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Commit Graph

1469 Commits

Author SHA1 Message Date
Jonathan Coates
29cc5bb86b
Shut down computers on errors
Previously we would attempt to resume them, which then caused confusing
behaviour if the Lua VM was in an inconsistent state.

Closes #811
2021-06-06 18:33:52 +01:00
Jonathan Coates
aa9d3c8269
Refactor LuaContext into a separate class
This isn't tied to Cobalt any more!
2021-06-06 18:33:52 +01:00
Matthew Wilbern
f8074636bc
Allow craft program to craft unlimited items (#807) 2021-06-06 06:52:01 +01:00
Jonathan Coates
db2cde4a4c
Add MoreRed support
I've written three or four integrations with bundled cables now over the
various versions, and I'm still not convinced this one is right. It
appears to work though, so we'll see.

We need depend on the main jar here (rather than the API jar), as
otherwise our javadoc tools fails - the API references some internal
classes which aren't on our classpath.

It might be nice to write tests for this (and CT) in the future -
goodness knows these features are fragile - but that'll require some
more gradle work which I don't want to do right now.

Closes #772
2021-06-05 14:48:38 +01:00
Jonathan Coates
5eec7d9172
Bump to 1.16.5
I don't think anyone still uses 1.16.4, so no point worrying about it.

Closes #808
2021-06-05 12:32:40 +01:00
Jonathan Coates
8b9735d72e
Fix background not rendering on (pocket) computers 2021-06-05 11:46:10 +01:00
Jonathan Coates
1866916cb8
Fix coloured pocket computers using the wrong texture 2021-06-05 11:36:36 +01:00
Jonathan Coates
f38a6a9d43
Merge branch 'mc-1.15.x' into mc-1.16.x 2021-06-05 11:36:30 +01:00
Jonathan Coates
0f6db63020
Remove "*Proxy" classes
- Move registry code into the various *Registry classes.

   I'm not sure this is any more sensible, but things being registered
   in different places kinda irked me.

 - Everything else (i.e. event listeners) goes in a {Client,Common}Hooks
   class right now. It's not ideal, but I don't think we can split it up
   much.
2021-06-05 10:09:28 +01:00
Jonathan Coates
51fcd83b87
Clean up turtle model loading code
Looks like Forge has had hooks for this for years, I've just never
noticed.
2021-06-05 09:14:18 +01:00
Jonathan Coates
c2190e1318
Improve error message for SSL failures
Fixes #803
2021-06-01 22:10:11 +01:00
Ronan Hanley
c40a13558c
Fixed side input consistency issue when a turtle upgrade is removed (#743) 2021-06-01 19:12:35 +01:00
Jonathan Coates
02695aea51
Reduce some block updates
- Fix double updateOutput() call in TileComputerBase - I guess a
   merge/rebase gone wrong in the past.
 - Don't call updateBlock() when creating a server computer. This used
   to be needed when we sent the computer to the client, but this is no
   longer the case.
 - Don't call updateBlock() on TileMonitors when updating from the
   client. We don't need to do a redraw here, as this is all stored in
   the block state now.
 - Don't update the block when reading turtle upgrades. See #643 for
   some background here.

See #658
2021-06-01 18:55:12 +01:00
Jonathan Coates
d5be1aca0e
Always accept command output for command computers
Fixes #799
2021-05-31 19:36:43 +01:00
Jonathan Coates
8ff8b78ed8
Better error handling in treasure disks
- Return a more sensible string for empty treasure disks (i.e. those
   given by /give). This should help identify packs which are giving
   items in non-supported ways.
 - Fix NPE when the treasure mount doesn't exist.

Fixes #801
2021-05-31 19:24:38 +01:00
Matthew Wilbern
7fc55aa9a0
Add __eq metamethod and equals method to the vector api. (#800) 2021-05-31 13:58:46 +01:00
magiczocker10
38335ca187
Add some options for textutils.serialize (#664) 2021-05-29 17:46:58 +01:00
JackMacWindows
e0e194099c
Add a scale subcommand to monitor.lua (#623) 2021-05-29 16:55:55 +01:00
Ronan Hanley
8063059764
Unit tests for Terminal (#740) 2021-05-29 16:24:42 +01:00
Jonathan Coates
f96d923b2a
Allow cleaning dyed turtles in a cauldron
Fixes #771. This does not allow clearing pocket computers or disks right
now - neither normally responds very well to water!
2021-05-29 15:18:53 +01:00
Jonathan Coates
9142ccfc93
Rewrite turtle placing logic
- Simplify how the turtle's inventory is processed. We now copy all
   items into the player inventory, attempt to place, and then copy the
   items back.

