Zeno Rogue
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b931e5e333
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fixed z-fighting when drawing Onyx in 3D
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2020-01-28 17:58:55 +01:00 |
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Zeno Rogue
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9f947c70a7
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fat edges in linepatterns in 3D
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2020-01-28 17:58:55 +01:00 |
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Zeno Rogue
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4b7739e80d
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fixed a freeze when drawing offscreen grid lines
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2020-01-19 11:49:35 +01:00 |
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Zeno Rogue
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2271a67506
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removed the MAX_EDGE limit
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2020-01-18 16:03:32 +01:00 |
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Zeno Rogue
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61261a5acc
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removed debug
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2020-01-02 17:20:37 +01:00 |
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Zeno Rogue
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f1dd349cee
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static_bubbles (always false)
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2020-01-02 16:54:28 +01:00 |
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Zeno Rogue
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7b6ffd689c
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export drawPlayer
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2020-01-02 16:54:16 +01:00 |
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Zeno Rogue
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a37457ead9
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precise_width for nicer long lines
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2020-01-02 16:51:32 +01:00 |
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Zeno Rogue
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3e33aadba4
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gridline now automatically improves the precision when edges are long
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2019-12-27 12:42:16 +01:00 |
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Zeno Rogue
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aeac634abd
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downseek works in Euclidean now
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2019-12-27 11:14:25 +01:00 |
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Zeno Rogue
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c247936e34
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removed the functions queuechr -- use queuestr now
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2019-12-26 23:38:28 +01:00 |
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Zeno Rogue
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c4528bf954
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bubbles react to neon
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2019-12-26 23:32:27 +01:00 |
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Zeno Rogue
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6c61162392
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merge
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2019-12-26 22:40:41 +01:00 |
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Zeno Rogue
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2f9419615d
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fixed turn-based multiplayer
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2019-12-26 10:29:41 +01:00 |
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Zeno Rogue
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b53b98f0d5
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fixed a bug in drawBubble
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2019-12-26 09:40:28 +01:00 |
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Zeno Rogue
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dd95d8070c
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better bubbles
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2019-12-25 23:10:36 +01:00 |
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Zeno Rogue
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e8ec32d078
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text bubbles
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2019-12-25 22:01:57 +01:00 |
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Zeno Rogue
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4848cb1b87
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show the big numbers in the Clearing
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2019-12-25 21:57:25 +01:00 |
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Zeno Rogue
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769982040d
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renamed solnihv:: to sn:: and solnih to sn::in()
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2019-12-14 12:28:45 +01:00 |
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Zeno Rogue
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8cfc5a578f
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renamed penrose.cpp to kite.cpp and 'penrose' to 'kite::in()'
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2019-12-14 12:12:24 +01:00 |
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Zeno Rogue
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d5c8aebf16
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renamed binary:: to bt:: and binarytiling to bt::in()
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2019-12-14 12:05:01 +01:00 |
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Zeno Rogue
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f772f9b7fd
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replaced 'archimedean' with 'arcm::in()'
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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0a9ec78c18
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remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7)
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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e5a2116958
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fixed hunting flashes
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2019-12-08 20:07:02 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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Zeno Rogue
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8386a14d6a
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'circles' are now drawn on all copies in quotient geometries
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2019-12-06 14:03:02 +01:00 |
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Zeno Rogue
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415922ff1b
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fixed precise_mouseover for hybrid (something weird there?) and confusing spaces
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2019-12-06 13:05:54 +01:00 |
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Zeno Rogue
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ac9d18adfb
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simplified the drawing algo for product
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2019-12-06 11:47:26 +01:00 |
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Zeno Rogue
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99ab57086b
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in_wallopt(): auto in racing
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2019-12-06 11:45:19 +01:00 |
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Zeno Rogue
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1cba452f07
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rewritten the Euclidean geometry
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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622b683e33
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drawcell parameter is now cell, not cellwalker (need to check half-elliptic)
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2019-11-30 18:04:54 +01:00 |
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Zeno Rogue
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5a2a893254
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fixup to 982f01e6e : removed debug
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2019-11-23 20:41:56 +01:00 |
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Zeno Rogue
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982f01e6e5
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tracking the specific copy of the player in confusing geometries
