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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-30 12:00:35 +00:00
Commit Graph

342 Commits

Author SHA1 Message Date
Zeno Rogue
6303b8033b rogueviz:: help done via hooks 2018-07-09 20:09:56 +02:00
Zeno Rogue
3a8293df27 rogueviz:: tutorial, start/main menu, and welcome message done as hooks 2018-07-09 19:55:56 +02:00
Zeno Rogue
d523ceabfd rogueviz::shmup:: all references to rogueviz in shmup replaced with handlers 2018-07-09 19:32:34 +02:00
Zeno Rogue
508c63d731 calls to rogueviz::mark and rogueviz::fixparam from HR main are now replaced by hooks 2018-07-09 18:59:12 +02:00
Zeno Rogue
4d1e641663 part now works on unsigned col 2018-07-09 18:12:23 +02:00
Zeno Rogue
770dd20613 shift+f2 to shift+f4 can now disable HUD, FPS, and the map 2018-07-09 18:10:28 +02:00
Zeno Rogue
92f6521e42 arghex uses strtoll and returns unsigned 2018-07-09 18:07:47 +02:00
Zeno Rogue
27e0431e4e 10.4l 2018-07-08 14:34:05 +02:00
Zeno Rogue
837ce1d58a 10.4k 2018-07-07 11:15:57 +02:00
Zeno Rogue
98ea11de86 fixed the warnings about comparing int and bool 2018-07-07 11:05:48 +02:00
Zeno Rogue
45ddd6303e added a virtual destructor to supersaver to silence a warning 2018-07-03 12:00:02 +02:00
Zeno Rogue
e3d406c8dd 10.4j 2018-07-03 04:23:23 +02:00
Arthur O'Dwyer
1a93fbcd45 Stop using the deprecated std::random_shuffle, for the benefit of MSVC.
And generalize `hrandom_shuffle` to take an arbitrary `Iter`,
so that passing `vec.begin()` will work even with MSVC's
debug iterators. (Passing `&vec[0]` or `vec.data()` would work
either way, but I'd worry that someone would forget to do that
conscientiously every time.)
2018-06-29 14:20:03 -07:00
Zeno Rogue
0faccacaf6 10.4i 2018-06-29 12:30:56 +02:00
Zeno Rogue
9e44c593a0 10.4h 2018-06-28 15:08:38 +02:00
Zeno Rogue
cf8dffd6b8 fixed bugs with manual celllisters 2018-06-28 13:35:03 +02:00
Zeno Rogue
d11044a80a refactoring: sval/aitmp is no more, celllister(manual) used instead 2018-06-28 12:59:35 +02:00
Zeno Rogue
440940a945 10.4g 2018-06-24 01:23:06 +02:00
Zeno Rogue
f0e07c4b15 10.4f 2018-06-22 20:28:41 +02:00
Zeno Rogue
63869c6d33 renamed the size function to isize 2018-06-22 14:47:24 +02:00
Zeno Rogue
888d9ad3a7 made Xprintf inline to prevent double definition when linking HyperRogue with extra code 2018-06-22 02:01:31 +02:00
Zeno Rogue
da60a2f336 added some std features used in RogueViz 2018-06-22 02:00:26 +02:00
Zeno Rogue
8f8a259992 new quotient geometries 2018-06-22 01:48:46 +02:00
Zeno Rogue
09c2a2096b 10.4d 2018-06-18 17:54:38 +02:00
Zeno Rogue
25d972d144 also using other functions from cmath 2018-06-18 03:53:39 +02:00
Zeno Rogue
6d93ff4ab2 using std::abs 2018-06-18 03:43:23 +02:00
Zeno Rogue
d3200253db replacing with an explicit list 2018-06-17 18:32:06 +02:00
Zeno Rogue
b6f47dd907
Merge branch 'master' into makefile-fixes 2018-06-17 18:22:20 +02:00
Zeno Rogue
35301f0a68 movement animations now work in quotient geometries 2018-06-17 17:51:26 +02:00
Zeno Rogue
e743e18156 10.4c 2018-06-17 12:02:06 +02:00
Arthur O'Dwyer
db3e5d1009 Minor fixes for Mac and MinGW.