   This also fixes the problem where turtle.place() wouldn't (always)
   update the item which was placed.

   I'm also hoping this is more "correct" in how we process drops from
   entities and whatnot. Though I've not had any reports of issues, so
   it's probably fine.

 - Replace the "error message" string array with an actual object. It'd
   be nicer all these functions returned a TurtleCommandResult, but
   merging error messages from that is a little harder.

Fun facts: the test suite was actually helpful here, and caught the fact
that hoeing was broken!
2021-05-29 15:18:26 +01:00
Jonathan Coates
9f7cc00fcb
Add button to view computer's folder
Implementation is a little awkward, as we can't send OPEN_FILE links
from the server, so we ensure the client runs a
/computercraft open-computer ID command instead. We then intercept this
on the client side and use that to open the folder.
2021-05-28 22:19:04 +01:00
Jonathan Coates
b129ae627b
Make cc.pretty internals more opaque
I wish I had an actual type system.
2021-05-28 21:28:56 +01:00
Jonathan Coates
f9fb0619fa
Swap CSS over to use illuaminate's variables
Closes #797
2021-05-28 21:18:38 +01:00
Jonathan Coates
7f9b86a78e
Add basic JMX monitoring on dedicated servers
Closes #482
2021-05-27 21:36:56 +01:00
Weblate
58ea7a275e Translations for French
Translations for French

Translations for German

Co-authored-by: Anavrins <xanavrins@gmail.com>
Co-authored-by: Jummit <jummit@web.de>
Co-authored-by: Naheulf <newheulf@gmail.com>
2021-05-24 01:01:57 +00:00
Jonathan Coates
8b8692ba53 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-05-20 18:30:10 +01:00
Jonathan Coates
1f385f5b35 Bump version to 1.94.0 2021-05-20 18:29:57 +01:00
Jonathan Coates
34baa09b6c Set stack size when crafting coloured items
Fixes #793
2021-05-20 18:12:30 +01:00
JackMacWindows
e0a288bcb9
Add the ability to call cc.expect directly 2021-05-19 20:14:13 -04:00
Jonathan Coates
4592534a18 Fix mount suggestion always being printed out 2021-05-18 09:44:11 +00:00
Lupus590
28165bfcd6
Add cc.expect.range (#790) 2021-05-17 17:49:48 +01:00
Jonathan Coates
e10e30f82b Use a separate region for the bottom pocket computer border
This is definitely not a good solution, but it's probably the best we
can do right now given resizable computers are a thing.

Fixes #775, closes #776
2021-05-16 18:40:18 +01:00
Jonathan Coates
aeb1fa0e7e Optimise all textures
using "optipng -o7 -strip all". I ran this a few years ago and had some
issues, but aren't seeing any problems now. I don't know if this is a
graphics card change, or just optipng fixed some bugs.

These are fairly minimal changes, but hopefully save a few bytes!
2021-05-16 18:00:47 +01:00
Jonathan Coates
349a7543b0 Fix build failures
- Add license headers. Also check these during pre-commit.
 - Fix javadoc issue.
2021-05-15 21:27:48 +01:00
Jonathan Coates
3d589eda4a Expose GenericSource to the public API
- Remove the service provider code and require people to explicitly
   register these. This is definitely more ugly, but easier than people
   pulling in AutoService or similar!
 - Add an API for registering capabilities.
 - Expand the doc comments a little. Not sure how useful they'll be, but
   let's see!

There's still so much work to be done on this, but it's a "good enough"
first step.
2021-05-15 21:11:09 +01:00
Jonathan Coates
de646b66b6 Allow turtles to use compostors 2021-05-14 18:32:52 +01:00
Jonathan Coates
4f0d311df7 Add example to turtle.inspect
A pretty common but non-trivial API, so worth having something. Even if
not perfect.
2021-05-14 18:06:51 +01:00
Jonathan Coates
d6e3c9a7fa Add inventory.getItemLimit
Closes #781
2021-05-13 18:12:49 +01:00
Jonathan Coates
b0e30fdce1 Use lightGrey for folders on normal computers
This way we still get some differences between files and folders on
normal computers. I did try with just green, but I think the contrast is
too low.

