Zeno Rogue
be06bd31ce
Implemented the shmup versions of Ruined City and Jelly Kingdom.
2018-02-12 12:48:31 +01:00
Zeno Rogue
cab8a0a38f
Works online now!
2018-02-11 19:08:17 +01:00
Zeno Rogue
d01d772669
more changes to make it work on iOS
2018-02-11 02:19:49 +01:00
Zeno Rogue
90d477d3dc
CAP_BITFIELD can be disabled -- this helps with Emscripten
2018-02-10 18:21:46 +01:00
Zeno Rogue
1391a7fe4d
more shader cleanup
2018-02-10 18:21:19 +01:00
Zeno Rogue
120797d7ce
uniformizing vertex attribute arrays
2018-02-09 01:46:14 +01:00
Zeno Rogue
b693c3ca58
fixed a bug with cleaning quotient spaces
2018-02-08 22:27:48 +01:00
Zeno Rogue
2a59ff7ab2
CAP_TOUR guards added, more exported in hyper.h, general cleanup
2018-02-08 22:27:12 +01:00
Zeno Rogue
8f1c75404d
getOrientation in headers/fake
2018-02-03 20:04:47 +01:00
Zeno Rogue
dcc3e11287
renderbuffer should work without OpenGL
2018-02-03 13:50:47 +01:00
Zeno Rogue
b3f047ea6a
reworked 3D vision
2018-02-03 13:41:49 +01:00
Zeno Rogue
8ce3e6f703
refactored texture mapping -- can change the texture precision when already active now
2018-02-01 13:45:08 +01:00
Zeno Rogue
c2c9099ce8
exported more rug functions
2018-02-01 13:43:39 +01:00
Zeno Rogue
8e8ece7162
refactored drawing to a texture; HQ shots can now be saved using OpenGL
2018-02-01 13:42:47 +01:00
Zeno Rogue
22d3d2590f
some work on the savemem feature
2018-01-26 01:45:49 +01:00
Zeno Rogue
2f9e5186f6
BARLEV may be predefined
2018-01-25 23:52:57 +01:00
Zeno Rogue
8713d34d19
'remove faraway cells from the memory' option
2018-01-25 19:49:19 +01:00
Zeno Rogue
3a52193426
external additions can wrap drawthemap
2018-01-25 17:22:04 +01:00
Zeno Rogue
ed82d5bae9
using arrays for items and kills
2018-01-25 17:20:41 +01:00
Zeno Rogue
65cac5073f
missing add from extra commandline options
2018-01-25 17:20:13 +01:00
Zeno Rogue
5bd024dba3
attack animations
2018-01-25 17:19:50 +01:00
Zeno Rogue
7859455bfb
added some declarations to hyper.h
2018-01-14 21:21:32 +01:00
Zeno Rogue
3095afc94b
cellid / fixed some situations when the same seed did not reproduce the same game / fixed a bug with multi::cpid overflow / golems no longer consider Orbs of Safety safe
2018-01-13 19:23:02 +01:00
Zeno Rogue
51652304ad
Crossroads IV in alternate hyperbolic geometries
2018-01-08 23:11:29 +01:00
Zeno Rogue
5bf6d54c7d
changed chamfered to bitruncated
2018-01-06 22:34:03 +01:00
Zeno Rogue
f281123266
fixed screens not disappearing when restarting
2018-01-06 22:05:40 +01:00
Zeno Rogue
040470205f
implemented new achievements
2018-01-04 22:02:31 +01:00
Zeno Rogue
71897fc7f9
missing commit
2018-01-04 21:24:13 +01:00
Zeno Rogue
495dbba809
renamed 'truncated' to 'chamfered'
2018-01-04 18:39:04 +01:00
Zeno Rogue
3412a50b3d
line/circle tools added to the texture editor; grid color changing in texture editor
2018-01-04 12:25:02 +01:00
Zeno Rogue
a8460b1ac7
Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code).
