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ads-game:: no more fire while paused

This commit is contained in:
Zeno Rogue 2022-09-17 17:34:19 +02:00
parent b75bb20246
commit 37ab1b523d

View File

@ -120,7 +120,7 @@ bool ads_turn(int idelta) {
vector<int> ap;
for(int i=0; i<NUMACT; i++) if(a[i]) ap.push_back(i);
if(a[16+4] && !la[16+4]) fire();
if(a[16+4] && !la[16+4] && !paused) fire();
if(a[16+5] && !la[16+5]) {
paused = !paused;
if(paused) {