Closes #656
2021-05-05 22:10:19 +01:00
Jonathan Coates
4e15afa254 Add tests for placing monitors from turtles (#691) 2021-05-05 21:49:25 +01:00
Jonathan Coates
84bac06178 Merge remote-tracking branch 'baeuric/mc-1.15.x' into mc-1.15.x 2021-05-05 21:46:47 +01:00
Jonathan Coates
1fecb995c9 Don't close file handles from ResourceMounts
Unlike short handles, we don't read these immediately, and so we can't
close it right away. Otherwise the file is considered empty!

Fixes SquidDev-CC/treasure-programs#1
2021-05-05 21:26:17 +01:00
Euric
99b719299c Defer monitor tile update when placed by another TE 2021-05-04 14:24:58 -07:00
Jonathan Coates
fb9590467d Add some examples to inventory methods
Closes #761. It's not perfect, but it's a little better. Maybe??
2021-05-04 19:23:35 +01:00
Jonathan Coates
bc8e090873 Simplify our overrides of load/loadstring
- Remove auto-prefixing of load/loadstring
 - Use Cobalt's normal load implementation, with a simple hook to
   set _ENV on the environment.
2021-05-04 18:30:28 +01:00
Jonathan Coates
cf0f67265f Correctly handle sparse arrays in cc.pretty
This also swaps the order we display mixed array/maps in, so that the
array part comes first. I think this is more sensible.

Closes #777
2021-05-04 18:05:56 +01:00
Jonathan Coates
eb2d617ed8 Add a pre commit hook to lint code
This uses pre-commit [1] to check patches are well formed and run
several linters on them. We currently do some boring things (check files
are syntactically valid) as well as some project-specific ones:
 - Run illuaminate on the Lua files
 - Run checkstyle on Java

[1]: https://pre-commit.com/
2021-04-28 21:24:27 +01:00
Jonathan Coates
74dae4ec17 That's it, I'm adding pre-commit hooks 2021-04-28 08:19:09 +01:00
Jonathan Coates
3cb25b3525 Various VM tests
These are largely copied across from Cobalt's test suite, with some
minor tweaks. It actually exposed one bug in Cobalt, which is pretty
nice.

One interesting thing from the coroutine tests, is that Lua 5.4 (and
one assumes 5.2/5.3) doesn't allow yielding from within the error
handler of xpcall - I rather thought it might.

This doesn't add any of the PUC Lua tests yet - I got a little
distracted.

Also:
 - Allow skipping "keyword" tests, in the style of busted. This is
   implemented on the Java side for now.
 - Fix a bug with os.date("%I", _) not being 2 characters wide.
2021-04-27 22:25:46 +01:00
Jonathan Coates
f387730b88 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-04-24 11:50:23 +01:00
Jonathan Coates
c45221a2d0 Fix checkstyle
This is gonna be 50% of my commits at this rate.
2021-04-13 13:03:26 +01:00
Jonathan Coates
8494ba8ce2 Improve UX when a resource mount cannot be found
- Add a full example of the docs. Hopefully is a little more explicit.
 - Print a warning when the mount is empty.

Closes #762
2021-04-13 13:01:28 +01:00
Jonathan Coates
058d63e77f Add citation to cc.pretty
ust to look extra pretentious.
2021-04-11 18:43:24 +01:00
Jonathan Coates
17b5bca443 Make the peripheral API examples a little clearer 2021-04-07 18:34:55 +01:00
Jonathan Coates
c3f5700494 Fix checkstyle
Today is not a good day apparently :D:.
2021-04-03 14:13:55 +01:00
Jonathan Coates
b17ff6daf0 Fix a couple of JEI issues
- Don't treat turtles/pocket computers with no upgrades as an "any"
   turtle. Otherwise getting the recipe of a crafty turtle shows the
   recipe of a normal turtle too.
 - Fix "get usage" of upgrade items not returning their recipes.
 - Fix NPEs inside JEI (closes #719)
2021-04-03 14:08:58 +01:00
Jonathan Coates
e8f5531a8c Fix checkstyle 2021-04-03 12:55:20 +01:00
Jonathan Coates
51d3b091da "Finish" documentation for several modules
- Add remaining docs for the turtle API
 - Add documentation for the fluid storage peripheral.
 - Enforce undocumented warning for most modules (only io and window
   remaining).

