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ads-game:: crash with walls

This commit is contained in:
Zeno Rogue 2022-09-12 14:57:47 +02:00
parent ae0ab132e1
commit 818d943827

View File

@ -231,6 +231,25 @@ void handle_crashes() {
gain_resource(r->resource);
}
}
hyperpoint h1 = normalize(h);
swap(h1[2], h1[3]);
bool crashed = false;
hybrid::in_actual([&] {
ads_point rel = ads_inverse(current * vctrV) * ads_point(h1, 0);
cell *c = vctr;
virtualRebase(c, rel.h);
optimize_shift(rel);
auto w = hybrid::get_where(c);
auto& ci = ci_at[w.first];
ld t = rel.shift + w.second * cgi.plevel;
if(ci.type == wtDestructible || ci.type == wtSolid || (ci.type == wtGate && (int(floor(t)) & 3) == 0)) {
if(!crashed && ship_pt > invincibility_pt) println(hlog, "crashed at t = ", t / TAU, " shift = ", rel.shift/TAU, " sec = ", w.second*cgi.plevel/TAU);
crashed = true;
}
});
if(crashed) crash_ship();
}
});
}