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ads-game:: more intuitive pause-scrolling
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@ -172,7 +172,7 @@ bool ads_turn(int idelta) {
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}
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if(paused && a[16+11]) {
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current = ads_matrix(spin(ang*degree) * xpush(mul*delta*5) * spin(-ang*degree), 0) * current;
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current = ads_matrix(spin(ang*degree) * xpush(mul*delta*-5) * spin(-ang*degree), 0) * current;
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}
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else
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apply_lorentz(spin(ang*degree) * lorentz(0, 2, -delta*accel*mul) * spin(-ang*degree));
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