"Finish" in quotes, because these are clearly a long way from perfect.
I'm bad at writing docs, OK!
2021-04-03 12:45:54 +01:00
lily
9708dd6786
Fixed sortCoords for draw functions (#749) 2021-04-02 15:30:28 +01:00
Jonathan Coates
e48427dbbc Add documentation for io.setvbuf
Fixes #746.

Love how "good first issue" guarantees that nobody will do it. Not
actually true, and thank you for those people who have contributed!
2021-03-28 19:38:25 +01:00
Wojbie
32d956bbe7 Fix missing term.setCursorBlink(true) in edit.lua 2021-03-19 16:07:20 +01:00
Ronan Hanley
3a147c78a8
Refactor and add tests for TextBuffer (#738) 2021-03-16 21:19:54 +00:00
Jonathan Coates
8c56b6a7be Merge branch 'mc-1.15.x' into mc-1.16.x 2021-03-12 09:26:15 +00:00
Jonathan Coates
66e42e0817 Bump version to 1.95.3 2021-03-12 09:19:16 +00:00
Jonathan Coates
0ee3d10fda Add User-Agent to Websockets
I think, haven't actually tested this :D:. Closes #730.
2021-03-12 09:14:52 +00:00
Wojbie
1f70ed6985
Make edit display errors/results of execution and handle require. (#723) 2021-02-23 20:50:19 +00:00
Weblate
8f3ea60c74 Translations for Portuguese (Brazil)
Co-authored-by: Matheus Medeiros Souza <mmedeiros.cbp@gmail.com>
2021-02-21 13:42:57 +00:00
Jonathan Coates
eb722a74cd Clarify the turtle.place docs a little
Closes #714
2021-02-20 20:19:22 +00:00
Jonathan Coates
1825f67eee Lazily load models in data generators
Fixes #701 (well, hopefully). Our BlockModelProvider is created when
running other mods' data generators (thought not run), which causes
issues as none of the models are considered as "existing files".
2021-02-13 13:02:24 +00:00
SkyTheCodeMaster
396cf15a1f
Fix redstone.getBundledInput(side) returning the output of said side. 2021-02-05 14:10:11 -05:00
Jonathan Coates
1316d6a3c9 Migrate all examples to use tweaked.cc
Might as well, I've got the server capacity to spare. Hopefully.
2021-01-23 14:58:08 +00:00
Jonathan Coates
6d367e08a3 ./gradlew checkstyleMain
Every time I forget to run this before pushing, I get very sad.
2021-01-19 21:15:18 +00:00
Jonathan Coates
eaa7359c8c Add a whole bunch of tests
Coverage graph goes woosh. Hopefully.

More importantly, all of these are historic regressions, so very much
worth tracking.
2021-01-19 20:02:45 +00:00
SquidDev
657ceda3af Switch back to reobfuscated name in RecordMedia
Fixes #688
2021-01-19 13:43:49 +00:00
Jonathan Coates
1544749282 Defer sending monitor updates until tick end
We send monitor updates when a player starts watching a chunk. However,
the block/tile data has not been sent when this event is fired, and so
the packet is entirely ignored.

Instead, we now queue a "send this" task, which is then dispatched on
the next tick end.

I have memories of this working on 1.12, so either something changed in
an update or I'm a complete idiot. Both are possible.

Fixes #687
2021-01-18 22:20:48 +00:00
FensieRenaud
763bab80fa Serialise sparse arrays into JSON (#685) 2021-01-18 20:48:33 +00:00
FensieRenaud
417fda3019
Serialise sparse arrays into JSON (#685) 2021-01-18 16:44:39 +00:00
Jonathan Coates
23bf33c454 Use mixins to construct the TestFunctionInfo class
There's some funky things going on here, but thankfully they're limited
to test code.
2021-01-16 12:40:00 +00:00
Jonathan Coates
0be030c497 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-16 11:38:59 +00:00
Jonathan Coates
ee27d8f081 Bump version to 1.95.2 2021-01-16 11:18:59 +00:00
Jonathan Coates
a3a9684505 Widen version range to include 1.16.5
Building against 1.16.4 for now to ensure we don't break it. Hopefully
we can bump this too once most people have migrated.

