Zeno Rogue
|
e5cc9d77a0
|
3d:: automatically adjust monster generation based on the number of generated cells
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
a31f1094f9
|
3d:: binary:: fixed a crash bug caused by using the wrong relative_matrix
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
225282a3eb
|
3d::binary:: make the land barriers more like planes by pushing them by a number depending on btwidth
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
4633231721
|
added some people to thanks
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
ab542f1f2f
|
improved some geometry naming
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
4591c2166e
|
3d:: binary:: land boundaries
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
e6ff760253
|
3d:: transparent-wall coloring now more precise, and takes land barriers into account
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
f0092d9633
|
3d:: vision-based gamerange in shmup
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
4a151f9c63
|
3d:🪞:fixup: do nothing in non-shmup
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
d121e7ff93
|
3d:: shmup:: monsters better at avoiding obstacles
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
c57679c79f
|
3d:: mimics (mirrors not generated correctly yet)
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
10223d33b9
|
3d:: sword
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
14ea73be06
|
choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
d9b90d8a8e
|
3D:: two-player uses split screen
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
1f4afeeeb4
|
3d:: orb targetting in shmup (in noshmup it already worked)
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
55c31ec645
|
3d:: refactored the hide_player function
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
9f9670fcdb
|
an option to desaturate colors for anaglyph
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
c7eed9db4a
|
3d:: fixed crash in Caribbean
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
cf3047a1a5
|
3d:: help works
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
1510f4a93d
|
3d:: set range in hyperbolic regular to 2
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
22e65471f2
|
3d:: improved hyperbolic regular Temple
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
ebbaa3fcc3
|
fixed some memory bugs
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
497f7f6c0f
|
3d:: reg3:: distances and alt-distances
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
6d72bd820b
|
3d:: extra_generation_distance (todo: make it configurable from menus)
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
5e237d5a59
|
3D:: grid drawn correctly
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
582fe235f0
|
fixed crash in masterless (no draw items)
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
679e44d4b1
|
grid color is now configurable (stdgridcolor)
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
78d88b5909
|
improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
|
2019-09-12 22:38:44 +02:00 |
|
Zeno Rogue
|
d8428f2ec3
|
crystal::3d:: transformation
|
2019-09-12 22:38:44 +02:00 |
|
Zeno Rogue
|
76f3df1320
|
CLI option -geo recognizes menu_displayed_names
|
2019-09-12 22:38:44 +02:00 |
|
Zeno Rogue
|
845c777cd6
|
bugfix: item under cursor disappears only in 3D
|
2019-09-12 22:38:44 +02:00 |
|
Zeno Rogue
|
9ab7b53b54
|
3d:: fixed iddspin
|
2019-09-12 22:38:44 +02:00 |
|
Zeno Rogue
|
105de56857
|
3d:: HoroTris geometry
|
2019-09-12 22:38:44 +02:00 |
|
Zeno Rogue
|
9efa497b66
|
fixed regrouping dogs disappearing
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
ce632ff9d5
|
reg3:: in reg hyperbolic honeycombs, celldistance now works correctly for small distances (required for trans walls)
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
adaed6be7c
|
3d:: boats are drawn
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
d6422d5def
|
3d:: water etc are now drawn as transparent walls
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
a2c6a4e8b0
|
3d:: a system for drawing transparent things, with sorting being the responsibility of HR
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
d3f17858e9
|
3d:: parrots and seeps now ignore depth testing
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
a94aa81edd
|
3d:: a 3d image for compasses in the world
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
149853204a
|
3d:: do not draw items under the view center
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
ca241c92fe
|
3d:: no more flying for 3D birds
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
b17758c77f
|
3d:: Caribbean no longer freezes in rhombic
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
53d5510697
|
fixed texts not appearing
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
30272ce45e
|
fixed for Steam compiler
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
91d848cc74
|
version 11.0j
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
aebc5dd693
|
added a text that 3D geometries are a work in progress
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
24e02f8dea
|
reg3:: sightrange no longer changed to 3
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
7e2f6629fd
|
fixed a bug with hdist returning nan due to precision errors
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
8d2b6a0093
|
BARLEV now can be 8
|
2019-09-12 22:38:43 +02:00 |
|