Zeno Rogue
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773e73dcc2
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ads-game:: priorities (and also main rock)
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2022-09-28 21:06:07 +02:00 |
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Zeno Rogue
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95b205cce0
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ads-game:: resources and crashes in dS
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2022-09-28 20:27:11 +02:00 |
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Zeno Rogue
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ade4f9c030
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ads-game:: ds-texture
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2022-09-28 19:18:04 +02:00 |
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Zeno Rogue
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22a5729d35
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ads-game:: dsgame patterns
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2022-09-26 13:25:30 +02:00 |
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Zeno Rogue
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54e0d85ea7
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ds-game:: added the main star, and fixed the precision issues (as long as close to the main star)
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2022-09-26 10:53:55 +02:00 |
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Zeno Rogue
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4af232e9c1
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ads:: future in AdS shown correctly (using light-like geodesics); show future for dS
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2022-09-25 22:20:18 +02:00 |
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Zeno Rogue
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62fed6129f
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ads-game:: record a run
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2022-09-20 12:36:16 +02:00 |
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Zeno Rogue
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bdbf4e2935
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ads-game:: ds-game more game-y
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2022-09-20 12:29:19 +02:00 |
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Zeno Rogue
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fbf0b487b1
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ads-game:: added the de Sitter version
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2022-09-19 23:17:27 +02:00 |
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Zeno Rogue
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720ccc649c
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ads-game:: removed some junk
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2022-09-19 23:17:00 +02:00 |
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Zeno Rogue
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8f086f7bb5
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ads-game:: display time for shipstate
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2022-09-19 23:16:41 +02:00 |
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Zeno Rogue
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f375d609c6
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ads-game:: refactored read_movement
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2022-09-19 23:16:16 +02:00 |
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Zeno Rogue
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987c0e6113
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ads-game:: refactored set_default_keys
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2022-09-19 23:15:27 +02:00 |
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Zeno Rogue
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2e99da82ba
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ads-game:: fix numerical error
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2022-09-19 00:12:00 +02:00 |
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Zeno Rogue
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4b74fdf7c1
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ads-game:: fix spacing
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2022-09-19 00:11:48 +02:00 |
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Zeno Rogue
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277b1e1fd0
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ads-game:: fixed restart
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2022-09-18 23:39:04 +02:00 |
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Zeno Rogue
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bbc57d9b8f
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ads-game:: improved celldraw priority
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2022-09-18 23:36:47 +02:00 |
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Zeno Rogue
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f46279843d
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ads-game:: restart bugfix
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2022-09-18 23:36:21 +02:00 |
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Zeno Rogue
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fcd54e3d62
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ads-game:: const added
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2022-09-18 23:36:04 +02:00 |
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Zeno Rogue
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567ef8e7e6
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ads-game:: resource expiration
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2022-09-18 17:29:01 +02:00 |
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Zeno Rogue
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a1a65ac612
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optimize center in queue
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2022-09-18 17:28:48 +02:00 |
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Zeno Rogue
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43305ea1cd
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vctr is now the hyperbolic cell (similar for some variables); also invincibility on start
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2022-09-18 17:02:15 +02:00 |
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Zeno Rogue
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03a3fd14a0
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ads-game:: priority_queue-based rendering
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2022-09-18 16:49:08 +02:00 |
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Zeno Rogue
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7a7ee1a13f
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clarified that times in settings are always specified in absolute units
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2022-09-18 13:46:47 +02:00 |
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Zeno Rogue
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11a059eb60
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auto-change-scale functionality
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2022-09-18 13:45:45 +02:00 |
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Zeno Rogue
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b7c15e0978
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ads-game:: fuel particles take scale into account
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2022-09-18 13:34:47 +02:00 |
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Zeno Rogue
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04c43e99e6
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ads-game:: performance settings
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2022-09-18 13:34:30 +02:00 |
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Zeno Rogue
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62996d0d4c
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missile rapidity and particle settings
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2022-09-18 13:14:46 +02:00 |
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Zeno Rogue
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707247d297
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ads-game:: configurable scale
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2022-09-18 13:03:14 +02:00 |
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Zeno Rogue
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00b2dc522a
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better rock generation
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2022-09-18 12:58:18 +02:00 |
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Zeno Rogue
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eefb91501e
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ads-game:: show the (approximate) future
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2022-09-18 11:24:43 +02:00 |
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Zeno Rogue
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d76b2156f2
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ads-game:: further improvements to the menu
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2022-09-18 10:26:16 +02:00 |
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Zeno Rogue
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29ed17410b
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ads-game:: more settings
