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ads-game:: do something about gameover, also spin the ship in handle_crashes
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@ -148,7 +148,7 @@ bool ads_turn(int idelta) {
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if(right && up) ang = 45;
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if(right && down) ang = 315;
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ld mul = clicks ? 1 : 0;
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ld mul = clicks && !game_over ? 1 : 0;
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if(clicks > 2) mul *= .3;
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if(pdata.fuel < 0) mul = 0;
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@ -207,7 +207,7 @@ bool view_ads_game() {
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});
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}
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if(true) {
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if(!game_over) {
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poly_outline = 0xFF;
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color_t shipcolor = 0x2020FFFF;
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if(ship_pt < invincibility_pt) {
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@ -220,8 +220,8 @@ void handle_crashes() {
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}
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}
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}
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for(int i=0; i<isize(shape_ship); i+=2) {
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hyperpoint h = kleinize(hpxyz(shape_ship[i], shape_ship[i+1], 1));
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if(!game_over) for(int i=0; i<isize(shape_ship); i+=2) {
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hyperpoint h = spin(ang*degree) * hpxyz(shape_ship[i], shape_ship[i+1], 1);
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for(auto r: rocks) {
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if(pointcrash(h, r->pts)) crash_ship();
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}
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