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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-17 02:34:48 +00:00
Commit Graph

4392 Commits

Author SHA1 Message Date
Zeno Rogue
7a29d015b3 inforder:: some settings in polygons.cpp to draw procedural graphics correctly 2019-10-10 13:49:35 +02:00
Zeno Rogue
76ca5a8dac inforder:: correctly draw patTree and patAltTree (also fix a bug in binary tiling) 2019-10-10 13:49:35 +02:00
Zeno Rogue
9a3be468be inforder:: fixed too large HUD 2019-10-10 13:49:35 +02:00
Zeno Rogue
8150fd3e7d inforder:: remap floorshapes correctly 2019-10-10 13:49:35 +02:00
Zeno Rogue
51ffd708d0 camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters 2019-10-10 13:49:35 +02:00
Zeno Rogue
43f629e9c4 inforder:: wall generation 2019-10-10 13:49:35 +02:00
Zeno Rogue
b5f6e6f3f5 inforder basics 2019-10-10 13:08:06 +02:00
Zeno Rogue
e799f76e5d rogueviz:: legend color is now changeable 2019-10-07 00:10:42 +02:00
Zeno Rogue
e2cbf80986 fixed save_compressed and load_compressed: did not work because of internal format change 2019-10-07 00:10:25 +02:00
Zeno Rogue
07abd6384a option 'permaside' (-pside) to permanently move the model to the left side 2019-10-07 00:08:37 +02:00
Zeno Rogue
5664e51bde fixup 2019-10-06 15:02:47 +02:00
Zeno Rogue
216adba04c in disk models of 3D, walls are still drawn if the adjacent cell is a wall but not drawn 2019-10-06 14:29:51 +02:00
Zeno Rogue
e37f7fcf60 removed debug from 'rainbow by distance' pattern 2019-10-06 14:08:16 +02:00
Zeno Rogue
a5908620ce 11.2d 2019-10-06 13:05:53 +02:00
Zeno Rogue
77cbae6b63 'rainbow by distance' pattern 2019-10-06 13:05:39 +02:00
Zeno Rogue
9850dd557e in 3D geometries, patterns may create walls 2019-10-06 13:05:39 +02:00
Zeno Rogue
f0ca277b10 geometry_supports_cdata() always returned false in hybrid 2019-10-06 13:05:39 +02:00
Zeno Rogue
d400bc845e selecting bounded geometry no longer disables racing 2019-10-06 12:13:30 +02:00
Zeno Rogue
528cf9867a fixed read_model() which was crashing 2019-10-06 12:13:30 +02:00
Zeno Rogue
d11b768bf1 removed destucking code as stucking was fixed by another bugfix 2019-10-06 12:13:30 +02:00
Zeno Rogue
cd04b3f8e8 precision argument for parallel_transport, and reducing it when used many times 2019-10-06 12:10:43 +02:00
Zeno Rogue
54487eb6f3 buffer enforced for the player in 3D shmup 2019-10-06 12:10:43 +02:00
Zeno Rogue
3d1d799153 improved default model selection 2019-10-06 12:10:43 +02:00
Zeno Rogue
e38e001454 better distance approximation in Nil 2019-10-06 12:10:43 +02:00
Zeno Rogue
69d0284745 fixed c->land == waBoat to wall 2019-10-05 19:59:59 +02:00
Zeno Rogue
cbd8c77636 fixed distance computation in Nil 2019-10-05 18:55:11 +02:00
Zeno Rogue
5a4f936769 11.2c 2019-10-05 18:55:11 +02:00
Zeno Rogue
4bee342e8c added stretched geometries to 'racing in Thurston' 2019-10-05 18:55:11 +02:00
Zeno Rogue
68489d35b1 Orb of Fish is no longer marked useless in Warped Coast/Sea, Cocytus, Brown Islands, and Irradiated Fields 2019-10-05 18:55:11 +02:00
Zeno Rogue
05d97dd014 free Orbs of Safety in the Land of Eternal Motion in Orb Strategy Chaos Mode (combo) 2019-10-05 18:55:11 +02:00
Zeno Rogue
8674b3bc23 in randomwalk/total chaos modes, special graphics are no longer used for Warped Coast 2019-10-05 18:55:11 +02:00
Zeno Rogue
f5b26cc07a fixed an exploit in Orb Strategy Mode (a trick to gain extra Golems) 2019-10-05 18:55:11 +02:00
Zeno Rogue
f5ee8f3c98 added Saplou to credits 2019-10-05 18:55:11 +02:00
Zeno Rogue
db6203b5db added ssol and shyp geodesic files to repo; removed hiding from ge_select_tiling 2019-10-05 18:55:11 +02:00
Zeno Rogue
f69962d2b1 fixed year 20019 in changelog 2019-10-05 18:55:11 +02:00
Zeno Rogue
0fcdd8ee4c added ShadeBlade to credits 2019-10-05 18:55:11 +02:00
Zeno Rogue
0ace8d9805 fixed wrong display of prize Orb spawn rates 2019-10-05 18:55:11 +02:00
Zeno Rogue
43d8cd3b80 boats remain boats in makeEmpty 2019-10-05 18:55:11 +02:00
Zeno Rogue
b8fd4e1199 set landparam = 1 on recall in Brownian just in case 2019-10-05 18:55:11 +02:00
Zeno Rogue
0e759f9da9 ladders no longer disappear on recall 2019-10-05 18:55:11 +02:00
Zeno Rogue
51ef84f0b2 fire in Brownian no longer generates level-0 walls 2019-10-05 18:55:11 +02:00
Zeno Rogue
b419aab0a1 fixed a possible crash in Archimedean geometries 2019-10-05 18:55:11 +02:00
Zeno Rogue
e192506943 fixed mimics in 3D nonisotropic 2019-10-05 18:55:11 +02:00
Zeno Rogue
7f9ffe14af racing:: in 3D, you now reflect off blocking walls 2019-10-05 18:55:11 +02:00
Zeno Rogue
a023003560 stuck prevention and wall sliding 2019-10-05 18:55:11 +02:00
Zeno Rogue
82f7ae05d2 findbase now gets a parameter which tells how many steps to make 2019-10-05 18:55:11 +02:00
Zeno Rogue
6d4b61f0c0 new CLI options for racing 2019-10-05 18:55:11 +02:00
Zeno Rogue
4e1abe964f print for horo_distance 2019-10-05 18:55:11 +02:00
Zeno Rogue
282ca884c4 less aggressive backwall optimization in Solv 2019-10-05 18:55:11 +02:00
Zeno Rogue
afa65ee525 fixed racing in stretched hyperbolic 2019-10-05 18:55:11 +02:00