Eliminate a format-string warning by using less template magic:
https://stackoverflow.com/questions/12573968/how-to-use-gccs-printf-format-attribute-with-c11-variadic-templates

Fix one `%Ld` in `rogueviz.cpp` that should have been `%lld`.

Rename `savepng.c` into `savepng.cpp` so that we don't have to care about
the system's C compiler; it builds fine using the same C++ options as
HyperRogue itself.

Figure out how to get `-DCAP_PNG` and `-DCAP_ROGUEVIZ` working on Mac,
and document them.
Assume that roughly the same things should also work on MinGW.

Consistency on `STDSIZE`, even though it doesn't suffice for C++17 conformance.
It *almost* suffices; the one place where Clang still complains even with
`-std=c++17 -DSTDSIZE -Wno-sign-compare` is here:

    ./fieldpattern.cpp:757:51: error: non-constant-expression cannot be narrowed from type 'unsigned long' to 'int' in initializer list
          [-Wc++11-narrowing]
          ex.primes.emplace_back(primeinfo{nextprime, size(fp.matrices) / S7, (bool) fp.wsquare});
                                                      ^~~~~~~~~~~~~~~~~~~~~~

So, we fix that up too, in this patch.
2018-06-16 23:20:50 -07:00
Zeno Rogue
8cacb3c687 10.4b 2018-06-13 01:04:45 +02:00
Zeno Rogue
3881a7dd97 more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
Zeno Rogue
44affc3e9d resolved conflicts introduced by merging zenorogue/hyperrogue#21 2018-06-12 23:28:06 +02:00
Zeno Rogue
50eaba3efd changes from zenorogue/hyperrogue#27 2018-06-12 22:40:06 +02:00
Zeno Rogue
c5468db000 fixed some issues with adjacency taken into account incorrectly with Hedgehogs/Flailguards/Pikemen and Warp/halfvines 2018-06-12 16:05:39 +02:00
Zeno Rogue
7d04f92b55 added the Banach-Tarski animation to RogueViz 2018-06-11 02:24:10 +02:00
Zeno Rogue
4c619e60dd moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
Zeno Rogue
c2e3ed54f0 cpp files no longer include other cpp files 2018-06-11 01:12:18 +02:00
Zeno Rogue
98246d3066 more cleanup in parameters, restartGame cleanup 2018-06-11 00:58:38 +02:00
Zeno Rogue
b294ec288d gp:: used 'char' which failed on Android where 'char' is unsigned. Fixed. Also improved Xprintf 2018-05-27 01:07:44 +02:00
Zeno Rogue
9fb73c79bb fixes to daily leaderboards 2018-05-27 01:06:12 +02:00
Zeno Rogue
6394fa4649 rewritten hyperpoint initializer in C++11 2018-05-26 01:11:50 +02:00
Zeno Rogue
aafe464bc6 added hooks_initgame, hooks_drawcell allows replacement 2018-05-26 01:11:19 +02:00
Zeno Rogue
5cd3ccabb8 refactored handle_event out of mainloopiter 2018-05-26 01:10:23 +02:00
Zeno Rogue
fc964ec7b2 simplified hyperpoint.cpp a bit 2018-05-20 15:30:43 +02:00
Zeno Rogue
9286134502 prevent_spawn_treasure in daily 2018-05-20 15:16:21 +02:00
Zeno Rogue
530c689c98 RogueViz fixes 2018-05-18 17:34:12 +02:00
Zeno Rogue
7e0a78f7bb some work on daily 2018-05-15 23:26:04 +02:00
Zeno Rogue
9b55240d1e leaderboards rewrite 2018-05-15 23:23:12 +02:00
Zeno Rogue
666ddb007e MAJOR REWRITE of floor patterns 2018-05-07 20:13:56 +02:00
Zeno Rogue
d0dc017ce3 fixed disabling CAP_RUG and CAP_TOUR 2018-05-07 20:09:58 +02:00