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2019-11-23 19:05:24 +01:00 |
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Zeno Rogue
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3139feb50c
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animateMovement: correct even if moved to the same cell
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2019-11-22 19:39:50 +01:00 |
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Zeno Rogue
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939c979f19
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movement arrows drawn correctly only in the target direction even if multiple
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2019-11-22 19:00:11 +01:00 |
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Zeno Rogue
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bf584b5429
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more movei
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2019-11-22 18:48:51 +01:00 |
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Zeno Rogue
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a1c7b8db3d
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animateMov YA fixup
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2019-11-22 16:46:37 +01:00 |
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Zeno Rogue
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441b6180db
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removed old animateAttack
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2019-11-22 16:46:25 +01:00 |
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Zeno Rogue
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d05ec40014
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fixup animateMovement
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2019-11-22 16:37:32 +01:00 |
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Zeno Rogue
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3078451283
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used movei in movement animations; also replaced animateReplacement with indAnimateMovement
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2019-11-22 16:32:05 +01:00 |
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Zeno Rogue
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2458ec715d
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removed calc_relative_matrix with direction hint; used adj in more places
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2019-11-22 14:34:56 +01:00 |
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Zeno Rogue
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8fad2bc9d5
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replaced compute_relamatrix and some cases of calc_relativematrix with adj
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2019-11-22 14:25:13 +01:00 |
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Zeno Rogue
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928e369977
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ray:: stereo modes
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2019-11-16 03:04:01 +01:00 |
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Zeno Rogue
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012d833f50
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removed the tohex parameter
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2019-11-14 19:33:55 +01:00 |
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Zeno Rogue
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3eee611eca
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nisot::local_perspective moved to display_data
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2019-11-14 17:20:55 +01:00 |
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Zeno Rogue
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aeaaf7586a
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refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj
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2019-11-14 16:51:50 +01:00 |
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Zeno Rogue
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9f6f3232b5
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the orientation after recentering is now always 'player facing upwards'
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2019-11-14 00:43:36 +01:00 |
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Zeno Rogue
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109dd9823c
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simplified ddspin/iddspin/cellgfxdist, replaced cellrelmatrix with adj/iadj
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2019-11-14 00:27:59 +01:00 |
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Zeno Rogue
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ef9e2236ba
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viewctr is no more... major reduction of redundancy/complexity
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2019-11-14 00:26:50 +01:00 |
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Zeno Rogue
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add037d4e8
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asonov:: changed direct checking of gArnoldCat to asonov::in()
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2019-11-08 15:34:51 +01:00 |
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Zeno Rogue
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d199411248
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new tiling: Arnold's cat
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2019-11-08 15:01:03 +01:00 |
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Zeno Rogue
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a0edba1922
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removed outlines from falling stuff
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2019-11-03 14:19:56 +01:00 |
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Zeno Rogue
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43bf7c5cfe
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fixed MAXMDIM guards
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2019-11-03 14:19:11 +01:00 |
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Zeno Rogue
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bd7805e68d
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ray:: namespace and basic configurator
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2019-10-25 14:50:48 +02:00 |
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Zeno Rogue
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85a08d205d
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refactored celldraw
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2019-10-25 12:44:41 +02:00 |
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Zeno Rogue
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4d5fb13b32
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removed BUILDZEBRA from drawcell
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2019-10-25 09:22:19 +02:00 |
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Zeno Rogue
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fd8f363b8f
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nil:: quotient spaces
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2019-10-25 08:52:18 +02:00 |
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Zeno Rogue
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8337a83568
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raycasting::: ray_comparison_mode
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2019-10-23 23:10:50 +02:00 |
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Zeno Rogue
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be9cea07b3
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raytracing:: better Solv, and Nil
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2019-10-23 18:52:57 +02:00 |
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Zeno Rogue
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3943b1937b
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raycaster for Solv
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2019-10-22 22:42:48 +02:00 |
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Zeno Rogue
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ed5a86a1b8
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raycasting:: Euclidean
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2019-10-22 10:52:17 +02:00 |
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Zeno Rogue
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edbbb51135
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basic raycaster implementation
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2019-10-22 00:37:57 +02:00 |
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Zeno Rogue
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be3d755d09
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exports for raycasting
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2019-10-22 00:37:24 +02:00 |
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Zeno Rogue
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a6c01a2e96
