Zeno Rogue
c11e552318
an option to disable drawing centerover
2020-09-16 23:49:13 +02:00
Zeno Rogue
acc9b40431
no_find_player option
2020-09-11 11:16:59 +02:00
Zeno Rogue
b90df0d37b
correct key buffering
2020-09-11 11:14:32 +02:00
Zeno Rogue
92502dc75e
no 'find the player' in sphere
2020-08-05 01:18:08 +02:00
Zeno Rogue
81d1066596
display other players in 2.5D radar
2020-08-01 16:48:08 +02:00
Zeno Rogue
e8a462da0e
fixed pushdown
2020-07-28 22:06:14 +02:00
Zeno Rogue
67595a4ed3
redone hrmap::draw() function to keep DRY
2020-07-28 22:06:14 +02:00
Zeno Rogue
26a98237e0
'monster face the player: changed the code to simpler and better
2020-07-28 22:06:14 +02:00
Zeno Rogue
82f32607e6
MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix
2020-07-28 22:06:14 +02:00
Zeno Rogue
958388eec2
fixed colors of underwater compasses and rugs
2020-07-24 16:21:11 +02:00
Zeno Rogue
f3c35de400
more guards cont.
2020-07-03 14:48:36 +02:00
Zeno Rogue
89585f004b
fixed some guards (in progress)
2020-07-03 14:42:33 +02:00
Zeno Rogue
2a0b0101fd
raycasting in 2D
2020-06-03 15:11:20 +02:00
Zeno Rogue
7bb4407273
flip_dark
2020-05-29 02:42:54 +02:00
Zeno Rogue
b785a0a7cc
frustum_culling can now be disabled
2020-05-25 02:27:23 +02:00
Zeno Rogue
61e249a3af
fixed skies in the new lands
2020-05-16 01:06:47 +02:00
Zeno Rogue
033a9099d6
improved discrete animation while affine
2020-05-15 22:52:52 +02:00
Zeno Rogue
437722fe58
'light' movestar now has size adjusting to geometry
2020-05-15 15:30:04 +02:00
Zeno Rogue
9c676d082a
WASD keys and VI keys as help for keyboard users options
2020-05-15 15:28:59 +02:00
Zeno Rogue
e8461d8661
fixed legs in rotspaces being drawn far away
2020-05-15 14:54:11 +02:00
Arthur O'Dwyer
f2b7746c1b
Move all defaulting-of-CAP_FOO
to sysconfig.h.
...
- The phrase `#ifdef CAP_` should never appear anywhere.
- The phrase `#ifndef CAP_` should appear only in sysconfig.h.
- The phrases `#if CAP_` and `#if !CAP_` may appear wherever,
as long as "sysconfig.h" is included first.
The rules for `CAP_FOO` equally apply to `ISFOO`.
There are many one-off macros still tested with `#ifdef`,
including `HAVE_ACHIEVEMENTS`, `PRINT_ACHIEVEMENTS`,
`FAKEWEB`, `FAKE_SDL`, `EASY`, and `WHATEVER`. I don't
have much grasp on what these are used for or how they're
configured, so I'm leaving them alone.
2020-05-03 15:12:12 -04:00
Zeno Rogue
1f31c2cd7a
more safe clipping in Sol
2020-04-29 15:19:25 +02:00
Zeno Rogue
6f6586b3f2
Merge branch 'master' into hooks-naming
2020-04-19 13:39:07 +02:00
Zeno Rogue
c24658bf38
more drawing tool improvements; no crash drawing tool; restart editors will ask for confirmation
2020-04-17 20:34:49 +02:00
Zeno Rogue
ad233a1e19
drawing tool
2020-04-17 20:04:33 +02:00
Zeno Rogue
14cb26b986
fixed the Handsome Gardener's Flower
2020-04-17 15:03:23 +02:00
Zeno Rogue
c0115e60e9
added some more debug lines to DF_GRAPH
2020-04-17 15:03:05 +02:00
Zeno Rogue
0472bf764f
moved all projection-related parameters to a special struct; another copy of that struct created for rug
2020-04-17 00:53:58 +02:00
Zeno Rogue
7f08ca01a2
fat edges are now printable
2020-04-15 16:21:30 +02:00
Arthur O'Dwyer
0d42168139
Make hookset<T> a pointer type, just like purehookset.
...
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
2020-04-12 10:50:18 -04:00
Arthur O'Dwyer
934e3d9a42
Consistently name every hookset with prefix hooks_
. NFC.
...