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2022-09-18 10:22:25 +02:00 |
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Zeno Rogue
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6ea3cc4bcc
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time_unit and pause_speed settings
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2022-09-18 10:22:13 +02:00 |
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Zeno Rogue
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11b70006aa
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ads-game:: easier to invoke menu
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2022-09-18 10:21:29 +02:00 |
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Zeno Rogue
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8a35e6facb
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ads-game:: made the game easier to (re)start, also more settings
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2022-09-18 10:21:13 +02:00 |
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Zeno Rogue
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fc184640d3
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no ship history after game_over
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2022-09-17 17:47:31 +02:00 |
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Zeno Rogue
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9799ff1ccf
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ads-game:: view history while paused
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2022-09-17 17:34:54 +02:00 |
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Zeno Rogue
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37ab1b523d
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ads-game:: no more fire while paused
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2022-09-17 17:34:19 +02:00 |
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Zeno Rogue
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b75bb20246
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missile life starts at 0
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2022-09-17 17:34:11 +02:00 |
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Zeno Rogue
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21ebbc6ca4
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ads-game:: more intuitive pause-scrolling
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2022-09-17 16:49:09 +02:00 |
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Zeno Rogue
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75902e5fd3
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ads-game:: adjust resource positioning to model
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2022-09-17 16:47:35 +02:00 |
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Zeno Rogue
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22ef01964a
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ads-game:: model permanently switched to underlying geometry
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2022-09-17 16:47:22 +02:00 |
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Zeno Rogue
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505e9dcbbe
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ads-game:: better placement of resources
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2022-09-17 15:17:37 +02:00 |
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Zeno Rogue
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8e23039fc0
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ads-game:: better swap
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2022-09-17 15:17:08 +02:00 |
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Zeno Rogue
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2f672bc4f3
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more precise checking whether a rock does not hit a wall (but too expensive to use)
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2022-09-17 15:17:01 +02:00 |
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Zeno Rogue
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fa1f237f37
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ads-game:: less expensive
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2022-09-17 15:16:26 +02:00 |
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Zeno Rogue
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b1baf393ba
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ads-game:: display other frames of reference while paused
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2022-09-17 15:16:04 +02:00 |
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Zeno Rogue
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d3b4b880fc
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fixed a bug in ship centering
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2022-09-12 15:00:00 +02:00 |
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Zeno Rogue
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818d943827
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ads-game:: crash with walls
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2022-09-12 14:57:47 +02:00 |
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Zeno Rogue
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ae0ab132e1
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ads-game:: do something about gameover, also spin the ship in handle_crashes
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2022-09-12 14:57:37 +02:00 |
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Zeno Rogue
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7c87df85ac
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ads-game:: do not view_proper_times for particles
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2022-09-12 14:57:00 +02:00 |
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Zeno Rogue
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d5251664cb
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ads-game:: better tank display
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2022-09-12 13:20:44 +02:00 |
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Zeno Rogue
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d4d7842e5a
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ads-game:: less walls
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2022-09-12 13:20:11 +02:00 |
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Zeno Rogue
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2f78601f0b
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ads-game:: fuel/crash particles
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2022-09-12 13:20:04 +02:00 |
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Zeno Rogue
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7958c095d0
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ads-game:: clear rocks near to the starting point
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2022-09-12 12:58:05 +02:00 |
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Zeno Rogue
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cd84dfca4f
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ads-game:: resources are used
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2022-09-12 12:57:52 +02:00 |
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Zeno Rogue
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3578ae0631
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ads-game:: resources displayed
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2022-09-12 12:24:18 +02:00 |
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Zeno Rogue
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dbcc88b42a
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ads-game:: renamed Energy to Ammo
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2022-09-12 12:23:49 +02:00 |
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Zeno Rogue
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b056b5c153
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shapes used, unique_ptrs, resources generated
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2022-09-12 11:49:28 +02:00 |
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Zeno Rogue
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9545796a1d
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ads-game:: new shapes, shape_ship written like other things
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2022-09-12 11:48:02 +02:00 |
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Zeno Rogue
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2522b16e55
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renamed flatresult to cross_result
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2022-09-11 13:44:28 +02:00 |
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Zeno Rogue
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a221244cab
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renamed rockinfo to ads_object
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2022-09-11 13:43:44 +02:00 |
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Zeno Rogue
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06832c5371
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ads-game:: you can now shoot rocks
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2022-09-11 13:42:51 +02:00 |
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Zeno Rogue
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4eebc5858e
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first commit of AdS game
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2022-09-11 12:16:50 +02:00 |
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