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more precise checking whether a rock does not hit a wall (but too expensive to use)

This commit is contained in:
Zeno Rogue 2022-09-17 15:17:01 +02:00
parent fa1f237f37
commit 2f672bc4f3

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@ -127,12 +127,29 @@ void gen_rocks(cell *c, cellinfo& ci, int radius) {
r->resource = rt;
r->shape = &(rand() % 2 ? shape_rock2 : shape_rock);
if(geometry != gRotSpace) { println(hlog, "wrong geometry detected in gen_rocks 2!"); exit(1); }
compute_life(hybrid::get_at(c, 0), unshift(r->at), [&] (cell *c, ld t) {
int q = 0;
auto cleanup = [&] (cell *c, ld t) {
auto& ci = ci_at[c];
hybrid::in_underlying_geometry([&] { gen_terrain(c, ci); });
ci.type = wtNone;
q++;
return false;
});
};
if(q == 0) ci.type = wtNone;
compute_life(hybrid::get_at(c, 0), unshift(r->at), cleanup);
/* for(int i=0; i<isize(r->shape[0]); i += 2) { // exact check is too slow here
hyperpoint h;
h[0] = r->shape[0][i];
h[1] = r->shape[0][i+1];
h[2] = 0;
h[3] = 1; */
if(0) for(int i=0; i<4; i++) {
hyperpoint h = spin(90*degree*i) * rots::uxpush(0.15) * C0;
compute_life(hybrid::get_at(c, 0), unshift(r->at) * rgpushxto0(h), cleanup);
}
ci.rocks.emplace_back(std::move(r));
};