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animallegs cleanup NFC
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2019-10-21 22:42:50 +02:00 |
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Zeno Rogue
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c527d4e613
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ODS in hyperbolic
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2019-10-21 22:42:27 +02:00 |
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Zeno Rogue
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09fcd14aa7
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redesigned shader system
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2019-10-21 22:34:20 +02:00 |
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Zeno Rogue
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4fc3c73855
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fixed the racing marker in Crystal344
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2019-10-12 14:40:33 +02:00 |
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Zeno Rogue
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94857cad86
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fixed an issue in optimizeview for crystal334
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2019-10-12 13:14:38 +02:00 |
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Zeno Rogue
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adee8aa699
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wall optimization option (-wallopt): do not draw things behind walls
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2019-10-12 11:21:00 +02:00 |
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Zeno Rogue
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07abd6384a
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option 'permaside' (-pside) to permanently move the model to the left side
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2019-10-07 00:08:37 +02:00 |
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Zeno Rogue
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5664e51bde
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fixup
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2019-10-06 15:02:47 +02:00 |
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Zeno Rogue
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216adba04c
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in disk models of 3D, walls are still drawn if the adjacent cell is a wall but not drawn
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2019-10-06 14:29:51 +02:00 |
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Zeno Rogue
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8674b3bc23
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in randomwalk/total chaos modes, special graphics are no longer used for Warped Coast
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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282ca884c4
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less aggressive backwall optimization in Solv
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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08108c342c
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aura in the fisheye projection, also minor optimization
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2019-10-05 12:33:00 +02:00 |
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Zeno Rogue
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d69cb4e946
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SolN manifold
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2019-10-03 20:10:48 +02:00 |
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Zeno Rogue
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46d127401e
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nih improvements
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2019-10-02 19:22:43 +02:00 |
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Zeno Rogue
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d6ab96f821
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non-isotropic hyperbolic space
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2019-10-01 05:03:46 +02:00 |
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Zeno Rogue
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255186840f
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ternary tiling
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2019-09-30 23:36:15 +02:00 |
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Zeno Rogue
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b1273dd704
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do not show Reptile Tail
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2019-09-28 14:18:23 +02:00 |
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Zeno Rogue
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8d9511ae79
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racing forces standard_centering in quotient/nil/hybrid geometries
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2019-09-27 18:04:04 +02:00 |
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Zeno Rogue
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d1bf6fef5e
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replaced product::product_sphere()
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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0785d970f1
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hybrid::fixed precise_mouseover
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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3e6e1cd6ed
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hybrid:: fixed queuecircleat
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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f8963a1c75
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rots:: show the underlying geometry
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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8f8fb8a217
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replaced hooks_startmenu and hooks_mainmenu with a general hooks_display_dialog
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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f934943732
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changed some shmup:: to multi::
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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848eb8f48b
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export everything: modules compiled separately
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
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added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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98ddecc63e
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removed init.cpp
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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f7c4d102df
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slr:: movement animation (not rotation nor attack animation though)
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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d046211a9c
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better flagging of geometries, and isometry spaces nicely selectable
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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a0140254c8
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slr:: works with bitruncated tilings (Archimedean not tested)
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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86967c1ee0
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fixed the humanoid legs in product
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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54b12a3c5e
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fixed legs in product
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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61ea588ffb
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shmup for product: player movement
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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ce46243b55
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get_shiftview_of used gpush instead of rgpush; fixed wallradar
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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a3da1d327d
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disabled wall gridlines in 3D geometries
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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50052f27f5
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pointing-to-directions now checks for the cell which is the most towards the given direction
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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96d7496043
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refactored all the operations on View
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2019-09-12 22:50:15 +02:00 |
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