2018-01-03 21:49:14 +01:00
Zeno Rogue
5f1b1a54eb
Invinc monsters implemented
2018-01-02 11:15:42 +01:00
Zeno Rogue
9d1fe00d8f
Orb of Magnetism. Orb of Phasing. Also fixed Aether in Whirlpool.
2017-12-30 23:47:10 +01:00
Zeno Rogue
154bd54607
fixed/extended the mouse zoom etc.
2017-12-30 17:00:35 +01:00
Zeno Rogue
d3e789bc93
Magnetic and Switch V1
2017-12-30 15:12:15 +01:00
Zeno Rogue
5f5c86e529
new land: Docks
2017-12-29 01:10:47 +01:00
Zeno Rogue
11569c693d
big change: more configuration for the torus (and also Klein bottle)
2017-12-28 16:46:10 +01:00
Zeno Rogue
e0ec332602
implemented FOV measure, unified old rug::scale with modeldistance
2017-12-27 18:53:00 +01:00
Zeno Rogue
59b51e8a05
mouseh fix
2017-12-27 14:09:39 +01:00
Zeno Rogue
dbcd71cb45
used enum for geometry classes; moved from hyper.h to init.cpp
2017-12-27 11:57:30 +01:00
Zeno Rogue
ae70662495
moving the screen center
2017-12-25 10:26:50 +01:00
Zeno Rogue
8c7abbc33e
list of colors and brush sizes
2017-12-22 22:34:01 +01:00
Zeno Rogue
dd108cde6b
symmetric texture editing
2017-12-22 21:57:55 +01:00
Zeno Rogue
4bee0c85a7
undo in texture editor
2017-12-22 20:59:04 +01:00
Zeno Rogue
d5bca73757
added Domination to Snake Nest; set some data
2017-12-21 16:35:19 +01:00
Zeno Rogue
f7b5a1b44f
save full texture images
2017-12-21 14:05:07 +01:00
Zeno Rogue
57a5337b9f
CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM
2017-12-21 11:36:07 +01:00
Zeno Rogue
d0a925a8ca
translating textures to a more general type
2017-12-19 16:40:24 +01:00
Zeno Rogue
49bd1a0b2b
a menu for changing pattern geometries
2017-12-19 14:35:34 +01:00
Zeno Rogue
168d35cb17
drawing textures without OpenGL
2017-12-19 00:39:11 +01:00
Zeno Rogue
e5c22834fe
texture editing improved
2017-12-18 23:42:08 +01:00
Zeno Rogue
3e0f751a2c
texture editing
2017-12-18 00:24:56 +01:00
Zeno Rogue
bf24550e82
magic adjustment of textures
2017-12-16 09:03:50 +01:00
Zeno Rogue
e2080cd91e
more intuitive file dialogs; texture config saving
2017-12-14 12:10:40 +01:00
Zeno Rogue
36fe8dd1d0
better cellcounting
2017-12-14 02:50:52 +01:00
Zeno Rogue
653069094b
more work on the patterns
2017-12-09 20:02:56 +01:00
Zeno Rogue
9933f373d2
improvements to patterns; codenumbers also display directions
2017-12-09 08:06:41 +01:00
Zeno Rogue
4fa764c175
filedialog and infix moved from mapeditor.cpp to dialogs.cpp
2017-12-09 04:01:56 +01:00
Zeno Rogue
635d1f911c
Refactoring: moved all the remaining pattern code from mapeditor to pattern2
2017-12-09 03:48:30 +01:00
Zeno Rogue
ecf631976f
texture mode -- first commit
2017-12-09 02:20:10 +01:00
Zeno Rogue
87b6b8b372
Snakes Nest v1
2017-12-05 19:43:45 +01:00
Zeno Rogue
9b2f9ecc14
Pattern-related functions moved from cells and mapeditor to pattern2s; three-color patterns
2017-12-05 16:19:22 +01:00
Zeno Rogue
3e6baf4e21
improvements to start menu: can be called from main menu; resets all special modes; selecting shmup allows you to configure keys immediately
