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ads-game:: clear rocks near to the starting point
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@@ -41,6 +41,7 @@ void run_ads_game() {
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gen_terrain(c, ci_at[c], -2);
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forCellEx(c1, c) ci_at[c1].type = wtNone;
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ci_at[c].type = wtNone;
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ci_at[c].rocks.clear();
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});
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vctrV = ads_matrix(Id, 0);
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rogueviz::rv_hook(hooks_prestats, 100, view_ads_game);
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