Commit Graph

173 Commits

Author SHA1 Message Date
Zeno Rogue 0489cde78e added some missing externs 2019-09-12 22:50:04 +02:00
Zeno Rogue e81912c11e shmup/centerpc:: some sanity checks to prevent the PC from disappearing 2019-09-12 22:50:04 +02:00
Zeno Rogue a49de4530f dual:: added some missing gd->store's 2019-09-12 22:50:04 +02:00
Zeno Rogue 83d1e048e7 dual:: shmup mouseaim correctly dualized 2019-09-12 22:50:04 +02:00
Zeno Rogue c820f9a2f0 dual and multiplayer are not compatible (do not appear if other is on) 2019-09-12 22:50:04 +02:00
Zeno Rogue 182df69535 dual:: shmup 2019-09-12 22:50:04 +02:00
Zeno Rogue 3c9f0096e1 removed vid.scfg from vid 2019-09-12 22:50:04 +02:00
Zeno Rogue 6467e38537 recallCell now remembers orientation (is cellwalker) 2019-09-12 22:50:03 +02:00
Zeno Rogue 8295251cdc multigame support, including dualmode 2019-09-12 22:50:03 +02:00
Zeno Rogue b6e303ec7d MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure 2019-09-12 22:50:03 +02:00
Zeno Rogue 6012cbc8e2 racing: in SpaceRocks 2019-09-12 22:50:02 +02:00
Zeno Rogue ae100b1e72 removed some obsolete debug printfs 2019-09-12 22:50:02 +02:00
Zeno Rogue 923d94e463 fixed 'help for keyboard users' 2019-09-12 22:50:01 +02:00
Zeno Rogue 79f36c6f49 2d3d:: fixed displaying other selves in shmup 2019-09-12 22:49:56 +02:00
Zeno Rogue 221ba3f01d racing:: disabled rotation with mouse in 2D3D 2019-09-12 22:49:55 +02:00
Zeno Rogue 7669633fbf no godir change if no movement (just in case) 2019-09-12 22:49:55 +02:00
Zeno Rogue 5fbdeaa89d 2d3d:: inertia movement now takes rotation into account 2019-09-12 22:49:48 +02:00
Zeno Rogue 6ba308cac5 2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing) 2019-09-12 22:49:47 +02:00
Zeno Rogue 7ce12ef63b factored 'addradar' function 2019-09-12 22:49:44 +02:00
Zeno Rogue 360f95ce43 2d3d:: adjusted shmup to reversed Z 2019-09-12 22:43:01 +02:00
Zeno Rogue db51c896ae 2d3d:: shmup 2019-09-12 22:43:01 +02:00
Zeno Rogue 6253c6c3e3 redone gravity in shmup 2019-09-12 22:43:01 +02:00
Zeno Rogue 6e26508a77 replaced some instances of double to ld, so that everything compiles when ld is redefined to float 2019-09-12 22:43:00 +02:00
Zeno Rogue d4ce6c36aa horo_distance used in virtualRebase 2019-09-12 22:43:00 +02:00
Zeno Rogue 9fdaa8840c moved shmup::loadConfig to legacy too 2019-09-12 22:43:00 +02:00
Zeno Rogue f98448464a renamed shmup::safety to delayed_safety to prevent confusion 2019-09-12 22:43:00 +02:00
Zeno Rogue 10a82c544b 3d:: make monster facing correct, based on FACEUP/FACESIDE 2019-09-12 22:42:59 +02:00
Zeno Rogue dd9f7d0275 3d:: rebalanced Asteroids, fixed shots not being displayed at their actual locations 2019-09-12 22:42:59 +02:00
Zeno Rogue f9db5b3863 fixed some uninitialized variable warnings 2019-09-12 22:42:58 +02:00
Zeno Rogue e61c684bca removed the redundant copy of master_relative in shmup 2019-09-12 22:42:58 +02:00
Zeno Rogue 27581ff8b0 virtualRebase now used in all quotient geometries 2019-09-12 22:42:58 +02:00
Zeno Rogue 54a32441a7 restructured menus 2019-09-12 22:42:58 +02:00
Zeno Rogue 55492e229b Asteroids in 3D 2019-09-12 22:42:58 +02:00
Zeno Rogue 6d87b282c3 fix cpid crash 2019-09-12 22:42:58 +02:00
Zeno Rogue 5356eba11c Asteroids 2019-09-12 22:42:58 +02:00
Zeno Rogue 378d21b509 findbaseAround for all binary tilings 2019-09-12 22:38:46 +02:00
Zeno Rogue 51ae22363d 3d:: limit distance between players 2019-09-12 22:38:45 +02:00
Zeno Rogue d121e7ff93 3d:: shmup:: monsters better at avoiding obstacles 2019-09-12 22:38:45 +02:00
Zeno Rogue c57679c79f 3d:: mimics (mirrors not generated correctly yet) 2019-09-12 22:38:45 +02:00
Zeno Rogue 10223d33b9 3d:: sword 2019-09-12 22:38:45 +02:00
Zeno Rogue 14ea73be06 choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics 2019-09-12 22:38:45 +02:00
Zeno Rogue d9b90d8a8e 3D:: two-player uses split screen 2019-09-12 22:38:45 +02:00
Zeno Rogue 1f4afeeeb4 3d:: orb targetting in shmup (in noshmup it already worked) 2019-09-12 22:38:45 +02:00
Zeno Rogue 55c31ec645 3d:: refactored the hide_player function 2019-09-12 22:38:45 +02:00
Zeno Rogue adaed6be7c 3d:: boats are drawn 2019-09-12 22:38:43 +02:00
? 266b55eea2 monsters move slower in 3D 2019-09-12 22:38:42 +02:00
? 7d46acb1b8 3d:: more precise findbaseAround in binary3 2019-09-12 22:38:42 +02:00
? 676abdf03b used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup 2019-09-12 22:38:42 +02:00
? c0b4ffc343 3d:: fixed key names in shmup3, also playermoved changed correctly 2019-09-12 22:38:42 +02:00
? 0d795e60bf 3d::racing:: 3d racing (partial) 2019-09-12 22:38:42 +02:00