Will push a release tomorrow - don't want to be sorting out merge
conflicts at 23:30.
2021-01-15 23:26:01 +00:00
Wojbie
c83eeb16a8
id.lua now handles more disk types (#677)
Co-authored-by: Lupus590 <lupussolitarius590@gmail.com>
2021-01-15 19:30:21 +00:00
Jonathan Coates
9d1ee6f61d Remove m_ (#658)
IT'S GONE!

Not looking forward to the merge conflicts on this one.
2021-01-15 16:35:49 +00:00
Jonathan Coates
b90611b4b4 Preserve registration order of upgrades
Makes them display in a more reasonable order within JEI. Closes #647
(note, the title is an entirley separate issue)!
2021-01-15 15:32:11 +00:00
Jonathan Coates
e1e7ef59c6 Measure code coverage from in-game tests
More importantly, `./gradlew check' actually runs the in-game tests,
which makes the CI steps look a little more sensible again.

Somewhat depressing that one of the longest files (15th) in CC:T is the
build script.
2021-01-15 09:54:38 +00:00
Jonathan Coates
fd262a7995 Clarify the cc.strings.wrap docs a little
Also make the example a bit more "useful". Hopefully this should clarify
that the function returns a table rather than a single string.

Closes #678.
2021-01-14 09:12:37 +00:00
Jonathan Coates
58054ad2d1 Reformat src/main/java
Removes several pointless imports. And, more importantly, fixes the
build.
2021-01-14 09:09:02 +00:00
Jonathan Coates
1255bd00fd Fix mounts being usable after a disk is ejected
This probably fails "responsible disclosure", but it's not an RCE and
frankly the whole bug is utterly hilarious so here we are...

It's possible to open a file on a disk drive and continue to read/write
to them after the disk has been removed:

    local disk = peripheral.find("drive")
    local input = fs.open(fs.combine(disk.getMountPath(), "stream"), "rb")
    local output = fs.open(fs.combine(disk.getMountPath(), "stream"), "wb")
    disk.ejectDisk()

    -- input/output can still be interacted with.

This is pretty amusing, as now it allows us to move the disk somewhere
else and repeat - we've now got a private tunnel which two computers can
use to communicate.

Fixing this is intuitively quite simple - just close any open files
belonging to this mount. However, this is where things get messy thanks
to the wonderful joy of how CC's streams are handled.

As things stand, the filesystem effectively does the following flow::
 - There is a function `open : String -> Channel' (file modes are
   irrelevant here).

 - Once a file is opened, we transform it into some <T extends
   Closeable>. This is, for instance, a BufferedReader.

 - We generate a "token" (i.e. FileSystemWrapper<T>), which we generate
   a week reference to and map it to a tuple of our Channel and T. If
   this token is ever garbage collected (someone forgot to call close()
   on a file), then we close our T and Channel.

 - This token and T are returned to the calling function, which then
   constructs a Lua object.

The problem here is that if we close the underlying Channel+T before the
Lua object calls .close(), then it won't know the underlying channel is
closed, and you get some pretty ugly errors (e.g. "Stream Closed"). So
we've moved the "is open" state into the FileSystemWrapper<T>.

The whole system is incredibly complex at this point, and I'd really
like to clean it up. Ideally we could treat the HandleGeneric as the
token instead - this way we could potentially also clean up
FileSystemWrapperMount.

BBut something to play with in the future, and not when it's 10:30pm.

---

All this wall of text, and this isn't the only bug I've found with disks
today :/.
2021-01-13 22:10:44 +00:00
Wojbie
1f84480a80
Make rightAlt only close menu, never open it. (#672)
Fixes #669
2021-01-11 21:59:29 +00:00
Jonathan Coates
f78e24f9a0 Use UnsafeHacks to construct the test function info
This has been stripped (only in CI on 1.15, always in 1.16) so blows up
when we try to call it.
2021-01-09 20:12:13 +00:00
Jonathan Coates
88f5b20353 Fix checkstyle and licence checks
Of all the things to fail in this absurdy complex change >_>.
2021-01-09 20:00:15 +00:00
Jonathan Coates
331031be45 Run integration tests in-game
Name a more iconic duo than @SquidDev and over-engineered test
frameworks.

