclidean Torus Land of Storm
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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1cba452f07
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rewritten the Euclidean geometry
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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0d80fea18b
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prevented Gadflies, Hunting Dogs and Vine Beasts from appearing after using Orb of Safety
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2019-10-27 02:43:28 +02:00 |
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Zeno Rogue
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51ffd708d0
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camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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9850dd557e
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in 3D geometries, patterns may create walls
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2019-10-06 13:05:39 +02:00 |
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Zeno Rogue
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05d97dd014
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free Orbs of Safety in the Land of Eternal Motion in Orb Strategy Chaos Mode (combo)
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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d6ab96f821
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non-isotropic hyperbolic space
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2019-10-01 05:03:46 +02:00 |
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Zeno Rogue
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d1bf6fef5e
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replaced product::product_sphere()
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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e8c7285cc2
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product:: lands in S2xE
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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82f24b4b6c
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exporting necessary stuff all over (in progress)
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
|
added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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d046211a9c
|
better flagging of geometries, and isometry spaces nicely selectable
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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f224cc1027
|
no Hedgehog Warriors in SL2
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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1e6970ca28
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hybrid:: refactored the common parts of prod and sl2, also used them when applicable
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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a03eb0d913
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fixed new geometry handling for Archimedean
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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db42409878
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product:: land generation for various lands
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2019-09-12 22:50:14 +02:00 |
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Zeno Rogue
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f40072511b
|
product:: big stuff
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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96bf478482
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renamed DIM to GDIM
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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8b1c7bffe4
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initial reformatting of comments for Doxygen
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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0ef57dde15
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further cleanup
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
|
65c4e6a31c
|
further cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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05bd7a905c
|
more header cleanup
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2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
a423dbd2da
|
more header cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
|
c2d56fb9bc
|
autohdr.h applied in more files
|
2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
|
661743a19b
|
removed the obsolete *MovR functions
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
|
0e57fd1cc0
|
fixed Racing desync in Crossroads due to Ruins
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
|
69387d40ef
|
fixed Ruined City discrepancy (affected Racing)
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2019-09-12 22:50:12 +02:00 |
|
Zeno Rogue
|
5a7f789d8c
|
changed reptilecheat in Ice
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
|
1a3e676310
|
reduced the frequency of Seeps/Parrots/VineSpirits in 3D modes, also removed them with reptilecheat
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
|
602e6f27db
|
generating various lands in Sol
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
|
bc912a2fbb
|
setdist with d > BARLEV no longer pointlessly calls itself recursively
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2019-09-12 22:50:11 +02:00 |
|
Zeno Rogue
|
9f51df9720
|
removed unneeded setdist
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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f5dd6a6b7e
|
disabled the non-tree-fixer in non-hyperbolic geometries
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
|
4dc83af688
|
fixed a crash when generating Rose Garden in 3D geometries
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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b47525b623
|
some emerald implementation in sol
|
2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
|
6682c760a9
|
hopefully fixed a bug with prairie in Chaos Mode
|
2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
|
3b7d80bb17
|
solv:: Vineyard
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
|
fff0cd1d3e
|
land improvements in Sol/Penrose/B4
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
|
b2e8a869cb
|
updir and expansion functions in binarytiling
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
|
cf496e8940
|
kite-and-dart tiling
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
dd5d317cb3
|
Sol geometry
|
2019-09-12 22:50:09 +02:00 |
|
Zeno Rogue
|
d1fb9f3564
|
simplified and generalized cdata
|
2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
|
c039f229e3
|
better sky for R'Lyeh, Temple, and Ruined City
|
2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
|
1da7a9b815
|
reduced Trollheim/Hive generation in new submodes of Chaos
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
b93fe4e792
|
fixed the PTM version of Brown Islands
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
4aa004e640
|
fixed generation of Turquoises on non-three-valent tilings
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
|
bd0ca960c4
|
more roses in total chaos
|
2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
|
1077abf223
|
red power aura in Land of Power
|
2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
|
ed2f452532
|
full 3D: a bit more monsters
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
8295251cdc
|
multigame support, including dualmode
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
2402dfeac9
|
Chaos variant of the Prairie
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
2b1aebb9b4
|
chaosmode variants (CLI only for now)
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
cc3b7df66d
|
racing:: fixed the generation of Space Rocks track
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
01207a0e87
|
2d3d:: fixed DIM to WDIM in landgen.cpp
|
2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
aa8d4965e4
|
some more DIM->WDIM/GDIM fixes
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
c8e950cd40
|
added some missing CAP_ and MAXMDIM guards
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
f507b7cf55
|
fixed Orb of the Warp destroyed while refactoring
|
2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
7c59f572ca
|
3d:: in Euclidean, lands are generated just like in Crystal
|
2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
f9ba041451
|
asteroids:: theming, changed look to invisible floors + grid, provided validity rules
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
57f2891826
|
bounded Minefield now works according to the standard Minesweeper rules
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
5356eba11c
|
Asteroids
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
653a0af39f
|
made 3D a bit easier
|
2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
0af9df16e4
|
3d:: Yendorian Forest
|
2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
db5e89feae
|
removed the obsolete function isHive
|
2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
02a174b3ca
|
item/monster/wall/land types done with X-macros; flags given too
|
2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
af25eb1f1f
|
3D:: implemented the cool Emerald Mine pattern for 534, and also some Vineyard/Emerald patterns for both 435 and 534.
|
2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
1e27888f7d
|
for BARLEV=8, buildEquidistant acts at 7
|
2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
cb9513dd0d
|
3d:: horohex geometry
|
2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
311506f45c
|
barrier fixup
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
3f836d1dfe
|
3d:: Great Walls in H3 geometries
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
e5cc9d77a0
|
3d:: automatically adjust monster generation based on the number of generated cells
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
225282a3eb
|
3d::binary:: make the land barriers more like planes by pushing them by a number depending on btwidth
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
c7eed9db4a
|
3d:: fixed crash in Caribbean
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
497f7f6c0f
|
3d:: reg3:: distances and alt-distances
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
78d88b5909
|
improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
|
2019-09-12 22:38:44 +02:00 |
|
Zeno Rogue
|
8d2b6a0093
|
BARLEV now can be 8
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
e0fa2c2e1c
|
Euclidean emerald mine
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
ab1e6a9405
|
no big statues in any 3D kind of Temple of Cthulhu
|
2019-09-12 22:38:43 +02:00 |
|
?
|
142ddc9630
|
3d:: disabled anti-bad-generation
|
2019-09-12 22:38:42 +02:00 |
|
?
|
ba49bb203a
|
3d:: no crash in Power
|
2019-09-12 22:38:42 +02:00 |
|
?
|
e98afaf45c
|
3d:: random building of the Plalace
|
2019-09-12 22:38:42 +02:00 |
|
?
|
2a4d4cbda3
|
3d:: less ivies in Euclidean
|
2019-09-12 22:38:42 +02:00 |
|