I'm sure this causes massive merge-conflicts in the non-public code,
but I think it'd be a good idea, if only to avoid confusion between
e.g. `clearMemory` and the-variable-formerly-known-as `clearmemory`.
2020-04-12 10:49:32 -04:00
Zeno Rogue
e4a8b73819
nisot:: nicer precision setting
2020-04-11 15:08:24 +02:00
Zeno Rogue
c0e0e1562f
export wrap_drawfullmap
2020-04-11 00:41:57 +02:00
Zeno Rogue
43fd94bed6
fixed flashes disappearing
2020-04-06 09:48:34 +02:00
Zeno Rogue
7fc0d5b051
less awkward map position in portrait
2020-04-06 09:13:20 +02:00
Zeno Rogue
cfbd5f830c
fixed some warnings and errors with ll to int assignment
2020-04-06 09:13:20 +02:00
Zeno Rogue
6817ed42ad
allowIncreasedSight now returns true after gameover
2020-04-02 12:56:26 +02:00
Arthur O'Dwyer
5cc8a41beb
Turn C-style casts into reinterpret_casts for clarity. NFC.
2020-03-23 14:48:41 -04:00
Arthur O'Dwyer
13bf666e29
Lambdas can't have default arguments until C++14.
...
Arguably this is a reason to upgrade from C++11 to C++14,
or to give up completely on `-pedantic`, but I think it's
easy enough to eliminate these few nits.
2020-03-23 14:38:57 -04:00
Arthur O'Dwyer
a0da10b408
Remove extraneous semicolons to quiet pedantic GCC warnings.
2020-03-23 14:38:57 -04:00
Zeno Rogue
8aaeb4ea69
sight range changing no longer considered cheating in arb
2020-03-22 12:02:58 +01:00
Zeno Rogue
c3fdc34f7c
fixed CAP_RAY guards
2020-03-21 19:05:17 +01:00
Zeno Rogue
5bd291784b
kite:: sidewalls were not arranged correctly
2020-03-21 09:28:16 +01:00
Zeno Rogue
f0e132f57a
replaced parameters of geo_dist in precise_mouseover to fix incorrect working sometimes
2020-03-07 04:47:11 +01:00
Zeno Rogue
1a7ba1b556
fixed/changed some descriptions
2020-03-07 04:47:11 +01:00
Zeno Rogue
5e48af2bb3
world turtles
2020-03-07 04:47:10 +01:00
Zeno Rogue
2585affdf3
factored out orb_auxiliary_color
2020-03-07 04:47:10 +01:00
Zeno Rogue
688fc50036
Orb of Plague improved
2020-03-07 04:47:10 +01:00
Zeno Rogue
e564622a48
rewritten undo: part 1
2020-03-07 04:47:10 +01:00
Zeno Rogue
45bc731a5b
colored Frog Jump Legs
2020-03-07 04:47:10 +01:00
Zeno Rogue
a12bdf5d40
3D models for Frogs and Pikes
2020-03-07 04:47:10 +01:00
Zeno Rogue
0de0714ba5
colors for Orb of Chaos and Orb of Plague
2020-03-07 04:47:10 +01:00
Zeno Rogue
b34df21540
Eclectic in 3D
2020-03-07 04:47:10 +01:00
Zeno Rogue
d725c2b17c
Gold Ball looks like ball
2020-03-07 04:47:10 +01:00
Zeno Rogue
8fb66450dd
Rusalka/Topielec graphics
2020-03-07 04:47:10 +01:00
Zeno Rogue
5622901b5a
consistent coloring of Frog-orbs and Impact
2020-03-07 04:47:10 +01:00
Zeno Rogue
513750a028
vector graphics of Frogs and Pikes
2020-03-07 04:47:10 +01:00
Zeno Rogue
99e64d862d
shallow water graphics and mechanics
2020-03-07 04:47:09 +01:00
Zeno Rogue
5707fac1a7
new ring shape: shFrogRing
2020-03-07 04:47:09 +01:00
Zeno Rogue
8005b39f6f
ASCII/3D mode, also reacts to neon settings
2020-01-30 17:45:05 +01:00
Zeno Rogue
081fee1907
fixed lmouseover computation destroying dual geometry
2020-01-29 18:21:12 +01:00
Zeno Rogue
f05fa60400
added MAXMDIM guards
2020-01-29 18:18:51 +01:00
Zeno Rogue
be90304f12
better display of trapdoors in Zebra 3D
2020-01-28 17:58:55 +01:00
Zeno Rogue
b931e5e333
fixed z-fighting when drawing Onyx in 3D
