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free Orbs of Safety in the Land of Eternal Motion in Orb Strategy Chaos Mode (combo)
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@ -2200,6 +2200,9 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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chasmify(c);
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c->wall = shmup::on ? waNone : waChasm;
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}
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int cmf[5] = {0, 1, 3, 5, 10};
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if(inv::on && chaosmode && items[itFeather] && hrand(1000) < cmf[chaosmode] && !c->item && !c->monst)
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c->item = itOrbSafety;
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}
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break;
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