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- Fix double updateOutput() call in TileComputerBase - I guess a merge/rebase gone wrong in the past. - Don't call updateBlock() when creating a server computer. This used to be needed when we sent the computer to the client, but this is no longer the case. - Don't call updateBlock() on TileMonitors when updating from the client. We don't need to do a redraw here, as this is all stored in the block state now. - Don't update the block when reading turtle upgrades. See #643 for some background here. See #658 |
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