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3d:: radar off in peace mode, also depends on hide_player

This commit is contained in:
Zeno Rogue 2019-03-20 18:32:39 +01:00
parent 556a806c68
commit fbefc50775

View File

@ -398,9 +398,9 @@ void drawStats() {
bool cornermode = (vid.xres > vid.yres * 85/100 && vid.yres > vid.xres * 85/100);
if(DIM == 3 && vid.radarsize > 0 && !peace::on && playermoved && vid.sspeed > -5 && vid.yshift == 0)
if(vid.radarsize > 0 && hide_player())
#if CAP_RACING
if(!racing::on)
if(!racing::on && !peace::on)
#endif
draw_radar(cornermode);