This commit is contained in:
Zeno Rogue 2019-10-06 12:10:23 +02:00
parent 77cbae6b63
commit a5908620ce
2 changed files with 9 additions and 2 deletions

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@ -3541,3 +3541,10 @@ Solv geometry:
- - fixed a bug which could cause the player to sometimes get stuck in a wall
- - wall sliding in 3D (glitchy graphics though)
- - fixed the Crossroads in some geometries
2019-10-06 12:09 Version 11.2d:
- fixed "look through wall" glitches in 3D shmup (by preventing the player from getting too close to wall)
- fixed bugs in Nil
- fixed spherical racing not enabling correctly
- 'patterns' in 3D geometries now actually work, by creating walls
- random landscapes now work (by projection) in hybrid geometries

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "11.2c"
#define VERNUM_HEX 0xA803
#define VER "11.2d"
#define VERNUM_HEX 0xA804
#include "sysconfig.h"
#include "classes.h"