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fixed a possible crash in Archimedean geometries
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@ -328,7 +328,7 @@ void virtualRebase(cell*& base, T& at, bool tohex, const U& check) {
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transmatrix bestV;
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if(WDIM == 2 && !binarytiling && !penrose) for(int d=0; d<S7; d++) {
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if(WDIM == 2 && !binarytiling && !penrose) for(int d=0; d<h->degree(); d++) {
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heptspin hs(h, d, false);
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heptspin hs2 = hs + wstep;
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transmatrix V2 = spin(-hs2.spin*2*M_PI/S7) * cgi.invheptmove[d];
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@ -345,7 +345,7 @@ void virtualRebase(cell*& base, T& at, bool tohex, const U& check) {
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at = bestV * at;
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}
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else {
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if(tohex && BITRUNCATED) for(int d=0; d<S7; d++) {
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if(tohex && BITRUNCATED) for(int d=0; d<base->type; d++) {
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cell *c = createMov(base, d);
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transmatrix V2 = spin(-base->c.spin(d)*2*M_PI/S6) * cgi.invhexmove[d];
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horo_distance newz(check(V2 * at));
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