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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-23 21:07:17 +00:00
This commit is contained in:
Zeno Rogue 2019-10-05 18:53:25 +02:00
parent 4bee342e8c
commit 5a4f936769
2 changed files with 26 additions and 2 deletions

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@ -3517,3 +3517,27 @@ Solv geometry:
- fixed a bug in the shmup mode
- fixed a potential bug in precision
- fixed Orb of Air usable on Friendly Ivy
2019-10-05 17:36 Version 11.2c:
- gameplay:
- - fixed wrong display of prize Orb spawn rates
- - when cleaning up the area (e.g. during Recall) boats remain boats, and ladders are not cleared (also fixed another potential source of blue floor in Brownian on recall)
- - fixed an exploit in Orb Strategy Mode (a trick to gain extra Golems)
- - old Strange Challenges now can be played unofficially
- - fire in Brownian no longer generates blue floor
- - in randomwalk/total chaos modes, special graphics are no longer used for Warped Coast
- - free Orbs of Safety in the Land of Eternal Motion in Orb Strategy Chaos Mode (combo)
- - Orb of Fish is no longer marked useless in Warped Coast/Sea, Cocytus, Brown Islands, and Irradiated Fields
- geometries and projections:
- - ternary tiling
- - stretched hyperbolic and stretched Solv geometry
- - fixed a possible crash in Archimedean geometries
- - less aggressive backwall optimization in Solv
- - fixed incorrect distance shown in Nil (e.g. racing)
- - improved fisheye projection: aura, parameter can be changed
- - ball model and fisheye are now available in nonisotropic geometries
- racing mode:
- - in 3D, you now reflect off blocking walls
- - fixed a bug which could cause the player to sometimes get stuck in a wall
- - wall sliding in 3D (glitchy graphics though)
- - fixed the Crossroads in some geometries

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "11.2b"
#define VERNUM_HEX 0xA802
#define VER "11.2c"
#define VERNUM_HEX 0xA803
#include "sysconfig.h"
#include "classes.h"