Zeno Rogue
1c07230f88 on-demand building of plainshapes 2018-05-04 12:20:50 +02:00
Zeno Rogue
c721851db1 general non-special-floor cleanup; standard and full floors are now perfect in gp 2018-05-04 02:46:44 +02:00
Zeno Rogue
a72dca5bc9 more exports 2018-05-04 02:40:46 +02:00
Zeno Rogue
47f0cc968f one_and_half flag 2018-05-01 19:34:57 +02:00
Zeno Rogue
5a9bc6c014 gSmallElliptic geometry 2018-05-01 19:34:09 +02:00
Zeno Rogue
460cda4d3e export XLATN 2018-05-01 00:22:58 +02:00
Zeno Rogue
67ad5f2f4b preparing for daily 2018-05-01 00:21:18 +02:00
Zeno Rogue
70bfe718ef map no longer disappears suddenly and irreparably if you scroll into the invisible region 2018-04-23 13:20:36 +02:00
Zeno Rogue
017d14e862 fix to last commit 2018-04-23 12:53:49 +02:00
Zeno Rogue
39916901ee improved square model in non-hyperbolic geometries 2018-04-23 12:50:51 +02:00
Zeno Rogue
2e2bb03edd tour:: better explained mode changes 2018-04-22 11:10:19 +02:00
Zeno Rogue
fea7392b01 export added 2018-04-21 17:57:42 +02:00
Zeno Rogue
ad93e77bcc canvas_invisible option 2018-04-21 17:57:30 +02:00
Zeno Rogue
edf4dd42cc fixed relative gmatrix computation in gp and line animation 2018-04-21 14:01:54 +02:00
Zeno Rogue
abbf536466 missing export for the debug commit 2018-04-21 12:17:33 +02:00
Zeno Rogue
5a3114d279 rogueviz:: made it compile with the changes elsewhere 2018-04-21 12:17:22 +02:00
Zeno Rogue
90cc9e1b49 conformal:: resizing the window works now 2018-04-21 12:14:25 +02:00
Zeno Rogue
2eaff9ac46 conformal:: more precise line animation 2018-04-21 12:12:52 +02:00
Zeno Rogue
f1bcd91de5 fisheye model 2018-04-18 20:52:17 +02:00
Zeno Rogue
d9381c7284 Clearing in bounded geometries 2018-04-14 10:24:02 +02:00
Zeno Rogue
e494eb0020 Fractal landscapes fixed in Goldberg heptagonal geometries 2018-04-13 13:19:45 +02:00
Zeno Rogue
210f9e80c7 More detailed land validity reporting 2018-04-13 13:08:41 +02:00
Zeno Rogue
854c1dd3d2 improved the 'full game' in weird CR4 2018-04-11 23:37:28 +02:00
Zeno Rogue
9d91390677 tactic:: removed lasttactic in favor of specialland. No more treasures on Crossroads in equid lands. Fixed warped walls and CR4 in a4. 2018-04-11 17:44:46 +02:00
Zeno Rogue
1f6ee5a408 ... but only increased 2018-04-11 15:49:49 +02:00
Zeno Rogue
848a135135 cleaner sightrange 2018-04-11 13:16:40 +02:00
Zeno Rogue
fa86a88ea3 gp:: removed the unused version of be_in_triangle 2018-04-11 00:55:05 +02:00
Zeno Rogue
ebda963d68 removed no longer productive 'overgenerate', improved the down/up limits of sightrange_bonus 2018-04-10 20:25:56 +02:00
Zeno Rogue
e41bc0b3b9 linepatterns:: works with gp, uses computed constants rather than hardcoded ones, extra horocycle linepattern, Goldberg pattern added 2018-04-10 17:57:33 +02:00
Zeno Rogue
9fd8713cbc gp:: correct long-distances in all Goldberg hyperbolic tilings 2018-04-10 17:06:04 +02:00
Zeno Rogue
90ff8c49dc marked land quality in gp, fixed some bugs 2018-04-10 08:05:35 +02:00
Zeno Rogue
e318a8e04a gp:: texture:: menu added 2018-04-10 05:12:40 +02:00
Zeno Rogue