2017-12-03 19:51:45 +01:00
Zeno Rogue
2cec36efa9
bugfix to exports
2017-12-03 18:44:29 +01:00
Zeno Rogue
8638081319
missing exports
2017-12-03 18:25:31 +01:00
Zeno Rogue
c5324ff2f5
more pattern editing for g46
2017-12-03 12:59:57 +01:00
Zeno Rogue
d6376e1ddf
emeraldpattern on a46; fixed/improved darkening when sidedialog not available; pattern dialogs are now sidedialogs
2017-12-03 11:48:02 +01:00
Zeno Rogue
5defb06d81
improved headers / conditional compilation
2017-12-02 00:31:36 +01:00
Zeno Rogue
d8a647d972
brightness behind the sphere configurable; works a bit better with transparency now
2017-11-13 12:23:42 +01:00
Zeno Rogue
d8a279b15d
fixed issues with falling animations; fall for a longer time in non-hyperbolic
2017-11-13 11:57:05 +01:00
Zeno Rogue
a19d4d568b
refactored mdEqui
2017-11-13 11:26:21 +01:00
Zeno Rogue
19f12e3068
HUD elements, including the compass, now drawn correctly in all pmodels
2017-11-13 11:08:06 +01:00
Zeno Rogue
f5a8b2a0c2
more precise torus-rug rendering
2017-11-07 14:39:26 +01:00
Zeno Rogue
44ea56baf2
you can now hold in map editor to paint multiple cells
2017-11-06 23:22:13 +01:00
Zeno Rogue
483e335db8
fixed glitches in Warp+Mirror
2017-11-06 23:11:40 +01:00
Zeno Rogue
b28320b141
torus config editing
2017-11-06 21:18:40 +01:00
Zeno Rogue
f38cf14110
unified the land lists
2017-11-03 19:31:42 +01:00
Zeno Rogue
8498ae7af8
Zebra patterns for some of the new geometries
2017-11-03 19:20:54 +01:00
Arthur O'Dwyer
dae6b9e3d3
Consistently use "space" for the "pop this menu" option in all submenus.
...
The "pop this menu" option's *text* is still highly variable among all
the different menus, which could make it hard to navigate, but at least
if you're using the keyboard it's now easy to "go back".
Plus, the rogueviz menu incorrectly reported "(v) exit menu" when actually
`v` was already in use by an earlier option. This is now fixed.
2017-10-30 18:48:14 -07:00
Zeno Rogue
26b517a20a
10.2
2017-10-31 01:49:14 +01:00
Zeno Rogue
ccbe7feb96
made the equidistant lands generate something without crashing in all geometries
2017-10-30 19:12:33 +01:00
Zeno Rogue
98825cf7b4
reworked the geometry experiment menu
2017-10-30 12:05:36 +01:00
Zeno Rogue
2fea184bc6
further rearranging
2017-10-29 14:19:51 +01:00
Zeno Rogue
00c9238bd6
more rearrangement
2017-10-29 12:46:57 +01:00
Zeno Rogue
17a1682e83
rearranged init.cpp/hyper.h/classes.h/classes.cpp
2017-10-29 12:19:33 +01:00
Zeno Rogue
016ade10c6
lots of work on the new geometries
2017-10-29 01:57:34 +02:00
Zeno Rogue
6191409624
a try to fix Halloween glitches (unsuccessful)
2017-10-27 20:10:37 +02:00
Zeno Rogue
9f48dcf3f6
added an option to disable background particles and to change font size on desktop
2017-10-17 21:26:21 +02:00
Zeno Rogue
b265085392
Orb of Fish has a tail now
2017-10-17 13:13:36 +02:00
Zeno Rogue
622b2651c9
cont.
