Zeno Rogue
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3441d86d2c
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reptilecheat disables stuff in the Minefield
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2020-02-13 11:07:28 +01:00 |
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Zeno Rogue
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f05fa60400
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added MAXMDIM guards
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2020-01-29 18:18:51 +01:00 |
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Zeno Rogue
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e2f944c6d2
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reg3: reduced barlev inside cyclic lands
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2020-01-28 19:46:42 +01:00 |
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Zeno Rogue
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27e19ca5ca
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mapeditor:: canvas_default_wall can be set now
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2020-01-28 17:58:55 +01:00 |
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Zeno Rogue
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7fd199dd49
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reg3:: nice Zebra and Graveyard patterns
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2020-01-28 17:58:55 +01:00 |
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Zeno Rogue
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2e2eb4e212
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clearing:: reptilecheat now disables fruits and Foxes
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2020-01-02 16:56:13 +01:00 |
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Zeno Rogue
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e4b2453313
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arb:: patterns configuration
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2019-12-27 22:59:50 +01:00 |
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Zeno Rogue
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6c61162392
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merge
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2019-12-26 22:40:41 +01:00 |
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Zeno Rogue
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873c679c01
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strengthened the Clearing walls
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2019-12-26 09:40:07 +01:00 |
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Zeno Rogue
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9d88528939
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replaced TEMPLE_EACH with function temple_layer_size()
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2019-12-14 12:35:03 +01:00 |
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Zeno Rogue
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7f09bb6259
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replaced macro VALENCE with function valence()
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2019-12-14 12:31:20 +01:00 |
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Zeno Rogue
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769982040d
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renamed solnihv:: to sn:: and solnih to sn::in()
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2019-12-14 12:28:45 +01:00 |
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Zeno Rogue
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d5c8aebf16
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renamed binary:: to bt:: and binarytiling to bt::in()
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2019-12-14 12:05:01 +01:00 |
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Zeno Rogue
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f772f9b7fd
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replaced 'archimedean' with 'arcm::in()'
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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0a9ec78c18
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remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7)
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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Zeno Rogue
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e8a39e6663
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replaced euclid3:: with euc::
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2019-12-08 11:01:28 +01:00 |
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Zeno Rogue
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ddb5d07ff6
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cleanup in Euclidean
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2019-12-08 10:59:09 +01:00 |
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Zeno Rogue
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17cd694952
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improved CA simulator
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2019-12-07 11:12:46 +01:00 |
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Zeno Rogue
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f46967efb9
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removed assignment of gp::loc to tie as Clang does not like it
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2019-11-30 18:55:02 +01:00 |
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Zeno Rogue
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5add972bdd
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product:: using in_h2xe() and in_s2xe() more consistently
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2019-11-30 18:06:48 +01:00 |
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Zeno Rogue
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d63b14da5c
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PIU now works in the underlying map -- underlying geometry only is too fragile
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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2acf7b572c
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fixed Euclidean Torus Land of Storm
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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1cba452f07
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rewritten the Euclidean geometry
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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0d80fea18b
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prevented Gadflies, Hunting Dogs and Vine Beasts from appearing after using Orb of Safety
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2019-10-27 02:43:28 +02:00 |
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Zeno Rogue
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51ffd708d0
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camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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9850dd557e
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in 3D geometries, patterns may create walls
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2019-10-06 13:05:39 +02:00 |
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Zeno Rogue
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05d97dd014
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free Orbs of Safety in the Land of Eternal Motion in Orb Strategy Chaos Mode (combo)
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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d6ab96f821
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non-isotropic hyperbolic space
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2019-10-01 05:03:46 +02:00 |
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Zeno Rogue
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d1bf6fef5e
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replaced product::product_sphere()
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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e8c7285cc2
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product:: lands in S2xE
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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82f24b4b6c
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exporting necessary stuff all over (in progress)
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
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added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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d046211a9c
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better flagging of geometries, and isometry spaces nicely selectable
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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f224cc1027
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no Hedgehog Warriors in SL2
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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1e6970ca28
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hybrid:: refactored the common parts of prod and sl2, also used them when applicable
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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a03eb0d913
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fixed new geometry handling for Archimedean
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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db42409878
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product:: land generation for various lands
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2019-09-12 22:50:14 +02:00 |
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Zeno Rogue
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f40072511b
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product:: big stuff
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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96bf478482
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renamed DIM to GDIM
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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8b1c7bffe4
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initial reformatting of comments for Doxygen
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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0ef57dde15
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further cleanup
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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65c4e6a31c
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further cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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05bd7a905c
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more header cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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a423dbd2da
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more header cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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c2d56fb9bc
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autohdr.h applied in more files
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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661743a19b
