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arg:: rotation in 3D
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@ -147,6 +147,12 @@ int arg::readCommon() {
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shift(); ld b = argf();
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View = View * spin(M_PI * 2 * a / b);
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}
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else if(argis("-rotate3")) {
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PHASE(3); start_game();
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shift(); ld a = argf();
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shift(); ld b = argf();
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View = View * cspin(1, 2, M_PI * 2 * a / b);
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}
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else if(argis("-exit")) {
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PHASE(3); printf("Success.\n");
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exit(0);
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