2017-10-15 01:10:40 +02:00
Zeno Rogue
1975069797
Terracotta now works in shmup
2017-10-12 11:33:26 +02:00
Zeno Rogue
7b4482343c
one filechange missing from the achievements
2017-10-11 22:16:27 +02:00
Zeno Rogue
0c154d6751
improved display in Halloween
2017-10-09 11:46:49 +02:00
Zeno Rogue
32edc68a6d
added Halloween to start menu and fixed it in quit menu; message log
2017-10-09 10:51:16 +02:00
Zeno Rogue
77212e59e5
improved cheating in the Overview
2017-10-09 00:21:39 +02:00
Zeno Rogue
7384f5ca34
new message styles
2017-10-08 14:49:49 +02:00
Zeno Rogue
081d24edd7
added the cases for the new features
2017-10-08 14:02:03 +02:00
Zeno Rogue
f1bba9de0d
landgen refactoring
2017-10-08 12:10:40 +02:00
Zeno Rogue
362abea781
themed Alchemy2 as Volcanic Wasteland
2017-10-08 11:12:03 +02:00
Zeno Rogue
62de2588cf
'u' loads the current monster image; Jiang Shi shape
2017-10-04 22:27:51 +02:00
Zeno Rogue
fe34a4a555
new lands for 10.1 -- initial commit
2017-09-30 11:46:41 +02:00
Zeno Rogue
85c46220f6
10.0m, and some unfinished features for 10.1 ;)
2017-09-03 21:12:44 +02:00
Zeno Rogue
5e0afffb63
Fire spreading is now simulated in the whole generated part of the world.
2017-09-03 00:33:35 +02:00
Zeno Rogue
42da061f2f
Protection from accidentally activating Flash/Lightning (not implemented)
2017-09-01 23:01:10 +02:00
Zeno Rogue
951566399e
further improvements to Kohonen
2017-09-01 22:13:41 +02:00
Zeno Rogue
465089333f
Sight range increase is now allowed in some of the special modes (not only the cheat mode)
2017-08-18 02:58:55 +02:00
Zeno Rogue
5095826bee
unlimited modecodes
2017-08-18 01:40:07 +02:00
Zeno Rogue
130fefa4c4
10.0g
2017-08-06 14:50:16 +02:00
Zeno Rogue
f5e5977bbe
number of achievements
2017-07-25 00:27:49 +02:00
Zeno Rogue
cc03560389
10.0d
2017-07-25 00:21:36 +02:00
Zeno Rogue
8cb8e2a3ec
updated to 10.0c
2017-07-23 01:33:27 +02:00
Zeno Rogue
ce5650a81f
10.0
2017-07-16 23:00:55 +02:00
Zeno Rogue
a6f176510e
better mode handling
2017-07-12 19:50:39 +02:00
Zeno Rogue
94efef5d65
further work for 10.0
2017-07-12 18:03:53 +02:00
Zeno Rogue
069f7b0caf
Major refactoring, multisampling
2017-07-10 20:47:38 +02:00
Zeno Rogue
22c9217219
work in progress for 10.0
2017-07-04 15:38:33 +02:00
Zeno Rogue
b172d3930d
other changes in 9.4n
2017-06-18 18:51:46 +02:00
Zeno Rogue
c2cff957cf
update to 9.4k
2017-05-31 18:33:50 +02:00
Zeno Rogue
adcb05f256
a HUD for square screens; graphical images in HUD
2017-05-29 00:16:17 +02:00
Zeno Rogue
1c99cd647e
commited changes from 9.4i and some extra
2017-05-27 21:40:40 +02:00
Zeno Rogue
c52625e7ca
Updated to 9.4g (mostly tutorial fixes)
2017-04-14 20:12:23 +02:00
Zeno Rogue
9c350ed761
Updated to 9.4f (tutorial)
2017-04-08 17:18:29 +02:00
Zeno Rogue
499978c267
hyper.h
2017-04-04 11:37:16 +02:00
Zeno Rogue
58e053f183
Updated the source files to 9.4c
2017-03-23 11:53:57 +01:00
Eryk Kopczyński
3237ff455e
Updated to 8.3j
2016-08-26 11:58:03 +02:00
Zeno Rogue
19055633b0
Updated HyperRogue sources to 7.4f.
2016-01-02 11:09:13 +01:00