Zeno Rogue
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3bad1aebae
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push cursor did not appear in the hardcore mode or while having targettable orbs
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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1759b840d4
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2D3D:: optimized wallshapes using orthogonal_move
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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740cc5fbb6
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2D3D:: wall shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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8858b137b5
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3D:: fixed the radar in 3D to use the 3D version
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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653e0cd442
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3D:: walls on radar only in 2D3D
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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866b3075a4
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3D:: disabled backwall optimization in quotient spaces
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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f88de70a79
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3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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21f801d691
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Hypersian Rug forbidden when using 3D engine
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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175c061ab4
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2d3d:: shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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b63f8a3c4d
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3D:: disabled the Thumper animation
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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df3e21b310
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debug cleanup
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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402b6aa0ad
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improved armor models; head lower; configurable human eye color
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2019-09-12 22:49:59 +02:00 |
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Zeno Rogue
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5d9ff8b625
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3d:: redone ratling head
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2019-09-12 22:49:59 +02:00 |
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Zeno Rogue
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de0f4d0685
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3d:: Princess hair darker to make it stand out better in 3d
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2019-09-12 22:49:59 +02:00 |
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Zeno Rogue
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5c65ba9a7f
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2d3d:: ASCII mini-map replaces the radar
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2019-09-12 22:49:58 +02:00 |
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Zeno Rogue
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dea2073714
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2d3d:: smaller cones for fires/bonfires/buoys/thumpers
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2019-09-12 22:49:58 +02:00 |
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Zeno Rogue
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33e42d9ed6
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2d3d:: rat tail level
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2019-09-12 22:49:58 +02:00 |
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Zeno Rogue
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f3e0e099c1
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3d:: humanoid eyes (except the player)
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2019-09-12 22:49:57 +02:00 |
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Zeno Rogue
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a4e3289a98
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2d3d:: correct bird levels
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2019-09-12 22:49:57 +02:00 |
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Zeno Rogue
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10fea51f14
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stricter conditions on start animations
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
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9a21401b9c
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item/monster icons in 3d
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
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79f36c6f49
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2d3d:: fixed displaying other selves in shmup
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
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221ba3f01d
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racing:: disabled rotation with mouse in 2D3D
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2019-09-12 22:49:55 +02:00 |
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Zeno Rogue
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7669633fbf
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no godir change if no movement (just in case)
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2019-09-12 22:49:55 +02:00 |
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Zeno Rogue
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eec99b96df
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2d3d:: adjusted racing
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2019-09-12 22:49:54 +02:00 |
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Zeno Rogue
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2744973b8b
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fixed radar
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2019-09-12 22:49:53 +02:00 |
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Zeno Rogue
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d994c92ab6
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fixed centering in racing
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2019-09-12 22:49:53 +02:00 |
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Zeno Rogue
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0c3b26c997
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2d3d:: gridline used by linepatterns
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2019-09-12 22:49:52 +02:00 |
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Zeno Rogue
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53e8006e75
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2D3D:: fixed leg movement
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2019-09-12 22:49:52 +02:00 |
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Zeno Rogue
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44194bd354
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centering/TPP/camera cleanup
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2019-09-12 22:49:50 +02:00 |
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Zeno Rogue
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5fbdeaa89d
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2d3d:: inertia movement now takes rotation into account
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2019-09-12 22:49:48 +02:00 |
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Zeno Rogue
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d3f10e8e30
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2d3d:: in_smart_range uses vid.smart_range_detail, not vid.smart_range_detail3 which is less applicable
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2019-09-12 22:49:48 +02:00 |
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Zeno Rogue
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26a10b015a
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2d3d:: space rocks no longer try to 'randomly spin' into space
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2019-09-12 22:49:47 +02:00 |
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Zeno Rogue
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6ba308cac5
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2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing)
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2019-09-12 22:49:47 +02:00 |
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Zeno Rogue
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d5dc3f2176
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refactored grid, and made it display nicely in 2d3d
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2019-09-12 22:49:46 +02:00 |
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Zeno Rogue
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bb63fcdcda
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refactored first_cell_to_draw so that it is changed in one place
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2019-09-12 22:49:46 +02:00 |
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Zeno Rogue
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c1d002be6c
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3d: set the default sight ranges for every 3D geometry so that the framerate on laptop is around 60 fps
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2019-09-12 22:49:46 +02:00 |
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Zeno Rogue
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216cd868af
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3d optimization:: do not draw back walls (not only in horo)
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2019-09-12 22:49:45 +02:00 |
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Zeno Rogue
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029b0e9d6c
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3d: fixed transparent walls between lands
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2019-09-12 22:49:45 +02:00 |
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Zeno Rogue
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8388a448e7
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3d:: an option to limit cell generation
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2019-09-12 22:49:45 +02:00 |
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Zeno Rogue
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16c4108a8d
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3d:: fixed transparent walls
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2019-09-12 22:49:44 +02:00 |
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Zeno Rogue
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7ce12ef63b
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factored 'addradar' function
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2019-09-12 22:49:44 +02:00 |
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Zeno Rogue
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3b8e541a1a
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3d:: removed debug from adjust_eye
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2019-09-12 22:49:44 +02:00 |
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Zeno Rogue
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063e4e35c2
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no more need_reset_geometry after make_floor_textures -- it will be done anyway
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2019-09-12 22:49:43 +02:00 |
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Zeno Rogue
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22ce25c396
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export ptick
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2019-09-12 22:49:43 +02:00 |
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Zeno Rogue
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889bf3448c
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2d3d:: no more mirror markers
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2019-09-12 22:49:42 +02:00 |
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Zeno Rogue
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40670dc47f
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2d3d:: fixed placement of skeletal feet
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2019-09-12 22:49:42 +02:00 |
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Zeno Rogue
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534663e663
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3d:: using models not walls for worms
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2019-09-12 22:49:41 +02:00 |
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Zeno Rogue
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45b7188869
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2d3d:: sword markers on the floor level
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2019-09-12 22:49:41 +02:00 |
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Zeno Rogue
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6fe6db3d48
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3d:: fixed cellgfxdist in 3D
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2019-09-12 22:49:41 +02:00 |
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