Zeno Rogue
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9844125d78
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vr:: emptyscreen() so that VR knows what to do if there is no screen
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2021-02-07 22:55:11 +01:00 |
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Zeno Rogue
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de0fc0f452
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added missing CAP_VR guard
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2021-02-07 22:55:11 +01:00 |
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Zeno Rogue
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1da9622c67
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generalized VR UI placement
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2021-02-07 22:55:11 +01:00 |
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Zeno Rogue
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fd67ec2385
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vr:: improved performance?
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2021-02-07 22:55:10 +01:00 |
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Zeno Rogue
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db00cf3ae4
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vr:: better face_the_player
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2021-02-07 22:55:10 +01:00 |
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Zeno Rogue
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cafc265cc6
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vr:: controller ray now extend to the correct distance
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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1b976d364b
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uniform VR control
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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1dc2041dab
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disable aura in vr
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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e4e1a856e6
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replace vrhr::state checking with nicer functions
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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8a63307ed5
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moved mouse-line from rug to drawMarkers
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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e6ff8c041f
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pointing in 2D modes
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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9c9afceb41
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Princess hug animation
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2020-12-26 18:09:09 +01:00 |
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Zeno Rogue
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68ab6fedc6
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fixed a bug when moving animation with m.s == m.t
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2020-12-25 06:08:19 +01:00 |
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Zeno Rogue
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0de8ce9a10
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initial implementation of VR
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2020-11-22 17:58:40 +01:00 |
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Zeno Rogue
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8a5d4db2c3
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shot:: default_screenshot_content now calls gamescreen, which correctly renders multi-game and some other things
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2020-11-14 13:17:55 +01:00 |
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Zeno Rogue
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d7351d169a
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fixed some pconf/vpconf bugs
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2020-11-08 12:09:42 +01:00 |
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Zeno Rogue
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71e8f84cec
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using GLWRAP
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2020-11-08 11:49:19 +01:00 |
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Zeno Rogue
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358d94f020
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fixed camera-rotated aura for stretch
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2020-11-05 18:26:37 +01:00 |
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Zeno Rogue
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14555bf1b4
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fixed the aura when camera angle changed
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2020-11-05 16:26:50 +01:00 |
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Zeno Rogue
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37a18eafd8
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fixed a bug which allowed change range
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2020-11-05 15:24:58 +01:00 |
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Zeno Rogue
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fd9fb83540
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panini: frustum_culling disabling done nicely
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2020-11-01 21:38:45 +01:00 |
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Zeno Rogue
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6513b3a87e
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Panini projection
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2020-11-01 21:20:54 +01:00 |
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Zeno Rogue
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00f900a04c
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gamescreen should now be able to draw multiple screens in screenshot
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2020-11-01 20:23:14 +01:00 |
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Zeno Rogue
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d64c5e338c
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extra guards
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2020-10-15 16:33:52 +02:00 |
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Zeno Rogue
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abde8f049c
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fixed precise_mouseover on sphere
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2020-09-21 12:00:25 +02:00 |
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Zeno Rogue
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5aaa7f2b27
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orb of domination X is no longer huge
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2020-09-16 23:49:17 +02:00 |
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Zeno Rogue
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f02170ba28
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Mirror Spirits now face the original player
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2020-09-16 23:49:17 +02:00 |
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Zeno Rogue
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9b9e7ccaf2
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fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not
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2020-09-16 23:49:17 +02:00 |
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Zeno Rogue
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e26f8f5a5b
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optimized inverses
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2020-09-16 23:49:17 +02:00 |
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Zeno Rogue
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cea3da31fc
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separated highlight
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2020-09-16 23:49:17 +02:00 |
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Zeno Rogue
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c11e552318
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an option to disable drawing centerover
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2020-09-16 23:49:13 +02:00 |
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Zeno Rogue
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acc9b40431
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no_find_player option
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2020-09-11 11:16:59 +02:00 |
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Zeno Rogue
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b90df0d37b
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correct key buffering
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2020-09-11 11:14:32 +02:00 |
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Zeno Rogue
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92502dc75e
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no 'find the player' in sphere
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2020-08-05 01:18:08 +02:00 |
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Zeno Rogue
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81d1066596
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display other players in 2.5D radar
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2020-08-01 16:48:08 +02:00 |
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Zeno Rogue
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e8a462da0e
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fixed pushdown
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2020-07-28 22:06:14 +02:00 |
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Zeno Rogue
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67595a4ed3
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redone hrmap::draw() function to keep DRY
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2020-07-28 22:06:14 +02:00 |
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Zeno Rogue
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26a98237e0
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'monster face the player: changed the code to simpler and better
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2020-07-28 22:06:14 +02:00 |
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Zeno Rogue
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82f32607e6
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MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix
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2020-07-28 22:06:14 +02:00 |
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Zeno Rogue
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958388eec2
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fixed colors of underwater compasses and rugs
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2020-07-24 16:21:11 +02:00 |
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Zeno Rogue
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f3c35de400
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more guards cont.
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2020-07-03 14:48:36 +02:00 |
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Zeno Rogue
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89585f004b
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fixed some guards (in progress)
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2020-07-03 14:42:33 +02:00 |
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Zeno Rogue
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2a0b0101fd
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raycasting in 2D
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2020-06-03 15:11:20 +02:00 |
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Zeno Rogue
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7bb4407273
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flip_dark
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2020-05-29 02:42:54 +02:00 |
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Zeno Rogue
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b785a0a7cc
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frustum_culling can now be disabled
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2020-05-25 02:27:23 +02:00 |
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Zeno Rogue
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61e249a3af
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fixed skies in the new lands
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2020-05-16 01:06:47 +02:00 |
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Zeno Rogue
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033a9099d6
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improved discrete animation while affine
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2020-05-15 22:52:52 +02:00 |
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Zeno Rogue
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437722fe58
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'light' movestar now has size adjusting to geometry
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2020-05-15 15:30:04 +02:00 |
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Zeno Rogue
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9c676d082a
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WASD keys and VI keys as help for keyboard users options
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2020-05-15 15:28:59 +02:00 |
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Zeno Rogue
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e8461d8661
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fixed legs in rotspaces being drawn far away
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2020-05-15 14:54:11 +02:00 |
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