033c626dfc restartGame, wrong mode, and resetModes now use constants instead of magic char names 2018-04-09 18:05:23 +02:00
Zeno Rogue
830785990c renamed whirl to goldberg 2018-04-09 17:40:12 +02:00
Zeno Rogue
63f50a1136 whirl:: fix ggshmup and calc_relative_matrix (also seems to fix nonbitrunc in general) 2018-04-06 23:20:04 +02:00
Zeno Rogue
90d4f0d613 whirl:: celldist and celldistAlt now work 2018-04-06 22:22:33 +02:00
Zeno Rogue
66a2f41cd6 more exports in hyper.h 2018-04-06 00:31:25 +02:00
Zeno Rogue
cf6bd4ee4a whirl:: more floor patterns working 2018-04-04 13:50:21 +02:00
Zeno Rogue
22a92059b6 whirl 2018-04-03 23:39:18 +02:00
Zeno Rogue
229f717678 split sight/game/generation range; bonuses instead of absolute values 2018-04-03 23:34:47 +02:00
Zeno Rogue
6399ef8180 exporting more in hyper.h 2018-03-30 00:20:50 +02:00
Zeno Rogue
7c84280b73 four new models, Mercator improved 2018-03-26 19:06:47 +02:00
Zeno Rogue
9af2566e5f lower halfplane model added 2018-03-25 15:27:42 +02:00
Zeno Rogue
a10491f3d6 improved the automatic rotation 2018-03-25 15:07:11 +02:00
Zeno Rogue
14c67bef0b cleanup of conformal/history menu 2018-03-25 14:04:40 +02:00
Zeno Rogue
2fb0469c3e fix last commit 2018-03-25 14:03:41 +02:00
Zeno Rogue
864cc38974 Added surfaces of constant negative curvature (surface.cpp) 2018-03-24 17:21:25 +01:00
Zeno Rogue
e24ae3f717 shmup replaced with random special mode in start menu; use current settings in the start menu 2018-03-24 16:00:13 +01:00
Zeno Rogue
e86f3be0b6 more functions exported 2018-03-24 15:18:53 +01:00
Zeno Rogue
39e77cee9f rug exports more to hyper.h; alt makes rotation slower 2018-03-24 15:17:17 +01:00
Zeno Rogue
d3c9bfdd92 improved the quality of 3D models from conformal menu 2018-03-24 15:15:30 +01:00
Zeno Rogue
74cc23f1c2 hemisphere model 2018-03-24 13:26:16 +01:00
Zeno Rogue
ac37b6df99 more elegant cellwalkers 2018-03-24 12:59:01 +01:00
Zeno Rogue
2c09c5ee56 structurized textures.cpp 2018-03-17 21:12:46 +01:00
Zeno Rogue
7ab6cb3c8b disabled game playing if 'renderonce' is on; in Android LR, clicking gives the menu instead of doing something else 2018-03-02 13:05:31 +01:00
Zeno Rogue
e45fb6bb20 added dragon dismounting easier 2018-02-27 23:43:21 +01:00
Zeno Rogue
c035888b67 [cont] rug ODS fixes 2018-02-27 19:34:29 +01:00
Zeno Rogue
97aa318f79 force_sphere_outline, fixed sphere outline in SVG 2018-02-26 13:17:06 +01:00
Zeno Rogue
9a1093fc6c cleanup: help. Also rug help displayed when rug is on 2018-02-26 13:15:33 +01:00
Zeno Rogue
283c6bba39 cleanup: arguments 2018-02-26 13:14:20 +01:00
Zeno Rogue
082bd44c2a fixed zoom while editing texture 2018-02-20 22:12:31 +01:00
Zeno Rogue
babb8fbde4 removed the EUCSCALE parameter for consistency 2018-02-20 11:15:08 +01:00
Zeno Rogue
c8d655184b when loading textures in the texture mode, you can now tune individual triangles 2018-02-13 23:25:44 +01:00
Zeno Rogue
bb5ac04875 more fixes to Emscripten CLI 2018-02-12 13:12:08 +01:00
Zeno Rogue
be06bd31ce Implemented the shmup versions of Ruined City and Jelly Kingdom. 2018-02-12 12:48:31 +01:00
Zeno Rogue