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removed the obsolete *MovR functions
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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0e57fd1cc0
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fixed Racing desync in Crossroads due to Ruins
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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69387d40ef
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fixed Ruined City discrepancy (affected Racing)
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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5a7f789d8c
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changed reptilecheat in Ice
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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1a3e676310
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reduced the frequency of Seeps/Parrots/VineSpirits in 3D modes, also removed them with reptilecheat
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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602e6f27db
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generating various lands in Sol
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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bc912a2fbb
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setdist with d > BARLEV no longer pointlessly calls itself recursively
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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9f51df9720
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removed unneeded setdist
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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f5dd6a6b7e
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disabled the non-tree-fixer in non-hyperbolic geometries
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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4dc83af688
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fixed a crash when generating Rose Garden in 3D geometries
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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b47525b623
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some emerald implementation in sol
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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6682c760a9
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hopefully fixed a bug with prairie in Chaos Mode
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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3b7d80bb17
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solv:: Vineyard
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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fff0cd1d3e
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land improvements in Sol/Penrose/B4
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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b2e8a869cb
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updir and expansion functions in binarytiling
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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cf496e8940
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kite-and-dart tiling
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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dd5d317cb3
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Sol geometry
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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d1fb9f3564
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simplified and generalized cdata
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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c039f229e3
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better sky for R'Lyeh, Temple, and Ruined City
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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1da7a9b815
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reduced Trollheim/Hive generation in new submodes of Chaos
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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b93fe4e792
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fixed the PTM version of Brown Islands
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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4aa004e640
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fixed generation of Turquoises on non-three-valent tilings
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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bd0ca960c4
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more roses in total chaos
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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1077abf223
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red power aura in Land of Power
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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ed2f452532
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full 3D: a bit more monsters
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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8295251cdc
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multigame support, including dualmode
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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2402dfeac9
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Chaos variant of the Prairie
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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2b1aebb9b4
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chaosmode variants (CLI only for now)
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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cc3b7df66d
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racing:: fixed the generation of Space Rocks track
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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01207a0e87
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2d3d:: fixed DIM to WDIM in landgen.cpp
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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aa8d4965e4
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some more DIM->WDIM/GDIM fixes
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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c8e950cd40
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added some missing CAP_ and MAXMDIM guards
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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f507b7cf55
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fixed Orb of the Warp destroyed while refactoring
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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7c59f572ca
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3d:: in Euclidean, lands are generated just like in Crystal
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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f9ba041451
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asteroids:: theming, changed look to invisible floors + grid, provided validity rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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57f2891826
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bounded Minefield now works according to the standard Minesweeper rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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5356eba11c
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Asteroids
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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653a0af39f
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made 3D a bit easier
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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0af9df16e4
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3d:: Yendorian Forest
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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db5e89feae
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removed the obsolete function isHive
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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02a174b3ca
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item/monster/wall/land types done with X-macros; flags given too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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af25eb1f1f
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3D:: implemented the cool Emerald Mine pattern for 534, and also some Vineyard/Emerald patterns for both 435 and 534.
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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1e27888f7d
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for BARLEV=8, buildEquidistant acts at 7
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cb9513dd0d
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3d:: horohex geometry
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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311506f45c
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barrier fixup
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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3f836d1dfe
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3d:: Great Walls in H3 geometries
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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e5cc9d77a0
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3d:: automatically adjust monster generation based on the number of generated cells
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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225282a3eb
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3d::binary:: make the land barriers more like planes by pushing them by a number depending on btwidth
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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c7eed9db4a
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3d:: fixed crash in Caribbean
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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497f7f6c0f
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3d:: reg3:: distances and alt-distances
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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78d88b5909
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improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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8d2b6a0093
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BARLEV now can be 8
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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e0fa2c2e1c
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Euclidean emerald mine
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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ab1e6a9405
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no big statues in any 3D kind of Temple of Cthulhu
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2019-09-12 22:38:43 +02:00 |
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