Zeno Rogue
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c1f9d7ed0b
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3d:: using face_the_player to tell that object should face the player (currently works as before)
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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75fff87366
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moveghosts no longer stops completely if one of the ghosts is stunned
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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fbf73cd66b
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better cellEdgeUnstable rule in 3D
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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314b31e4f0
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conegraph fixup
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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d97baabe97
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3d:: ivory/dungeon (first try)
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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a4d9b46a27
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improved projectionDialog: added inverse P, and ortho/Gans directly
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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837ad2695c
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fixed buildEquidistant in 3D
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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02a174b3ca
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item/monster/wall/land types done with X-macros; flags given too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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f3e0ae4904
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fixed using for C++11
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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7e65ea23ea
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pseudohept in Field534
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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ac7c902f0b
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anim:: -animrot needs angles in 3D
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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d9317dcae7
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fixup: far clipping plane edits the correct parameter
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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076e1f2977
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3d:: fixed linewidth
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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9289cdd301
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arg:: -gridon option
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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ab7a322e5e
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3d:: smart display for 3D
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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fed102a7e1
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arg:: rotation in 3D
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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c505bd55a8
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3d:: fixed halfplane_scale not in GL
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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31427a6d24
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3d:: fixed halfplane_scale in GL
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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8ea5a618ad
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3d:: clipping without OpenGL
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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f8fe631eca
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3d:: line animation no longer rotates randomly
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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b5127b0006
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3d:: rotation_yz for line animation (la currently still changes directions randomly)
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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0f4146ac36
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3D:: animations; also changed PI/180 to degree, and enabled models in the menu
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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5d9518b9cf
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fixed orientation_yz in GL
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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2121aacaaf
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3d:: clipping configurable
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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715d8b2fd0
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3d:: aura in ball model
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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1521af65fe
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3d:: fixed switching to mdPerspsective
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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f399a8c980
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3d:: shader acceleration in the band model
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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ad4ecbde0e
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3d:: fog in non-native models
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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b62155b551
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removed unused variable dim3
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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bc3e7f2e95
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3d:: shader acceleration for 3D ball and 3D halfspace
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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fbefc50775
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3d:: radar off in peace mode, also depends on hide_player
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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556a806c68
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3d:: hide_player() off outside perspective
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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01a2f0cc5a
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3d:: change model orientation in the YZ plane
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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745f1b302b
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signum in hyper.h
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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8844bd5a02
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3d:: fixed the pmodel used for creating floor textures
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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5116d745c4
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gldraw:: offset and texture_offset are now separate
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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eed92c5b96
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mobius transformations only in 2D
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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febb0824a5
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fixed a bug where editing half-plane scale edited model_orientation
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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3f941cabb0
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improved model naming a bit
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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46ae64e945
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3d:: native perspective is now pmodel == mdPerspective, and other models work too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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1d1baf2207
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11.0m
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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b875853232
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racing:: changes in TWIDTH: no more +1 in 3D binary; +1 if it would be 1; increases per each 8 race_tries
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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414353d720
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3d:: binarytiling:: celldistance for rec, and approximate for hex
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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378d21b509
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findbaseAround for all binary tilings
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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608692b6df
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delete textures, saner resetGL calling rule?
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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38559b304b
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fixed fielval_uniq for 3d geometries
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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af0435e209
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3d:: first version of landlock rules
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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d085111495
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3D:: Dry Forest uses feather floor
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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fcedebd0d8
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3d:: improved floor patterns
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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af25eb1f1f
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3D:: implemented the cool Emerald Mine pattern for 534, and also some Vineyard/Emerald patterns for both 435 and 534.
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2019-09-12 22:38:46 +02:00 |
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