cab8a0a38f Works online now! 2018-02-11 19:08:17 +01:00
Zeno Rogue
d01d772669 more changes to make it work on iOS 2018-02-11 02:19:49 +01:00
Zeno Rogue
90d477d3dc CAP_BITFIELD can be disabled -- this helps with Emscripten 2018-02-10 18:21:46 +01:00
Zeno Rogue
1391a7fe4d more shader cleanup 2018-02-10 18:21:19 +01:00
Zeno Rogue
120797d7ce uniformizing vertex attribute arrays 2018-02-09 01:46:14 +01:00
Zeno Rogue
b693c3ca58 fixed a bug with cleaning quotient spaces 2018-02-08 22:27:48 +01:00
Zeno Rogue
2a59ff7ab2 CAP_TOUR guards added, more exported in hyper.h, general cleanup 2018-02-08 22:27:12 +01:00
Zeno Rogue
8f1c75404d getOrientation in headers/fake 2018-02-03 20:04:47 +01:00
Zeno Rogue
dcc3e11287 renderbuffer should work without OpenGL 2018-02-03 13:50:47 +01:00
Zeno Rogue
b3f047ea6a reworked 3D vision 2018-02-03 13:41:49 +01:00
Zeno Rogue
8ce3e6f703 refactored texture mapping -- can change the texture precision when already active now 2018-02-01 13:45:08 +01:00
Zeno Rogue
c2c9099ce8 exported more rug functions 2018-02-01 13:43:39 +01:00
Zeno Rogue
8e8ece7162 refactored drawing to a texture; HQ shots can now be saved using OpenGL 2018-02-01 13:42:47 +01:00
Zeno Rogue
22d3d2590f some work on the savemem feature 2018-01-26 01:45:49 +01:00
Zeno Rogue
2f9e5186f6 BARLEV may be predefined 2018-01-25 23:52:57 +01:00
Zeno Rogue
8713d34d19 'remove faraway cells from the memory' option 2018-01-25 19:49:19 +01:00
Zeno Rogue
3a52193426 external additions can wrap drawthemap 2018-01-25 17:22:04 +01:00
Zeno Rogue
ed82d5bae9 using arrays for items and kills 2018-01-25 17:20:41 +01:00
Zeno Rogue
65cac5073f missing add from extra commandline options 2018-01-25 17:20:13 +01:00
Zeno Rogue
5bd024dba3 attack animations 2018-01-25 17:19:50 +01:00
Zeno Rogue
7859455bfb added some declarations to hyper.h 2018-01-14 21:21:32 +01:00
Zeno Rogue
3095afc94b cellid / fixed some situations when the same seed did not reproduce the same game / fixed a bug with multi::cpid overflow / golems no longer consider Orbs of Safety safe 2018-01-13 19:23:02 +01:00
Zeno Rogue
51652304ad Crossroads IV in alternate hyperbolic geometries 2018-01-08 23:11:29 +01:00
Zeno Rogue
5bf6d54c7d changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
Zeno Rogue
f281123266 fixed screens not disappearing when restarting 2018-01-06 22:05:40 +01:00
Zeno Rogue
040470205f implemented new achievements 2018-01-04 22:02:31 +01:00
Zeno Rogue
71897fc7f9 missing commit 2018-01-04 21:24:13 +01:00
Zeno Rogue
495dbba809 renamed 'truncated' to 'chamfered' 2018-01-04 18:39:04 +01:00
Zeno Rogue
3412a50b3d line/circle tools added to the texture editor; grid color changing in texture editor 2018-01-04 12:25:02 +01:00
Zeno Rogue
a8460b1ac7 Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code). 2018-01-03 21:49:14 +01:00
Zeno Rogue
5f1b1a54eb Invinc monsters implemented 2018-01-02 11:15:42 +01:00
Zeno Rogue
9d1fe00d8f Orb of Magnetism. Orb of Phasing. Also fixed Aether in Whirlpool. 2017-12-30 23:47:10 +01:00
Zeno Rogue
154bd54607 fixed/extended the mouse zoom etc. 2017-12-30 17:00:35 +01:00