This uses Minecraft's test core[1] plus a home-grown framework to run
tests against computers in-world.

The general idea is:
 - Build a structure in game.
 - Save the structure to a file. This will be spawned in every time the
   test is run.
 - Write some code which asserts the structure behaves in a particular
   way. This is done in Kotlin (shock, horror), as coroutines give us a
   nice way to run asynchronous code while still running on the main
   thread.

As with all my testing efforts, I still haven't actually written any
tests!  It'd be good to go through some of the historic ones and write
some tests though. Turtle block placing and computer redstone
interactions are probably a good place to start.

[1]: https://www.youtube.com/watch?v=vXaWOJTCYNg
2021-01-09 19:50:27 +00:00
Jonathan Coates
c5694ea966 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-09 19:25:33 +00:00
Jonathan Coates
34b5ede326 Switch to Mojang mappings
ForgeGradle (probably sensibly) yells at me about doing this. However:
 - There's a reasonable number of mods doing this, which establishes
   some optimistic precedent.
 - The licence update in Aug 2020 now allows you to use them for
   "development purposes". I guess source code counts??
 - I'm fairly sure this is also compatible with the CCPL - there's an
   exception for Minecraft code.

The main motivation for this is to make the Fabric port a little
easier. Hopefully folks (maybe me in the future, we'll see) will no
longer have to deal with mapping hell when merging - only mod loader
hell.
2021-01-09 19:22:58 +00:00
Jonathan Coates
7b476cb24b Remove usage of deprecated event constructor
This requires a Forge bump, but probably no harm in doing so anyway.
We're on an ancient (2nd Nov) version. Fixes #665.
2021-01-09 18:49:40 +00:00
Jonathan Coates
7ca261d763 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-09 18:32:40 +00:00
Jonathan Coates
c864576619 Fix impostor recipes for disks
Well, this is embarrassing. See #652
2021-01-09 18:30:07 +00:00
Jonathan Coates
247c05305d Fix problem with RepeatArgumentType
The whole "flatten" thing can probably be dropped TBH. We don't use it
anywhere. Fixes #661
2021-01-08 17:50:26 +00:00
Wojbie
b2e5401486
Added Numpad Enter Support in rom lua programs. (#657) 2021-01-07 21:41:04 +00:00
Lupus590
41226371f3
Add isReadOnly to fs.attributes (#639) 2021-01-07 16:36:25 +00:00
Jonathan Coates
1edb7288b9 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-01-06 22:39:54 +00:00
Jonathan Coates
cc5e972cfc Bump version to 1.95.1
Will actually release tomorrow - it's getting quite late right now.
2021-01-06 22:39:26 +00:00
Jonathan Coates
92be0126df Fix disk recipes
Closes #652. This has been broken since the 1.13 update. Not filling
myself with confidence here.
2021-01-06 21:17:26 +00:00
Jonathan Coates
dd6f97622e Prevent reflection errors crashing the game
.getMethods() may throw if a method references classes which don't exist
(such as client-only classes on a server). This is an Error, and so is
unchecked - hence us not handling it before.

Fixes #645
2021-01-06 18:21:03 +00:00
Jonathan Coates
2c9f51db89 Don't fatally error if CraftTweaker items have NBT
CT now adds {Damage:0}, which means turtle upgrades not registered any
more for tools. Fixes #647.
2021-01-06 18:08:19 +00:00
Jonathan Coates
72340defe4 Update illuaminate
- Fix doc library-path
 - Only style <pre> code blocks as executable. Skip <code> ones.
 - Document the default parameters in gps. Yes, we should do it
   everywhere, but one has to start somewhere!
2021-01-06 17:42:47 +00:00
Jonathan Coates
542b66c79a Add back command computer block drops
This has been broken for almost a year (28th Jan 2020), and I never
noticed. Good job me.

