Zeno Rogue
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5116d745c4
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gldraw:: offset and texture_offset are now separate
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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46ae64e945
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3d:: native perspective is now pmodel == mdPerspective, and other models work too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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608692b6df
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delete textures, saner resetGL calling rule?
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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d085111495
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3D:: Dry Forest uses feather floor
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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da295089b5
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checktide in 3D
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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8fabe30bf5
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show borders on fires; limit particles if there are too many fires
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cb9513dd0d
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3d:: horohex geometry
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cc287d52b6
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fixed a crash when ddspin called with NODIR
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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678747ceff
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3d:: horo-rec geometry
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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5db2cfbd1a
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3d:: textured walls
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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9bd01c485d
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3d:: improved transwall coloring
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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88621e0cef
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3d:: improved which 'circles' are drawn
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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e6ff760253
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3d:: transparent-wall coloring now more precise, and takes land barriers into account
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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10223d33b9
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3d:: sword
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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d9b90d8a8e
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3D:: two-player uses split screen
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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55c31ec645
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3d:: refactored the hide_player function
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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cf3047a1a5
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3d:: help works
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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5e237d5a59
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3D:: grid drawn correctly
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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582fe235f0
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fixed crash in masterless (no draw items)
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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679e44d4b1
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grid color is now configurable (stdgridcolor)
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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78d88b5909
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improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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845c777cd6
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bugfix: item under cursor disappears only in 3D
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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9ab7b53b54
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3d:: fixed iddspin
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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9efa497b66
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fixed regrouping dogs disappearing
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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adaed6be7c
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3d:: boats are drawn
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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d6422d5def
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3d:: water etc are now drawn as transparent walls
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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d3f17858e9
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3d:: parrots and seeps now ignore depth testing
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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a94aa81edd
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3d:: a 3d image for compasses in the world
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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149853204a
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3d:: do not draw items under the view center
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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ca241c92fe
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3d:: no more flying for 3D birds
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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52ce5ac9aa
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3d:: all the regular honeycombs
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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03083a4520
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3d:: display rose scent (not work well though)
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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a8e486e728
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3d:: minefield displays correctly
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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cb8e34204f
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two more Euclidean honeycombs; also split buildpolys into subfunctions
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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b63bcec64b
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fixed a bug with animal legs
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2019-09-12 22:38:43 +02:00 |
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?
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dd57f2733a
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3d:: applymodel now works correctly (to find onscreen coordinates)
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2019-09-12 22:38:42 +02:00 |
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?
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8d83959229
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if triangles are drawn, outlines are disabled
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2019-09-12 22:38:42 +02:00 |
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?
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41ed04b2ee
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3d:: basic adjustment of the graphics editor to 3D
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2019-09-12 22:38:42 +02:00 |
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?
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4ac186437b
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editable statues
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2019-09-12 22:38:42 +02:00 |
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?
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5871a4b208
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3d:: radar feature
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2019-09-12 22:38:42 +02:00 |
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?
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676abdf03b
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used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup
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2019-09-12 22:38:42 +02:00 |
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?
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54f278963c
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renamed MAXDIM to MAXMDIM (conflict with crystal)
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2019-09-12 22:38:42 +02:00 |
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?
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bf95aa6e77
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3d:: added VBODY1, VBODY2, VBODY3 to draw clothing correctly
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2019-09-12 22:38:42 +02:00 |
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?
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1a8f164572
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3d:: 3D models are now centered correctly instead of on legs
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2019-09-12 22:38:42 +02:00 |
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?
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a9a02e0f8f
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3d:: out-of-memory chasms are displayed as hard walls (faster racing)
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2019-09-12 22:38:42 +02:00 |
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?
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f0b984aa3b
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3d:: disabled sidewall computation
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2019-09-12 22:38:42 +02:00 |
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?
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41be07ae72
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3d:: weird walls now display as rings (passable) or sawrings (impassable)
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2019-09-12 22:38:42 +02:00 |
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?
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0620916dd2
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3d:: miniwalls used for weird stuff
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2019-09-12 22:38:42 +02:00 |
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?
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c2b6600ce5
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3d:: renamed shBinaryWall to shWall3D
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2019-09-12 22:38:42 +02:00 |
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?
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dc26f3b744
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3d:: display other stuff as ascii without errors
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2019-09-12 22:38:42 +02:00 |
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