3d:: fixed the pmodel used for creating floor textures

This commit is contained in:
Zeno Rogue
2019-09-12 22:38:47 +02:00
parent 5116d745c4
commit 8844bd5a02
+1
View File
@@ -798,6 +798,7 @@ const int FLOORTEXTURESIZE = 4096;
void make_floor_textures() {
if(1) {
dynamicval<eGeometry> g(geometry, gEuclidSquare);
dynamicval<eModel> gm(pmodel, mdDisk);
dynamicval<eVariation> va(variation, eVariation::pure);
dynamicval<bool> hq(inHighQual, true);