Fixes #641, closes #648 (basically the same, but targetting 1.15.x)
2021-01-06 17:27:52 +00:00
Jonathan Coates
e4b0a5b3ce 2020 -> 2021
Oh, the most useless part of my build process.
2021-01-06 17:13:40 +00:00
JackMacWindows
8b17ec76a8
Fixed missing argument names in file handle docs (#632) 2020-12-28 07:02:37 +00:00
Jonathan Coates
b8d5a89446 Add explicit @module annotation
This feels like a bug - it should be inferred automatically.
2020-12-25 17:42:53 +00:00
Jonathan Coates
4af5bcc0b0 Fix serveral 1.15 -> 1.16 issues
Well, strictly speaking some mapping changes.
2020-12-25 16:59:09 +00:00
Jonathan Coates
96c577482d Merge branch 'mc-1.15.x' into mc-1.16.x 2020-12-25 16:43:32 +00:00
Jonathan Coates
7f9a707f75 Bump version to 1.95.0
As is tradition.
2020-12-25 16:40:50 +00:00
Jonathan Coates
ed3913c1f4
Manually wrap strings for help (#602)
This saves us writing to a buffer multiple times, and so makes things much,
much faster.
2020-12-23 16:33:58 +00:00
Lupus590
16d74dd2e8 Add functions to wrap text 2020-12-23 16:21:04 +00:00
Jonathan Coates
24bb92007a Fix licence issues
I knew I shouldn't do modding on things which aren't my main computer.

I actually did run checkstyleMain before committing, but entirely forgot
about this one. Go me.
2020-12-23 15:58:40 +00:00
Jonathan Coates
2f0cae0bc1 Make upgrade recipe requirements a little more lax
- Move some common upgrade code to IUpgradeBase. 99% sure this this
   preserves binary compatibility (on the JVM at least).

 - Instead of requiring the share tag to match, allow upgrades to
   specify their own predicate. IMO this is a little ugly, but required
   to fix #614 as other mods chuck their own NBT on items.
2020-12-23 15:52:33 +00:00
Jonathan Coates
e3a672099c Fix JEI integration with turtle/pocket upgrades
- Remove incorrect impostor recipes for pocket computers. We were
   generating them from the list of turtle upgrades instead!
 - Fix JEI plugin not blocking impostor recipes as of the data-generator
   rewrite.
2020-12-23 15:46:27 +00:00
Jonathan Coates
abf425dfb5 Fix overflow in os.epoch
Closes #611
2020-12-23 12:33:47 +00:00
Jonathan Coates
663859d2e5 Fix double URL decode
Closes #613
2020-12-23 12:18:20 +00:00
Jonathan Coates
f5eb6ce03e
Fix copy-paste error in inventory docs
I'm a very silly squid.
2020-12-15 09:31:12 +00:00
TheWireLord
b97e950d86 Added Numpad Enter Support - bios.lua
Add the ability to use Numpad Enter and have it act just like normal Enter.
(Just like the web-based emulator on the Tweaked.cc wiki)
2020-12-12 16:45:02 -05:00
SquidDev
5865e9c41a Not sure what irritates me more
The fact that I didn't run checkstyle before pushing or checkstyle
itself. I wish this ran fast enough I could put it as a commit hook.
2020-12-11 21:41:29 +00:00
SquidDev
85cf2d5ff1 Docs for energy and inventory methods
The inventory transfer methods really need a proper tutorial with
screenshots and everything else, but this is a good starting point, I
guess.
2020-12-11 21:26:36 +00:00
SquidDev
61f8e97f6b Force the monitor depth blocker to be flushed
As explained in the comment, "built-in" rendering types are now manually
rendered ("finish"ed) before calling finish() on the main renderer. This
means our depth blocker hasn't actually been drawn (if a monitor is the
last TE to be rendered), and so blocks pass the depth test when they
shouldn't.

Fixes #599
2020-12-11 13:09:16 +00:00
SquidDev
05c3c8ad32 Generate docs for generic peripherals
This was the easy bit. Now I've got to write them!
2020-12-10 22:16:49 +00:00
SquidDev
bb8f4c624b Some sanity checks for get{Direction,Orientation}
Silly bodge, but should fix #600.
2020-12-10 19:13:49 +00:00
SquidDev
ea3a160367 Remove a couple of todos 2020-12-10 19:05:52 +00:00
SquidDev
737b3cb576 Don't use capabilities for generic peripherals
Maybe the capability system was a mistake in retrospect, as we don't
store the peripheral outside, so there's no way to reuse it. That will
probably come in a later change.

As a smaller fix, we pass the invalidate listener directly. The lifetime
of this is the same as the computer, so we don't create a new one each
time.

