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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-06-24 06:03:23 +00:00
Commit Graph

582 Commits

Author SHA1 Message Date
Zeno Rogue
fa06306ef9 2D3D:: display Rose waves 2019-09-12 22:50:02 +02:00
Zeno Rogue
73a742119d 3D: Roses (items) did not appear 2019-09-12 22:50:02 +02:00
Zeno Rogue
fbbe37a4c4 hall ceiling fixup: disable in other models 2019-09-12 22:50:02 +02:00
Zeno Rogue
f08c33a8e2 3D:: added missing eyes and faces in drawMimic 2019-09-12 22:50:02 +02:00
Zeno Rogue
5436265311 2D3D:: Mirror Land ceiling draws halffloors correctly 2019-09-12 22:50:02 +02:00
Zeno Rogue
0f783f86aa 2D3D: fixed item colors in minimap 2019-09-12 22:50:02 +02:00
Zeno Rogue
8eb3fa65e2 2D3D:: skies and ceilings 2019-09-12 22:50:02 +02:00
Zeno Rogue
04a7e560a2 2D3D:: fixed Vineyard 2019-09-12 22:50:02 +02:00
Zeno Rogue
46443b3d6d drawcell_in_radar factored out 2019-09-12 22:50:02 +02:00
Zeno Rogue
cdb85d5edf improved dog leg animation 2019-09-12 22:50:02 +02:00
Zeno Rogue
fc7100bbf1 3D:: animation for all birds; fixed a crash on Butterfly drawing 2019-09-12 22:50:02 +02:00
Zeno Rogue
dc92ff2eda 2D3D:: draw stun stars on the correct level 2019-09-12 22:50:02 +02:00
Zeno Rogue
a12b4f451e 2D3D:: Orb of Storms particles 2019-09-12 22:50:01 +02:00
Zeno Rogue
22d5a2b578 3D: add items to radar even if user-shaped or hidden 2019-09-12 22:50:01 +02:00
Zeno Rogue
969cc76f6d fixed some issues with 'cells_generated_limit' 2019-09-12 22:50:01 +02:00
Zeno Rogue
8c2b717223 monster orientation is now modelled in non-orientable geometries 2019-09-12 22:50:00 +02:00
Zeno Rogue
66b73648d5 2D3D:: in elliptic, draw only the correct orientation 2019-09-12 22:50:00 +02:00
Zeno Rogue
b9fa90cafb 2D3D:: better radar in Euclidean 2019-09-12 22:50:00 +02:00
Zeno Rogue
dec0d191a8 2d3d:: better radar in sphere, also better sin/cos in general 2019-09-12 22:50:00 +02:00
Zeno Rogue
1769f65ddb 2D3D:: gravity particles 2019-09-12 22:50:00 +02:00
Zeno Rogue
3e7b29a188 3D:: fixed how elliptic geometry works 2019-09-12 22:50:00 +02:00
Zeno Rogue
e2ef8932fa 3D:: disabled backwall optimization in sphere 2019-09-12 22:50:00 +02:00
Zeno Rogue
276c47d7ff 2D3D:: fixed radar in Euclidean 2019-09-12 22:50:00 +02:00
Zeno Rogue
d6b81ed816 do not display HiddenFromSight items on radar 2019-09-12 22:50:00 +02:00
Zeno Rogue
d2c20fee22 redone spinEdge so that fixed_yz works in gravity lands 2019-09-12 22:50:00 +02:00
Zeno Rogue
47ffff2e1d fixed skulls' eyes in 2D 2019-09-12 22:50:00 +02:00
Zeno Rogue
740cc5fbb6 2D3D:: wall shadows 2019-09-12 22:50:00 +02:00
Zeno Rogue
653e0cd442 3D:: walls on radar only in 2D3D 2019-09-12 22:50:00 +02:00
Zeno Rogue
866b3075a4 3D:: disabled backwall optimization in quotient spaces 2019-09-12 22:50:00 +02:00
Zeno Rogue
f88de70a79 3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models 2019-09-12 22:50:00 +02:00
Zeno Rogue
175c061ab4 2d3d:: shadows 2019-09-12 22:50:00 +02:00
Zeno Rogue
b63f8a3c4d 3D:: disabled the Thumper animation 2019-09-12 22:50:00 +02:00
Zeno Rogue
df3e21b310 debug cleanup 2019-09-12 22:50:00 +02:00
Zeno Rogue
402b6aa0ad improved armor models; head lower; configurable human eye color 2019-09-12 22:49:59 +02:00
Zeno Rogue
5d9ff8b625 3d:: redone ratling head 2019-09-12 22:49:59 +02:00
Zeno Rogue
de0f4d0685 3d:: Princess hair darker to make it stand out better in 3d 2019-09-12 22:49:59 +02:00
Zeno Rogue
5c65ba9a7f 2d3d:: ASCII mini-map replaces the radar 2019-09-12 22:49:58 +02:00
Zeno Rogue
dea2073714 2d3d:: smaller cones for fires/bonfires/buoys/thumpers 2019-09-12 22:49:58 +02:00
Zeno Rogue
f3e0e099c1 3d:: humanoid eyes (except the player) 2019-09-12 22:49:57 +02:00
Zeno Rogue
9a21401b9c item/monster icons in 3d 2019-09-12 22:49:56 +02:00
Zeno Rogue
d994c92ab6 fixed centering in racing 2019-09-12 22:49:53 +02:00
Zeno Rogue
0c3b26c997 2d3d:: gridline used by linepatterns 2019-09-12 22:49:52 +02:00
Zeno Rogue
53e8006e75 2D3D:: fixed leg movement 2019-09-12 22:49:52 +02:00
Zeno Rogue
44194bd354 centering/TPP/camera cleanup 2019-09-12 22:49:50 +02:00
Zeno Rogue
d5dc3f2176 refactored grid, and made it display nicely in 2d3d 2019-09-12 22:49:46 +02:00
Zeno Rogue
bb63fcdcda refactored first_cell_to_draw so that it is changed in one place 2019-09-12 22:49:46 +02:00
Zeno Rogue
216cd868af 3d optimization:: do not draw back walls (not only in horo) 2019-09-12 22:49:45 +02:00
Zeno Rogue
029b0e9d6c 3d: fixed transparent walls between lands 2019-09-12 22:49:45 +02:00
Zeno Rogue
7ce12ef63b factored 'addradar' function 2019-09-12 22:49:44 +02:00
Zeno Rogue
22ce25c396 export ptick 2019-09-12 22:49:43 +02:00