2020-01-28 17:58:55 +01:00
Zeno Rogue
9f947c70a7
fat edges in linepatterns in 3D
2020-01-28 17:58:55 +01:00
Zeno Rogue
4b7739e80d
fixed a freeze when drawing offscreen grid lines
2020-01-19 11:49:35 +01:00
Zeno Rogue
2271a67506
removed the MAX_EDGE limit
2020-01-18 16:03:32 +01:00
Zeno Rogue
61261a5acc
removed debug
2020-01-02 17:20:37 +01:00
Zeno Rogue
f1dd349cee
static_bubbles (always false)
2020-01-02 16:54:28 +01:00
Zeno Rogue
7b6ffd689c
export drawPlayer
2020-01-02 16:54:16 +01:00
Zeno Rogue
a37457ead9
precise_width for nicer long lines
2020-01-02 16:51:32 +01:00
Zeno Rogue
3e33aadba4
gridline now automatically improves the precision when edges are long
2019-12-27 12:42:16 +01:00
Zeno Rogue
aeac634abd
downseek works in Euclidean now
2019-12-27 11:14:25 +01:00
Zeno Rogue
c247936e34
removed the functions queuechr -- use queuestr now
2019-12-26 23:38:28 +01:00
Zeno Rogue
c4528bf954
bubbles react to neon
2019-12-26 23:32:27 +01:00
Zeno Rogue
6c61162392
merge
2019-12-26 22:40:41 +01:00
Zeno Rogue
2f9419615d
fixed turn-based multiplayer
2019-12-26 10:29:41 +01:00
Zeno Rogue
b53b98f0d5
fixed a bug in drawBubble
2019-12-26 09:40:28 +01:00
Zeno Rogue
dd95d8070c
better bubbles
2019-12-25 23:10:36 +01:00
Zeno Rogue
e8ec32d078
text bubbles
2019-12-25 22:01:57 +01:00
Zeno Rogue
4848cb1b87
show the big numbers in the Clearing
2019-12-25 21:57:25 +01:00
Zeno Rogue
769982040d
renamed solnihv:: to sn:: and solnih to sn::in()
2019-12-14 12:28:45 +01:00
Zeno Rogue
8cfc5a578f
renamed penrose.cpp to kite.cpp and 'penrose' to 'kite::in()'
2019-12-14 12:12:24 +01:00
Zeno Rogue
d5c8aebf16
renamed binary:: to bt:: and binarytiling to bt::in()
2019-12-14 12:05:01 +01:00
Zeno Rogue
f772f9b7fd
replaced 'archimedean' with 'arcm::in()'
2019-12-14 11:57:23 +01:00
Zeno Rogue
0a9ec78c18
remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7)
2019-12-14 11:57:23 +01:00
Zeno Rogue
e5a2116958
fixed hunting flashes
2019-12-08 20:07:02 +01:00
Zeno Rogue
26fb19e7a8
subdivided game.cpp; split movepcto into separate functions
2019-12-08 20:07:02 +01:00
Zeno Rogue
8386a14d6a
'circles' are now drawn on all copies in quotient geometries
2019-12-06 14:03:02 +01:00
Zeno Rogue
415922ff1b
fixed precise_mouseover for hybrid (something weird there?) and confusing spaces
2019-12-06 13:05:54 +01:00
Zeno Rogue
ac9d18adfb
simplified the drawing algo for product
2019-12-06 11:47:26 +01:00
Zeno Rogue
99ab57086b
in_wallopt(): auto in racing
2019-12-06 11:45:19 +01:00
Zeno Rogue
1cba452f07
rewritten the Euclidean geometry
2019-11-30 18:06:47 +01:00
Zeno Rogue
622b683e33
drawcell parameter is now cell, not cellwalker (need to check half-elliptic)
2019-11-30 18:04:54 +01:00
Zeno Rogue
5a2a893254
fixup to 982f01e6e
: removed debug
2019-11-23 20:41:56 +01:00
Zeno Rogue
982f01e6e5
tracking the specific copy of the player in confusing geometries
2019-11-23 19:05:24 +01:00
Zeno Rogue
3139feb50c
animateMovement: correct even if moved to the same cell
2019-11-22 19:39:50 +01:00
Zeno Rogue
939c979f19
movement arrows drawn correctly only in the target direction even if multiple
2019-11-22 19:00:11 +01:00
Zeno Rogue
bf584b5429
more movei
2019-11-22 18:48:51 +01:00
Zeno Rogue
a1c7b8db3d
animateMov YA fixup
2019-11-22 16:46:37 +01:00