There's still the potential to leak memory if people break/replace a
computer (as listeners aren't removed), but that's an unavoidable flaw
with capabilities.

Fixes #593
2020-12-10 19:05:44 +00:00
SquidDev
d83a68f3ff Allow $private HTTP rule to block any private IP
This is a little magic compared with our previous approach of "list
every private IP range", but given then the sheer number we were
missing[1][2] this feels more reasonable.

Also refactor out some of the logic into separate classes, hopefully to
make things a little cleaner.

Fixes #594.

[1]: https://www.iana.org/assignments/iana-ipv4-special-registry/iana-ipv4-special-registry.xhtml
[2]: https://www.iana.org/assignments/iana-ipv6-special-registry/iana-ipv6-special-registry.xhtml
2020-12-05 11:32:00 +00:00
JackMacWindows
24d3777722
Added improved help viewer (#595)
- Pagination, with (page) up/down, q(uit) and scrolling support.
 - Render markdown style bullets ('-'/'*') using a '•' instead.
2020-12-02 19:22:12 +00:00
JackMacWindows
826797cbd5
Added documentation for global functions (#592) 2020-11-29 11:24:18 +00:00
Jonathan Coates
511eea39a1
Remove <!-- -->s in usages
We fixed the bug in illuaminate, so this should be redundant now.
2020-11-28 17:53:07 +00:00
SquidDev
24af36743d Try to handle a turtle being broken while ticked
Hopefully fixes #585. Hopefully.
2020-11-28 13:13:35 +00:00
SquidDev
e2761bb315 Woops
I ran the tests, just not checkstyle.
2020-11-28 12:13:43 +00:00
SquidDev
6734a0e112 Also generate computer models
I'm getting quite addicted to this. Maybe less savings than monitors,
but still worth doing due to the number of files created.

Also fix our angle calculations for monitors. Thankfully we hadn't
shipped this yet :).
2020-11-28 12:06:46 +00:00
SquidDev
d4199064ae Make fs.combine accept multiple arguments
Means we can now do fs.combine("a", "b", "c"). Of course, one may just
write "a/b/c" in this case, but it's definitely useful elsewhere.

This is /technically/ a breaking change as fs.combine(a, b:gsub(...))
will no longer function (as gsub returns multiple arguments). However,
I've done a quick search through GH and my Pastebin archives and can't
find any programs which would break. Fingers crossed.
2020-11-28 11:41:03 +00:00
SquidDev
04f9644ae7 Allow strings or numbers in textutils.*tabulate
A little dubious, but apparently CC used to support it. This means we're
consistent with methods like io.write or string.len which accept strings
or numbers.

Fixes #591
2020-11-27 21:29:11 +00:00
JackMacWindows
486f41f082
Fixed length check on function name in expect (#589) 2020-11-26 19:46:03 +00:00
Lupus590
fff8353451
Remove extra space (#586) 2020-11-21 12:25:19 +00:00
Lupus590
9a749642d2
Strict Globals (#583) 2020-11-21 12:11:40 +00:00
SquidDev
c35707725f More examples
Yay!
2020-11-20 21:59:17 +00:00
SquidDev
b0651082f4 Cleanup examples for the various modules 2020-11-20 19:36:28 +00:00
SquidDev
aab0cd34cd Use term.blit on original paint render
This makes it super speedy, meaning an initial refresh doesn't take ages
to load.
2020-11-20 15:06:47 +00:00
Luca
d2a1a00dc4
Clear gets an option to reset the palette (#582)
Fixes #555.
2020-11-17 12:53:20 +00:00
Stephen Gibson
f194f4fa3a Fix epoch documentation to use milliseconds (#580) 2020-11-13 17:27:28 +00:00
Stephen Gibson
c9f3d315c0
Fix epoch documentation to use milliseconds (#580) 2020-11-13 14:32:49 +00:00
SquidDev
7f90f2f7ca Clean up some examples a little bit
Would be good if they didn't crash and burn on entry :).
2020-11-12 19:40:18 +00:00
Jonathan Coates
a4c9e89370
Runnable examples (#576)
Provides a basic interface for running examples on tweaked.cc. This is probably
janky as anything, but it works on my machine.

This is the culmination of 18 months of me building far too much infrastructure
(copy-cat, illuaminate), so that's nice I guess.

I should probably get out more.
2020-11-12 19:01:50 +00:00