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11.2c
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@ -3517,3 +3517,27 @@ Solv geometry:
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- fixed a bug in the shmup mode
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- fixed a potential bug in precision
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- fixed Orb of Air usable on Friendly Ivy
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2019-10-05 17:36 Version 11.2c:
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- gameplay:
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- - fixed wrong display of prize Orb spawn rates
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- - when cleaning up the area (e.g. during Recall) boats remain boats, and ladders are not cleared (also fixed another potential source of blue floor in Brownian on recall)
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- - fixed an exploit in Orb Strategy Mode (a trick to gain extra Golems)
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- - old Strange Challenges now can be played unofficially
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- - fire in Brownian no longer generates blue floor
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- - in randomwalk/total chaos modes, special graphics are no longer used for Warped Coast
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- - free Orbs of Safety in the Land of Eternal Motion in Orb Strategy Chaos Mode (combo)
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- - Orb of Fish is no longer marked useless in Warped Coast/Sea, Cocytus, Brown Islands, and Irradiated Fields
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- geometries and projections:
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- - ternary tiling
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- - stretched hyperbolic and stretched Solv geometry
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- - fixed a possible crash in Archimedean geometries
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- - less aggressive backwall optimization in Solv
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- - fixed incorrect distance shown in Nil (e.g. racing)
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- - improved fisheye projection: aura, parameter can be changed
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- - ball model and fisheye are now available in nonisotropic geometries
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- racing mode:
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- - in 3D, you now reflect off blocking walls
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- - fixed a bug which could cause the player to sometimes get stuck in a wall
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- - wall sliding in 3D (glitchy graphics though)
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- - fixed the Crossroads in some geometries
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